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-rw-r--r--src/Bindings/CMakeLists.txt9
-rw-r--r--src/Bindings/LuaNameLookup.cpp88
-rw-r--r--src/Bindings/LuaNameLookup.h46
-rw-r--r--src/Bindings/LuaServerHandle.cpp209
-rw-r--r--src/Bindings/LuaServerHandle.h89
-rw-r--r--src/Bindings/LuaState.cpp69
-rw-r--r--src/Bindings/LuaState.h31
-rw-r--r--src/Bindings/LuaTCPLink.cpp610
-rw-r--r--src/Bindings/LuaTCPLink.h181
-rw-r--r--src/Bindings/LuaUDPEndpoint.cpp221
-rw-r--r--src/Bindings/LuaUDPEndpoint.h86
-rw-r--r--src/Bindings/ManualBindings.cpp295
-rw-r--r--src/Bindings/ManualBindings.h10
-rw-r--r--src/Bindings/ManualBindings_Network.cpp942
-rw-r--r--src/Bindings/Plugin.h1
-rw-r--r--src/Bindings/PluginLua.cpp21
-rw-r--r--src/Bindings/PluginLua.h1
-rw-r--r--src/Bindings/PluginManager.cpp18
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/BiomeDef.cpp127
-rw-r--r--src/BiomeDef.h3
-rw-r--r--src/Blocks/BlockDirt.h14
-rw-r--r--src/Blocks/BlockOre.h59
-rw-r--r--src/CheckBasicStyle.lua1
-rw-r--r--src/Chunk.cpp159
-rw-r--r--src/ClientHandle.cpp249
-rw-r--r--src/ClientHandle.h84
-rw-r--r--src/Entities/Entity.cpp22
-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/Player.cpp129
-rw-r--r--src/Entities/Player.h38
-rw-r--r--src/Generating/BioGen.cpp5
-rw-r--r--src/Generating/CompoGenBiomal.cpp14
-rw-r--r--src/Generating/ComposableGenerator.cpp5
-rw-r--r--src/Generating/FinishGen.cpp175
-rw-r--r--src/Generating/FinishGen.h23
-rw-r--r--src/Generating/HeiGen.cpp64
-rw-r--r--src/Generating/ProtIntGen.h344
-rw-r--r--src/Generating/Trees.cpp16
-rw-r--r--src/Globals.h4
-rw-r--r--src/HTTPServer/HTTPConnection.cpp86
-rw-r--r--src/HTTPServer/HTTPConnection.h39
-rw-r--r--src/HTTPServer/HTTPMessage.cpp5
-rw-r--r--src/HTTPServer/HTTPServer.cpp134
-rw-r--r--src/HTTPServer/HTTPServer.h52
-rw-r--r--src/HTTPServer/SslHTTPConnection.cpp42
-rw-r--r--src/HTTPServer/SslHTTPConnection.h6
-rw-r--r--src/IniFile.cpp36
-rw-r--r--src/IniFile.h24
-rw-r--r--src/Items/ItemDoor.h33
-rw-r--r--src/MobSpawner.cpp3
-rw-r--r--src/OSSupport/CMakeLists.txt10
-rw-r--r--src/OSSupport/File.h2
-rw-r--r--src/OSSupport/HostnameLookup.cpp12
-rw-r--r--src/OSSupport/ListenThread.cpp238
-rw-r--r--src/OSSupport/ListenThread.h85
-rw-r--r--src/OSSupport/Network.h81
-rw-r--r--src/OSSupport/NetworkSingleton.cpp50
-rw-r--r--src/OSSupport/NetworkSingleton.h15
-rw-r--r--src/OSSupport/ServerHandleImpl.cpp45
-rw-r--r--src/OSSupport/SocketThreads.cpp702
-rw-r--r--src/OSSupport/SocketThreads.h194
-rw-r--r--src/OSSupport/TCPLinkImpl.cpp77
-rw-r--r--src/OSSupport/TCPLinkImpl.h12
-rw-r--r--src/OSSupport/UDPEndpointImpl.cpp608
-rw-r--r--src/OSSupport/UDPEndpointImpl.h81
-rw-r--r--src/PolarSSL++/BlockingSslClientSocket.cpp176
-rw-r--r--src/PolarSSL++/BlockingSslClientSocket.h35
-rw-r--r--src/PolarSSL++/CryptoKey.cpp2
-rw-r--r--src/PolarSSL++/SslContext.cpp5
-rw-r--r--src/Protocol/Protocol17x.cpp11
-rw-r--r--src/Protocol/Protocol18x.cpp51
-rw-r--r--src/RCONServer.cpp198
-rw-r--r--src/RCONServer.h69
-rw-r--r--src/Root.cpp64
-rw-r--r--src/Server.cpp271
-rw-r--r--src/Server.h97
-rw-r--r--src/StringUtils.cpp44
-rw-r--r--src/StringUtils.h11
-rw-r--r--src/WebAdmin.cpp75
-rw-r--r--src/WebAdmin.h17
-rw-r--r--src/World.cpp31
-rw-r--r--src/World.h9
