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-rw-r--r--src/WorldStorage/CMakeLists.txt2
-rw-r--r--src/WorldStorage/FastNBT.cpp2
-rw-r--r--src/WorldStorage/FastNBT.h12
-rw-r--r--src/WorldStorage/MapSerializer.cpp18
-rw-r--r--src/WorldStorage/MapSerializer.h4
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp156
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h4
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp20
-rw-r--r--src/WorldStorage/WSSAnvil.cpp704
-rw-r--r--src/WorldStorage/WSSAnvil.h34
-rw-r--r--src/WorldStorage/WSSCompact.cpp1046
-rw-r--r--src/WorldStorage/WSSCompact.h157
-rw-r--r--src/WorldStorage/WorldStorage.cpp50
-rw-r--r--src/WorldStorage/WorldStorage.h43
14 files changed, 660 insertions, 1592 deletions
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt
index a00ff3b2f..59193db2a 100644
--- a/src/WorldStorage/CMakeLists.txt
+++ b/src/WorldStorage/CMakeLists.txt
@@ -14,7 +14,6 @@ SET (SRCS
ScoreboardSerializer.cpp
StatSerializer.cpp
WSSAnvil.cpp
- WSSCompact.cpp
WorldStorage.cpp)
SET (HDRS
@@ -27,7 +26,6 @@ SET (HDRS
ScoreboardSerializer.h
StatSerializer.h
WSSAnvil.h
- WSSCompact.h
WorldStorage.h)
if(NOT MSVC)
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index c6294b99c..ed8e8bb14 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -310,7 +310,7 @@ int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
{
continue;
}
- Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin);
if (Tag < 0)
{
return -1;
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index 4ef72e379..c6225eacf 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -76,7 +76,9 @@ public:
cFastNBTTag(eTagType a_Type, int a_Parent) :
m_Type(a_Type),
+ m_NameStart(0),
m_NameLength(0),
+ m_DataStart(0),
m_DataLength(0),
m_Parent(a_Parent),
m_PrevSibling(-1),
@@ -88,7 +90,9 @@ public:
cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) :
m_Type(a_Type),
+ m_NameStart(0),
m_NameLength(0),
+ m_DataStart(0),
m_DataLength(0),
m_Parent(a_Parent),
m_PrevSibling(a_PrevSibling),
@@ -209,8 +213,8 @@ public:
// If your platform produces a compiler error here, you'll need to add code that manually decodes 32-bit floats
char Check1[5 - sizeof(float)]; // Fails if sizeof(float) > 4
char Check2[sizeof(float) - 3]; // Fails if sizeof(float) < 4
- UNUSED(Check1);
- UNUSED(Check2);
+ UNUSED_VAR(Check1);
+ UNUSED_VAR(Check2);
Int32 i = GetBEInt(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
float f;
@@ -225,8 +229,8 @@ public:
// If your platform produces a compiler error here, you'll need to add code that manually decodes 64-bit doubles
char Check1[9 - sizeof(double)]; // Fails if sizeof(double) > 8
char Check2[sizeof(double) - 7]; // Fails if sizeof(double) < 8
- UNUSED(Check1);
- UNUSED(Check2);
+ UNUSED_VAR(Check1);
+ UNUSED_VAR(Check2);
ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Double);
return NetworkToHostDouble8(m_Data + m_Tags[(size_t)a_Tag].m_DataStart);
diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp
index 012fc52f3..4a913c81a 100644
--- a/src/WorldStorage/MapSerializer.cpp
+++ b/src/WorldStorage/MapSerializer.cpp
@@ -130,14 +130,14 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
}
int CurrLine = a_NBT.FindChildByName(Data, "scale");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte))
{
- unsigned int Scale = a_NBT.GetByte(CurrLine);
+ unsigned int Scale = (unsigned int)a_NBT.GetByte(CurrLine);
m_Map->SetScale(Scale);
}
CurrLine = a_NBT.FindChildByName(Data, "dimension");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte))
{
eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine);
@@ -149,9 +149,9 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
}
CurrLine = a_NBT.FindChildByName(Data, "width");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short))
{
- unsigned int Width = a_NBT.GetShort(CurrLine);
+ unsigned int Width = (unsigned int)a_NBT.GetShort(CurrLine);
if (Width != 128)
{
return false;
@@ -160,9 +160,9 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
}
CurrLine = a_NBT.FindChildByName(Data, "height");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short))
{
- unsigned int Height = a_NBT.GetShort(CurrLine);
+ unsigned int Height = (unsigned int)a_NBT.GetShort(CurrLine);
if (Height >= 256)
{
return false;
@@ -171,14 +171,14 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
}
CurrLine = a_NBT.FindChildByName(Data, "xCenter");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
int CenterX = a_NBT.GetInt(CurrLine);
m_Map->m_CenterX = CenterX;
}
CurrLine = a_NBT.FindChildByName(Data, "zCenter");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
int CenterZ = a_NBT.GetInt(CurrLine);
m_Map->m_CenterZ = CenterZ;
diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h
index 4fa40f6f9..e13a75c8f 100644
--- a/src/WorldStorage/MapSerializer.h
+++ b/src/WorldStorage/MapSerializer.h
@@ -28,10 +28,10 @@ public:
cMapSerializer(const AString& a_WorldName, cMap * a_Map);
- /** Try to load the scoreboard */
+ /** Try to load the map */
bool Load(void);
- /** Try to save the scoreboard */
+ /** Try to save the map */
bool Save(void);
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 4857da1b6..28b9dd042 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -10,6 +10,7 @@
#include "../StringCompression.h"
#include "FastNBT.h"
+#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
@@ -80,6 +81,18 @@ void cNBTChunkSerializer::Finish(void)
memset(m_BlockLight, 0, sizeof(m_BlockLight));
memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
}
+
+ // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
+ if (!m_HasHadEntity)
+ {
+ m_Writer.BeginList("Entities", TAG_Compound);
+ m_Writer.EndList();
+ }
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ m_Writer.EndList();
+ }
}
@@ -176,6 +189,23 @@ void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char
+void cNBTChunkSerializer::AddBeaconEntity(cBeaconEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Beacon");
+ m_Writer.AddInt("Levels", a_Entity->GetBeaconLevel());
+ m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryEffect());
+ m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryEffect());
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType)
{
m_Writer.BeginCompound("");
@@ -440,35 +470,35 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
const char * EntityClass = NULL;
switch (a_Monster->GetMobType())
{
- case cMonster::mtBat: EntityClass = "Bat"; break;
- case cMonster::mtBlaze: EntityClass = "Blaze"; break;
- case cMonster::mtCaveSpider: EntityClass = "CaveSpider"; break;
- case cMonster::mtChicken: EntityClass = "Chicken"; break;
- case cMonster::mtCow: EntityClass = "Cow"; break;
- case cMonster::mtCreeper: EntityClass = "Creeper"; break;
- case cMonster::mtEnderDragon: EntityClass = "EnderDragon"; break;
- case cMonster::mtEnderman: EntityClass = "Enderman"; break;
- case cMonster::mtGhast: EntityClass = "Ghast"; break;
- case cMonster::mtGiant: EntityClass = "Giant"; break;
- case cMonster::mtHorse: EntityClass = "Horse"; break;
- case cMonster::mtIronGolem: EntityClass = "VillagerGolem"; break;
- case cMonster::mtMagmaCube: EntityClass = "LavaSlime"; break;
- case cMonster::mtMooshroom: EntityClass = "MushroomCow"; break;
- case cMonster::mtOcelot: EntityClass = "Ozelot"; break;
- case cMonster::mtPig: EntityClass = "Pig"; break;
- case cMonster::mtSheep: EntityClass = "Sheep"; break;
- case cMonster::mtSilverfish: EntityClass = "Silverfish"; break;
- case cMonster::mtSkeleton: EntityClass = "Skeleton"; break;
- case cMonster::mtSlime: EntityClass = "Slime"; break;
- case cMonster::mtSnowGolem: EntityClass = "SnowMan"; break;
- case cMonster::mtSpider: EntityClass = "Spider"; break;
- case cMonster::mtSquid: EntityClass = "Squid"; break;
- case cMonster::mtVillager: EntityClass = "Villager"; break;
- case cMonster::mtWitch: EntityClass = "Witch"; break;
- case cMonster::mtWither: EntityClass = "WitherBoss"; break;
- case cMonster::mtWolf: EntityClass = "Wolf"; break;
- case cMonster::mtZombie: EntityClass = "Zombie"; break;
- case cMonster::mtZombiePigman: EntityClass = "PigZombie"; break;
+ case mtBat: EntityClass = "Bat"; break;
+ case mtBlaze: EntityClass = "Blaze"; break;
+ case mtCaveSpider: EntityClass = "CaveSpider"; break;
+ case mtChicken: EntityClass = "Chicken"; break;
+ case mtCow: EntityClass = "Cow"; break;
+ case mtCreeper: EntityClass = "Creeper"; break;
+ case mtEnderDragon: EntityClass = "EnderDragon"; break;
+ case mtEnderman: EntityClass = "Enderman"; break;
+ case mtGhast: EntityClass = "Ghast"; break;
+ case mtGiant: EntityClass = "Giant"; break;
