diff options
Diffstat (limited to 'src')
72 files changed, 1139 insertions, 276 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 2d0300ebf..f65aed9bb 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -31,6 +31,7 @@ $cfile "../Defines.h" $cfile "../ChatColor.h" $cfile "../ClientHandle.h" $cfile "../Entities/Entity.h" +$cfile "../Entities/Floater.h" $cfile "../Entities/Pawn.h" $cfile "../Entities/Player.h" $cfile "../Entities/Pickup.h" diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index ebee2d697..3ebe7b294 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -14,6 +14,7 @@ #include "../WebAdmin.h" #include "../ClientHandle.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" #include "../BlockEntities/FurnaceEntity.h" @@ -2265,16 +2266,17 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cWorld"); - tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); - tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); - tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); - tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); - tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>); - tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>); - tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); - tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); - tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); - tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); + tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); + tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); + tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); + tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); + tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>); + tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>); + tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); + tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); + tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>); + tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); + tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>); tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 5d7e4a37a..97b5c1a66 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "BlockEntity.h" #include "ChestEntity.h" +#include "CommandBlockEntity.h" #include "DispenserEntity.h" #include "DropperEntity.h" #include "EnderChestEntity.h" @@ -23,17 +24,18 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE { switch (a_BlockType) { - case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); } LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp new file mode 100644 index 000000000..ca617b04d --- /dev/null +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -0,0 +1,197 @@ + +// CommandBlockEntity.cpp + +// Implements the cCommandBlockEntity class representing a single command block in the world + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "json/json.h" +#include "CommandBlockEntity.h" +#include "../Entities/Player.h" + +#include "../CommandOutput.h" +#include "../Root.h" +#include "../Server.h" // ExecuteConsoleCommand() + + + + + +cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : + super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World), + m_ShouldExecute(false), + m_IsPowered(false) +{} + + + + + + +void cCommandBlockEntity::UsedBy(cPlayer * a_Player) +{ + // Nothing to do + UNUSED(a_Player); +} + + + + + +void cCommandBlockEntity::SetCommand(const AString & a_Cmd) +{ + m_Command = a_Cmd; +} + + + + + +void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut) +{ + m_LastOutput = a_LastOut; +} + + + + + +void cCommandBlockEntity::SetResult(const NIBBLETYPE a_Result) +{ + m_Result = a_Result; +} + + + + + +const AString & cCommandBlockEntity::GetCommand(void) const +{ + return m_Command; +} + + + + + +const AString & cCommandBlockEntity::GetLastOutput(void) const +{ + return m_LastOutput; +} + + + + + +NIBBLETYPE cCommandBlockEntity::GetResult(void) const +{ + return m_Result; +} + + + + + +void cCommandBlockEntity::Activate(void) +{ + m_ShouldExecute = true; +} + + + + + +void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered) +{ + if (a_IsPowered && !m_IsPowered) + { + Activate(); + } + m_IsPowered = a_IsPowered; +} + + + + + +bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!m_ShouldExecute) + { + return false; + } + + m_ShouldExecute = false; + Execute(); + return true; +} + + + + + +void cCommandBlockEntity::SendTo(cClientHandle & a_Client) +{ + // Nothing needs to be sent + UNUSED(a_Client); +} + + + + + +bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_Command = a_Value.get("Command", "").asString(); + + m_LastOutput = a_Value.get("LastOutput", "").asString(); + + return true; +} + + + + + +void cCommandBlockEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["Command"] = m_Command; + + a_Value["LastOutput"] = m_LastOutput; +} + + + + + +void cCommandBlockEntity::Execute() +{ + class CommandBlockOutCb : + public cCommandOutputCallback + { + cCommandBlockEntity* m_CmdBlock; + + public: + CommandBlockOutCb(cCommandBlockEntity* a_CmdBlock) : m_CmdBlock(a_CmdBlock) {} + + virtual void Out(const AString & a_Text) + { + ASSERT(m_CmdBlock != NULL); + + // Overwrite field + m_CmdBlock->SetLastOutput(a_Text); + } + } CmdBlockOutCb(this); + + LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str()); + + cServer* Server = cRoot::Get()->GetServer(); + + Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb); + + // TODO 2014-01-18 xdot: Update the signal strength. + m_Result = 0; +} + + + + diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h new file mode 100644 index 000000000..12157670f --- /dev/null +++ b/src/BlockEntities/CommandBlockEntity.h @@ -0,0 +1,91 @@ + +// CommandBlockEntity.h + +// Declares the cCommandBlockEntity class representing a single command block in the world + + + + + +#pragma once + +#include "BlockEntity.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cCommandBlockEntity : + public cBlockEntity +{ + typedef cBlockEntity super; + +public: + + // tolua_end + + /// Creates a new empty command block entity + cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + + void SetLastOutput(const AString & a_LastOut); + + void SetResult(const NIBBLETYPE a_Result); + + // tolua_begin + + /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate + void SetRedstonePower(bool a_IsPowered); + + /// Sets the command block to execute a command in the next tick + void Activate(void); + + /// Sets the command + void SetCommand(const AString & a_Cmd); + + /// Retrieves stored command + const AString & GetCommand(void) const; + + /// Retrieves the last line of output generated by the command block + const AString & GetLastOutput(void) const; + + /// Retrieves the result (signal strength) of the last operation + NIBBLETYPE GetResult(void) const; + + // tolua_end + +private: + + /// Executes the associated command + void Execute(); + + bool m_ShouldExecute; + bool m_IsPowered; + + AString m_Command; + + AString m_LastOutput; + + NIBBLETYPE m_Result; +} ; // tolua_export + + + + diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index f15553968..c6643bcff 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -307,7 +307,7 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) /// Updates the current recipe, based on the current input void cFurnaceEntity::UpdateInput(void) { - if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput)) + if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput)) { // The input is different from what we had before, reset the cooking time m_TimeCooked = 0; @@ -417,7 +417,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const return true; } - if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out)) + if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out)) { // The output slot is blocked with something that cannot be stacked with the recipe's output return false; diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index eac59e74d..2255cad64 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -407,7 +407,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl m_Contents.SetSlot(i, One); return true; } - else if (m_Contents.GetSlot(i).IsStackableWith(One)) + else if (m_Contents.GetSlot(i).IsEqual(One)) { if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum)) { @@ -544,7 +544,7 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS } for (int i = 0; i < ContentsWidth * ContentsHeight; i++) { - if (m_Contents.GetSlot(i).IsStackableWith(DestSlot)) + if (m_Contents.GetSlot(i).IsEqual(DestSlot)) { if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum)) { diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index 488c58ac5..88f7c4b32 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -42,13 +42,13 @@ public: { return false; } - double rot = a_Player->GetRotation(); + double yaw = a_Player->GetYaw(); if ( (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) ) { - a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; + a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3; return true; } if ( @@ -56,12 +56,12 @@ public: (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) ) { - a_BlockMeta = (rot < 0) ? 4 : 5; + a_BlockMeta = (yaw < 0) ? 