diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/World.cpp b/src/World.cpp index 8f8665ef5..7f0e3070a 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -622,18 +622,18 @@ void cWorld::Start(void) InitialiseAndLoadMobSpawningValues(IniFile); SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay())); - m_ChunkMap = make_unique<cChunkMap>(this); + m_ChunkMap = cpp14::make_unique<cChunkMap>(this); // preallocate some memory for ticking blocks so we don't need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); // Simulators: - m_SimulatorManager = make_unique<cSimulatorManager>(*this); + m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this); m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile); - m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile); + m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile); + m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile); m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile); // Water, Lava and Redstone simulators get registered in their initialize function. @@ -801,7 +801,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown"); a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal"); - a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals"); + a_IniFile.GetValueSet("Generator", "Finishers", "RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals"); break; } case dimNether: @@ -2681,7 +2681,7 @@ void cWorld::UnloadUnusedChunks(void) void cWorld::QueueUnloadUnusedChunks(void) { - QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>()); + QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>()); } |