diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Enchantments.cpp | 79 | ||||
-rw-r--r-- | src/Enchantments.h | 8 | ||||
-rw-r--r-- | src/Protocol/Protocol132.cpp | 5 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 5 | ||||
-rw-r--r-- | src/WorldStorage/EnchantmentSerializer.cpp | 88 | ||||
-rw-r--r-- | src/WorldStorage/EnchantmentSerializer.h | 17 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 3 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 3 |
8 files changed, 120 insertions, 88 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 95ca201f0..1d8188e96 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -213,87 +213,8 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const -void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const -{ - // Write the enchantments into the specified NBT writer - // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments") - - a_Writer.BeginList(a_ListTagName, TAG_Compound); - for (cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr) - { - a_Writer.BeginCompound(""); - a_Writer.AddShort("id", itr->first); - a_Writer.AddShort("lvl", itr->second); - a_Writer.EndCompound(); - } // for itr - m_Enchantments[] - a_Writer.EndList(); -} - -void cEnchantments::ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx) -{ - // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments) - - // Verify that the tag is a list: - if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List) - { - LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed", - __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx) - ); - ASSERT(!"Bad EnchListTag type"); - return; - } - - // Verify that the list is of Compounds: - if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound) - { - LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed", - __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx) - ); - ASSERT(!"Bad EnchListTag children type"); - return; - } - - Clear(); - - // Iterate over all the compound children, parse an enchantment from each: - for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag)) - { - // tag is the compound inside the "ench" list tag - ASSERT(a_NBT.GetType(tag) == TAG_Compound); - - // Search for the id and lvl tags' values: - int id = -1, lvl = -1; - for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch)) - { - if (a_NBT.GetType(ch) != TAG_Short) - { - continue; - } - if (a_NBT.GetName(ch) == "id") - { - id = a_NBT.GetShort(ch); - } - else if (a_NBT.GetName(ch) == "lvl") - { - lvl = a_NBT.GetShort(ch); - } - } // for ch - children of the compound tag - - if ((id == -1) || (lvl <= 0)) - { - // Failed to parse either the id or the lvl, skip this compound - continue; - } - - // Store the enchantment: - m_Enchantments[id] = lvl; - } // for tag - children of the ench list tag -} - - - diff --git a/src/Enchantments.h b/src/Enchantments.h index 7581b87b5..e984df92e 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -8,6 +8,7 @@ #pragma once +#include "WorldStorage/EnchantmentSerializer.h" @@ -20,7 +21,6 @@ class cParsedNBT; -// tolua_begin /** Class that stores item enchantments or stored-enchantments The enchantments may be serialized to a stringspec and read back from such stringspec. @@ -29,10 +29,12 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ +// tolua_begin class cEnchantments { public: /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + enum { enchProtection = 0, @@ -97,10 +99,10 @@ public: bool operator !=(const cEnchantments & a_Other) const; /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") - void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; + friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx); + friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); protected: /// Maps enchantment ID -> enchantment level diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 29fbb4bba..b4ca37d37 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -16,6 +16,7 @@ #include "../UI/Window.h" #include "../Entities/Pickup.h" #include "../WorldStorage/FastNBT.h" +#include "../WorldStorage/EnchantmentSerializer.h" #include "../StringCompression.h" #ifdef _MSC_VER @@ -763,7 +764,7 @@ void cProtocol132::WriteItem(const cItem & a_Item) // Send the enchantments: cFastNBTWriter Writer; const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); Writer.Finish(); AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); @@ -849,7 +850,7 @@ int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) ) ) { - a_Item.m_Enchantments.ParseFromNBT(NBT, tag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 293f96186..e5a380f8a 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -16,6 +16,7 @@ Implements the 1.7.x