4 : 5; return true; } // Single chest, get meta from rotation only - a_BlockMeta = RotationToMetaData(rot); + a_BlockMeta = RotationToMetaData(yaw); return true; } @@ -80,7 +80,7 @@ public: return; } - double rot = a_Player->GetRotation(); + double rot = a_Player->GetYaw(); // FIXME: Rename rot to yaw // Choose meta from player rotation, choose only between 2 or 3 NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; if ( diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index e7e18bac9..5a8e54eda 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -53,7 +53,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw()); return true; } diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 03a79d47d..1e86446dd 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -42,7 +42,7 @@ public: } a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); return true; } diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index b7f20825d..ce9cc0c5d 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -31,7 +31,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for dispenser placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()); + a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } } ; diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h index 50d8e38e0..b648248d0 100644 --- a/src/Blocks/BlockEnderchest.h +++ b/src/Blocks/BlockEnderchest.h @@ -30,7 +30,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = RotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = RotationToMetaData(a_Player->GetYaw()); return true; } diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index 6423a7cb0..779f12ee1 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -25,7 +25,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); return true; } @@ -33,7 +33,7 @@ public: virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation()); + NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw()); OldMetaData ^= 4; // Toggle the gate if ((OldMetaData & 1) == (NewMetaData & 1)) { diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index 5b067d7b7..693eac331 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -35,7 +35,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0); + a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0); return true; } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 3e1ca1d15..88259d96e 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -60,7 +60,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta( ) { a_BlockType = m_BlockType; - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()); + a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 724241935..5187f24eb 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -86,7 +86,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); return true; } diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 1fcddd4f8..713664659 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -25,7 +25,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetYaw()); return true; } diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index fa378e4b5..e463612f5 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -26,7 +26,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = RotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = RotationToMetaData(a_Player->GetYaw()); switch (a_BlockFace) { case BLOCK_FACE_TOP: break; diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b3af6aedd..275099540 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -2,10 +2,6 @@ cmake_minimum_required (VERSION 2.8.2) project (MCServer) -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++03") -endif() - include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 0735c8144..a72464ec3 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1298,6 +1298,7 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_CHEST: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_ENDER_CHEST: @@ -1425,6 +1426,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, switch (a_BlockType) { case E_BLOCK_CHEST: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_ENDER_CHEST: @@ -2268,6 +2270,38 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl +bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_COMMAND_BLOCK) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here, + if (a_Callback.Item((cCommandBlockEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS diff --git a/src/Chunk.h b/src/Chunk.h index f0a50c3c4..4ac38c46c 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -40,12 +40,13 @@ class cFluidSimulatorData; class cMobCensus; class cMobSpawner; -typedef std::list<cClientHandle *> cClientHandleList; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cDispenserEntity> cDispenserCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef std::list<cClientHandle *> cClientHandleList; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; @@ -237,6 +238,9 @@ public: /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); + /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e14090b18..5797eb453 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1968,6 +1968,23 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot +bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e688d1f93..e9d8ee30b 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -23,6 +23,7 @@ class cDropperEntity; class cDropSpenserEntity; class cFurnaceEntity; class cNoteEntity; +class cCommandBlockEntity; class cPawn; class cPickup; class cChunkDataSerializer; @@ -32,15 +33,16 @@ class cMobSpawner; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cBlockEntity> cBlockEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cDispenserEntity> cDispenserCallback; -typedef cItemCallback<cDropperEntity> cDropperCallback; -typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -typedef cItemCallback<cNoteEntity> cNoteBlockCallback; -typedef cItemCallback<cChunk> cChunkCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cDropperEntity> cDropperCallback; +typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cChunk> cChunkCallback; @@ -236,6 +238,9 @@ public: /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Lua-accessible + /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9348a1825..faf583fbb 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -8,6 +8,7 @@ #include "Entities/Player.h" #include "Inventory.h" #include "BlockEntities/ChestEntity.h" +#include "BlockEntities/CommandBlockEntity.h" #include "BlockEntities/SignEntity.h" #include "UI/Window.h" #include "Item.h" @@ -545,6 +546,15 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message) { + if (a_Channel == "MC|AdvCdm") // Command block + { + const char* Data = a_Message.c_str(); + + HandleCommandBlockMessage(Data, a_Message.size()); + + return; + } + cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message); } @@ -552,6 +562,67 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString +void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length) +{ + if (a_Length < 14) + { + LOGD("Malformed MC|AdvCdm packet."); + return; + } + + cByteBuffer Buffer(a_Length); + Buffer.Write(a_Data, a_Length); + + int BlockX, BlockY, BlockZ; + + AString Command; + + char Mode; + + Buffer.ReadChar(Mode); + + switch (Mode) + { + case 0x00: + { + Buffer.ReadBEInt(BlockX); + Buffer.ReadBEInt(BlockY); + Buffer.ReadBEInt(BlockZ); + + Buffer.ReadVarUTF8String(Command); + break; + } + + default: + { + LOGD("Unhandled MC|AdvCdm packet mode."); + return; + } + } + + class cUpdateCommandBlock : + public cCommandBlockCallback + { + AString m_Command; + public: + cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {} + + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override + { + a_CommandBlock->SetCommand(m_Command); + return false; + } + } CmdBlockCB (Command); + + cWorld * World = m_Player->GetWorld(); + + World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB); +} + + + + + void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) { LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", @@ -629,6 +700,17 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch return; } + case DIG_STATUS_DROP_STACK: + { + if (PlgMgr->CallHookPlayerTossingItem(*m_Player)) + { + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; + } + m_Player->TossItem(false, 64); // Toss entire slot - if there aren't enough items, the maximum will be ejected + return; + } + default: { ASSERT(!"Unhandled DIG_STATUS"); @@ -1026,7 +1108,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO return; } - m_Player->SetRotation (a_Rotation); + m_Player->SetYaw (a_Rotation); m_Player->SetHeadYaw (a_Rotation); m_Player->SetPitch (a_Pitch); m_Player->SetTouchGround(a_IsOnGround); @@ -1058,7 +1140,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_ m_Player->SetStance (a_Stance); m_Player->SetTouchGround(a_IsOnGround); m_Player->SetHeadYaw (a_Rotation); - m_Player->SetRotation (a_Rotation); + m_Player->SetYaw (a_Rotation); m_Player->SetPitch (a_Pitch); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index da2704b72..373ca9e2e 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -324,6 +324,9 @@ private: /// Handles the DIG_FINISHED dig packet: void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + + /// Handles the "MC|AdvCdm" plugin message + void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length); // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client diff --git a/src/Defines.h b/src/Defines.h index cc04d8026..7a86f499e 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -85,6 +85,7 @@ enum DIG_STATUS_STARTED = 0, DIG_STATUS_CANCELLED = 1, DIG_STATUS_FINISHED = 2, + DIG_STATUS_DROP_STACK= 3, DIG_STATUS_DROP_HELD = 4, DIG_STATUS_SHOOT_EAT = 5, } ; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8e0d0b9a7..565c78dfd 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -263,16 +263,16 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R -void cEntity::SetRotationFromSpeed(void) +void cEntity::SetYawFromSpeed(void) { const