diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ClientHandle.cpp | 33 | ||||
-rw-r--r-- | src/ClientHandle.h | 4 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 77 | ||||
-rw-r--r-- | src/Entities/Player.h | 14 | ||||
-rw-r--r-- | src/Protocol/Protocol.h | 4 | ||||
-rw-r--r-- | src/Protocol/Protocol125.h | 7 | ||||
-rw-r--r-- | src/Protocol/Protocol15x.cpp | 54 | ||||
-rw-r--r-- | src/Protocol/Protocol15x.h | 3 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 40 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.h | 3 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 32 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.h | 3 | ||||
-rw-r--r-- | src/Scoreboard.cpp | 507 | ||||
-rw-r--r-- | src/Scoreboard.h | 264 | ||||
-rw-r--r-- | src/Server.cpp | 2 | ||||
-rw-r--r-- | src/World.cpp | 57 | ||||
-rw-r--r-- | src/World.h | 9 | ||||
-rw-r--r-- | src/WorldStorage/ScoreboardSerializer.cpp | 384 | ||||
-rw-r--r-- | src/WorldStorage/ScoreboardSerializer.h | 52 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
20 files changed, 1542 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 74d192129..0a2d3c1be 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -263,6 +263,12 @@ void cClientHandle::Authenticate(void) m_Player->Initialize(World); m_State = csAuthenticated; + // Query player team + m_Player->UpdateTeam(); + + // Send scoreboard data + World->GetScoreBoard().SendTo(*this); + cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); } @@ -2111,6 +2117,33 @@ void cClientHandle::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cClientHandle::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode); +} + + + + + +void cClientHandle::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +{ + m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode); +} + + + + + +void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +{ + m_Protocol->SendDisplayObjective(a_Objective, a_Display); +} + + + + + void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 4add022a6..e1f326543 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -16,6 +16,7 @@ #include "OSSupport/SocketThreads.h" #include "ChunkDef.h" #include "ByteBuffer.h" +#include "Scoreboard.h" @@ -125,6 +126,9 @@ public: void SendRespawn (void); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); + void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c1f2456eb..c6b24a465 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -74,6 +74,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_IsChargingBow(false) , m_BowCharge(0) , m_FloaterID(-1) + , m_Team(NULL) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -790,6 +791,20 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) return; } } + + if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) + { + cPlayer* Attacker = (cPlayer*) a_TDI.Attacker; + + if ((m_Team != NULL) && (m_Team == Attacker->m_Team)) + { + if (!m_Team->AllowsFriendlyFire()) + { + // Friendly fire is disabled + return; + } + } + } super::DoTakeDamage(a_TDI); @@ -836,6 +851,24 @@ void cPlayer::KilledBy(cEntity * a_Killer) GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str())); } + + class cIncrementCounterCB + : public cObjectiveCallback + { + AString m_Name; + public: + cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {} + + virtual bool Item(cObjective * a_Objective) override + { + a_Objective->AddScore(m_Name, 1); + } + } IncrementCounter (GetName()); + + cScoreboard & Scoreboard = m_World->GetScoreBoard(); + + // Update scoreboard objectives + Scoreboard.ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter); } @@ -916,6 +949,50 @@ bool cPlayer::IsGameModeAdventure(void) const +void cPlayer::SetTeam(cTeam * a_Team) +{ + if (m_Team == a_Team) + { + return; + } + + if (m_Team) + { + m_Team->RemovePlayer(GetName()); + } + + m_Team = a_Team; + + if (m_Team) + { + m_Team->AddPlayer(GetName()); + } +} + + + + + +cTeam * cPlayer::UpdateTeam(void) +{ + if (m_World == NULL) + { + SetTeam(NULL); + } + else + { + cScoreboard & Scoreboard = m_World->GetScoreBoard(); + + SetTeam(Scoreboard.QueryPlayerTeam(GetName())); + } + + return m_Team; +} + + + + + void cPlayer::OpenWindow(cWindow * a_Window) { if (a_Window != m_CurrentWindow) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index bf3ca08e8..52ba2065c 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -13,6 +13,7 @@ class cGroup; class cWindow; class cClientHandle; +class cTeam; @@ -153,6 +154,15 @@ public: AString GetIP(void) const { return m_IP; } // tolua_export + /// Returns the associated team, NULL if none + cTeam * GetTeam(void) { return m_Team; } // tolua_export + + /// Sets the player team, NULL if none + void SetTeam(cTeam * a_Team); + + /// Forces the player to query the scoreboard for his team + cTeam * UpdateTeam(void); + // tolua_end void SetIP(const AString & a_IP); @@ -456,6 +466,8 @@ protected: int m_FloaterID; + cTeam* m_Team; + void ResolvePermissions(void); @@ -463,7 +475,7 @@ protected: virtual void Destroyed(void); - /// Filters out damage for creative mode + /// Filters out damage for creative mode/friendly fire virtual void DoTakeDamage(TakeDamageInfo & TDI) override; /// Called in each tick to handle food-related processing diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 1bc5d528e..791082537 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -12,6 +12,7 @@ #include "../Defines.h" #include "../Endianness.h" +#include "../Scoreboard.h" @@ -92,6 +93,9 @@ public: virtual void SendRespawn (void) = 0; virtual void SendExperience (void) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 310f9dd78..cd15ab518 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -68,6 +68,9 @@ public: virtual void SendRespawn (void) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override {} // This protocol doesn't support such message + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; @@ -83,8 +86,8 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp index 0f1e59f10..c33aec7d5 100644 --- a/src/Protocol/Protocol15x.cpp +++ b/src/Protocol/Protocol15x.cpp @@ -35,8 +35,11 @@ Implements the 1.5.x protocol classes: enum { - PACKET_WINDOW_OPEN = 0x64, - PACKET_PARTICLE_EFFECT = 0x3F, + PACKET_WINDOW_OPEN = 0x64, + PACKET_PARTICLE_EFFECT = 0x3F, + PACKET_SCOREBOARD_OBJECTIVE = 0x3B, + PACKET_SCORE_UPDATE = 0x3C, + PACKET_DISPLAY_OBJECTIVE = 0x3D } ; @@ -97,6 +100,53 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SCOREBOARD_OBJECTIVE); + WriteString(a_Name); + WriteString(a_DisplayName); + WriteByte(a_Mode); + Flush(); +} + + + + + +void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SCORE_UPDATE); + WriteString(a_Player); + WriteByte(a_Mode); + + if (a_Mode != 1) + { + WriteString(a_Objective); + WriteInt((int) a_Score); + } + + Flush(); +} + + + + + +void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_DISPLAY_OBJECTIVE); + WriteByte((int) a_Display); + WriteString(a_Objective); + Flush(); +} + + + + + int cProtocol150::ParseWindowClick(void) { HANDLE_PACKET_READ(ReadChar, char, WindowID); diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h index 0074b3a83..0d171a67c 100644 --- a/src/Protocol/Protocol15x.h +++ b/src/Protocol/Protocol15x.h @@ -30,6 +30,9 @@ public: virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual int ParseWindowClick(void); } ; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index fefcb9396..9506332dc 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -706,6 +706,46 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + cPacketizer Pkt(*this, 0x3B); + Pkt.WriteString(a_Name); + Pkt.WriteString(a_DisplayName); + Pkt.WriteByte(a_Mode); +} + + + + + +void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +{ + cPacketizer Pkt(*this, 0x3C); + Pkt.WriteString(a_Player); + Pkt.WriteByte(a_Mode); + + if (a_Mode != 1) + { + Pkt.WriteString(a_Objective); + Pkt.WriteInt((int) a_Score); + } +} + + + + + +void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +{ + cPacketizer Pkt(*this, 0x3D); + Pkt.WriteByte((int) a_Display); + Pkt.WriteString(a_Objective); +} + + + + + void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 { cPacketizer Pkt(*this, 0x29); // Sound Effect packet diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 3ae774c18..3f440f313 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -92,6 +92,9 @@ public: virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 5524af136..de5dd3fb9 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -526,6 +526,36 @@ void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode); +} + + + + + +void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode); +} + + + + + +void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendDisplayObjective(a_Objective, a_Display); +} + + + + + void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { ASSERT(m_Protocol != NULL); @@ -807,7 +837,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) } switch (ch) { - case PROTO_VERSION_1_3_2: + case PROTO_VERSION_1_3_2: { m_Protocol = new cProtocol132(m_Client); return true; diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 2dccace6e..daeed1845 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -103,6 +103,9 @@ public: virtual void SendRespawn (void) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp new file mode 100644 index 000000000..e6812d3d7 --- /dev/null +++ b/src/Scoreboard.cpp @@ -0,0 +1,507 @@ + +// Scoreboard.cpp + +// Implementation of a scoreboard that keeps track of specified objectives + +#include "Globals.h" + +#include "Scoreboard.h" +#include "World.h" +#include "ClientHandle.h" + + + + + +AString cObjective::TypeToString(eType a_Type) +{ + switch (a_Type) + { + case E_TYPE_DUMMY: return "dummy"; + case E_TYPE_DEATH_COUNT: return "deathCount"; + case E_TYPE_PLAYER_KILL_COUNT: return "playerKillCount"; + case E_TYPE_TOTAL_KILL_COUNT: return "totalKillCount"; + case E_TYPE_HEALTH: return "health"; + case E_TYPE_ACHIEVEMENT: return "achievement"; + case E_TYPE_STAT: return "stat"; + case E_TYPE_STAT_ITEM_CRAFT: return "stat.craftItem"; + case E_TYPE_STAT_ITEM_USE: return "stat.useItem"; + case E_TYPE_STAT_ITEM_BREAK: return "stat.breakItem"; + case E_TYPE_STAT_BLOCK_MINE: return "stat.mineBlock"; + case E_TYPE_STAT_ENTITY_KILL: return "stat.killEntity"; + case E_TYPE_STAT_ENTITY_KILLED_BY: return "stat.entityKilledBy"; + + default: return ""; + } +} + + + + + +cObjective::eType cObjective::StringToType(const AString & a_Name) +{ + static struct { + eType m_Type; + const char * m_String; + } TypeMap [] = + { + {E_TYPE_DUMMY, "dummy"}, + {E_TYPE_DEATH_COUNT, "deathCount"}, + {E_TYPE_PLAYER_KILL_COUNT, "playerKillCount"}, + {E_TYPE_TOTAL_KILL_COUNT, "totalKillCount"}, + {E_TYPE_HEALTH, "health"}, + {E_TYPE_ACHIEVEMENT, "achievement"}, + {E_TYPE_STAT, "stat"}, + {E_TYPE_STAT_ITEM_CRAFT, "stat.craftItem"}, + {E_TYPE_STAT_ITEM_USE, "stat.useItem"}, + {E_TYPE_STAT_ITEM_BREAK, "stat.breakItem"}, + {E_TYPE_STAT_BLOCK_MINE, "stat.mineBlock"}, + {E_TYPE_STAT_ENTITY_KILL, "stat.killEntity"}, + {E_TYPE_STAT_ENTITY_KILLED_BY, "stat.entityKilledBy"} + }; + for (size_t i = 0; i < ARRAYCOUNT(TypeMap); i++) + { + if (NoCaseCompare(TypeMap[i].m_String, a_Name) == 0) + { + return TypeMap[i].m_Type; + } + } // for i - TypeMap[] + return E_TYPE_DUMMY; +} + + + + + +cObjective::cObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type, cWorld * a_World) + : m_DisplayName(a_DisplayName) + , m_Name(a_Name) + , m_Type(a_Type) + , m_World(a_World) +{ +} + + + + + +void cObjective::Reset(void) +{ + for (cScoreMap::iterator it = m_Scores.begin(); it != m_Scores.end(); ++it) + { + m_World->BroadcastScoreUpdate(m_Name, it->first, 0, 1); + } + + m_Scores.clear(); +} + + + + + +cObjective::Score cObjective::GetScore(const AString & a_Name) const +{ + cScoreMap::const_iterator it = m_Scores.find(a_Name); + + if (it == m_Scores.end()) + { + return 0; + } + else + { + return it->second; + } +} + + + + + +void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score) +{ + m_Scores[a_Name] = a_Score; + + m_World->BroadcastScoreUpdate(m_Name, a_Name, a_Score, 0); +} + + + + + +void cObjective::ResetScore(const AString & a_Name) +{ + m_Scores.erase(a_Name); + + m_World->BroadcastScoreUpdate(m_Name, a_Name, 0, 1); +} + + + + + +cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta) +{ + // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator + Score NewScore = m_Scores[a_Name] + a_Delta; + + SetScore(a_Name, NewScore); + + return NewScore; +} + + + + + +cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta) +{ + // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator + Score NewScore = m_Scores[a_Name] - a_Delta; + + SetScore(a_Name, NewScore); + + return NewScore; +} + + + + + +void cObjective::SetDisplayName(const AString & a_Name) +{ + m_DisplayName = a_Name; + + m_World->BroadcastScoreboardObjective(m_Name, m_DisplayName, 2); +} + + + + + +void cObjective::SendTo(cClientHandle & a_Client) +{ + a_Client.SendScoreboardObjective(m_Name, m_DisplayName, 0); + + for (cScoreMap::const_iterator it = m_Scores.begin(); it != m_Scores.end(); ++it) + { + a_Client.SendScoreUpdate(m_Name, it->first, it->second, 