+ case mtHorse: EntityClass = "Horse"; break;
+ case mtIronGolem: EntityClass = "VillagerGolem"; break;
+ case mtMagmaCube: EntityClass = "LavaSlime"; break;
+ case mtMooshroom: EntityClass = "MushroomCow"; break;
+ case mtOcelot: EntityClass = "Ozelot"; break;
+ case mtPig: EntityClass = "Pig"; break;
+ case mtSheep: EntityClass = "Sheep"; break;
+ case mtSilverfish: EntityClass = "Silverfish"; break;
+ case mtSkeleton: EntityClass = "Skeleton"; break;
+ case mtSlime: EntityClass = "Slime"; break;
+ case mtSnowGolem: EntityClass = "SnowMan"; break;
+ case mtSpider: EntityClass = "Spider"; break;
+ case mtSquid: EntityClass = "Squid"; break;
+ case mtVillager: EntityClass = "Villager"; break;
+ case mtWitch: EntityClass = "Witch"; break;
+ case mtWither: EntityClass = "WitherBoss"; break;
+ case mtWolf: EntityClass = "Wolf"; break;
+ case mtZombie: EntityClass = "Zombie"; break;
+ case mtZombiePigman: EntityClass = "PigZombie"; break;
default:
{
ASSERT(!"Unhandled monster type");
@@ -486,26 +516,28 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
+ m_Writer.AddString("CustomName", a_Monster->GetCustomName());
+ m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible());
switch (a_Monster->GetMobType())
{
- case cMonster::mtBat:
+ case mtBat:
{
m_Writer.AddByte("BatFlags", ((const cBat *)a_Monster)->IsHanging());
break;
}
- case cMonster::mtCreeper:
+ case mtCreeper:
{
m_Writer.AddByte("powered", ((const cCreeper *)a_Monster)->IsCharged());
m_Writer.AddByte("ignited", ((const cCreeper *)a_Monster)->IsBlowing());
break;
}
- case cMonster::mtEnderman:
+ case mtEnderman:
{
m_Writer.AddShort("carried", (Int16)((const cEnderman *)a_Monster)->GetCarriedBlock());
m_Writer.AddShort("carriedData", (Int16)((const cEnderman *)a_Monster)->GetCarriedMeta());
break;
}
- case cMonster::mtHorse:
+ case mtHorse:
{
const cHorse & Horse = *((const cHorse *)a_Monster);
m_Writer.AddByte("ChestedHorse", Horse.IsChested());
@@ -518,46 +550,54 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddByte("Saddle", Horse.IsSaddled());
break;
}
- case cMonster::mtMagmaCube:
+ case mtMagmaCube:
{
m_Writer.AddInt("Size", ((const cMagmaCube *)a_Monster)->GetSize());
break;
}
- case cMonster::mtSheep:
+ case mtSheep:
{
m_Writer.AddByte("Sheared", ((const cSheep *)a_Monster)->IsSheared());
m_Writer.AddByte("Color", ((const cSheep *)a_Monster)->GetFurColor());
break;
}
- case cMonster::mtSlime:
+ case mtSlime:
{
m_Writer.AddInt("Size", ((const cSlime *)a_Monster)->GetSize());
break;
}
- case cMonster::mtSkeleton:
+ case mtSkeleton:
{
m_Writer.AddByte("SkeletonType", (((const cSkeleton *)a_Monster)->IsWither() ? 1 : 0));
break;
}
- case cMonster::mtVillager:
+ case mtVillager:
{
m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType());
break;
}
- case cMonster::mtWither:
+ case mtWither:
{
m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks());
break;
}
- case cMonster::mtWolf:
+ case mtWolf:
{
- m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
- m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
- m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0));
- m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
+ const cWolf & Wolf = *((cWolf *)a_Monster);
+ if (!Wolf.GetOwnerName().empty())
+ {
+ m_Writer.AddString("Owner", Wolf.GetOwnerName());
+ }
+ if (!Wolf.GetOwnerUUID().empty())
+ {
+ m_Writer.AddString("OwnerUUID", Wolf.GetOwnerUUID());
+ }
+ m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
+ m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
+ m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor());
break;
}
- case cMonster::mtZombie:
+ case mtZombie:
{
m_Writer.AddByte("IsVillager", (((const cZombie *)a_Monster)->IsVillagerZombie() ? 1 : 0));
m_Writer.AddByte("IsBaby", (((const cZombie *)a_Monster)->IsBaby() ? 1 : 0));
@@ -589,7 +629,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
- Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
@@ -598,9 +637,9 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
- m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
- m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
- m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
+ m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x);
+ m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y);
+ m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z);
m_Writer.AddByte("pickup", Arrow->GetPickupState());
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;
@@ -713,7 +752,7 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
+ for (int i = 0; i < cMinecartWithChest::ContentsHeight * cMinecartWithChest::ContentsWidth; i++)
{
const cItem & Item = a_Minecart->GetSlot(i);
if (Item.IsEmpty())
@@ -738,6 +777,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap)
+{
+ for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
+ {
+ for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
+ {
+ int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ);
+ m_VanillaHeightMap[(RelZ << 4) | RelX] = Height;
+ }
+ }
+}
+
+
+
+
+
void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
{
memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
@@ -825,6 +880,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
+ case E_BLOCK_BEACON: AddBeaconEntity ((cBeaconEntity *) a_Entity); break;
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break;
case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 710a06a70..5ffab8cc5 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -20,6 +20,7 @@ class cFastNBTWriter;
class cEntity;
class cBlockEntity;
class cBoat;
+class cBeaconEntity;
class cChestEntity;
class cCommandBlockEntity;
class cDispenserEntity;
@@ -58,6 +59,7 @@ class cNBTChunkSerializer :
public:
cChunkDef::BiomeMap m_Biomes;
unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width];
bool m_BiomesAreValid;
@@ -93,6 +95,7 @@ protected:
// Block entities:
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddBeaconEntity (cBeaconEntity * a_Entity);
void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
void AddDispenserEntity(cDispenserEntity * a_Entity);
void AddDropperEntity (cDropperEntity * a_Entity);
@@ -123,6 +126,7 @@ protected:
// cChunkDataSeparateCollector overrides:
virtual void LightIsValid(bool a_IsLightValid) override;
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override;
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
virtual void Entity(cEntity * a_Entity) override;
virtual void BlockEntity(cBlockEntity * a_Entity) override;
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
index da8236e0d..e30eecf67 100644
--- a/src/WorldStorage/ScoreboardSerializer.cpp
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -283,37 +283,37 @@ bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
bool AllowsFriendlyFire = true, CanSeeFriendlyInvisible = false;
int CurrLine = a_NBT.FindChildByName(Child, "Name");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
- Name = a_NBT.GetInt(CurrLine);
+ Name = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
- DisplayName = a_NBT.GetInt(CurrLine);
+ DisplayName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Prefix");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
- Prefix = a_NBT.GetInt(CurrLine);
+ Prefix = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Suffix");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_String))
{
- Suffix = a_NBT.GetInt(CurrLine);
+ Suffix = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
AllowsFriendlyFire = (a_NBT.GetInt(CurrLine) != 0);
}
CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
- if (CurrLine >= 0)
+ if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
CanSeeFriendlyInvisible = (a_NBT.GetInt(CurrLine) != 0);
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 71ff3ef99..092b9514c 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -15,7 +15,9 @@
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../SetChunkData.h"
+#include "../Root.h"
+#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
@@ -48,6 +50,9 @@
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
+#include "../Protocol/MojangAPI.h"
+#include "Server.h"
+
@@ -62,8 +67,17 @@ Since only the header is actually in the memory, this number can be high, but st
*/
#define MAX_MCA_FILES 32
-/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
-#define CHUNK_INFLATE_MAX 256 KiB
+#define LOAD_FAILED(CHX, CHZ) \
+ { \
+ const int RegionX = FAST_FLOOR_DIV(CHX, 32); \
+ const int RegionZ = FAST_FLOOR_DIV(CHZ, 32); \
+ LOGERROR("%s (%d): Loading chunk [%d, %d] from file r.%d.%d.mca failed. " \
+ "The server will now abort in order to avoid further data loss. " \
