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-rw-r--r--src/Entities/EntityEffect.cpp2
-rw-r--r--src/Entities/EntityEffect.h3
-rw-r--r--src/Entities/SplashPotionEntity.cpp3
-rw-r--r--src/Items/ItemPotion.h8
4 files changed, 7 insertions, 9 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index f58738aef..fdcbe822e 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -38,7 +38,7 @@ cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage)
case 0x0d: return cEntityEffect::effWaterBreathing;
case 0x0e: return cEntityEffect::effInvisibility;
- // No effect potions
+ // No effect potions
case 0x00:
case 0x07:
case 0x0b: // Will be potion of leaping in 1.8
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index 04e25e303..f9c1e4eb2 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -44,8 +44,7 @@ public:
static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage);
- /** Retrieves the intensity level from the potion's damage value.
- Returns 0 for level I potions, 1 for level II potions. */
+ /** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II potions. */
static short GetPotionEffectIntensity(short a_ItemDamage);
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index d874a86e1..ed16f060d 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -75,9 +75,6 @@ cSplashPotionEntity::cSplashPotionEntity(
cItem a_Item
) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
- m_EntityEffectType(cEntityEffect::effNoEffect),
- m_EntityEffect(cEntityEffect()),
- m_PotionColor(0),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index cc974c8b9..24614cd8a 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -63,9 +63,11 @@ public:
return false;
}
- a_Player->AddEntityEffect(cEntityEffect::GetPotionEffectType(PotionDamage),
- cEntityEffect::GetPotionEffectDuration(PotionDamage),
- cEntityEffect::GetPotionEffectIntensity(PotionDamage));
+ a_Player->AddEntityEffect(
+ cEntityEffect::GetPotionEffectType(PotionDamage),
+ cEntityEffect::GetPotionEffectDuration(PotionDamage),
+ cEntityEffect::GetPotionEffectIntensity(PotionDamage)
+ );
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true;