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp24
-rw-r--r--src/main.cpp11
85 files changed, 6009 insertions, 2331 deletions
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index d47579cd6..4cc73b350 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -8,9 +8,14 @@ SET (SRCS
Bindings.cpp
DeprecatedBindings.cpp
LuaChunkStay.cpp
+ LuaNameLookup.cpp
+ LuaServerHandle.cpp
LuaState.cpp
+ LuaTCPLink.cpp
+ LuaUDPEndpoint.cpp
LuaWindow.cpp
ManualBindings.cpp
+ ManualBindings_Network.cpp
ManualBindings_RankManager.cpp
Plugin.cpp
PluginLua.cpp
@@ -23,7 +28,11 @@ SET (HDRS
DeprecatedBindings.h
LuaChunkStay.h
LuaFunctions.h
+ LuaNameLookup.h
+ LuaServerHandle.h
LuaState.h
+ LuaTCPLink.h
+ LuaUDPEndpoint.h
LuaWindow.h
ManualBindings.h
Plugin.h
diff --git a/src/Bindings/LuaNameLookup.cpp b/src/Bindings/LuaNameLookup.cpp
new file mode 100644
index 000000000..e52d8dbdc
--- /dev/null
+++ b/src/Bindings/LuaNameLookup.cpp
@@ -0,0 +1,88 @@
+
+// LuaNameLookup.cpp
+
+// Implements the cLuaNameLookup class used as the cNetwork API callbacks for name and IP lookups from Lua
+
+#include "Globals.h"
+#include "LuaNameLookup.h"
+
+
+
+
+
+cLuaNameLookup::cLuaNameLookup(const AString & a_Query, cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
+ m_Plugin(a_Plugin),
+ m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
+ m_Query(a_Query)
+{
+}
+
+
+
+
+
+void cLuaNameLookup::OnNameResolved(const AString & a_Name, const AString & a_IP)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnNameResolved"), a_Name, a_IP))
+ {
+ LOGINFO("cNetwork name lookup OnNameResolved callback failed in plugin %s looking up %s. %s resolves to %s.",
+ m_Plugin.GetName().c_str(), m_Query.c_str(), a_Name.c_str(), a_IP.c_str()
+ );
+ }
+}
+
+
+
+
+
+void cLuaNameLookup::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnError"), m_Query, a_ErrorCode, a_ErrorMsg))
+ {
+ LOGINFO("cNetwork name lookup OnError callback failed in plugin %s looking up %s. The error is %d (%s)",
+ m_Plugin.GetName().c_str(), m_Query.c_str(), a_ErrorCode, a_ErrorMsg.c_str()
+ );
+ }
+}
+
+
+
+
+
+void cLuaNameLookup::OnFinished(void)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnFinished"), m_Query))
+ {
+ LOGINFO("cNetwork name lookup OnFinished callback failed in plugin %s, looking up %s.",
+ m_Plugin.GetName().c_str(), m_Query.c_str()
+ );
+ }
+}
+
+
+
+
diff --git a/src/Bindings/LuaNameLookup.h b/src/Bindings/LuaNameLookup.h
new file mode 100644
index 000000000..e4cdb9f53
--- /dev/null
+++ b/src/Bindings/LuaNameLookup.h
@@ -0,0 +1,46 @@
+
+// LuaNameLookup.h
+
+// Declares the cLuaNameLookup class used as the cNetwork API callbacks for name and IP lookups from Lua
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/Network.h"
+#include "PluginLua.h"
+
+
+
+
+
+class cLuaNameLookup:
+ public cNetwork::cResolveNameCallbacks
+{
+public:
+ /** Creates a new instance of the lookup callbacks for the specified query,
+ attached to the specified lua plugin and wrapping the callbacks that are in a table at the specified stack pos. */
+ cLuaNameLookup(const AString & a_Query, cPluginLua & a_Plugin, int a_CallbacksTableStackPos);
+
+protected:
+ /** The plugin for which the query is created. */
+ cPluginLua & m_Plugin;
+
+ /** The Lua table that holds the callbacks to be invoked. */