+ "Please add the reported file and this message to the issue report.", \
+ __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \
+ ); \
+ *((volatile int *)0) = 0; /* Crash intentionally */ \
+ }
@@ -83,10 +97,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
if (!cFile::Exists(fnam))
{
cFastNBTWriter Writer;
- Writer.BeginCompound("");
- Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
- Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
- Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
+ Writer.BeginCompound("Data");
+ Writer.AddByte("allowCommands", 1);
+ Writer.AddByte("Difficulty", 2);
+ Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0);
+ Writer.AddByte("initialized", 1);
+ Writer.AddByte("MapFeatures", 1);
+ Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0);
+ Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
+ Writer.AddInt("GameType", (int)a_World->GetGameMode());
+ Writer.AddInt("generatorVersion", 1);
+ Writer.AddInt("SpawnX", (int)a_World->GetSpawnX());
+ Writer.AddInt("SpawnY", (int)a_World->GetSpawnY());
+ Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ());
+ Writer.AddInt("version", 19133);
+ Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay());
+ Writer.AddLong("Time", a_World->GetWorldAge());
+ Writer.AddLong("SizeOnDisk", 0);
+ Writer.AddString("generatorName", "default");
+ Writer.AddString("generatorOptions", "");
+ Writer.AddString("LevelName", a_World->GetName());
Writer.EndCompound();
Writer.Finish();
@@ -244,29 +274,22 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
{
- // Decompress the data:
- char Uncompressed[CHUNK_INFLATE_MAX];
- z_stream strm;
- strm.zalloc = (alloc_func)NULL;
- strm.zfree = (free_func)NULL;
- strm.opaque = NULL;
- inflateInit(&strm);
- strm.next_out = (Bytef *)Uncompressed;
- strm.avail_out = sizeof(Uncompressed);
- strm.next_in = (Bytef *)a_Data.data();
- strm.avail_in = (uInt)a_Data.size();
- int res = inflate(&strm, Z_FINISH);
- inflateEnd(&strm);
- if (res != Z_STREAM_END)
+ // Uncompress the data:
+ AString Uncompressed;
+ int res = InflateString(a_Data.data(), a_Data.size(), Uncompressed);
+ if (res != Z_OK)
{
+ LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res);
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
// Parse the NBT data:
- cParsedNBT NBT(Uncompressed, strm.total_out);
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
@@ -313,11 +336,19 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
int Level = a_NBT.FindChildByName(0, "Level");
if (Level < 0)
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
int Sections = a_NBT.FindChildByName(Level, "Sections");
- if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
+ if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List))
+ {
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ eTagType SectionsType = a_NBT.GetChildrenType(Sections);
+ if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End))
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
@@ -392,7 +423,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
} // for y
//*/
- m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
+ cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
BlockTypes, MetaData,
IsLightValid ? BlockLight : NULL,
@@ -400,7 +431,8 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
NULL, Biomes,
Entities, BlockEntities,
false
- )));
+ ));
+ m_World->QueueSetChunkData(SetChunkData);
return true;
}
@@ -425,6 +457,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.BeginCompound("Level");
a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
+
cNBTChunkSerializer Serializer(a_Writer);
if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
{
@@ -439,7 +472,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
}
-
+
+ // Save heightmap (Vanilla require this):
+ a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap));
+
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
@@ -470,6 +506,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
{
a_Writer.AddByte("MCSIsLightValid", 1);
}
+
+ // Save the world age to the chunk data. Required by vanilla and mcedit.
+ a_Writer.AddLong("LastUpdate", m_World->GetWorldAge());
// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
a_Writer.AddByte("TerrainPopulated", 1);
@@ -577,60 +616,28 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
continue;
}
- int sID = a_NBT.FindChildByName(Child, "id");
- if (sID < 0)
+
+ // Get the BlockEntity's position
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z) || (y < 0) || (y >= cChunkDef::Height))
{
+ LOGWARNING("Bad block entity, missing the coords. Will be ignored.");
continue;
}
- if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST);
- }
- else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "FlowerPot", a_NBT.GetDataLength(sID)) == 0)
+ int RelX = x, RelY = y, RelZ = z, ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
+
+ // Load the proper BlockEntity type based on the block type:
+ BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ);
+ NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ);
+ std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
+ if (be.get() == NULL)
{
- LoadFlowerPotFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
- }
- else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST);
+ continue;
}
- // TODO: Other block entities
+
+ // Add the BlockEntity to the loaded data:
+ a_BlockEntities.push_back(be.release());
} // for Child - tag children
}
@@ -638,6 +645,54 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
+cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
+
+ // Load the specific BlockEntity type:
+ switch (a_BlockType)
+ {
+ // Specific entity loaders:
+ case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CHEST);
+ case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FURNACE, a_BlockMeta);
+ case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta);
+ case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST);
+ case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST);
+ case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WALLSIGN);
+
+ // Blocktypes that have block entities but don't load their contents from disk:
+ case E_BLOCK_ENDER_CHEST: return NULL;
+ }
+
+ // All the other blocktypes should have no entities assigned to them. Report an error:
+ // Get the "id" tag:
+ int TagID = a_NBT.FindChildByName(a_Tag, "id");
+ AString TypeName("<unknown>");
+ if (TagID >= 0)
+ {
+ TypeName.assign(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID));
+ }
+ LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.",
+ m_World->GetName().c_str(),
+ ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(),
+ a_BlockX, a_BlockY, a_BlockZ
+ );
+ return NULL;
+}
+
+
+
+
+
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
{
int Type = a_NBT.FindChildByName(a_TagIdx, "id");
@@ -648,7 +703,6 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
a_Item.m_ItemType = a_NBT.GetShort(Type);
if (a_Item.m_ItemType < 0)
{
- LOGD("Encountered an item with negative type (%d). Replacing with an empty item.", a_NBT.GetShort(Type));
a_Item.Empty();
return true;
}
@@ -746,81 +800,194 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a
-void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType)
+bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the given tag is a compound:
+ if (a_NBT.GetType(a_TagIdx) != TAG_Compound)
{
- return;
+ return false;
}
+
+ // Get the "id" tag:
+ int TagID = a_NBT.FindChildByName(a_TagIdx, "id");
+ if (TagID < 0)
+ {
+ return false;
+ }
+
+ // Compare the value:
+ if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, (size_t)a_NBT.GetDataLength(TagID)) == 0)
+ {
+ return true;
+ }
+ LOGWARNING("Block entity type mismatch: exp \"%s\", got \"%s\".",
+ a_ExpectedType,
+ AString(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)).c_str()
+ );
+ return false;
+}
+
+
+
+
+
+cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Beacon"))
+ {
+ return NULL;
+ }
+
+ std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+
+ int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
+ if (CurrentLine >= 0)
+ {
+ Beacon->SetBeaconLevel((char)a_NBT.GetInt(CurrentLine));
+ }
+
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary");
+ if (CurrentLine >= 0)
+ {
+ Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
+ }
+
+ CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary");
+ if (CurrentLine >= 0)
+ {
+ Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
+ }
+
+ // We are better than mojang, we load/save the beacon inventory!