double EPS = 0.0000001; if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS)) { // atan2() may overflow or is undefined, pick any number - SetRotation(0); + SetYaw(0); return; } - SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI); + SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 878e69668..91463bfd6 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -154,8 +154,7 @@ public: double GetPosX (void) const { return m_Pos.x; } double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } - const Vector3d & GetRot (void) const { return m_Rot; } - double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead + const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components double GetYaw (void) const { return m_Rot.x; } double GetPitch (void) const { return m_Rot.y; } double GetRoll (void) const { return m_Rot.z; } @@ -177,8 +176,7 @@ public: void SetPosZ (double a_PosZ); void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } - void SetRot (const Vector3f & a_Rot); - void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead + void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components void SetYaw (double a_Yaw); void SetPitch (double a_Pitch); void SetRoll (double a_Roll); @@ -223,7 +221,7 @@ public: void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } /// Sets the rotation to match the speed vector (entity goes "face-forward") - void SetRotationFromSpeed(void); + void SetYawFromSpeed(void); /// Sets the pitch to match the speed vector (entity gies "face-forward") void SetPitchFromSpeed(void); diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 4bbe3f352..162b74e75 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -7,21 +7,25 @@ +// tolua_begin class cFloater : public cEntity { typedef cFloater super; public: - + + //tolua_end cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - + + // tolua_begin bool CanPickup(void) const { return m_CanPickupItem; } int GetOwnerID(void) const { return m_PlayerID; } int GetAttachedMobID(void) const { return m_AttachedMobID; } + // tolua_end protected: // Position @@ -37,4 +41,4 @@ protected: // Entity IDs int m_PlayerID; int m_AttachedMobID; -} ;
\ No newline at end of file +} ; // tolua_export
\ No newline at end of file diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index ad63f848e..c8f43a3e6 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -118,6 +118,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) } } a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart + a_ClientHandle.SendEntityMetadata(*this); } @@ -212,7 +213,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) { case E_META_RAIL_ZM_ZP: // NORTHSOUTH { - SetRotation(270); + SetYaw(270); SetPosY(floor(GetPosY()) + 0.55); SetSpeedY(0); // Don't move vertically as on ground SetSpeedX(0); // Correct diagonal movement from curved rails @@ -238,7 +239,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_XM_XP: // EASTWEST { - SetRotation(180); + SetYaw(180); SetPosY(floor(GetPosY()) + 0.55); SetSpeedY(0); SetSpeedZ(0); @@ -261,7 +262,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH { - SetRotation(270); + SetYaw(270); SetSpeedX(0); if (GetSpeedZ() >= 0) @@ -283,7 +284,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH { - SetRotation(270); + SetYaw(270); SetSpeedX(0); if (GetSpeedZ() > 0) @@ -305,7 +306,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_ASCEND_XM: // ASCEND EAST { - SetRotation(180); + SetYaw(180); SetSpeedZ(0); if (GetSpeedX() >= 0) @@ -325,7 +326,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_ASCEND_XP: // ASCEND WEST { - SetRotation(180); + SetYaw(180); SetSpeedZ(0); if (GetSpeedX() > 0) @@ -345,7 +346,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST { - SetRotation(315); // Set correct rotation server side + SetYaw(315); // Set correct rotation server side SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart TestBlockCollision(a_RailMeta); @@ -357,7 +358,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST { - SetRotation(225); + SetYaw(225); SetPosY(floor(GetPosY()) + 0.55); TestBlockCollision(a_RailMeta); @@ -367,7 +368,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST { - SetRotation(135); + SetYaw(135); SetPosY(floor(GetPosY()) + 0.55); TestBlockCollision(a_RailMeta); @@ -377,7 +378,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST { - SetRotation(45); + SetYaw(45); SetPosY(floor(GetPosY()) + 0.55); TestBlockCollision(a_RailMeta); @@ -413,7 +414,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) { case E_META_RAIL_ZM_ZP: // NORTHSOUTH { - SetRotation(270); + SetYaw(270); SetPosY(floor(GetPosY()) + 0.55); SetSpeedY(0); SetSpeedX(0); @@ -435,7 +436,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) } case E_META_RAIL_XM_XP: // EASTWEST { - SetRotation(180); + SetYaw(180); SetPosY(floor(GetPosY()) + 0.55); SetSpeedY(0); SetSpeedZ(0); @@ -841,10 +842,12 @@ void cMinecart::Destroyed() /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cEmptyMinecart: +// cRideableMinecart: -cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : - super(mpNone, a_X, a_Y, a_Z) +cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height) : + super(mpNone, a_X, a_Y, a_Z), + m_Content(a_Content), + m_Height(a_Height) { } @@ -852,7 +855,7 @@ cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : -void cEmptyMinecart::OnRightClicked(cPlayer & a_Player) +void cRideableMinecart::OnRightClicked(cPlayer & a_Player) { if (m_Attachee != NULL) { diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 1c3ea3220..a4ecb33ad 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -93,18 +93,24 @@ protected: -class cEmptyMinecart : +class cRideableMinecart : public cMinecart { typedef cMinecart super; public: - CLASS_PROTODEF(cEmptyMinecart); + CLASS_PROTODEF(cRideableMinecart); - cEmptyMinecart(double a_X, double a_Y, double a_Z); + cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height); + const cItem & GetContent(void) const {return m_Content;} + int GetBlockHeight(void) const {return m_Height;} // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; +protected: + + cItem m_Content; + int m_Height; } ; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fa6422389..c1f2456eb 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1382,16 +1382,21 @@ void cPlayer::TossItem( cItem DroppedItem(GetInventory().GetEquippedItem()); if (!DroppedItem.IsEmpty()) { - if (GetInventory().RemoveOneEquippedItem()) + char NewAmount = a_Amount; + if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) { - DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again - Drops.push_back(DroppedItem); + NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there } + + GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); + + DroppedItem.m_ItemCount = NewAmount; + Drops.push_back(DroppedItem); } } } double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); + EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } @@ -1523,7 +1528,7 @@ bool cPlayer::LoadFromDisk() Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { - SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); + SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } @@ -1586,7 +1591,7 @@ bool cPlayer::SaveToDisk() JSON_PlayerPosition.append(Json::Value(GetPosZ())); Json::Value JSON_PlayerRotation; - JSON_PlayerRotation.append(Json::Value(GetRotation())); + JSON_PlayerRotation.append(Json::Value(GetYaw())); JSON_PlayerRotation.append(Json::Value(GetPitch())); JSON_PlayerRotation.append(Json::Value(GetRoll())); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 9e5069ba6..12ce9a303 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -206,7 +206,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve m_IsInGround(false) { SetSpeed(a_Speed); - SetRotationFromSpeed(); + SetYawFromSpeed(); SetPitchFromSpeed(); } @@ -350,7 +350,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NewSpeed.y += m_Gravity / 20; NewSpeed *= TracerCallback.GetSlowdownCoeff(); SetSpeed(NewSpeed); - SetRotationFromSpeed(); + SetYawFromSpeed(); SetPitchFromSpeed(); // DEBUG: @@ -358,7 +358,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) m_UniqueID, GetPosX(), GetPosY(), GetPosZ(), GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetRotation(), GetPitch() + GetYaw(), GetPitch() ); } @@ -369,7 +369,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) void cProjectileEntity::SpawnOn(cClientHandle & a_Client) { // Default spawning - use the projectile kind to spawn an object: - a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch())); + a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); a_Client.SendEntityMetadata(*this); } @@ -402,11 +402,11 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a { SetSpeed(a_Speed); SetMass(0.1); - SetRotationFromSpeed(); + SetYawFromSpeed(); SetPitchFromSpeed(); LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetRotation(), GetPitch() + GetYaw(), GetPitch() ); } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 87c4d2c52..cfa7e9c6f 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -367,10 +367,10 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int Seed = m_ChunkGenerator.GetSeed(); - AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); - eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld")); - AStringVector Str = StringSplitAndTrim(Structures, ","); + + AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); + AStringVector Str = StringSplitAndTrim(Finishers, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) { // Finishers, alpha-sorted: @@ -396,6 +396,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER)); } + else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) + { + m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); + } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { m_FinishGens.push_back(new cFinishGenPreSimulator); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 4915e6818..02045f76a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -13,6 +13,7 @@ #include "../Noise.h" #include "../BlockID.h" #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() +#include "../Simulator/FireSimulator.h" #include "../World.h" @@ -40,6 +41,125 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenNetherClumpFoliage: + +void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) +{ + double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. + double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; + + NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f)); + NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f)); + + if (Val1 < 0) + { + Val1 = -Val1; + } + + if (Val2 < 0) + { + Val2 = -Val2; + } + + int PosX, PosZ; + // Calculate PosX + if (Val1 <= 1) + { + PosX = (int) floor(Val1 * 16); + } + else + { + PosX = (int) floor(16 / Val1); + } + + // Calculate PosZ + if (Val2 <= 1) + { + PosZ = (int) floor(Val2 * 16); + } + else + { + PosZ = (int) floor(16 / Val2); + } + + for (int y = 1; y < cChunkDef::Height; y++) + { + if (a_ChunkDesc.GetBlockType(PosX, y, PosZ) != E_BLOCK_AIR) + { + continue; + } + if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks + { + continue; + } + + NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); + if (BlockType < -0.7) + { + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); + } + else if (BlockType < 0) + { + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); + } + else if (BlockType < 0.7) + { + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); + } + } +} + + + + + +void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +{ + bool IsFireBlock = a_Block == E_BLOCK_FIRE; + + for (int x = a_RelX - 4; x < a_RelX + 4; x++) + { + float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; + for (int z = a_RelZ - 4; z < a_RelZ + 4; z++) + { + float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; + for (int y = a_RelY - 2; y < a_RelY + 2; y++) + { + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. + { + continue; + } + + BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z); + if (!g_BlockIsSolid[BlockBelow]) // Only place on solid blocks + { + continue; + } + + if (IsFireBlock) // don't place fire on non-forever burning blocks. + { + if (!cFireSimulator::DoesBurnForever(BlockBelow)) + { + continue; + } + } + + + NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz); + if (Val < -0.70) + { + a_ChunkDesc.SetBlockType(x, y, z, a_Block); + } + } + } + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index d89ffed15..2e5732929 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -47,6 +47,28 @@ protected: +class cFinishGenNetherClumpFoliage : + public cFinishGen +{ +public: + cFinishGenNetherClumpFoliage(int a_Seed) : + m_Noise(a_Seed), + m_Seed(a_Seed) + { + } + +protected: + cNoise m_Noise; + int m_Seed; + + void TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block); + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { @@ -117,6 +139,7 @@ public: { } + int GetLevel(void) const { return m_Level; } protected: int m_Level; diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 3d30ab177..a4af706f2 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -205,6 +205,12 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) { m_State = wcsRecvIdle; m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); + if (!m_CurrentRequest->DoesAllowKeepAlive()) + { + m_State = wcsInvalid; + m_HTTPServer.CloseConnection(*this); + return; + } delete m_CurrentRequest; m_CurrentRequest = NULL; } diff --git a/src/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h index 00941f2ae..5b8103554 100644 --- a/src/HTTPServer/HTTPConnection.h +++ b/src/HTTPServer/HTTPConnection.h @@ -41,49 +41,52 @@ public: cHTTPConnection(cHTTPServer & a_HTTPServer); virtual ~cHTTPConnection(); - /// Sends HTTP status code together with a_Reason (used for HTTP errors) + /** Sends HTTP status code together with a_Reason (used for HTTP errors) */ void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); - /// Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm + /** Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm */ void SendNeedAuth(const AString & a_Realm); - /// Sends the headers contained in a_Response + /** Sends the headers contained in a_Response */ void Send(const cHTTPResponse & a_Response); - /// Sends the data as the response (may be called multiple times) + /** Sends the data as the response (may be called multiple times) */ void Send(const void * a_Data, int a_Size); - /// Sends the data as the response (may be called multiple times) + /** Sends the data as the response (may be called multiple times) */ void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } - /// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) + /** Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) */ void FinishResponse(void); - /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" + /** Resets the internal connection state for a new request. + Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" */ void AwaitNextRequest(void); - /// Terminates the connection; finishes any request being currently processed + /** Terminates the connection; finishes any request being currently processed */ void Terminate(void); protected: typedef std::map<AString, AString> cNameValueMap; - /// The parent webserver that is to be notified of events on this connection + /** The parent webserver that is to be notified of events on this connection */ cHTTPServer & m_HTTPServer; - /// All the incoming data until the entire request header is parsed + /** All the incoming data until the entire request header is parsed */ AString m_IncomingHeaderData; - /// Status in which the request currently is + /** Status in which the request currently is */ eState m_State; - /// Data that is queued for sending, once the socket becomes writable + /** Data that is queued for sending, once the socket becomes writable */ AString m_OutgoingData; - /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) + /** The request being currently received + Valid only between having parsed the headers and finishing receiving the body. */ cHTTPRequest * m_CurrentRequest; - /// Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody + /** Number of bytes that remain to read for the complete body of the message to be received. + Valid only in wcsRecvBody */ int m_CurrentRequestBodyRemaining; diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp index ab23866e6..98627eb8e 100644 --- a/src/HTTPServer/HTTPMessage.cpp +++ b/src/HTTPServer/HTTPMessage.cpp @@ -72,7 +72,8 @@ cHTTPRequest::cHTTPRequest(void) : m_EnvelopeParser(*this), m_IsValid(true), m_UserData(NULL), - m_HasAuth(false) + m_HasAuth(false), + m_AllowKeepAlive(false) { } @@ -236,6 +237,10 @@ void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value) m_HasAuth = true; } } + if ((a_Key == "Connection") && (NoCaseCompare(a_Value, "keep-alive") == 0)) + { + m_AllowKeepAlive = true; + } AddHeader(a_Key, a_Value); } diff --git a/src/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h index 2a4c2879e..ab3338db7 100644 --- a/src/HTTPServer/HTTPMessage.h +++ b/src/HTTPServer/HTTPMessage.h @@ -35,7 +35,7 @@ public: // Force a virtual destructor in all descendants virtual ~cHTTPMessage() {}; - /// Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length + /** Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length */ void AddHeader(const AString & a_Key, const AString & a_Value); void SetContentType (const AString & a_ContentType) { m_ContentType = a_ContentType; } @@ -51,10 +51,10 @@ protected: cNameValueMap m_Headers; - /// Type of the content; parsed by AddHeader(), set directly by SetContentLength() + /** Type of the content; parsed by AddHeader(), set directly by SetContentLength() */ AString m_ContentType; - /// Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength() + /** Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength() */ int m_ContentLength; } ; @@ -76,64 +76,71 @@ public: */ int ParseHeaders(const char * a_Data, int a_Size); - /// Returns true if the request did contain a Content-Length header + /** Returns true if the request did contain a Content-Length header */ bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); } - /// Returns the method used in the request + /** Returns the method used in the request */ const AString & GetMethod(void) const { return m_Method; } - /// Returns the URL used in the request + /** Returns the URL used in the request */ const AString & GetURL(void) const { return m_URL; } - /// Returns the URL used in the request, without any parameters + /** Returns the URL used in the request, without any parameters */ AString GetBareURL(void) const; - /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)! + /** Sets the UserData pointer that is stored within this request. + The request doesn't touch this data (doesn't delete it)! */ void SetUserData(void * a_UserData) { m_UserData = a_UserData; } - /// Retrieves the UserData pointer that has been stored within this request. + /** Retrieves the UserData pointer that has been stored within this request. */ void * GetUserData(void) const { return m_UserData; } - /// Returns true if more data is expected for the request headers + /** Returns