protocol classes: #include "../Server.h" #include "../World.h" #include "../WorldStorage/FastNBT.h" +#include "../WorldStorage/EnchantmentSerializer.h" #include "../StringCompression.h" #include "../Entities/ExpOrb.h" #include "../Entities/Minecart.h" @@ -1719,7 +1720,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) ) ) { - a_Item.m_Enchantments.ParseFromNBT(NBT, tag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag { @@ -1804,7 +1805,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName); } if (!a_Item.IsBothNameAndLoreEmpty()) { diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp new file mode 100644 index 000000000..56072207f --- /dev/null +++ b/src/WorldStorage/EnchantmentSerializer.cpp @@ -0,0 +1,88 @@ + +#include "Globals.h" + +#include "EnchantmentSerializer.h" +#include "Enchantments.h" +#include "FastNBT.h" + +void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName) +{ + // Write the enchantments into the specified NBT writer + // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments") + + a_Writer.BeginList(a_ListTagName, TAG_Compound); + for (cEnchantments::cMap::const_iterator itr = a_Enchantments.m_Enchantments.begin(), end = a_Enchantments.m_Enchantments.end(); itr != end; ++itr) + { + a_Writer.BeginCompound(""); + a_Writer.AddShort("id", itr->first); + a_Writer.AddShort("lvl", itr->second); + a_Writer.EndCompound(); + } // for itr - m_Enchantments[] + a_Writer.EndList(); +} + + + + + +void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx) +{ + // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments) + + // Verify that the tag is a list: + if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List) + { + LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed", + __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx) + ); + ASSERT(!"Bad EnchListTag type"); + return; + } + + // Verify that the list is of Compounds: + if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound) + { + LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed", + __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx) + ); + ASSERT(!"Bad EnchListTag children type"); + return; + } + + a_Enchantments.Clear(); + + // Iterate over all the compound children, parse an enchantment from each: + for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag)) + { + // tag is the compound inside the "ench" list tag + ASSERT(a_NBT.GetType(tag) == TAG_Compound); + + // Search for the id and lvl tags' values: + int id = -1, lvl = -1; + for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch)) + { + if (a_NBT.GetType(ch) != TAG_Short) + { + continue; + } + if (a_NBT.GetName(ch) == "id") + { + id = a_NBT.GetShort(ch); + } + else if (a_NBT.GetName(ch) == "lvl") + { + lvl = a_NBT.GetShort(ch); + } + } // for ch - children of the compound tag + + if ((id == -1) || (lvl <= 0)) + { + // Failed to parse either the id or the lvl, skip this compound + continue; + } + + // Store the enchantment: + a_Enchantments.m_Enchantments[id] = lvl; + } // for tag - children of the ench list tag +} + diff --git a/src/WorldStorage/EnchantmentSerializer.h b/src/WorldStorage/EnchantmentSerializer.h new file mode 100644 index 000000000..9ed362900 --- /dev/null +++ b/src/WorldStorage/EnchantmentSerializer.h @@ -0,0 +1,17 @@ + +#pragma once + +class cEnchantments; +class cFastNBTWriter; +class cParsedNBT; + +namespace EnchantmentSerializer +{ + + /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") + void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); + + /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) + void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); + +}; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 447296c7f..c84128022 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -4,6 +4,7 @@ #include "Globals.h" #include "NBTChunkSerializer.h" +#include "EnchantmentSerializer.h" #include "../BlockID.h" #include "../ItemGrid.h" #include "../StringCompression.h" @@ -92,7 +93,7 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; m_Writer.BeginCompound("tag"); - a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, m_Writer, TagName); m_Writer.EndCompound(); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 96a77152b..8983f25ba 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -7,6 +7,7 @@ #include "WSSAnvil.h" #include "NBTChunkSerializer.h" #include "FastNBT.h" +#include "EnchantmentSerializer.h" #include "zlib/zlib.h" #include "../World.h" #include "../BlockID.h" @@ -644,7 +645,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int EnchTag = a_NBT.FindChildByName(TagTag, EnchName); if (EnchTag > 0) { - a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag); } return true; |