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-rw-r--r--src/WorldStorage/WorldStorage.cpp26
1 files changed, 7 insertions, 19 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 63e6e9625..c913eb15c 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -138,13 +138,13 @@ size_t cWorldStorage::GetSaveQueueLength(void)
-void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT((a_ChunkX > -0x08000000) && (a_ChunkX < 0x08000000));
ASSERT((a_ChunkZ > -0x08000000) && (a_ChunkZ < 0x08000000));
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
- m_LoadQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
+ m_LoadQueue.EnqueueItem({ a_ChunkX, a_ChunkZ });
m_Event.Set();
}
@@ -152,11 +152,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallba
-void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
- m_SaveQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
+ m_SaveQueue.EnqueueItem({ a_ChunkX, a_ChunkZ });
m_Event.Set();
}
@@ -227,7 +227,7 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
// Dequeue an item, bail out if there's none left:
- cChunkCoordsWithCallback ToLoad(0, 0, nullptr);
+ cChunkCoords ToLoad(0, 0);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
if (!ShouldLoad)
{
@@ -235,14 +235,7 @@ bool cWorldStorage::LoadOneChunk(void)
}
// Load the chunk:
- bool res = LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
-
- // Call the callback, if specified:
- if (ToLoad.m_Callback != nullptr)
- {
- ToLoad.m_Callback->Call({ToLoad.m_ChunkX, ToLoad.m_ChunkZ}, res);
- }
- return res;
+ return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
@@ -252,7 +245,7 @@ bool cWorldStorage::LoadOneChunk(void)
bool cWorldStorage::SaveOneChunk(void)
{
// Dequeue one chunk to save:
- cChunkCoordsWithCallback ToSave(0, 0, nullptr);
+ cChunkCoords ToSave(0, 0);
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
if (!ShouldSave)
{
@@ -271,11 +264,6 @@ bool cWorldStorage::SaveOneChunk(void)
}
}
- // Call the callback, if specified:
- if (ToSave.m_Callback != nullptr)
- {
- ToSave.m_Callback->Call({ToSave.m_ChunkX, ToSave.m_ChunkZ}, Status);
- }
return true;
}