true if more data is expected for the request headers */ bool IsInHeaders(void) const { return m_EnvelopeParser.IsInHeaders(); } - /// Returns true if the request did present auth data that was understood by the parser + /** Returns true if the request did present auth data that was understood by the parser */ bool HasAuth(void) const { return m_HasAuth; } - /// Returns the username that the request presented. Only valid if HasAuth() is true + /** Returns the username that the request presented. Only valid if HasAuth() is true */ const AString & GetAuthUsername(void) const { return m_AuthUsername; } - /// Returns the password that the request presented. Only valid if HasAuth() is true + /** Returns the password that the request presented. Only valid if HasAuth() is true */ const AString & GetAuthPassword(void) const { return m_AuthPassword; } + bool DoesAllowKeepAlive(void) const { return m_AllowKeepAlive; } + protected: - /// Parser for the envelope data + /** Parser for the envelope data */ cEnvelopeParser m_EnvelopeParser; - /// True if the data received so far is parsed successfully. When false, all further parsing is skipped + /** True if the data received so far is parsed successfully. When false, all further parsing is skipped */ bool m_IsValid; - /// Bufferred incoming data, while parsing for the request line + /** Bufferred incoming data, while parsing for the request line */ AString m_IncomingHeaderData; - /// Method of the request (GET / PUT / POST / ...) + /** Method of the request (GET / PUT / POST / ...) */ AString m_Method; - /// Full URL of the request + /** Full URL of the request */ AString m_URL; - /// Data that the HTTPServer callbacks are allowed to store. + /** Data that the HTTPServer callbacks are allowed to store. */ void * m_UserData; - /// Set to true if the request contains auth data that was understood by the parser + /** Set to true if the request contains auth data that was understood by the parser */ bool m_HasAuth; - /// The username used for auth + /** The username used for auth */ AString m_AuthUsername; - /// The password used for auth + /** The password used for auth */ AString m_AuthPassword; + /** Set to true if the request indicated that it supports keepalives. + If false, the server will close the connection once the request is finished */ + bool m_AllowKeepAlive; + /** Parses the incoming data for the first line (RequestLine) Returns the number of bytes consumed, or -1 for an error diff --git a/src/Inventory.cpp b/src/Inventory.cpp index a7f77cf6d..0e1cedc85 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -83,7 +83,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int { NumLeft -= MaxStack; } - else if (Slot.IsStackableWith(a_ItemStack)) + else if (Slot.IsEqual(a_ItemStack)) { NumLeft -= MaxStack - Slot.m_ItemCount; } diff --git a/src/Item.cpp b/src/Item.cpp index a44515019..9170006b6 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -91,28 +91,6 @@ bool cItem::DamageItem(short a_Amount) -bool cItem::IsStackableWith(const cItem & a_OtherStack) const -{ - if (a_OtherStack.m_ItemType != m_ItemType) - { - return false; - } - if (a_OtherStack.m_ItemDamage != m_ItemDamage) - { - return false; - } - if (a_OtherStack.m_Enchantments != m_Enchantments) - { - return false; - } - - return true; -} - - - - - bool cItem::IsFullStack(void) const { return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize()); @@ -153,6 +131,14 @@ void cItem::GetJson(Json::Value & a_OutValue) const { a_OutValue["ench"] = Enchantments; } + if (!IsCustomNameEmpty()) + { + a_OutValue["Name"] = m_CustomName; + } + if (!IsLoreEmpty()) + { + a_OutValue["Lore"] = m_Lore; + } } } @@ -169,6 +155,8 @@ void cItem::FromJson(const Json::Value & a_Value) m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); m_Enchantments.Clear(); m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); + m_CustomName = a_Value.get("Name", "").asString(); + m_Lore = a_Value.get("Lore", "").asString(); } } diff --git a/src/Item.h b/src/Item.h index 64a30ade1..727965112 100644 --- a/src/Item.h +++ b/src/Item.h @@ -36,7 +36,9 @@ public: cItem(void) : m_ItemType(E_ITEM_EMPTY), m_ItemCount(0), - m_ItemDamage(0) + m_ItemDamage(0), + m_CustomName(""), + m_Lore("") { } @@ -46,12 +48,16 @@ public: short a_ItemType, char a_ItemCount = 1, short a_ItemDamage = 0, - const AString & a_Enchantments = "" + const AString & a_Enchantments = "", + const AString & a_CustomName = "", + const AString & a_Lore = "" ) : m_ItemType (a_ItemType), m_ItemCount (a_ItemCount), m_ItemDamage (a_ItemDamage), - m_Enchantments(a_Enchantments) + m_Enchantments(a_Enchantments), + m_CustomName (a_CustomName), + m_Lore (a_Lore) { if (!IsValidItem(m_ItemType)) { @@ -69,7 +75,9 @@ public: m_ItemType (a_CopyFrom.m_ItemType), m_ItemCount (a_CopyFrom.m_ItemCount), m_ItemDamage (a_CopyFrom.m_ItemDamage), - m_Enchantments(a_CopyFrom.m_Enchantments) + m_Enchantments(a_CopyFrom.m_Enchantments), + m_CustomName (a_CopyFrom.m_CustomName), + m_Lore (a_CopyFrom.m_Lore) { } @@ -80,6 +88,8 @@ public: m_ItemCount = 0; m_ItemDamage = 0; m_Enchantments.Clear(); + m_CustomName = ""; + m_Lore = ""; } @@ -96,13 +106,16 @@ public: return ((m_ItemType <= 0) || (m_ItemCount <= 0)); } - + /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! + */ bool IsEqual(const cItem & a_Item) const { return ( IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage) && - (m_Enchantments == a_Item.m_Enchantments) + (m_Enchantments == a_Item.m_Enchantments) && + (m_CustomName == a_Item.m_CustomName) && + (m_Lore == a_Item.m_Lore) ); } @@ -111,7 +124,16 @@ public: { return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty()); } - + + + bool IsBothNameAndLoreEmpty(void) const + { + return (m_CustomName.empty() && m_Lore.empty()); + } + + + bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); } + bool IsLoreEmpty(void) const { return (m_Lore.empty()); } /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items cItem CopyOne(void) const; @@ -127,9 +149,6 @@ public: inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } - /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! - bool IsStackableWith(const cItem & a_OtherStack) const; - /// Returns true if the item is stacked up to its maximum stacking. bool IsFullStack(void) const; @@ -155,6 +174,8 @@ public: short m_ItemType; char m_ItemCount; short m_ItemDamage; + AString m_CustomName; + AString m_Lore; cEnchantments m_Enchantments; }; // tolua_end diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index d2e6b1c69..e8b58695f 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -226,7 +226,7 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks) NumLeft -= MaxStack; } } - else if (m_Slots[i].IsStackableWith(a_ItemStack)) + else if (m_Slots[i].IsEqual(a_ItemStack)) { NumLeft -= MaxStack - m_Slots[i].m_ItemCount; } @@ -275,7 +275,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit (a_PrioritarySlot != -1) && ( m_Slots[a_PrioritarySlot].IsEmpty() || - m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack) + m_Slots[a_PrioritarySlot].IsEqual(a_ItemStack) ) ) { @@ -285,7 +285,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit // Scan existing stacks: for (int i = m_NumSlots - 1; i >= 0; i--) { - if (m_Slots[i].IsStackableWith(a_ItemStack)) + if (m_Slots[i].IsEqual(a_ItemStack)) { NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack); } @@ -438,7 +438,7 @@ int cItemGrid::HowManyItems(const cItem & a_Item) int res = 0; for (int i = 0; i < m_NumSlots; i++) { - if (m_Slots[i].IsStackableWith(a_Item)) + if (m_Slots[i].IsEqual(a_Item)) { res += m_Slots[i].m_ItemCount; } diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index ab4182eea..9b7c8bff8 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -37,7 +37,7 @@ public: return false; } - a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetYaw()); // Check if there is empty space for the foot section: Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta); diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h index 3fbb7603d..3a5d1d200 100644 --- a/src/Items/ItemComparator.h +++ b/src/Items/ItemComparator.h @@ -30,7 +30,7 @@ public: ) override { a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; - a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw()); return true; } } ; diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h index f8eb31a49..4071f8c60 100644 --- a/src/Items/ItemMinecart.h +++ b/src/Items/ItemMinecart.h @@ -60,7 +60,7 @@ public: cMinecart * Minecart = NULL; switch (m_ItemType) { - case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break; + case E_ITEM_MINECART: Minecart = new cRideableMinecart (x, y, z, cItem(), 1); break; case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break; case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace (x, y, z); break; case E_ITEM_MINECART_WITH_TNT: Minecart = new cMinecartWithTNT (x, y, z); break; diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h index f69f24eb8..e71c8e672 100644 --- a/src/Items/ItemRedstoneRepeater.h +++ b/src/Items/ItemRedstoneRepeater.h @@ -30,7 +30,7 @@ public: ) override { a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF; - a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw()); return true; } } ; diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 5ccd79e29..8c134ab83 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -34,7 +34,7 @@ public: { if (a_BlockFace == BLOCK_FACE_TOP) { - a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw()); a_BlockType = E_BLOCK_SIGN_POST; } else diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 