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-rw-r--r--src/World.h28
1 files changed, 12 insertions, 16 deletions
diff --git a/src/World.h b/src/World.h
index fb2bdfacc..b2d996870 100644
--- a/src/World.h
+++ b/src/World.h
@@ -307,10 +307,6 @@ public:
The entity is added lazily - this function only puts it in a queue that is then processed by the Tick thread. */
void AddEntity(OwnedEntity a_Entity);
- /** Returns true if an entity with the specified UniqueID exists in the world.
- Note: Only loaded chunks are considered. */
- bool HasEntity(UInt32 a_UniqueID);
-
/** Removes the entity from the world.
Returns an owning reference to the found entity. */
OwnedEntity RemoveEntity(cEntity & a_Entity);
@@ -410,7 +406,7 @@ public:
The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) */
void FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- m_ChunkMap->FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta);
+ m_ChunkMap.FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta);
}
/** OBSOLETE, use the Vector3-based overload instead.
@@ -424,32 +420,32 @@ public:
/** Returns the block type at the specified position.
Returns 0 if the chunk is not valid. */
- BLOCKTYPE GetBlock(Vector3i a_BlockPos)
+ BLOCKTYPE GetBlock(Vector3i a_BlockPos) const
{
- return m_ChunkMap->GetBlock(a_BlockPos);
+ return m_ChunkMap.GetBlock(a_BlockPos);
}
/** OBSOLETE, use the Vector3-based overload instead.
Returns the block type at the specified position.
Returns 0 if the chunk is not valid. */
- BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+ BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) const
{
- return m_ChunkMap->GetBlock({a_BlockX, a_BlockY, a_BlockZ});
+ return m_ChunkMap.GetBlock({a_BlockX, a_BlockY, a_BlockZ});
}
/** Returns the block meta at the specified position.
Returns 0 if the chunk is not valid. */
- NIBBLETYPE GetBlockMeta(Vector3i a_BlockPos)
+ NIBBLETYPE GetBlockMeta(Vector3i a_BlockPos) const
{
- return m_ChunkMap->GetBlockMeta(a_BlockPos);
+ return m_ChunkMap.GetBlockMeta(a_BlockPos);
}
/** OBSOLETE, use the Vector3-based overload instead.
Returns the block meta at the specified position.
Returns 0 if the chunk is not valid. */
- NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
+ NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) const
{
- return m_ChunkMap->GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
+ return m_ChunkMap.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
}
/** Sets the meta for the specified block, while keeping the blocktype.
@@ -808,7 +804,7 @@ public:
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
/** a_Player is using block entity at [x, y, z], handle that: */
- void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export
+ void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { m_ChunkMap.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export
/** Calls the callback for the chunk specified, with ChunkMapCS locked.
Returns false if the chunk doesn't exist, otherwise returns the same value as the callback */
@@ -1048,7 +1044,7 @@ public:
cChunkGeneratorThread & GetGenerator(void) { return m_Generator; }
cWorldStorage & GetStorage (void) { return m_Storage; }
- cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); }
+ cChunkMap * GetChunkMap (void) { return &m_ChunkMap; }
/** Causes the specified block to be ticked on the next Tick() call.
Only one block coord per chunk may be set, a second call overwrites the first call */
@@ -1211,7 +1207,7 @@ private:
unsigned int m_MaxPlayers;
- std::unique_ptr<cChunkMap> m_ChunkMap;
+ cChunkMap m_ChunkMap;
bool m_bAnimals;
std::set<eMonsterType> m_AllowedMobs;