+ cLuaState::cRef m_Callbacks;
+
+ /** The query used to start the lookup (either hostname or IP). */
+ AString m_Query;
+
+
+ // cNetwork::cResolveNameCallbacks overrides:
+ virtual void OnNameResolved(const AString & a_Name, const AString & a_IP) override;
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+ virtual void OnFinished(void) override;
+};
+
+
+
+
diff --git a/src/Bindings/LuaServerHandle.cpp b/src/Bindings/LuaServerHandle.cpp
new file mode 100644
index 000000000..a84f894b5
--- /dev/null
+++ b/src/Bindings/LuaServerHandle.cpp
@@ -0,0 +1,209 @@
+
+// LuaServerHandle.cpp
+
+// Implements the cLuaServerHandle class wrapping the cServerHandle functionality for Lua API
+
+#include "Globals.h"
+#include "LuaServerHandle.h"
+#include "LuaTCPLink.h"
+#include "tolua++/include/tolua++.h"
+
+
+
+
+
+cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
+ m_Plugin(a_Plugin),
+ m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
+ m_Port(a_Port)
+{
+}
+
+
+
+
+
+
+cLuaServerHandle::~cLuaServerHandle()
+{
+ // If the server handle is still open, close it explicitly:
+ Close();
+}
+
+
+
+
+
+void cLuaServerHandle::SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServerHandlePtr a_Self)
+{
+ ASSERT(m_ServerHandle == nullptr); // The handle can be set only once
+
+ m_ServerHandle = a_ServerHandle;
+ m_Self = a_Self;
+}
+
+
+
+
+
+void cLuaServerHandle::Close(void)
+{
+ // Safely grab a copy of the server handle:
+ cServerHandlePtr ServerHandle = m_ServerHandle;
+ if (ServerHandle == nullptr)
+ {
+ return;
+ }
+
+ // Close the underlying server handle:
+ ServerHandle->Close();
+
+ // Close all connections at this server:
+ cLuaTCPLinkPtrs Connections;
+ {
+ cCSLock Lock(m_CSConnections);
+ std::swap(Connections, m_Connections);
+ }
+ for (auto & conn: Connections)
+ {
+ conn->Close();
+ }
+ Connections.clear();
+
+ // Allow the internal server handle to be deallocated:
+ m_ServerHandle.reset();
+}
+
+
+
+
+
+bool cLuaServerHandle::IsListening(void)
+{
+ // Safely grab a copy of the server handle:
+ cServerHandlePtr ServerHandle = m_ServerHandle;
+ if (ServerHandle == nullptr)
+ {
+ return false;
+ }
+
+ // Query the underlying server handle:
+ return ServerHandle->IsListening();
+}
+
+
+
+
+
+void cLuaServerHandle::RemoveLink(cLuaTCPLink * a_Link)
+{
+ cCSLock Lock(m_CSConnections);
+ for (auto itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
+ {
+ if (itr->get() == a_Link)
+ {
+ m_Connections.erase(itr);
+ break;
+ }
+ } // for itr - m_Connections[]
+}
+
+
+
+
+
+void cLuaServerHandle::Release(void)
+{
+ // Close the server, if it isn't closed yet:
+ Close();
+
+ // Allow self to deallocate:
+ m_Self.reset();
+}
+
+
+
+
+
+cTCPLink::cCallbacksPtr cLuaServerHandle::OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort)
+{
+ // If not valid anymore, drop the connection:
+ if (!m_Callbacks.IsValid())
+ {
+ return nullptr;
+ }
+
+ // Ask the plugin for link callbacks:
+ cPluginLua::cOperation Op(m_Plugin);
+ cLuaState::cRef LinkCallbacks;
+ if (
+ !Op().Call(cLuaState::cTableRef(m_Callbacks, "OnIncomingConnection"), a_RemoteIPAddress, a_RemotePort, m_Port, cLuaState::Return, LinkCallbacks) ||
+ !LinkCallbacks.IsValid()
+ )
+ {
