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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp44
-rw-r--r--src/WorldStorage/StatSerializer.cpp146
-rw-r--r--src/WorldStorage/StatSerializer.h55
-rw-r--r--src/WorldStorage/WorldStorage.cpp1
4 files changed, 228 insertions, 18 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 2ac1d7962..7b7cd3c7e 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -391,38 +391,41 @@ void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
{
- const char * EntityClass = NULL;
- switch (a_Minecart->GetPayload())
- {
- case cMinecart::mpNone: EntityClass = "MinecartRideable"; break;
- case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
- case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
- case cMinecart::mpTNT: EntityClass = "MinecartTNT"; break;
- case cMinecart::mpHopper: EntityClass = "MinecartHopper"; break;
- default:
- {
- ASSERT(!"Unhandled minecart payload type");
- return;
- }
- } // switch (payload)
-
m_Writer.BeginCompound("");
- AddBasicEntity(a_Minecart, EntityClass);
+
switch (a_Minecart->GetPayload())
{
case cMinecart::mpChest:
{
+ AddBasicEntity(a_Minecart, "MinecartChest");
// Add chest contents into the Items tag:
AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
break;
}
-
case cMinecart::mpFurnace:
{
+ AddBasicEntity(a_Minecart, "MinecartFurnace");
// TODO: Add "Push" and "Fuel" tags
break;
}
+ case cMinecart::mpHopper:
+ {
+ AddBasicEntity(a_Minecart, "MinecartHopper");
+ // TODO: Add hopper contents?
+ break;
+ }
+ case cMinecart::mpTNT:
+ {
+ AddBasicEntity(a_Minecart, "MinecartTNT");
+ break;
+ }
+ case cMinecart::mpNone:
+ {
+ AddBasicEntity(a_Minecart, "MinecartRideable");
+ break;
+ }
} // switch (Payload)
+
m_Writer.EndCompound();
}
@@ -650,6 +653,13 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break;
case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break;
case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break;
+
+ case BLOCK_FACE_XM:
+ case BLOCK_FACE_XP:
+ case BLOCK_FACE_NONE:
+ {
+ break;
+ }
}
}
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
new file mode 100644
index 000000000..74113941c
--- /dev/null
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -0,0 +1,146 @@
+
+// StatSerializer.cpp
+
+
+#include "Globals.h"
+#include "StatSerializer.h"
+
+#include "../Statistics.h"
+
+
+
+
+
+cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
+ : m_Manager(a_Manager)
+{
+ // Even though stats are shared between worlds, they are (usually) saved
+ // inside the folder of the default world.
+
+ AString StatsPath;
+ Printf(StatsPath, "%s/stats", a_WorldName.c_str());
+
+ m_Path = StatsPath + "/" + a_PlayerName + ".json";
+
+ // Ensure that the directory exists.
+ cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
+}
+
+
+
+
+
+bool cStatSerializer::Load(void)
+{
+ AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
+ if (Data.empty())
+ {
+ return false;
+ }
+
+ Json::Value Root;
+ Json::Reader Reader;
+
+ if (Reader.parse(Data, Root, false))
+ {
+ return LoadStatFromJSON(Root);
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cStatSerializer::Save(void)
+{
+ Json::Value Root;
+ SaveStatToJSON(Root);
+
+ cFile File;
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
+ {
+ return false;
+ }
+
+ Json::StyledWriter Writer;
+ AString JsonData = Writer.write(Root);
+
+ File.Write(JsonData.data(), JsonData.size());
+ File.Close();
+
+ return true;
+}
+
+
+
+
+
+void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
+{
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = m_Manager->GetValue((eStatistic) i);
+
+ if (Value != 0)
+ {
+ const AString & StatName = cStatInfo::GetName((eStatistic) i);
+
+ a_Out[StatName] = Value;
+ }
+
+ // TODO 2014-05-11 xdot: Save "progress"
+ }
+}
+
+
+
+
+
+bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In)
+{
+ m_Manager->Reset();
+
+ for (Json::ValueIterator it = a_In.begin() ; it != a_In.end() ; ++it)
+ {
+ AString StatName = it.key().asString();
+
+ eStatistic StatType = cStatInfo::GetType(StatName);
+
+ if (StatType == statInvalid)
+ {
+ LOGWARNING("Invalid statistic type \"%s\"", StatName.c_str());
+ continue;
+ }
+
+ Json::Value & Node = *it;
+
+ if (Node.isInt())
+ {
+ m_Manager->SetValue(StatType, Node.asInt());
+ }
+ else if (Node.isObject())
+ {
+ StatValue Value = Node.get("value", 0).asInt();
+
+ // TODO 2014-05-11 xdot: Load "progress"
+
+ m_Manager->SetValue(StatType, Value);
+ }
+ else
+ {
+ LOGWARNING("Invalid statistic value for type \"%s\"", StatName.c_str());
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h
new file mode 100644
index 000000000..72f8d74f1
--- /dev/null
+++ b/src/WorldStorage/StatSerializer.h
@@ -0,0 +1,55 @@
+
+// StatSerializer.h
+
+// Declares the cStatSerializer class that is used for saving stats into JSON
+
+
+
+
+
+#pragma once
+
+#include "json/json.h"
+
+
+
+
+
+// fwd:
+class cStatManager;
+
+
+
+
+class cStatSerializer
+{
+public:
+
+ cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
+
+ /* Try to load the player statistics. Returns whether the operation was successful or not. */
+ bool Load(void);
+
+ /* Try to save the player statistics. Returns whether the operation was successful or not. */
+ bool Save(void);
+
+
+protected:
+
+ void SaveStatToJSON(Json::Value & a_Out);
+
+ bool LoadStatFromJSON(const Json::Value & a_In);
+
+
+private:
+
+ cStatManager* m_Manager;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 54eaaca5c..6867ad5bc 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -243,7 +243,6 @@ void cWorldStorage::Execute(void)
bool Success;
do
{
- Success = false;
if (m_ShouldTerminate)
{
return;