0); + } +} + + + + + +cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName, + const AString & a_Prefix, const AString & a_Suffix) + : m_AllowsFriendlyFire(true) + , m_CanSeeFriendlyInvisible(false) + , m_Name(a_Name) + , m_DisplayName(a_DisplayName) + , m_Prefix(a_Prefix) + , m_Suffix(a_Suffix) +{} + + + + + +bool cTeam::AddPlayer(const AString & a_Name) +{ + return m_Players.insert(a_Name).second; +} + + + + + +bool cTeam::RemovePlayer(const AString & a_Name) +{ + return m_Players.erase(a_Name) > 0; +} + + + + + +bool cTeam::HasPlayer(const AString & a_Name) const +{ + cPlayerNameSet::const_iterator it = m_Players.find(a_Name); + + return it != m_Players.end(); +} + + + + + +void cTeam::Reset(void) +{ + m_Players.clear(); +} + + + + +unsigned int cTeam::GetNumPlayers(void) const +{ + return m_Players.size(); +} + + + + + +cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World) +{ + for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i) + { + m_Display[i] = NULL; + } +} + + + + + +cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type) +{ + cObjective Objective(a_Name, a_DisplayName, a_Type, m_World); + + std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective)); + + if (Status.second) + { + ASSERT(m_World != NULL); + m_World->BroadcastScoreboardObjective(a_Name, a_DisplayName, 0); + + return &Status.first->second; + } + else + { + return NULL; + } +} + + + + + +bool cScoreboard::RemoveObjective(const AString & a_Name) +{ + cCSLock Lock(m_CSObjectives); + + cObjectiveMap::iterator it = m_Objectives.find(a_Name); + + if (it == m_Objectives.end()) + { + return false; + } + + m_Objectives.erase(it); + + ASSERT(m_World != NULL); + m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1); + + return true; +} + + + + + +cObjective * cScoreboard::GetObjective(const AString & a_Name) +{ + cCSLock Lock(m_CSObjectives); + + cObjectiveMap::iterator it = m_Objectives.find(a_Name); + + if (it == m_Objectives.end()) + { + return NULL; + } + else + { + return &it->second; + } +} + + + + + +cTeam * cScoreboard::RegisterTeam( + const AString & a_Name, const AString & a_DisplayName, + const AString & a_Prefix, const AString & a_Suffix +) +{ + cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix); + + std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team)); + + return Status.second ? &Status.first->second : NULL; +} + + + + + +bool cScoreboard::RemoveTeam(const AString & a_Name) +{ + cCSLock Lock(m_CSTeams); + + cTeamMap::iterator it = m_Teams.find(a_Name); + + if (it == m_Teams.end()) + { + return false; + } + + m_Teams.erase(it); + + return true; +} + + + + + +cTeam * cScoreboard::GetTeam(const AString & a_Name) +{ + cCSLock Lock(m_CSTeams); + + cTeamMap::iterator it = m_Teams.find(a_Name); + + if (it == m_Teams.end()) + { + return NULL; + } + else + { + return &it->second; + } +} + + + + + +cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name) +{ + cCSLock Lock(m_CSTeams); + + for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it) + { + if (it->second.HasPlayer(a_Name)) + { + return &it->second; + } + } + + return NULL; +} + + + + + +void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot) +{ + ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT); + + cObjective * Objective = GetObjective(a_Objective); + + SetDisplay(Objective, a_Slot); +} + + + + + +void cScoreboard::SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot) +{ + m_Display[a_Slot] = a_Objective; + + ASSERT(m_World != NULL); + m_World->BroadcastDisplayObjective(a_Objective ? a_Objective->GetName() : "", a_Slot); +} + + + + + +cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot) +{ + ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT); + + return m_Display[a_Slot]; +} + + + + + +void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback) +{ + cCSLock Lock(m_CSObjectives); + + for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it) + { + if (it->second.GetType() == a_Type) + { + // Call callback + if (a_Callback.Item(&it->second)) + { + return; + } + } + } +} + + + + + +void cScoreboard::SendTo(cClientHandle & a_Client) +{ + cCSLock Lock(m_CSObjectives); + + for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it) + { + it->second.SendTo(a_Client); + } + + for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i) + { + // Avoid race conditions + cObjective * Objective = m_Display[i]; + + if (Objective) + { + a_Client.SendDisplayObjective(Objective->GetName(), (eDisplaySlot) i); + } + } +} + + + + + +unsigned int cScoreboard::GetNumObjectives(void) const +{ + return m_Objectives.size(); +} + + + + + +unsigned int cScoreboard::GetNumTeams(void) const +{ + return m_Teams.size(); +} + + + + diff --git a/src/Scoreboard.h b/src/Scoreboard.h new file mode 100644 index 000000000..11b456739 --- /dev/null +++ b/src/Scoreboard.h @@ -0,0 +1,264 @@ + +// Scoreboard.h + +// Implementation of a scoreboard that keeps track of specified objectives + + + + + +#pragma once + + + + + +class cObjective; +class cWorld; + +typedef cItemCallback<cObjective> cObjectiveCallback; + + + + + +// tolua_begin +class cObjective +{ +public: + + // tolua_end + + typedef int Score; + + enum eType + { + E_TYPE_DUMMY, + + E_TYPE_DEATH_COUNT, + E_TYPE_PLAYER_KILL_COUNT, + E_TYPE_TOTAL_KILL_COUNT, + E_TYPE_HEALTH, + + E_TYPE_ACHIEVEMENT, + + E_TYPE_STAT, + E_TYPE_STAT_ITEM_CRAFT, + E_TYPE_STAT_ITEM_USE, + E_TYPE_STAT_ITEM_BREAK, + + E_TYPE_STAT_BLOCK_MINE, + E_TYPE_STAT_ENTITY_KILL, + E_TYPE_STAT_ENTITY_KILLED_BY + }; + + static AString TypeToString(eType a_Type); + + static eType StringToType(const AString & a_Name); + +public: + + cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type, cWorld * a_World); + + eType GetType(void) const { return m_Type; } + + const AString & GetName(void) const { return m_Name; } + const AString & GetDisplayName(void) const { return m_DisplayName; } + + /// Resets the objective + void Reset(void); + + /// Returns the score of the specified player + Score GetScore(const AString & a_Name) const; + + /// Sets the score of the specified player + void SetScore(const AString & a_Name, Score a_Score); + + /// Resets the score of the specified player + void ResetScore(const AString & a_Name); + + /// Adds a_Delta and returns the new score + Score AddScore(const AString & a_Name, Score a_Delta); + + /// Subtracts a_Delta and returns the new score + Score SubScore(const AString & a_Name, Score a_Delta); + + void SetDisplayName(const AString & a_Name); + + /// Send this objective to the specified client + void SendTo(cClientHandle & a_Client); + +private: + + typedef std::pair<AString, Score> cTrackedPlayer; + + typedef std::map<AString, Score> cScoreMap; + + cScoreMap m_Scores; + + AString m_DisplayName; + AString m_Name; + + eType m_Type; + + cWorld * m_World; + + friend class cScoreboardSerializer; + +}; + + + + + +// tolua_begin +class cTeam +{ +public: + + // tolua_end + + cTeam( + const AString & a_Name, const AString & a_DisplayName, + const AString & a_Prefix, const AString & a_Suffix + ); + + /// Adds a new player to the team + bool AddPlayer(const AString & a_Name); + + /// Removes a player from the team + bool RemovePlayer(const AString & a_Name); + + /// Returns whether the specified player is in this team + bool HasPlayer(const AString & a_Name) const; + + /// Removes all registered players + void Reset(void); + + /// Returns the number of registered players + unsigned int GetNumPlayers(void) const; + + bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; } + bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; } + + const AString & GetDisplayName(void) const { return m_DisplayName; } + const AString & GetName(void) const { return m_DisplayName; } + + const AString & GetPrefix(void) const { return m_Prefix; } + const AString & GetSuffix(void) const { return m_Suffix; } + + void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; } + void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; } + + void SetDisplayName(const AString & a_Name); + + void SetPrefix(const AString & a_Prefix); + void SetSuffix(const AString & a_Suffix); + +private: + + typedef std::set<AString> cPlayerNameSet; + + bool m_AllowsFriendlyFire; + bool m_CanSeeFriendlyInvisible; + + AString m_DisplayName; + AString m_Name; + + AString m_Prefix; + AString m_Suffix; + + cPlayerNameSet m_Players; + + friend class cScoreboardSerializer; + +}; + + + + + +// tolua_begin +class cScoreboard +{ +public: + + // tolua_end + + enum eDisplaySlot + { + E_DISPLAY_SLOT_LIST = 0, + E_DISPLAY_SLOT_SIDEBAR, + E_DISPLAY_SLOT_NAME, + + E_DISPLAY_SLOT_COUNT + }; + + +public: + + cScoreboard(cWorld * a_World); + + /// Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision + cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type); + + /// Removes a registered objective, returns true if operation was successful + bool RemoveObjective(const AString & a_Name); + + /// Retrieves the objective with the specified name, NULL if not found + cObjective * GetObjective(const AString & a_Name); + + /// Registers a new team, returns the cTeam instance, NULL on name collision + cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix); + + /// Removes a registered team, returns true if operation was successful + bool RemoveTeam(const AString & a_Name); + + /// Retrieves the team with the specified name, NULL if not found + cTeam * GetTeam(const AString & a_Name); + + cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn) + + void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot); + + void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot); + + cObjective * GetObjectiveIn(eDisplaySlot a_Slot); + + /// Execute callback for each objective with the specified type + void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback); + + /// Send this scoreboard to the specified client + void SendTo(cClientHandle & a_Client); + + unsigned int GetNumObjectives(void) const; + + unsigned int GetNumTeams(void) const; + + +private: + + typedef std::pair<AString, cObjective> cNamedObjective; + typedef std::pair<AString, cTeam> cNamedTeam; + + typedef std::map<AString, cObjective> cObjectiveMap; + typedef std::map<AString, cTeam> cTeamMap; + + // TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type + cCriticalSection m_CSObjectives; + cObjectiveMap m_Objectives; + + cCriticalSection m_CSTeams; + cTeamMap m_Teams; + + cWorld * m_World; + + cObjective* m_Display[E_DISPLAY_SLOT_COUNT]; + + friend class cScoreboardSerializer; + +} ; + + + + diff --git a/src/Server.cpp b/src/Server.cpp index 4d551e164..34ee066cb 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -492,7 +492,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac } } #endif - + if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output)) { a_Output.Finished(); diff --git a/src/World.cpp b/src/World.cpp index 5e9f4a38a..f83de0342 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -242,7 +242,8 @@ cWorld::cWorld(const AString & a_WorldName) : m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) m_GeneratorCallbacks(*this), - m_TickThread(*this) + m_TickThread(*this), + m_Scoreboard(this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -1981,6 +1982,60 @@ void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI +void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode); + } +} + + + + + +void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode); + } +} + + + + + +void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendDisplayObjective(a_Objective, a_Display); + } +} + + + + + void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); diff --git a/src/World.h b/src/World.h index 930d9d421..2d6baa99f 100644 --- a/src/World.h +++ b/src/World.h @@ -22,6 +22,7 @@ #include "Item.h" #include "Mobs/Monster.h" #include "Entities/ProjectileEntity.h" +#include "Scoreboard.h" @@ -169,6 +170,9 @@ public: void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); + void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -504,6 +508,9 @@ public: /** Returns the name of the world.ini file used by this world */ const AString & GetIniFileName(void) const {return m_IniFileName; } + + /// Returns the associated scoreboard instance + cScoreboard & GetScoreBoard(void) { return m_Scoreboard; } // tolua_end @@ -772,6 +779,8 @@ private: sSetBlockList m_FastSetBlockQueue; cChunkGenerator m_Generator; + + cScoreboard m_Scoreboard; /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ cChunkGeneratorCallbacks m_GeneratorCallbacks; diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp new file mode 100644 index 000000000..bcac50bb6 --- /dev/null +++ b/src/WorldStorage/ScoreboardSerializer.cpp @@ -0,0 +1,384 @@ + +// ScoreboardSerializer.cpp + + +#include "Globals.h" +#include "ScoreboardSerializer.h" +#include "../StringCompression.h" +#include "zlib/zlib.h" +#include "FastNBT.h" + +#include "../Scoreboard.h" + + + + +#define SCOREBOARD_INFLATE_MAX 16 KiB + + + + + +cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard) + : m_ScoreBoard(a_ScoreBoard) +{ + Printf(m_Path, "%s/data/scoreboard.dat", a_WorldName.c_str()); +} + + + + + +bool