diff options
Diffstat (limited to 'src/WorldStorage/FireworksSerializer.h')
-rw-r--r-- | src/WorldStorage/FireworksSerializer.h | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h index 32264d2f3..f794959dc 100644 --- a/src/WorldStorage/FireworksSerializer.h +++ b/src/WorldStorage/FireworksSerializer.h @@ -25,12 +25,9 @@ class cParsedNBT; class cFireworkItem { -public: + public: cFireworkItem(void) : - m_HasFlicker(false), - m_HasTrail(false), - m_Type(0), - m_FlightTimeInTicks(0) + m_HasFlicker(false), m_HasTrail(false), m_Type(0), m_FlightTimeInTicks(0) { } @@ -56,22 +53,27 @@ public: inline bool IsEqualTo(const cFireworkItem & a_Item) const { - return - ( - (m_FlightTimeInTicks == a_Item.m_FlightTimeInTicks) && - (m_HasFlicker == a_Item.m_HasFlicker) && - (m_HasTrail == a_Item.m_HasTrail) && - (m_Type == a_Item.m_Type) && - (m_Colours == a_Item.m_Colours) && + return ( + (m_FlightTimeInTicks == a_Item.m_FlightTimeInTicks) && (m_HasFlicker == a_Item.m_HasFlicker) && + (m_HasTrail == a_Item.m_HasTrail) && (m_Type == a_Item.m_Type) && (m_Colours == a_Item.m_Colours) && (m_FadeColours == a_Item.m_FadeColours) - ); + ); } /** Writes firework NBT data to a Writer object */ - static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_TYPE a_Type); + static void WriteToNBTCompound( + const cFireworkItem & a_FireworkItem, + cFastNBTWriter & a_Writer, + const ENUM_ITEM_TYPE a_Type + ); /** Reads NBT data from a NBT object and populates a FireworkItem with it */ - static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_TYPE a_Type); + static void ParseFromNBT( + cFireworkItem & a_FireworkItem, + const cParsedNBT & a_NBT, + int a_TagIdx, + const ENUM_ITEM_TYPE a_Type + ); /** Converts the firework's vector of colours into a string of values separated by a semicolon */ static AString ColoursToString(const cFireworkItem & a_FireworkItem); |