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items >= 0) && (a_NBT.GetType(Items) == TAG_List))
+ {
+ LoadItemGridFromNBT(Beacon->GetContents(), a_NBT, Items);
+ }
+
+ return Beacon.release();
+}
+
+
+
+
+
+cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType)
+{
+ // Check if the data has a proper type:
+ // TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes
+ // Ref.: http://minecraft.gamepedia.com/Trapped_Chest
+ // https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
+ {
+ return NULL;
+ }
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ return NULL; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
}
- std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType));
+ std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Chest.release());
+ return Chest.release();
}
-void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Control"))
{
- return;
+ return NULL;
+ }
+
+ std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetCommand(a_NBT.GetString(currentLine));
}
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetResult(a_NBT.GetInt(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
+ }
+
+ // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
+
+ return CmdBlock.release();
+}
+
+
+
+
+
+cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Trap"))
+ {
+ return NULL;
+ }
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
+ return NULL; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
}
- std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
+ std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Dispenser.release());
+ return Dispenser.release();
}
-void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Dropper"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
+ return NULL; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
}
- std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
+ std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Dropper.release());
+ return Dropper.release();
}
-void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "FlowerPot"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(x, y, z, m_World));
+
+ std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
short ItemType = 0, ItemData = 0;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
@@ -836,37 +1003,28 @@ void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const c
}
FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
- a_BlockEntities.push_back(FlowerPot.release());
+ return FlowerPot.release();
}
-void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
+cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Furnace"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ return NULL; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
- // Convert coords to relative:
- int RelX = x;
- int RelZ = z;
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
-
- // Create the furnace entity, with proper BlockType and BlockMeta info:
- BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
- NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
- std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
+ std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
// Load slots:
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
@@ -903,184 +1061,147 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa
// Restart cooking:
Furnace->ContinueCooking();
- a_BlockEntities.push_back(Furnace.release());
+ return Furnace.release();
}
-void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Hopper"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
+ return NULL; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
}
- std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
+ std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Hopper.release());
+ return Hopper.release();
}
-void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "RecordPlayer"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
+
+ std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
if (Record >= 0)
{
Jukebox->SetRecord(a_NBT.GetInt(Record));
}
- a_BlockEntities.push_back(Jukebox.release());
+ return Jukebox.release();
}
-void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
- int note = a_NBT.FindChildByName(a_TagIdx, "note");
- if (note >= 0)
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Skull"))
{
- Note->SetPitch(a_NBT.GetByte(note));
+ return NULL;
}
- a_BlockEntities.push_back(Note.release());
-}
-
+ std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
-
-
-void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
-
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
- if (currentLine >= 0)
- {
- Sign->SetLine(0, a_NBT.GetString(currentLine));
- }
-
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
if (currentLine >= 0)
{
- Sign->SetLine(1, a_NBT.GetString(currentLine));
+ MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
if (currentLine >= 0)
{
- Sign->SetLine(2, a_NBT.GetString(currentLine));
+ MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
if (currentLine >= 0)
{
- Sign->SetLine(3, a_NBT.GetString(currentLine));
+ MobHead->SetOwner(a_NBT.GetString(currentLine));
}
- a_BlockEntities.push_back(Sign.release());
+ return MobHead.release();
}
-void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Music"))
{
- return;
- }
- std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
-
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
- if (currentLine >= 0)
- {
- MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
- }
-
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
- if (currentLine >= 0)
- {
- MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
+ return NULL;
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
- if (currentLine >= 0)
+ std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ int note = a_NBT.FindChildByName(a_TagIdx, "note");
+ if (note >= 0)
{
- MobHead->SetOwner(a_NBT.GetString(currentLine));
+ NoteBlock->SetPitch(a_NBT.GetByte(note));
}
-
- a_BlockEntities.push_back(MobHead.release());
+ return NoteBlock.release();
}
-void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Sign"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World));
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
+ std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
if (currentLine >= 0)
{
- CmdBlock->SetCommand(a_NBT.GetString(currentLine));
+ Sign->SetLine(0, a_NBT.GetString(currentLine));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
if (currentLine >= 0)
{
- CmdBlock->SetResult(a_NBT.GetInt(currentLine));
+ Sign->SetLine(1, a_NBT.GetString(currentLine));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
if (currentLine >= 0)
{
- CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
+ Sign->SetLine(2, a_NBT.GetString(currentLine));
}
- // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(3, a_NBT.GetString(currentLine));
+ }
- a_BlockEntities.push_back(CmdBlock.release());
+ return Sign.release();
}
@@ -1543,7 +1664,7 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
if (Direction > 0)
{
Direction = (int)a_NBT.GetByte(Direction);
- if ((Direction < 0) || (Direction > 5))
+ if ((Direction < 2) || (Direction > 5))
{
a_Hanging.SetDirection(BLOCK_FACE_NORTH);
}
@@ -1631,7 +1752,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
// Load pickup state:
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
- if (PickupIdx > 0)
+ if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte))
{
Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
}
@@ -1639,7 +1760,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
// Try the older "player" tag:
int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
- if (PlayerIdx > 0)
+ if ((PlayerIdx > 0) && (a_NBT.GetType(PlayerIdx) == TAG_Byte))
{
Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
}
@@ -1647,7 +1768,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
// Load damage:
int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
- if (DamageIdx > 0)
+ if ((DamageIdx > 0) && (a_NBT.GetType(DamageIdx) == TAG_Double))
{
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
}
@@ -1658,7 +1779,24 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
{
- Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
+ if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx))
+ {
+ switch (a_NBT.GetType(InBlockXIdx))
+ {
+ case TAG_Int:
+ {
+ // Old MCS code used this, keep reading it for compatibility reasons:
+ Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
+ break;
+ }
+ case TAG_Short:
+ {
+ // Vanilla uses this
+ Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
+ break;
+ }
+ }
+ }
}
// Store the new arrow in the entities list:
@@ -2363,24 +2501,17 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
{
return;
}
- int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
- if (OwnerIdx > 0)
- {
- AString OwnerName = a_NBT.GetString(OwnerIdx);
- if (OwnerName != "")
- {
- Monster->SetOwner(OwnerName);
- Monster->SetIsTame(true);
- }
- }
+
+ LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
+
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
- if (SittingIdx > 0)
+ if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
{
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
Monster->SetIsSitting(Sitting);
}
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
- if (AngryIdx > 0)
+ if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
{
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