cScoreboardSerializer::Load(void) +{ + cFile File; + + if (!File.Open(m_Path, cFile::fmReadWrite)) + { + return false; + } + + AString Data; + + File.ReadRestOfFile(Data); + + File.Close(); + + char Uncompressed[SCOREBOARD_INFLATE_MAX]; + z_stream strm; + strm.zalloc = (alloc_func)NULL; + strm.zfree = (free_func)NULL; + strm.opaque = NULL; + inflateInit(&strm); + strm.next_out = (Bytef *)Uncompressed; + strm.avail_out = sizeof(Uncompressed); + strm.next_in = (Bytef *)Data.data(); + strm.avail_in = Data.size(); + int res = inflate(&strm, Z_FINISH); + inflateEnd(&strm); + if (res != Z_STREAM_END) + { + return false; + } + + // Parse the NBT data: + cParsedNBT NBT(Uncompressed, strm.total_out); + if (!NBT.IsValid()) + { + // NBT Parsing failed + return false; + } + + return LoadScoreboardFromNBT(NBT); +} + + + + + +bool cScoreboardSerializer::Save(void) +{ + cFastNBTWriter Writer; + + Writer.BeginCompound(""); + + SaveScoreboardToNBT(Writer); + + Writer.EndCompound(); + Writer.Finish(); + + #ifdef _DEBUG + cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size()); + ASSERT(TestParse.IsValid()); + #endif // _DEBUG + + gzFile gz = gzopen((FILE_IO_PREFIX + m_Path).c_str(), "wb"); + if (gz != NULL) + { + gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size()); + } + gzclose(gz); + + return true; +} + + + + + +void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer) +{ + a_Writer.BeginCompound("Data"); + a_Writer.BeginList("Objectives", TAG_Compound); + + for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it) + { + const cObjective & Objective = it->second; + + a_Writer.BeginCompound(""); + + a_Writer.AddString("CriteriaName", cObjective::TypeToString(Objective.GetType())); + + a_Writer.AddString("DisplayName", Objective.GetDisplayName()); + a_Writer.AddString("Name", it->first); + + a_Writer.EndCompound(); + } + + a_Writer.EndList(); + + a_Writer.BeginList("PlayerScores", TAG_Compound); + + for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it) + { + const cObjective & Objective = it->second; + + for (cObjective::cScoreMap::const_iterator it2 = Objective.m_Scores.begin(); it2 != Objective.m_Scores.end(); ++it2) + { + a_Writer.BeginCompound(""); + + a_Writer.AddInt("Score", it2->second); + + a_Writer.AddString("Name", it2->first); + a_Writer.AddString("Objective", it->first); + + a_Writer.EndCompound(); + } + } + + a_Writer.EndList(); + + a_Writer.BeginList("Teams", TAG_Compound); + + for (cScoreboard::cTeamMap::const_iterator it = m_ScoreBoard->m_Teams.begin(); it != m_ScoreBoard->m_Teams.end(); ++it) + { + const cTeam & Team = it->second; + + a_Writer.BeginCompound(""); + + a_Writer.AddByte("AllowFriendlyFire", Team.AllowsFriendlyFire() ? 1 : 0); + a_Writer.AddByte("SeeFriendlyInvisibles", Team.CanSeeFriendlyInvisible() ? 1 : 0); + + a_Writer.AddString("DisplayName", Team.GetDisplayName()); + a_Writer.AddString("Name", it->first); + + a_Writer.AddString("Prefix", Team.GetPrefix()); + a_Writer.AddString("Suffix", Team.GetSuffix()); + + a_Writer.BeginList("Players", TAG_String); + + for (cTeam::cPlayerNameSet::const_iterator it2 = Team.m_Players.begin(); it2 != Team.m_Players.end(); ++it2) + { + a_Writer.AddString("", *it2); + } + + a_Writer.EndList(); + + a_Writer.EndCompound(); + } + + a_Writer.EndList(); + a_Writer.EndCompound(); + + a_Writer.BeginCompound("DisplaySlots"); + + cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_LIST); + a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName()); + + Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_SIDEBAR); + a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName()); + + Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_NAME); + a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName()); + + a_Writer.EndCompound(); +} + + + + + +bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT) +{ + int Data = a_NBT.FindChildByName(0, "Data"); + if (Data < 0) + { + return false; + } + + int Objectives = a_NBT.FindChildByName(Data, "Objectives"); + if (Objectives < 0) + { + return false; + } + + for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child)) + { + AString CriteriaName, DisplayName, Name; + + int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName"); + if (CurrLine >= 0) + { + CriteriaName = a_NBT.GetString(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "DisplayName"); + if (CurrLine >= 0) + { + DisplayName = a_NBT.GetString(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "Name"); + if (CurrLine >= 0) + { + Name = a_NBT.GetString(CurrLine); + } + + cObjective::eType Type = cObjective::StringToType(CriteriaName); + + m_ScoreBoard->RegisterObjective(Name, DisplayName, Type); + } + + int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores"); + if (PlayerScores < 0) + { + return false; + } + + for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child)) + { + AString Name, ObjectiveName; + + cObjective::Score Score; + + int CurrLine = a_NBT.FindChildByName(Child, "Score"); + if (CurrLine >= 0) + { + Score = a_NBT.GetInt(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "Name"); + if (CurrLine >= 0) + { + Name = a_NBT.GetString(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "Objective"); + if (CurrLine >= 0) + { + ObjectiveName = a_NBT.GetString(CurrLine); + } + + cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName); + + if (Objective) + { + Objective->SetScore(Name, Score); + } + } + + int Teams = a_NBT.FindChildByName(Data, "Teams"); + if (Teams < 0) + { + return false; + } + + for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child)) + { + AString Name, DisplayName, Prefix, Suffix; + + bool AllowsFriendlyFire, CanSeeFriendlyInvisible; + + int CurrLine = a_NBT.FindChildByName(Child, "Name"); + if (CurrLine >= 0) + { + Name = a_NBT.GetInt(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "DisplayName"); + if (CurrLine >= 0) + { + DisplayName = a_NBT.GetInt(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "Prefix"); + if (CurrLine >= 0) + { + Prefix = a_NBT.GetInt(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "Suffix"); + if (CurrLine >= 0) + { + Suffix = a_NBT.GetInt(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire"); + if (CurrLine >= 0) + { + AllowsFriendlyFire = a_NBT.GetInt(CurrLine); + } + + CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles"); + if (CurrLine >= 0) + { + CanSeeFriendlyInvisible = a_NBT.GetInt(CurrLine); + } + + cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix); + + Team->SetFriendlyFire(AllowsFriendlyFire); + Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible); + + int Players = a_NBT.FindChildByName(Child, "Players"); + if (Players < 0) + { + continue; + } + + for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB)) + { + Team->AddPlayer(a_NBT.GetString(ChildB)); + } + } + + int DisplaySlots = a_NBT.FindChildByName(0, "DisplaySlots"); + if (DisplaySlots < 0) + { + return false; + } + + int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0"); + if (CurrLine >= 0) + { + AString Name = a_NBT.GetString(CurrLine); + + m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST); + } + + CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1"); + if (CurrLine >= 0) + { + AString Name = a_NBT.GetString(CurrLine); + + m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR); + } + + CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2"); + if (CurrLine >= 0) + { + AString Name = a_NBT.GetString(CurrLine); + + m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME); + } + + return true; +} + + + + + + + + diff --git a/src/WorldStorage/ScoreboardSerializer.h b/src/WorldStorage/ScoreboardSerializer.h new file mode 100644 index 000000000..048fa3ab4 --- /dev/null +++ b/src/WorldStorage/ScoreboardSerializer.h @@ -0,0 +1,52 @@ + +// ScoreboardSerializer.h + +// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil + + + + + +#pragma once + + + + + +// fwd: +class cFastNBTWriter; +class cParsedNBT; +class cScoreboard; + + + + +class cScoreboardSerializer +{ +public: + + cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard); + + /// Try to load the scoreboard + bool Load(void); + + /// Try to save the scoreboard + bool Save(void); + + +private: + + void SaveScoreboardToNBT(cFastNBTWriter & a_Writer); + + bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT); + + cScoreboard* m_ScoreBoard; + + AString m_Path; + + +} ; + + + + diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 8983f25ba..8be6372e2 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1936,7 +1936,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N return false; } a_Entity.SetYaw(Rotation[0]); - a_Entity.SetRoll (Rotation[1]); + a_Entity.SetRoll(Rotation[1]); return true; } |