+ LOGINFO("cNetwork server (port %d) OnIncomingConnection callback failed in plugin %s. Dropping connection.",
+ m_Port, m_Plugin.GetName().c_str()
+ );
+ return nullptr;
+ }
+
+ // Create the link wrapper to use with the callbacks:
+ auto res = std::make_shared<cLuaTCPLink>(m_Plugin, std::move(LinkCallbacks), m_Self);
+
+ // Add the link to the list of our connections:
+ cCSLock Lock(m_CSConnections);
+ m_Connections.push_back(res);
+
+ return res;
+}
+
+
+
+
+
+void cLuaServerHandle::OnAccepted(cTCPLink & a_Link)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Notify the plugin:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnAccepted"), static_cast<cLuaTCPLink *>(a_Link.GetCallbacks().get())))
+ {
+ LOGINFO("cNetwork server (port %d) OnAccepted callback failed in plugin %s, connection to %s:%d.",
+ m_Port, m_Plugin.GetName().c_str(), a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort()
+ );
+ return;
+ }
+}
+
+
+
+
+
+void cLuaServerHandle::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Notify the plugin:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnError"), a_ErrorCode, a_ErrorMsg))
+ {
+ LOGINFO("cNetwork server (port %d) OnError callback failed in plugin %s. The error is %d (%s).",
+ m_Port, m_Plugin.GetName().c_str(), a_ErrorCode, a_ErrorMsg.c_str()
+ );
+ return;
+ }
+}
+
+
+
+
+
diff --git a/src/Bindings/LuaServerHandle.h b/src/Bindings/LuaServerHandle.h
new file mode 100644
index 000000000..9325bca3e
--- /dev/null
+++ b/src/Bindings/LuaServerHandle.h
@@ -0,0 +1,89 @@
+
+// LuaServerHandle.h
+
+// Declares the cLuaServerHandle class wrapping the cServerHandle functionality for Lua API
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/Network.h"
+#include "PluginLua.h"
+
+
+
+
+
+// fwd:
+class cLuaTCPLink;
+typedef SharedPtr<cLuaTCPLink> cLuaTCPLinkPtr;
+typedef std::vector<cLuaTCPLinkPtr> cLuaTCPLinkPtrs;
+class cLuaServerHandle;
+typedef SharedPtr<cLuaServerHandle> cLuaServerHandlePtr;
+
+
+
+
+class cLuaServerHandle:
+ public cNetwork::cListenCallbacks
+{
+public:
+ /** Creates a new instance of the server handle,
+ attached to the specified lua plugin and wrapping the (listen-) callbacks that are in a table at the specified stack pos. */
+ cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_CallbacksTableStackPos);
+
+ ~cLuaServerHandle();
+
+ /** Called by cNetwork::Listen()'s binding.
+ Sets the server handle around which this instance is wrapped, and a self SharedPtr for link management. */
+ void SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServerHandlePtr a_Self);
+
+ /** Terminates all connections and closes the listening socket. */
+ void Close(void);
+
+ /** Returns true if the server is currently listening. */
+ bool IsListening(void);
+
+ /** Removes the link from the list of links that the server is currently tracking. */
+ void RemoveLink(cLuaTCPLink * a_Link);
+
+ /** Called when Lua garbage-collects the object.
+ Releases the internal SharedPtr to self, so that the instance may be deallocated. */
+ void Release(void);
+
+protected:
+ /** The plugin for which the server is created. */
+ cPluginLua & m_Plugin;
+
+ /** The Lua table that holds the callbacks to be invoked. */
+ cLuaState::cRef m_Callbacks;
+
+ /** The port on which the server is listening.