Monster->SetIsAngry(Angry);
@@ -2388,8 +2519,22 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
if (CollarColorIdx > 0)
{
- int CollarColor = a_NBT.GetInt(CollarColorIdx);
- Monster->SetCollarColor(CollarColor);
+ switch (a_NBT.GetType(CollarColorIdx))
+ {
+ case TAG_Byte:
+ {
+ // Vanilla uses this
+ unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx);
+ Monster->SetCollarColor(CollarColor);
+ break;
+ }
+ case TAG_Int:
+ {
+ // Old MCS code used this, keep reading it for compatibility reasons:
+ Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx));
+ break;
+ }
+ }
}
a_Entities.push_back(Monster.release());
}
@@ -2444,6 +2589,64 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
+void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ // Load the owner information. OwnerUUID or Owner may be specified, possibly both:
+ AString OwnerUUID, OwnerName;
+ int OwnerUUIDIdx = a_NBT.FindChildByName(a_TagIdx, "OwnerUUID");
+ if (OwnerUUIDIdx > 0)
+ {
+ OwnerUUID = a_NBT.GetString(OwnerUUIDIdx);
+ }
+ int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
+ if (OwnerIdx > 0)
+ {
+ OwnerName = a_NBT.GetString(OwnerIdx);
+ }
+ if (OwnerName.empty() && OwnerUUID.empty())
+ {
+ // There is no owner, bail out:
+ return;
+ }
+
+ // Convert name to UUID, if needed:
+ if (OwnerUUID.empty())
+ {
+ // This wolf has only playername stored (pre-1.7.6), look up the UUID
+ // The lookup is blocking, but we're running in a separate thread, so it's ok
+ OwnerUUID = cRoot::Get()->GetMojangAPI().GetUUIDFromPlayerName(OwnerName);
+ if (OwnerUUID.empty())
+ {
+ // Not a known player, un-tame the wolf by bailing out
+ return;
+ }
+ }
+ else
+ {
+ // Normalize the UUID:
+ OwnerUUID = cMojangAPI::MakeUUIDShort(OwnerUUID);
+ }
+
+ // Convert UUID to name, if needed:
+ if (OwnerName.empty())
+ {
+ // The lookup is blocking, but we're running in a separate thread, so it's ok
+ OwnerName = cRoot::Get()->GetMojangAPI().GetPlayerNameFromUUID(OwnerUUID);
+ if (OwnerName.empty())
+ {
+ // Not a known player, un-tame the wolf by bailing out
+ return;
+ }
+ }
+
+ a_Wolf.SetOwner(OwnerName, OwnerUUID);
+ a_Wolf.SetIsTame(true);
+}
+
+
+
+
+
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];
@@ -2504,6 +2707,19 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
}
+ int CustomNameTag = a_NBT.FindChildByName(a_TagIdx, "CustomName");
+ if ((CustomNameTag > 0) && (a_NBT.GetType(CustomNameTag) == TAG_String))
+ {
+ a_Monster.SetCustomName(a_NBT.GetString(CustomNameTag));
+ }
+
+ int CustomNameVisibleTag = a_NBT.FindChildByName(a_TagIdx, "CustomNameVisible");
+ if ((CustomNameVisibleTag > 0) && (a_NBT.GetType(CustomNameVisibleTag) == TAG_Byte))
+ {
+ bool CustomNameVisible = (a_NBT.GetByte(CustomNameVisibleTag) == 1);
+ a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible);
+ }
+
return true;
}
@@ -2675,30 +2891,42 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
}
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
unsigned ChunkOffset = ChunkLocation >> 8;
+ if (ChunkOffset < 2)
+ {
+ return false;
+ }
m_File.Seek((int)ChunkOffset * 4096);
int ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
ChunkSize = ntohl((u_long)ChunkSize);
char CompressionType = 0;
if (m_File.Read(&CompressionType, 1) != 1)
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
if (CompressionType != 2)
{
// Chunk is in an unknown compression
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
ChunkSize--;
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
a_Data.assign(ChunkSize, '\0');
- return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
+ if (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize)
+ {
+ return true;
+ }
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
}
@@ -2753,7 +2981,13 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
// Store the header:
ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
- ASSERT(ChunkSize < 256);
+ if (ChunkSize > 255)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, (unsigned)(ChunkSize * 4)
+ );
+ return false;
+ }
m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
if (m_File.Seek(0) < 0)
{
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 9f8714404..591ec6757 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -21,6 +21,7 @@ class cItemGrid;
class cProjectileEntity;
class cHangingEntity;
+class cWolf;
@@ -124,6 +125,10 @@ protected:
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+ /** Loads the data for a block entity from the specified NBT tag.
+ Returns the loaded block entity, or NULL upon failure. */
+ cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
/// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
@@ -133,17 +138,21 @@ protected:
*/
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
- void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType);
- void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
- void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ /** Returns true iff the "id" child tag inside the specified tag equals the specified expected type. */
+ bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType);
+
+ cBlockEntity * LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType);
+ cBlockEntity * LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SignBlockType);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);
@@ -200,6 +209,9 @@ protected:
void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ /** Loads the wolf's owner information from the NBT into the specified wolf entity. */
+ void LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx);
+
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
deleted file mode 100644
index ee47047a0..000000000
--- a/src/WorldStorage/WSSCompact.cpp
+++ /dev/null
@@ -1,1046 +0,0 @@
-
-// WSSCompact.cpp
-
-// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files)
-
-#include "Globals.h"
-#include "WSSCompact.h"
-#include "../World.h"
-#include "zlib/zlib.h"
-#include "json/json.h"
-#include "../StringCompression.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/CommandBlockEntity.h"
-#include "../BlockEntities/DispenserEntity.h"
-#include "../BlockEntities/FlowerPotEntity.h"
-#include "../BlockEntities/FurnaceEntity.h"
-#include "../BlockEntities/JukeboxEntity.h"
-#include "../BlockEntities/MobHeadEntity.h"
-#include "../BlockEntities/NoteEntity.h"
-#include "../BlockEntities/SignEntity.h"
-#include "../SetChunkData.h"
-
-
-
-
-
-#pragma pack(push, 1)
-/// The chunk header, as stored in the file:
-struct cWSSCompact::sChunkHeader
-{
- int m_ChunkX;
- int m_ChunkZ;
- int m_CompressedSize;
- int m_UncompressedSize;
-} ;
-#pragma pack(pop)
-
-
-
-
-
-/// The maximum number of PAK files that are cached
-const size_t MAX_PAK_FILES = 16;
-
-/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
-const int MAX_DIRTY_CHUNKS = 16;
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cJsonChunkSerializer:
-
-cJsonChunkSerializer::cJsonChunkSerializer(void) :
- m_HasJsonData(false)
-{
-}
-
-
-
-
-
-void cJsonChunkSerializer::Entity(cEntity * a_Entity)
-{
- // TODO: a_Entity->SaveToJson(m_Root);
-}
-
-
-
-
-
-void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
-{
- const char * SaveInto = NULL;
- switch (a_BlockEntity->GetBlockType())
- {
- case E_BLOCK_CHEST: SaveInto = "Chests"; break;
- case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
- case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
- case E_BLOCK_FLOWER_POT: SaveInto = "FlowerPots"; break;
- case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
- case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
- case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
- case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
- case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
- case E_BLOCK_COMMAND_BLOCK: SaveInto = "CommandBlocks"; break;
- case E_BLOCK_HEAD: SaveInto = "MobHeads"; break;
-
- default:
- {
- ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON");
- break;
- }
- } // switch (BlockEntity->GetBlockType())
- if (SaveInto == NULL)
- {
- return;
- }
-
- Json::Value val;
- a_BlockEntity->SaveToJson(val);
- m_Root[SaveInto].append(val);
- m_HasJsonData = true;
-}
-
-
-
-
-
-void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
-{
- if (a_IsLightValid)
- {
- m_Root["IsLightValid"] = true;
- m_HasJsonData = true;
- }
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cWSSCompact:
-
-cWSSCompact::~cWSSCompact()
-{
- for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
- {
- delete *itr;
- }
-}
-
-
-
-
-
-bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- int UncompressedSize = 0;
- if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData))
- {
- // The reason for failure is already printed in GetChunkData()
- return false;
- }
-
- return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
-}
-
-
-
-
-
-bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
-{
- cCSLock Lock(m_CS);
-
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- // For some reason we couldn't locate the file
- LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
- return f->SaveChunk(a_Chunk, m_World);
-}
-
-
-
-
-
-cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
-{
- // ASSUMES that m_CS has been locked
-
- // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
- const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
- const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
-
- // Is it already cached?
