diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp index 309be66b7..4a741d37b 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -614,7 +614,7 @@ void cWorld::Start(void) } // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator); m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); @@ -1809,7 +1809,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR) + if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR)) { // Don't spawn pickup if item isn't even valid; should prevent client crashing too continue; @@ -1835,7 +1835,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double { for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR) + if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR)) { continue; } |