diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 62 |
1 files changed, 32 insertions, 30 deletions
diff --git a/src/World.h b/src/World.h index d7a7241d1..7b2782421 100644 --- a/src/World.h +++ b/src/World.h @@ -24,7 +24,8 @@ #include "Entities/ProjectileEntity.h" #include "ForEachChunkProvider.h" #include "Scoreboard.h" - +#include "Blocks/WorldInterface.h" +#include "Blocks/BroadcastInterface.h" @@ -62,7 +63,7 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; // tolua_begin -class cWorld : public cForEachChunkProvider +class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface { public: @@ -106,8 +107,8 @@ public: // tolua_begin int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - Int64 GetWorldAge(void) const { return m_WorldAge; } - Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } + virtual Int64 GetWorldAge(void) const { return m_WorldAge; } + virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } void SetTicksUntilWeatherChange(int a_WeatherInterval) { @@ -138,7 +139,7 @@ public: bool ShouldLavaSpawnFire(void) const { return m_ShouldLavaSpawnFire; } - eDimension GetDimension(void) const { return m_Dimension; } + virtual eDimension GetDimension(void) const { return m_Dimension; } /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ int GetHeight(int a_BlockX, int a_BlockZ); @@ -180,9 +181,14 @@ public: void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + virtual cBroadcastInterface * GetBroadcastManager() + { + return this; + } + /** If there is a block entity at the specified coords, sends it to the client specified */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -328,15 +334,28 @@ public: The replacement doesn't trigger block updates. The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) */ - void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + } /** Queues a SetBlock() with the specified parameters after the specified number of ticks. Calls SetBlock(), so performs full processing of the replaced block. */ - void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); + void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR) + { + m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType); + } + + BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + } - BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); + NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + } void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); @@ -366,10 +385,10 @@ public: // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -444,7 +463,7 @@ public: | esWitherBirth | TBD | | esPlugin | void * | */ - void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -521,21 +540,6 @@ public: void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; } // tolua_end - - inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - - a_X = a_X - a_ChunkX*cChunkDef::Width; - a_Y = a_Y - a_ChunkY*cChunkDef::Height; - a_Z = a_Z - a_ChunkZ*cChunkDef::Width; - } inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) { @@ -785,8 +789,6 @@ private: bool m_bCommandBlocksEnabled; - cCriticalSection m_CSFastSetBlock; - sSetBlockList m_FastSetBlockQueue; cChunkGenerator m_Generator; |