- for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
- {
- if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ))
- {
- // Move the file to front and return it:
- cPAKFile * f = *itr;
- if (itr != m_PAKFiles.begin())
- {
- m_PAKFiles.erase(itr);
- m_PAKFiles.push_front(f);
- }
- return f;
- }
- }
-
- // Load it anew:
- AString FileName;
- Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ);
- cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor);
- if (f == NULL)
- {
- return NULL;
- }
- m_PAKFiles.push_front(f);
-
- // If there are too many PAK files cached, delete the last one used:
- if (m_PAKFiles.size() > MAX_PAK_FILES)
- {
- delete m_PAKFiles.back();
- m_PAKFiles.pop_back();
- }
- return f;
-}
-
-
-
-
-
-bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data);
-}
-
-
-
-
-
-/*
-// TODO: Rewrite saving to use the same principles as loading
-bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data);
-}
-*/
-
-
-
-
-
-bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->EraseChunkData(a_Chunk);
-}
-
-
-
-
-
-void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
-{
- // Load chests:
- Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
- if (!AllChests.empty())
- {
- for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr)
- {
- std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST));
- if (!ChestEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING CHEST FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(ChestEntity.release());
- }
- } // for itr - AllChests[]
- }
-
- // Load dispensers:
- Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue);
- for (Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr)
- {
- std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World));
- if (!DispenserEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING DISPENSER FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(DispenserEntity.release());
- }
- } // for itr - AllDispensers[]
-
- // Load Flowerpots:
- Json::Value AllFlowerPots = a_Value.get("FlowerPots", Json::nullValue);
- for (Json::Value::iterator itr = AllFlowerPots.begin(); itr != AllFlowerPots.end(); ++itr)
- {
- std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World));
- if (!FlowerPotEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING FLOWERPOT FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(FlowerPotEntity.release());
- }
- } // for itr - AllFlowerPots[]
-
- // Load furnaces:
- Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
- for (Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr)
- {
- // TODO: The block type and meta aren't correct, there's no way to get them here
- std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World));
- if (!FurnaceEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING FURNACE FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(FurnaceEntity.release());
- }
- } // for itr - AllFurnaces[]
-
- // Load signs:
- Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
- for (Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr)
- {
- std::auto_ptr<cSignEntity> SignEntity(new cSignEntity(E_BLOCK_SIGN_POST, 0, 0, 0, a_World));
- if (!SignEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING SIGN FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(SignEntity.release());
- }
- } // for itr - AllSigns[]
-
- // Load note blocks:
- Json::Value AllNotes = a_Value.get("Notes", Json::nullValue);
- for (Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr)
- {
- std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World));
- if (!NoteEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(NoteEntity.release());
- }
- } // for itr - AllNotes[]
-
- // Load jukeboxes:
- Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue);
- for (Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr)
- {
- std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World));
- if (!JukeboxEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING JUKEBOX FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(JukeboxEntity.release());
- }
- } // for itr - AllJukeboxes[]
-
- // Load command blocks:
- Json::Value AllCommandBlocks = a_Value.get("CommandBlocks", Json::nullValue);
- for (Json::Value::iterator itr = AllCommandBlocks.begin(); itr != AllCommandBlocks.end(); ++itr)
- {
- std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World));
- if (!CommandBlockEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(CommandBlockEntity.release());
- }
- } // for itr - AllCommandBlocks[]
-
- // Load mob heads:
- Json::Value AllMobHeads = a_Value.get("MobHeads", Json::nullValue);
- for (Json::Value::iterator itr = AllMobHeads.begin(); itr != AllMobHeads.end(); ++itr)
- {
- std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World));
- if (!MobHeadEntity->LoadFromJson(*itr))
- {
- LOGWARNING("ERROR READING MOB HEAD FROM JSON!");
- }
- else
- {
- a_BlockEntities.push_back(MobHeadEntity.release());
- }
- } // for itr - AllMobHeads[]
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cWSSCompact::cPAKFile
-
-#define READ(Var) \
- if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
- return; \
- }
-
-cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor) :
- m_FileName(a_FileName),
- m_CompressionFactor(a_CompressionFactor),
- m_LayerX(a_LayerX),
- m_LayerZ(a_LayerZ),
- m_NumDirty(0),
- m_ChunkVersion( CHUNK_VERSION), // Init with latest version
- m_PakVersion( PAK_VERSION)
-{
- cFile f;
- if (!f.Open(m_FileName, cFile::fmRead))
- {
- return;
- }
-
- // Read headers:
- READ(m_PakVersion);
- if (m_PakVersion != 1)
- {
- LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion);
- return;
- }
-
- READ(m_ChunkVersion);
- switch (m_ChunkVersion)
- {
- case 1:
- {
- m_ChunkSize.Set(16, 128, 16);
- break;
- }
- case 2:
- case 3:
- {
- m_ChunkSize.Set(16, 256, 16);
- break;
- }
- default:
- {
- LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
- return;
- }
- };
-
- short NumChunks = 0;
- READ(NumChunks);
-
- // Read chunk headers:
- for (int i = 0; i < NumChunks; i++)
- {
- sChunkHeader * Header = new sChunkHeader;
-
- // Here we do not use the READ macro, as it does not free the resources
- // allocated with new in case of error.
