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-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/main.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 26572f39b..6d199e130 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -457,7 +457,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
- // Apparently, Mojang changed player positions to always be rounded up. Normally, it doesn't affect much, but we need effect positions to be precise, so ceil()
+ // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}
diff --git a/src/main.cpp b/src/main.cpp
index a4ee09952..81c6b41e4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -129,7 +129,7 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
g_TERMINATE_EVENT_RAISED = true;
LOGD("Terminate event raised from the Windows CtrlHandler");
- if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console windows closed via 'x' button, Windows will try to close immediately, therefore...
+ if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore...
{
while (!g_SERVER_TERMINATED) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly
}