diff options
Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 39 |
1 files changed, 34 insertions, 5 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index e132a0c26..62f5ef9c0 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -96,10 +96,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : if (!cFile::Exists(fnam)) { cFastNBTWriter Writer; - Writer.BeginCompound(""); - Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX())); - Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY())); - Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ())); + Writer.BeginCompound("Data"); + Writer.AddByte("allowCommands", 1); + Writer.AddByte("Difficulty", 2); + Writer.AddByte("hardcore", 0); + Writer.AddByte("initialized", 1); + Writer.AddByte("MapFeatures", 1); + Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0); + Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0); + Writer.AddInt("GameType", (int)a_World->GetGameMode()); + Writer.AddInt("generatorVersion", 1); + Writer.AddInt("SpawnX", (int)a_World->GetSpawnX()); + Writer.AddInt("SpawnY", (int)a_World->GetSpawnY()); + Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ()); + Writer.AddInt("version", 19133); + Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay()); + Writer.AddLong("Time", a_World->GetWorldAge()); + Writer.AddLong("SizeOnDisk", 0); + Writer.AddString("generatorName", "default"); + Writer.AddString("generatorOptions", ""); + Writer.AddString("LevelName", a_World->GetName()); Writer.EndCompound(); Writer.Finish(); @@ -440,6 +456,13 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.BeginCompound("Level"); a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); + + // Add "Entities" and "TileEntities". MCEdit can't load the chunk if one of these lists doesn't exists. + a_Writer.BeginList("Entities", TAG_Compound); + a_Writer.EndList(); + a_Writer.BeginList("TileEntities", TAG_Compound); + a_Writer.EndList(); + cNBTChunkSerializer Serializer(a_Writer); if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) { @@ -454,7 +477,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); } - + + // Save heightmap (Vanilla require this): + a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap)); + // Save blockdata: a_Writer.BeginList("Sections", TAG_Compound); size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; @@ -485,6 +511,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ { a_Writer.AddByte("MCSIsLightValid", 1); } + + // Save the world age to the chunk data. Required by vanilla and mcedit. + a_Writer.AddLong("LastUpdate", m_World->GetWorldAge()); // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. a_Writer.AddByte("TerrainPopulated", 1); |