- if (f.Read(Header, sizeof(*Header)) != sizeof(*Header))
- {
- LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell());
- delete Header;
- Header = NULL;
- return;
- }
- m_ChunkHeaders.push_back(Header);
- } // for i - chunk headers
-
- // Read chunk data:
- if (f.ReadRestOfFile(m_DataContents) == -1)
- {
- LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str());
- return;
- }
-
- if (m_ChunkVersion == 1) // Convert chunks to version 2
- {
- UpdateChunk1To2();
- }
-#if AXIS_ORDER == AXIS_ORDER_XZY
- if (m_ChunkVersion == 2) // Convert chunks to version 3
- {
- UpdateChunk2To3();
- }
-#endif
-}
-
-
-
-
-
-cWSSCompact::cPAKFile::~cPAKFile()
-{
- if (m_NumDirty > 0)
- {
- SynchronizeFile();
- }
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- delete *itr;
- }
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
-{
- int ChunkX = a_Chunk.m_ChunkX;
- int ChunkZ = a_Chunk.m_ChunkZ;
- sChunkHeader * Header = NULL;
- int Offset = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
- {
- Header = *itr;
- break;
- }
- Offset += (*itr)->m_CompressedSize;
- }
- if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size()))
- {
- // Chunk not found / data invalid
- return false;
- }
-
- a_UncompressedSize = Header->m_UncompressedSize;
- a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- return true;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
-{
- if (!SaveChunkToData(a_Chunk, a_World))
- {
- return false;
- }
- if (m_NumDirty > MAX_DIRTY_CHUNKS)
- {
- SynchronizeFile();
- }
- return true;
-}
-
-
-
-
-
-void cWSSCompact::cPAKFile::UpdateChunk1To2()
-{
- int Offset = 0;
- AString NewDataContents;
- int ChunksConverted = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- sChunkHeader * Header = *itr;
-
- if (ChunksConverted % 32 == 0)
- {
- LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size());
- }
- ChunksConverted++;
-
- AString Data;
- int UncompressedSize = Header->m_UncompressedSize;
- Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- Offset += Header->m_CompressedSize;
-
- // Crude data integrity check:
- int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1
- if (UncompressedSize < ExpectedSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- Header->m_ChunkX, Header->m_ChunkZ,
- UncompressedSize, ExpectedSize
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- // Decompress the data:
- AString UncompressedData;
- {
- int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
- }
-
- if (UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]",
- UncompressedSize, UncompressedData.size(),
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
-
- // Old version is 128 blocks high with YZX axis order
- char ConvertedData[cChunkDef::BlockDataSize];
- int Index = 0;
- unsigned int InChunkOffset = 0;
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z)
- {
- for (int y = 0; y < 128; ++y)
- {
- ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
- }
- // Add 128 empty blocks after an old y column
- memset(ConvertedData + Index, E_BLOCK_AIR, 128);
- Index += 128;
- }
- InChunkOffset += (16 * 128 * 16);
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata
- {
- for (int y = 0; y < 64; ++y)
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16 * 128 * 16) / 2;
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light
- {
- for (int y = 0; y < 64; ++y)
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16*128*16)/2;
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light
- {
- for (int y = 0; y < 64; ++y)
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16 * 128 * 16) / 2;
-
- AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData));
-
- // Add JSON data afterwards
- if (UncompressedData.size() > InChunkOffset)
- {
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end());
- }
-
- // Re-compress data
- AString CompressedData;
- {
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d compressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- continue;
- }
- }
-
- // Save into file's cache
- Header->m_UncompressedSize = (int)Converted.size();
- Header->m_CompressedSize = (int)CompressedData.size();
- NewDataContents.append(CompressedData);
- }
-
- // Done converting
- m_DataContents = NewDataContents;
- m_ChunkVersion = 2;
- SynchronizeFile();
-
- LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str());
-}
-
-
-
-
-
-void cWSSCompact::cPAKFile::UpdateChunk2To3()
-{
- int Offset = 0;
- AString NewDataContents;
- int ChunksConverted = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- sChunkHeader * Header = *itr;
-
- if (ChunksConverted % 32 == 0)
- {
- LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size());
- }
- ChunksConverted++;
-
- AString Data;
- int UncompressedSize = Header->m_UncompressedSize;
- Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- Offset += Header->m_CompressedSize;
-
- // Crude data integrity check:
- const int ExpectedSize = (16 * 256 * 16) * 2 + (16 * 256 * 16) / 2; // For version 2
- if (UncompressedSize < ExpectedSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- Header->m_ChunkX, Header->m_ChunkZ,
- UncompressedSize, ExpectedSize
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- // Decompress the data:
- AString UncompressedData;
- {
- int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
- }
-
- if (UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]",
- UncompressedSize, UncompressedData.size(),
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- char ConvertedData[ExpectedSize];
- memset(ConvertedData, 0, ExpectedSize);
-
- // Cannot use cChunk::MakeIndex because it might change again?????????
- // For compatibility, use what we know is current
- #define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16))
-
- unsigned int InChunkOffset = 0;
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X
- {
- ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
- ++InChunkOffset;
- } // for y, z, x
-
-
- unsigned int index2 = 0;
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
-
- AString Converted(ConvertedData, ExpectedSize);
-
- // Add JSON data afterwards
- if (UncompressedData.size() > InChunkOffset)
- {
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end());
- }
-
- // Re-compress data
- AString CompressedData;
- {
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d compressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- continue;
- }
- }
-
- // Save into file's cache
- Header->m_UncompressedSize = (int)Converted.size();
- Header->m_CompressedSize = (int)CompressedData.size();
- NewDataContents.append(CompressedData);
- }
-
- // Done converting
- m_DataContents = NewDataContents;
- m_ChunkVersion = 3;
- SynchronizeFile();
-
- LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str());
-}
-
-
-
-
-
-bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World)
-{
- // Crude data integrity check:
- if (a_UncompressedSize < cChunkDef::BlockDataSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
- a_UncompressedSize, cChunkDef::BlockDataSize
- );
- EraseChunkData(a_Chunk);
- return false;
- }
-
- // Decompress the data:
- AString UncompressedData;
- int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, (size_t)a_UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- return false;
- }
-
- if (a_UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]",
- a_UncompressedSize, UncompressedData.size(),
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- return false;
- }
-
- cEntityList Entities;
- cBlockEntityList BlockEntities;
- bool IsLightValid = false;
-
- if (a_UncompressedSize > cChunkDef::BlockDataSize)
- {
- Json::Value root; // will contain the root value after parsing.