+ Used mainly for better error reporting. */
+ UInt16 m_Port;
+
+ /** The cServerHandle around which this instance is wrapped. */
+ cServerHandlePtr m_ServerHandle;
+
+ /** Protects m_Connections against multithreaded access. */
+ cCriticalSection m_CSConnections;
+
+ /** All connections that are currently active in this server.
+ Protected by m_CSConnections. */
+ cLuaTCPLinkPtrs m_Connections;
+
+ /** SharedPtr to self, given out to newly created links. */
+ cLuaServerHandlePtr m_Self;
+
+
+ // cNetwork::cListenCallbacks overrides:
+ virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override;
+ virtual void OnAccepted(cTCPLink & a_Link) override;
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+};
+
+
+
+
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 01d3ac687..25c77a652 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -343,6 +343,18 @@ bool cLuaState::PushFunction(const cTableRef & a_TableRef)
+void cLuaState::PushNil(void)
+{
+ ASSERT(IsValid());
+
+ lua_pushnil(m_LuaState);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
void cLuaState::Push(const AString & a_String)
{
ASSERT(IsValid());
@@ -656,6 +668,42 @@ void cLuaState::Push(cItems * a_Items)
+void cLuaState::Push(cLuaServerHandle * a_ServerHandle)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_ServerHandle, "cServerHandle");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cLuaTCPLink * a_TCPLink)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_TCPLink, "cTCPLink");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cLuaUDPEndpoint * a_UDPEndpoint)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_UDPEndpoint, "cUDPEndpoint");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
void cLuaState::Push(cMonster * a_Monster)
{
ASSERT(IsValid());
@@ -958,6 +1006,15 @@ void cLuaState::GetStackValue(int a_StackPos, pWorld & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref)
+{
+ a_Ref.RefStack(*this, a_StackPos);
+}
+
+
+
+
+
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -1527,6 +1584,18 @@ cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
+cLuaState::cRef::cRef(cRef && a_FromRef):
+ m_LuaState(a_FromRef.m_LuaState),
+ m_Ref(a_FromRef.m_Ref)
+{
+ a_FromRef.m_LuaState = nullptr;
+ a_FromRef.m_Ref = LUA_REFNIL;
+}
+
+
+
+
+
cLuaState::cRef::~cRef()
{
if (m_LuaState != nullptr)
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 7ac4120e1..159483634 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -59,6 +59,9 @@ class cTNTEntity;
class cHopperEntity;
class cBlockEntity;
class cBoundingBox;
+class cLuaTCPLink;
+class cLuaServerHandle;
+class cLuaUDPEndpoint;
typedef cBoundingBox * pBoundingBox;
typedef cWorld * pWorld;
@@ -83,6 +86,10 @@ public:
/** Creates a reference in the specified LuaState for object at the specified StackPos */
cRef(cLuaState & a_LuaState, int a_StackPos);
+
+ /** Moves the reference from the specified instance into a newly created instance.
+ The old instance is then "!IsValid()". */
+ cRef(cRef && a_FromRef);
~cRef();
@@ -178,6 +185,8 @@ public:
/** Returns true if a_FunctionName is a valid Lua function that can be called */
bool HasFunction(const char * a_FunctionName);
+ void PushNil(void);
+
// Push a const value onto the stack (keep alpha-sorted):
void Push(const AString & a_String);
void Push(const AStringVector & a_Vector);
@@ -202,6 +211,9 @@ public:
void Push(cHopperEntity * a_Hopper);
void Push(cItem * a_Item);
void Push(cItems * a_Items);
+ void Push(cLuaServerHandle * a_ServerHandle);
+ void Push(cLuaTCPLink * a_TCPLink);
+ void Push(cLuaUDPEndpoint * a_UDPEndpoint);
void Push(cMonster * a_Monster);
void Push(cPickup * a_Pickup);
void Push(cPlayer * a_Player);
@@ -240,6 +252,9 @@ public:
/** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, pWorld & a_Value);
+
+ /** Store the value at a_StackPos as a reference. */
+ void GetStackValue(int a_StackPos, cRef & a_Ref);
/** Call the specified Lua function.