76df76633..98b6c1d28 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -208,7 +208,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) Distance.Normalize(); VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch ); SetHeadYaw (Rotation); - SetRotation( Rotation ); + SetYaw( Rotation ); SetPitch( -Pitch ); } diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 48c085ae5..323a13992 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -354,8 +354,8 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity) cCSLock Lock(m_CSPacket); WriteByte(PACKET_ENT_LOOK); WriteInt (a_Entity.GetUniqueID()); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); - WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); Flush(); } @@ -423,8 +423,8 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, WriteByte(a_RelX); WriteByte(a_RelY); WriteByte(a_RelZ); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); - WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); Flush(); } @@ -664,7 +664,7 @@ void cProtocol125::SendPlayerMoveLook(void) WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block WriteDouble(Player->GetPosZ()); - WriteFloat ((float)(Player->GetRotation())); + WriteFloat ((float)(Player->GetYaw())); WriteFloat ((float)(Player->GetPitch())); WriteBool (Player->IsOnGround()); Flush(); @@ -694,8 +694,8 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256)); - WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256)); + WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256)); + WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256)); WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); Flush(); } @@ -864,7 +864,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp WriteInt ((int)(a_Vehicle.GetPosY() * 32)); WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); + WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256)); WriteInt (a_VehicleSubType); if (a_VehicleSubType != 0) { @@ -897,7 +897,7 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) WriteInt ((int)(floor(a_Entity.GetPosX() * 32))); WriteInt ((int)(floor(a_Entity.GetPosY() * 32))); WriteInt ((int)(floor(a_Entity.GetPosZ() * 32))); - WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte ((char)((a_Entity.GetYaw() / 360.f) * 256)); WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256)); Flush(); } diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 302d1298c..29fbb4bba 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -367,8 +367,8 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256)); - WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256)); + WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256)); + WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256)); WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata: WriteByte (0); // Index 0, byte (flags) @@ -421,8 +421,8 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob) WriteInt (a_Mob.GetUniqueID()); WriteByte (a_Mob.GetMobType()); WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256)); + WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256)); + WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256)); WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256)); WriteShort ((short)(a_Mob.GetSpeedX() * 400)); WriteShort ((short)(a_Mob.GetSpeedY() * 400)); diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index 926fe6ee8..127ce9d4b 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -250,7 +250,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp WriteInt ((int)(a_Vehicle.GetPosY() * 32)); WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); + WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256)); WriteInt (a_VehicleSubType); if (a_VehicleSubType != 0) { diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 93621fcc2..5b3a79555 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1040,7 +1040,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) if (!HandlePacket(bb, PacketType)) { // Unknown packet, already been reported, but without the length. Log the length here: - LOGWARNING("Unhandled packet: type 0x%x, length %u", PacketType, PacketLen); + LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen); #ifdef _DEBUG // Dump the packet contents into the log: @@ -1059,8 +1059,8 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error - LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x. Read %u bytes, packet contained %u bytes", - PacketType, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen + LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read %u bytes, packet contained %u bytes", + PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen ); ASSERT(!"Read wrong number of bytes!"); m_Client->PacketError(PacketType); @@ -1128,9 +1128,26 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) } break; } + default: + { + // Received a packet in an unknown state, report: + LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State); + + // Cannot kick the client - we don't know this state and thus the packet number for the kick packet + + // Switch to a state when all further packets are silently ignored: + m_State = 255; + return false; + } + case 255: + { + // This is the state used for "not processing packets anymore" when we receive a bad packet from a client. + // Do not output anything (the caller will do that for us), just return failure + return false; + } } // switch (m_State) - // Unknown packet type, report to the client: + // Unknown packet type, report to the ClientHandle: m_Client->PacketUnknown(a_PacketType); return false; } @@ -1668,7 +1685,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) return; } - // Load enchantments from the NBT: + // Load enchantments and custom display names from the NBT data: for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) { if ( @@ -1681,6 +1698,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { a_Item.m_Enchantments.ParseFromNBT(NBT, tag); } + else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag + { + for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag)) + { + if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag + { + a_Item.m_CustomName = NBT.GetString(displaytag); + } + else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag + { + AString Lore; + + for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings + { + AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;) + } + + a_Item.m_Lore = Lore; + } + } + } } } @@ -1732,16 +1770,45 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) WriteByte (a_Item.m_ItemCount); WriteShort(a_Item.m_ItemDamage); - if (a_Item.m_Enchantments.IsEmpty()) + if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty()) { WriteShort(-1); return; } - // Send the enchantments: + // Send the enchantments and custom names: cFastNBTWriter Writer; - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + if (!a_Item.m_Enchantments.IsEmpty()) + { + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + } + if (!a_Item.IsBothNameAndLoreEmpty()) + { + Writer.BeginCompound("display"); + if (!a_Item.IsCustomNameEmpty()) + { + Writer.AddString("Name", a_Item.m_CustomName.c_str()); + } + if (!a_Item.IsLoreEmpty()) + { + Writer.BeginList("Lore", TAG_String); + + AStringVector Decls = StringSplit(a_Item.m_Lore, "`"); + for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr) + { + if (itr->empty()) + { + // The decl is empty (two `s), ignore + continue; + } + Writer.AddString("", itr->c_str()); + } + + Writer.EndList(); + } + Writer.EndCompound(); + } Writer.Finish(); AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); @@ -1823,8 +1890,23 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer - - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone) + { + cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity); + if (!RideableMinecart.GetContent().IsEmpty()) + { + WriteByte(0x54); + int Content = RideableMinecart.GetContent().m_ItemType; + Content |= RideableMinecart.GetContent().m_ItemDamage << 8; + WriteInt(Content); + WriteByte(0x55); + WriteInt(RideableMinecart.GetBlockHeight()); + WriteByte(0x56); + WriteByte(1); + } + } + else if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) { WriteByte(0x10); WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); diff --git a/src/Server.cpp b/src/Server.cpp index 49067c17f..5280270b9 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -459,7 +459,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac { return; } - + // Special handling: "stop" and "restart" are built in if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0)) { diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 469680098..e361cbf49 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -4,6 +4,7 @@ #include "RedstoneSimulator.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" #include "../Entities/TNTEntity.h" #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" @@ -215,11 +216,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c { case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; - case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; + case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break; + case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: @@ -763,6 +765,29 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ) +void cRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + class cSetPowerToCommandBlock : + public cCommandBlockCallback + { + bool m_IsPowered; + public: + cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} + + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override + { + a_CommandBlock->SetRedstonePower(m_IsPowered); + return false; + } + } CmdBlockSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)); + + m_World.