- Json::Reader reader;
- if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false))
- {
- LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- }
- else
- {
- LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
- IsLightValid = root.get("IsLightValid", false).asBool();
- }
- }
-
- BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
- NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + MetaOffset);
- NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + LightOffset);
- NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + SkyLightOffset);
-
- a_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
- BlockData, MetaData,
- IsLightValid ? BlockLight : NULL,
- IsLightValid ? SkyLight : NULL,
- NULL, NULL,
- Entities, BlockEntities,
- false
- )));
-
- return true;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
-{
- int ChunkX = a_Chunk.m_ChunkX;
- int ChunkZ = a_Chunk.m_ChunkZ;
- int Offset = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
- {
- m_DataContents.erase(Offset, (*itr)->m_CompressedSize);
- delete *itr;
- itr = m_ChunkHeaders.erase(itr);
- return true;
- }
- Offset += (*itr)->m_CompressedSize;
- }
-
- return false;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
-{
- // Serialize the chunk:
- cJsonChunkSerializer Serializer;
- if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
- {
- // Chunk not valid
- LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
-
- AString Data;
- Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize);
- if (Serializer.HasJsonData())
- {
- AString JsonData;
- Json::StyledWriter writer;
- JsonData = writer.write(Serializer.GetRoot());
- Data.append(JsonData);
- }
-
- // Compress the data:
- AString CompressedData;
- int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
-
- // Erase any existing data for the chunk:
- EraseChunkData(a_Chunk);
-
- // Save the header:
- sChunkHeader * Header = new sChunkHeader;
- if (Header == NULL)
- {
- LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
- Header->m_CompressedSize = (int)CompressedData.size();
- Header->m_ChunkX = a_Chunk.m_ChunkX;
- Header->m_ChunkZ = a_Chunk.m_ChunkZ;
- Header->m_UncompressedSize = (int)Data.size();
- m_ChunkHeaders.push_back(Header);
-
- m_DataContents.append(CompressedData.data(), CompressedData.size());
-
- m_NumDirty++;
- return true;
-}
-
-
-
-
-
-#define WRITE(Var) \
- if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
- return; \
- }
-
-void cWSSCompact::cPAKFile::SynchronizeFile(void)
-{
- cFile f;
- if (!f.Open(m_FileName, cFile::fmWrite))
- {
- LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str());
- return;
- }
-
- WRITE(m_PakVersion);
- WRITE(m_ChunkVersion);
- short NumChunks = (short)m_ChunkHeaders.size();
- WRITE(NumChunks);
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- WRITE(**itr);
- }
- if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
- {
- LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
- return;
- }
- m_NumDirty = 0;
-}
-
-
-
-
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
deleted file mode 100644
index 83e9cb49f..000000000
--- a/src/WorldStorage/WSSCompact.h
+++ /dev/null
@@ -1,157 +0,0 @@
-
-// WSSCompact.h
-
-// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
-
-
-
-
-
-#pragma once
-#ifndef WSSCOMPACT_H_INCLUDED
-#define WSSCOMPACT_H_INCLUDED
-
-#include "WorldStorage.h"
-#include "../Vector3.h"
-#include "json/json.h"
-#include "ChunkDataCallback.h"
-
-
-
-
-
-/// Helper class for serializing a chunk into Json
-class cJsonChunkSerializer :
- public cChunkDataArrayCollector
-{
-public:
-
- cJsonChunkSerializer(void);
-
- Json::Value & GetRoot (void) {return m_Root; }
- BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; }
- bool HasJsonData (void) const {return m_HasJsonData; }
-
-protected:
-
- // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
-
- // Entities and BlockEntities are serialized to Json
- Json::Value m_Root;
- bool m_HasJsonData;
-
- // cChunkDataCollector overrides:
- virtual void Entity (cEntity * a_Entity) override;
- virtual void BlockEntity (cBlockEntity * a_Entity) override;
- virtual void LightIsValid (bool a_IsLightValid) override;
-} ;
-
-
-
-
-
-class cWSSCompact :
- public cWSSchema
-{
-public:
- cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {}
- virtual ~cWSSCompact();
-
-protected:
-
- enum
- {
- // Offsets to individual components in the joined blockdata array
- MetaOffset = cChunkDef::NumBlocks,
- LightOffset = MetaOffset + cChunkDef::NumBlocks / 2,
- SkyLightOffset = LightOffset + cChunkDef::NumBlocks / 2,
- } ;
-
- struct sChunkHeader;
- typedef std::vector<sChunkHeader *> sChunkHeaders;
-
- /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
- class cPAKFile
- {
- public:
-
- cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor);
- ~cPAKFile();
-
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
-
- int GetLayerX(void) const {return m_LayerX; }
- int GetLayerZ(void) const {return m_LayerZ; }
-
- static const int PAK_VERSION = 1;
-#if AXIS_ORDER == AXIS_ORDER_XZY
- static const int CHUNK_VERSION = 3;
-#elif AXIS_ORDER == AXIS_ORDER_YZX
- static const int CHUNK_VERSION = 2;
-#endif
- protected:
-
- AString m_FileName;
- int m_CompressionFactor;
- int m_LayerX;
- int m_LayerZ;
-
- sChunkHeaders m_ChunkHeaders;
- AString m_DataContents; // Data contents of the file, cached
-
- int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
-
- Vector3i m_ChunkSize; // Is related to m_ChunkVersion
- char m_ChunkVersion;
- char m_PakVersion;
-
- bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
- void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
-
- void UpdateChunk1To2(void); // Height from 128 to 256
- void UpdateChunk2To3(void); // Axis order from YZX to XZY
- } ;
-
- typedef std::list<cPAKFile *> cPAKFiles;
-
- cCriticalSection m_CS;
- cPAKFiles m_PAKFiles; // A MRU cache of PAK files
-
- int m_CompressionFactor;
-
- /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
- cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
-
- /// Gets chunk data from the correct file; locks CS as needed
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
-
- /// Sets chunk data to the correct file; locks CS as needed
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
-
- /// Erases chunk data from the correct file; locks CS as needed
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- /// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World);
-
- void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
-
- // cWSSchema overrides:
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
- virtual const AString GetName(void) const override {return "compact"; }
-} ;
-
-
-
-
-
-#endif // WSSCOMPACT_H_INCLUDED
-
-
-
-
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 707e8f929..c611bfd90 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -7,7 +7,6 @@
#include "Globals.h"
#include "WorldStorage.h"
-#include "WSSCompact.h"
#include "WSSAnvil.h"
#include "../World.h"
#include "../Generating/ChunkGenerator.h"
@@ -141,9 +140,11 @@ size_t cWorldStorage::GetSaveQueueLength(void)
-void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
{
- m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
+
+ m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@@ -151,9 +152,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
-void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
{
- m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
+
+ m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@@ -161,9 +164,9 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ)
{
- m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, true));
+ m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ));
}
@@ -183,7 +186,6 @@ void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
{
// The first schema added is considered the default
m_Schemas.push_back(new cWSSAnvil (m_World, a_StorageCompressionFactor));
- m_Schemas.push_back(new cWSSCompact (m_World, a_StorageCompressionFactor));
m_Schemas.push_back(new cWSSForgetful(m_World));
// Add new schemas here
@@ -242,22 +244,14 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
- sChunkLoad ToLoad(0, 0, 0, false);
+ cChunkCoords ToLoad(0, 0);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
- if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
+
+ if (ShouldLoad)
{
- if (ToLoad.m_Generate)
- {
- // The chunk couldn't be loaded, generate it:
- m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
- }
- else
- {
- // TODO: Notify the world that the load has failed:
- // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
- }
+ return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
- return ShouldLoad;
+ return false;
}
@@ -266,7 +260,7 @@ bool cWorldStorage::LoadOneChunk(void)
bool cWorldStorage::SaveOneChunk(void)
{
- cChunkCoords ToSave(0, 0, 0);
+ cChunkCoords ToSave(0, 0);
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
@@ -283,15 +277,11 @@ bool cWorldStorage::SaveOneChunk(void)
-bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
- if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
- {
- // Already loaded (can happen, since the queue is async)
- return true;
- }
+ ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
- cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkCoords Coords(a_ChunkX, a_ChunkZ);
// First try the schema that is used for saving
if (m_SaveSchema->LoadChunk(Coords))
@@ -309,7 +299,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
}
// Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
- m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_World->ChunkLoadFailed(a_ChunkX, a_ChunkZ);
return false;
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 978a5b5d1..fc7e9f84c 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -64,13 +64,10 @@ public:
cWorldStorage(void);
~cWorldStorage();
- void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
- void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkZ);
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
- /// Loads the chunk specified; returns true on success, false on failure
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
@@ -84,38 +81,10 @@ public:
protected:
- struct sChunkLoad
- {
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
- bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
-
- sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
-
- bool operator==(const sChunkLoad other) const
- {
- return this->m_ChunkX == other.m_ChunkX &&
- this->m_ChunkY == other.m_ChunkY &&
- this->m_ChunkZ == other.m_ChunkZ;
- }
- } ;
-
- struct FuncTable
- {
- static void Delete(sChunkLoad) {}
- static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new)
- {
- a_orig.m_Generate |= a_new.m_Generate;
- }
- };
-
- typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue;
-
cWorld * m_World;
AString m_StorageSchemaName;
- sChunkLoadQueue m_LoadQueue;
+ cChunkCoordsQueue m_LoadQueue;
cChunkCoordsQueue m_SaveQueue;
/// All the storage schemas (all used for loading)
@@ -123,7 +92,11 @@ protected:
/// The one storage schema used for saving
cWSSchema * m_SaveSchema;
+
+ /// Loads the chunk specified; returns true on success, false on failure
+ bool LoadChunk(int a_ChunkX, int a_ChunkZ);
+
void InitSchemas(int a_StorageCompressionFactor);
virtual void Execute(void) override;