Returns true if call succeeded, false if there was an error.
@@ -346,20 +361,6 @@ protected:
/** Number of arguments currently pushed (for the Push / Call chain) */
int m_NumCurrentFunctionArgs;
-
- /** Variadic template terminator: Counting zero args returns zero. */
- int CountArgs(void)
- {
- return 0;
- }
-
- /** Variadic template: Counting args means add one to the count of the rest. */
- template <typename T, typename... Args>
- int CountArgs(T, Args... args)
- {
- return 1 + CountArgs(args...);
- }
-
/** Variadic template terminator: If there's nothing more to push / pop, just call the function.
Note that there are no return values either, because those are prefixed by a cRet value, so the arg list is never empty. */
bool PushCallPop(void)
@@ -380,7 +381,7 @@ protected:
bool PushCallPop(cLuaState::cRet, Args &&... args)
{
// Calculate the number of return values (number of args left):
- int NumReturns = CountArgs(args...);
+ int NumReturns = sizeof...(args);
// Call the function:
if (!CallFunction(NumReturns))
diff --git a/src/Bindings/LuaTCPLink.cpp b/src/Bindings/LuaTCPLink.cpp
new file mode 100644
index 000000000..d88c41120
--- /dev/null
+++ b/src/Bindings/LuaTCPLink.cpp
@@ -0,0 +1,610 @@
+
+// LuaTCPLink.cpp
+
+// Implements the cLuaTCPLink class representing a Lua wrapper for the cTCPLink class and the callbacks it needs
+
+#include "Globals.h"
+#include "LuaTCPLink.h"
+#include "LuaServerHandle.h"
+
+
+
+
+
+cLuaTCPLink::cLuaTCPLink(cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
+ m_Plugin(a_Plugin),
+ m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos)
+{
+ // Warn if the callbacks aren't valid:
+ if (!m_Callbacks.IsValid())
+ {
+ LOGWARNING("cTCPLink in plugin %s: callbacks could not be retrieved", m_Plugin.GetName().c_str());
+ cPluginLua::cOperation Op(m_Plugin);
+ Op().LogStackTrace();
+ }
+}
+
+
+
+
+
+cLuaTCPLink::cLuaTCPLink(cPluginLua & a_Plugin, cLuaState::cRef && a_CallbacksTableRef, cLuaServerHandleWPtr a_ServerHandle):
+ m_Plugin(a_Plugin),
+ m_Callbacks(std::move(a_CallbacksTableRef)),
+ m_Server(std::move(a_ServerHandle))
+{
+ // Warn if the callbacks aren't valid:
+ if (!m_Callbacks.IsValid())
+ {
+ LOGWARNING("cTCPLink in plugin %s: callbacks could not be retrieved", m_Plugin.GetName().c_str());
+ cPluginLua::cOperation Op(m_Plugin);
+ Op().LogStackTrace();
+ }
+}
+
+
+
+
+
+cLuaTCPLink::~cLuaTCPLink()
+{
+ // If the link is still open, close it:
+ cTCPLinkPtr Link = m_Link;
+ if (Link != nullptr)
+ {
+ Link->Close();
+ }
+
+ Terminated();
+}
+
+
+
+
+
+bool cLuaTCPLink::Send(const AString & a_Data)
+{
+ // If running in SSL mode, push the data into the SSL context instead:
+ if (m_SslContext != nullptr)
+ {
+ m_SslContext->Send(a_Data);
+ return true;
+ }
+
+ // Safely grab a copy of the link:
+ cTCPLinkPtr Link = m_Link;
+ if (Link == nullptr)
+ {
+ return false;
+ }
+
+ // Send the data:
+ return Link->Send(a_Data);
+}
+
+
+
+
+
+AString cLuaTCPLink::GetLocalIP(void) const
+{
+ // Safely grab a copy of the link:
+ cTCPLinkPtr Link = m_Link;
+ if (Link == nullptr)
+ {