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockSP); +} + + + + + void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType) { switch (a_MyType) diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index 63a5be3d3..bb2efeb8a 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -110,6 +110,8 @@ private: void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); /** Handles doords */ void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ); + /** Handles command blocks */ + void HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ); /** Handles activator, detector, and powered rails */ void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); /** Handles trapdoors */ @@ -166,6 +168,7 @@ private: switch (Block) { case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_PISTON: case E_BLOCK_STICKY_PISTON: case E_BLOCK_DISPENSER: @@ -220,6 +223,7 @@ private: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_DISPENSER: case E_BLOCK_DAYLIGHT_SENSOR: diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp index e15058840..5b9a3bb0a 100644 --- a/src/StringCompression.cpp +++ b/src/StringCompression.cpp @@ -11,7 +11,7 @@ /// Compresses a_Data into a_Compressed; returns Z_XXX error constants same as zlib's compress2() -int CompressString(const char * a_Data, int a_Length, AString & a_Compressed) +int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor) { uLongf CompressedSize = compressBound(a_Length); @@ -19,7 +19,7 @@ int CompressString(const char * a_Data, int a_Length, AString & a_Compressed) // It saves us one allocation and one memcpy of the entire compressed data // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010) a_Compressed.resize(CompressedSize); - int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION); + int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, a_Factor); if (errorcode != Z_OK) { return errorcode; diff --git a/src/StringCompression.h b/src/StringCompression.h index 459e8f568..3f4e12d2d 100644 --- a/src/StringCompression.h +++ b/src/StringCompression.h @@ -10,7 +10,7 @@ /// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2() -extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed); +extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor); /// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress() extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize); diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index a721e6b7e..bfcad3d92 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -85,10 +85,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { if (DraggingItem.m_ItemType <= 0) // Empty-handed? { + DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. + DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; - DraggingItem.m_ItemType = Slot.m_ItemType; - DraggingItem.m_ItemDamage = Slot.m_ItemDamage; if (Slot.m_ItemCount <= 0) { @@ -101,9 +101,12 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA cItemHandler * Handler = ItemHandler(Slot.m_ItemType); if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize())) { - Slot.m_ItemType = DraggingItem.m_ItemType; - Slot.m_ItemCount++; - Slot.m_ItemDamage = DraggingItem.m_ItemDamage; + char OldSlotCount = Slot.m_ItemCount; + + Slot = DraggingItem.CopyOne(); // See above + OldSlotCount++; + Slot.m_ItemCount = OldSlotCount; + DraggingItem.m_ItemCount--; } if (DraggingItem.m_ItemCount <= 0) @@ -226,7 +229,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ for (int i = 0; i < m_NumSlots; i++) { const cItem * Slot = GetSlot(i, a_Player); - if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots)) + if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots)) { // Different items continue; @@ -265,7 +268,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool for (int i = 0; i < NumSlots; i++) { const cItem & SlotItem = *GetSlot(i, a_Player); - if (!SlotItem.IsStackableWith(a_Dragging)) + if (!SlotItem.IsEqual(a_Dragging)) { continue; } @@ -908,7 +911,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) } // for i - itr->second[] double vX = 0, vY = 0, vZ = 0; - EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY); + EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index ee75921d1..3ffeff7a0 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -642,7 +642,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int Area->SetSlot(LocalSlotNum, a_Player, ToStore); NumDistributed += ToStore.m_ItemCount; } - else if (AtSlot.IsStackableWith(a_Item)) + else if (AtSlot.IsEqual(a_Item)) { // Occupied, add and cap at MaxStack: int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount); diff --git a/src/World.cpp b/src/World.cpp index 2b85e4b58..8e7b6171c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -16,6 +16,7 @@ // Entities (except mobs): #include "Entities/ExpOrb.h" #include "Entities/FallingBlock.h" +#include "Entities/Minecart.h" #include "Entities/Pickup.h" #include "Entities/Player.h" #include "Entities/TNTEntity.h" @@ -230,6 +231,7 @@ cWorld::cWorld(const AString & a_WorldName) : m_WorldName(a_WorldName), m_IniFileName(m_WorldName + "/world.ini"), m_StorageSchema("Default"), + m_StorageCompressionFactor(6), m_IsSpawnExplicitlySet(false), m_WorldAgeSecs(0), m_TimeOfDaySecs(0), @@ -511,6 +513,7 @@ void cWorld::Start(void) } m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); + m_StorageCompressionFactor = IniFile.GetValueSetI ("Storage", "CompressionFactor", m_StorageCompressionFactor); m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); @@ -584,7 +587,7 @@ void cWorld::Start(void) m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema); + m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor ); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); @@ -1146,6 +1149,15 @@ bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl +bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) +{ + return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); @@ -1673,6 +1685,29 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) +int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content, int a_BlockHeight) +{ + cMinecart * Minecart; + switch (a_MinecartType) + { + case E_ITEM_MINECART: Minecart = new cRideableMinecart (a_X, a_Y, a_Z, a_Content, a_BlockHeight); break; + case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (a_X, a_Y, a_Z); break; + case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace (a_X, a_Y, a_Z); break; + case E_ITEM_MINECART_WITH_TNT: Minecart = new cMinecartWithTNT (a_X, a_Y, a_Z); break; + case E_ITEM_MINECART_WITH_HOPPER: Minecart = new cMinecartWithHopper (a_X, a_Y, a_Z); break; + default: + { + return -1; + } + } // switch (a_MinecartType) + Minecart->Initialize(this); + return Minecart->GetUniqueID(); +} + + + + + void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) { UNUSED(a_InitialVelocityCoeff); @@ -2740,9 +2775,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp { Monster->SetPosition(a_PosX, a_PosY, a_PosZ); } - - // Because it's logical that ALL mob spawns need spawn effects, not just spawners - BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); return SpawnMobFinalize(Monster); } diff --git a/src/World.h b/src/World.h index 6ddb3ec86..1a7ad0cb1 100644 --- a/src/World.h +++ b/src/World.h @@ -46,12 +46,13 @@ class cMobCensus; typedef std::list< cPlayer * > cPlayerList; -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cDispenserEntity> cDispenserCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; @@ -374,6 +375,9 @@ public: /// Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); + /// Spawns an minecart at the given coordinates. + int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1); + /// Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward); @@ -463,6 +467,9 @@ public: /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp @@ -678,6 +685,8 @@ private: /// Name of the storage schema used to load and save chunks AString m_StorageSchema; + int m_StorageCompressionFactor; + /// The dimension of the world, used by the client to provide correct lighting scheme eDimension m_Dimension; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index e5043de1f..447296c7f 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -10,6 +10,7 @@ #include "FastNBT.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" #include "../BlockEntities/FurnaceEntity.h" @@ -219,8 +220,23 @@ void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox) void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) { m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Note, "Music"); - m_Writer.AddByte("note", a_Note->GetPitch()); + AddBasicTileEntity(a_Note, "Music"); + m_Writer.AddByte("note", a_Note->GetPitch()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_CmdBlock, "Control"); + m_Writer.AddString("Command", a_CmdBlock->GetCommand()); + m_Writer.AddInt ("SuccessCount", a_CmdBlock->GetResult()); + m_Writer.AddString("LastOutput", a_CmdBlock->GetLastOutput()); + m_Writer.