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-rw-r--r--src/ChunkDef.h26
-rw-r--r--src/StringUtils.cpp2
-rw-r--r--src/WorldStorage/FastNBT.cpp2
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp4
4 files changed, 14 insertions, 20 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index a5059348c..fcda64f5c 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -124,9 +124,7 @@ public:
(z < Width) && (z > -1)
)
{
- return MakeIndexNoCheck(static_cast<unsigned int>(x),
- static_cast<unsigned int>(y),
- static_cast<unsigned int>(z));
+ return MakeIndexNoCheck(x, y, z);
}
LOGERROR("cChunkDef::MakeIndex(): coords out of range: {%d, %d, %d}; returning fake index 0", x, y, z);
ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
@@ -134,13 +132,13 @@ public:
}
- inline static unsigned int MakeIndexNoCheck(unsigned int x, unsigned int y, unsigned int z)
+ inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
+ return static_cast<unsigned int>(x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width)); // 1.2 is XZY
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
+ return static_cast<unsigned int>(y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width)); // 1.1 is YZX
#endif
}
@@ -168,9 +166,7 @@ public:
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
- a_BlockTypes[MakeIndexNoCheck(static_cast<unsigned int>(a_X),
- static_cast<unsigned int>(a_Y),
- static_cast<unsigned int>(a_Z))] = a_Type;
+ a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
}
@@ -186,9 +182,7 @@ public:
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
- return a_BlockTypes[MakeIndexNoCheck(static_cast<unsigned int>(a_X),
- static_cast<unsigned int>(a_Y),
- static_cast<unsigned int>(a_Z))];
+ return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
}
@@ -246,9 +240,7 @@ public:
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
- unsigned int Index = MakeIndexNoCheck(static_cast<unsigned int>(x),
- static_cast<unsigned int>(y),
- static_cast<unsigned int>(z));
+ unsigned int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
@@ -282,9 +274,7 @@ public:
return;
}
- unsigned int Index = MakeIndexNoCheck(static_cast<unsigned int>(x),
- static_cast<unsigned int>(y),
- static_cast<unsigned int>(z));
+ unsigned int Index = MakeIndexNoCheck(x, y, z);
a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
(a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 3e047fb5c..3f9275798 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -294,7 +294,7 @@ AString & RawBEToUTF8(const char * a_RawData, int a_NumShorts, AString & a_UTF8)
a_UTF8.reserve(3 * a_NumShorts / 2); // a quick guess of the resulting size
for (int i = 0; i < a_NumShorts; i++)
{
- int c = GetBEShort(a_RawData + i*2);
+ int c = GetBEShort(&a_RawData[i * 2]);
if (c < 0x80)
{
a_UTF8.push_back((char)c);
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index f1f092e0b..be25fd1a4 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -510,7 +510,7 @@ void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, si
size_t size = m_Result.length();
if ((cap - size) < (4 + a_NumElements * 4))
{
- m_Result.reserve(size +4 + a_NumElements * 4);
+ m_Result.reserve(size + 4 + (a_NumElements * 4));
}
m_Result.append((const char *)&len, 4);
for (size_t i = 0; i < a_NumElements; i++)
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index bdd5952ad..3c97ae0a2 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -91,6 +91,8 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
{
// Divide by four as data length returned in bytes
int DataLength = a_NBT.GetDataLength(explosiontag);
+ // round to the next highest multiple of four
+ DataLength -= DataLength % 4;
if (DataLength == 0)
{
continue;
@@ -105,6 +107,8 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
else if (ExplosionName == "FadeColors")
{
int DataLength = a_NBT.GetDataLength(explosiontag) / 4;
+ // round to the next highest multiple of four
+ DataLength -= DataLength % 4;
if (DataLength == 0)
{
continue;