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it. m_Writer.EndCompound(); } @@ -257,7 +273,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C m_Writer.AddDouble("", a_Entity->GetSpeedZ()); m_Writer.EndList(); m_Writer.BeginList("Rotation", TAG_Double); - m_Writer.AddDouble("", a_Entity->GetRotation()); + m_Writer.AddDouble("", a_Entity->GetYaw()); m_Writer.AddDouble("", a_Entity->GetPitch()); m_Writer.EndList(); } @@ -639,15 +655,16 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { - case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; - case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; - case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; - case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; + case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; + case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; + case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; - case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; - case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; + case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; + case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; + case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break; default: { ASSERT(!"Unhandled block entity saved into Anvil"); diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 9d4ac208c..245b68063 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -21,6 +21,7 @@ class cEntity; class cBlockEntity; class cBoat; class cChestEntity; +class cCommandBlockEntity; class cDispenserEntity; class cDropperEntity; class cFurnaceEntity; @@ -92,6 +93,7 @@ protected: void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); void AddNoteEntity (cNoteEntity * a_Note); void AddSignEntity (cSignEntity * a_Sign); + void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock); // Entities: void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 8605930b6..96a77152b 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -15,6 +15,7 @@ #include "../StringCompression.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" #include "../BlockEntities/FurnaceEntity.h" @@ -58,8 +59,9 @@ Since only the header is actually in the memory, this number can be high, but st /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWSSAnvil: -cWSSAnvil::cWSSAnvil(cWorld * a_World) : - super(a_World) +cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : + super(a_World), + m_CompressionFactor(a_CompressionFactor) { // Create a level.dat file for mapping tools, if it doesn't already exist: AString fnam; @@ -272,7 +274,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data) } Writer.Finish(); - CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data); + CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor); return true; } @@ -566,6 +568,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadChestFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0) + { + LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child); + } else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0) { LoadDropperFromNBT(a_BlockEntities, a_NBT, Child); @@ -914,6 +920,43 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse +void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command"); + if (currentLine >= 0) + { + CmdBlock->SetCommand(a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount"); + if (currentLine >= 0) + { + CmdBlock->SetResult(a_NBT.GetInt(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput"); + if (currentLine >= 0) + { + CmdBlock->SetLastOutput(a_NBT.GetString(currentLine)); + } + + // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it. + + a_BlockEntities.push_back(CmdBlock.release()); +} + + + + + void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength) { if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0) @@ -1150,7 +1193,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0)); + std::auto_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) { return; @@ -1891,7 +1934,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N { return false; } - a_Entity.SetRotation(Rotation[0]); + a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll (Rotation[1]); return true; diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 0a7406267..5093ad083 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -47,7 +47,7 @@ class cWSSAnvil : public: - cWSSAnvil(cWorld * a_World); + cWSSAnvil(cWorld * a_World, int a_CompressionFactor); virtual ~cWSSAnvil(); protected: @@ -89,6 +89,8 @@ protected: cCriticalSection m_CS; cMCAFiles m_Files; // a MRU cache of MCA files + + int m_CompressionFactor; /// Gets chunk data from the correct file; locks file CS as needed bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data); @@ -129,14 +131,15 @@ protected: */ void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0); - void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); - void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); + void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength); diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index e2556b96e..ea17a8ec1 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -193,7 +193,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) // Load it anew: AString FileName; Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ ); - cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ); + cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor); if (f == NULL) { return NULL; @@ -399,8 +399,9 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En return; \ } -cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) : +cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor) : m_FileName(a_FileName), + m_CompressionFactor(a_CompressionFactor), m_LayerX(a_LayerX), m_LayerZ(a_LayerZ), m_NumDirty(0), @@ -648,7 +649,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() // Re-compress data AString CompressedData; { - int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData); + int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData,m_CompressionFactor); if (errorcode != Z_OK) { LOGERROR("Error %d compressing data for chunk [%d, %d]", @@ -786,7 +787,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Re-compress data AString CompressedData; { - int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData); + int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); if (errorcode != Z_OK) { LOGERROR("Error %d compressing data for chunk [%d, %d]", @@ -939,7 +940,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld // Compress the data: AString CompressedData; - int errorcode = CompressString(Data.data(), Data.size(), CompressedData); + int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor); if ( errorcode != Z_OK ) { LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 3223a986e..64b8d7f31 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -53,7 +53,7 @@ class cWSSCompact : public cWSSchema { public: - cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {} + cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {} virtual ~cWSSCompact(); protected: @@ -74,7 +74,7 @@ protected: { public: - cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ); + cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor); ~cPAKFile(); bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); @@ -95,6 +95,7 @@ protected: protected: AString m_FileName; + int m_CompressionFactor; int m_LayerX; int m_LayerZ; @@ -119,6 +120,8 @@ protected: cCriticalSection m_CS; cPAKFiles m_PAKFiles; // A MRU cache of PAK files + int m_CompressionFactor; + /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk); diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 6aec525a8..711c8612f 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -68,11 +68,11 @@ cWorldStorage::~cWorldStorage() -bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName) +bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor ) { m_World = a_World; m_StorageSchemaName = a_StorageSchemaName; - InitSchemas(); + InitSchemas(a_StorageCompressionFactor); return super::Start(); } @@ -197,11 +197,11 @@ void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk) -void cWorldStorage::InitSchemas(void) +void cWorldStorage::InitSchemas(int a_StorageCompressionFactor) { // The first schema added is considered the default - m_Schemas.push_back(new cWSSAnvil (m_World)); - m_Schemas.push_back(new cWSSCompact (m_World)); + m_Schemas.push_back(new cWSSAnvil (m_World,a_StorageCompressionFactor)); + m_Schemas.push_back(new cWSSCompact (m_World,a_StorageCompressionFactor)); m_Schemas.push_back(new cWSSForgetful(m_World)); // Add new schemas here diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 06cae1717..bb189b6c9 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -76,7 +76,7 @@ public: void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); void UnqueueSave(const cChunkCoords & a_Chunk); - bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args + bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event void WaitForFinish(void); void WaitForLoadQueueEmpty(void); @@ -126,7 +126,7 @@ protected: /// The one storage schema used for saving cWSSchema * m_SaveSchema; - void InitSchemas(void); + void InitSchemas(int a_StorageCompressionFactor); virtual void Execute(void) override; diff --git a/src/main.cpp b/src/main.cpp index 0620e0f0e..340149e0b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -47,9 +47,20 @@ void NonCtrlHandler(int a_Signal) case SIGSEGV: { std::signal(SIGSEGV, SIG_DFL); - LOGWARN("Segmentation fault; MCServer has crashed :("); + LOGERROR(" D: | MCServer has encountered an error and needs to close"); + LOGERROR("Details | SIGSEGV: Segmentation fault"); exit(EXIT_FAILURE); } + case SIGABRT: + #ifdef SIGABRT_COMPAT + case SIGABRT_COMPAT: + #endif + { + std::signal(a_Signal, SIG_DFL); + LOGERROR(" D: | MCServer has encountered an error and needs to close"); + LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault"); + break; + } case SIGTERM: { std::signal(SIGTERM, SIG_IGN); // Server is shutting down, wait for it... |