+ return "";
+ }
+
+ // Get the IP address:
+ return Link->GetLocalIP();
+}
+
+
+
+
+
+UInt16 cLuaTCPLink::GetLocalPort(void) const
+{
+ // Safely grab a copy of the link:
+ cTCPLinkPtr Link = m_Link;
+ if (Link == nullptr)
+ {
+ return 0;
+ }
+
+ // Get the port:
+ return Link->GetLocalPort();
+}
+
+
+
+
+
+AString cLuaTCPLink::GetRemoteIP(void) const
+{
+ // Safely grab a copy of the link:
+ cTCPLinkPtr Link = m_Link;
+ if (Link == nullptr)
+ {
+ return "";
+ }
+
+ // Get the IP address:
+ return Link->GetRemoteIP();
+}
+
+
+
+
+
+UInt16 cLuaTCPLink::GetRemotePort(void) const
+{
+ // Safely grab a copy of the link:
+ cTCPLinkPtr Link = m_Link;
+ if (Link == nullptr)
+ {
+ return 0;
+ }
+
+ // Get the port:
+ return Link->GetRemotePort();
+}
+
+
+
+
+
+void cLuaTCPLink::Shutdown(void)
+{
+ // Safely grab a copy of the link and shut it down:
+ cTCPLinkPtr Link = m_Link;
+ if (Link != nullptr)
+ {
+ if (m_SslContext != nullptr)
+ {
+ m_SslContext->NotifyClose();
+ m_SslContext->ResetSelf();
+ m_SslContext.reset();
+ }
+ Link->Shutdown();
+ }
+}
+
+
+
+
+
+void cLuaTCPLink::Close(void)
+{
+ // If the link is still open, close it:
+ cTCPLinkPtr Link = m_Link;
+ if (Link != nullptr)
+ {
+ if (m_SslContext != nullptr)
+ {
+ m_SslContext->NotifyClose();
+ m_SslContext->ResetSelf();
+ m_SslContext.reset();
+ }
+ Link->Close();
+ }
+
+ Terminated();
+}
+
+
+
+
+
+AString cLuaTCPLink::StartTLSClient(
+ const AString & a_OwnCertData,
+ const AString & a_OwnPrivKeyData,
+ const AString & a_OwnPrivKeyPassword
+)
+{
+ // Check preconditions:
+ if (m_SslContext != nullptr)
+ {
+ return "TLS is already active on this link";
+ }
+ if (
+ (a_OwnCertData.empty() && !a_OwnPrivKeyData.empty()) ||
+ (!a_OwnCertData.empty() && a_OwnPrivKeyData.empty())
+ )
+ {
+ return "Either provide both the certificate and private key, or neither";
+ }
+
+ // Create the SSL context:
+ m_SslContext.reset(new cLinkSslContext(*this));
+ m_SslContext->Initialize(true);
+
+ // Create the peer cert, if required:
+ if (!a_OwnCertData.empty() && !a_OwnPrivKeyData.empty())
+ {
+ auto OwnCert = std::make_shared<cX509Cert>();
+ int res = OwnCert->Parse(a_OwnCertData.data(), a_OwnCertData.size());
+ if (res != 0)
+ {
+ m_SslContext.reset();
+ return Printf("Cannot parse peer certificate: -0x%x", res);
+ }
+ auto OwnPrivKey = std::make_shared<cCryptoKey>();
+ res = OwnPrivKey->ParsePrivate(a_OwnPrivKeyData.data(), a_OwnPrivKeyData.size(), a_OwnPrivKeyPassword);
+ if (res != 0)
+ {
+ m_SslContext.reset();
+ return Printf("Cannot parse peer private key: -0x%x", res);
+ }
+ m_SslContext->SetOwnCert(OwnCert, OwnPrivKey);
+ }
+ m_SslContext->SetSelf(cLinkSslContextWPtr(m_SslContext));
+
+ // Start the handshake:
+ m_SslContext->Handshake();
+ return "";
+}
+
+
+
+
+
+AString cLuaTCPLink::StartTLSServer(
+ const AString & a_OwnCertData,
+ const AString & a_OwnPrivKeyData,
+ const AString & a_OwnPrivKeyPassword,
+ const AString & a_StartTLSData
+)
+{
+ // Check preconditions:
+ if (m_SslContext != nullptr)
+ {
+ return "TLS is already active on this link";
+ }
+ if (a_OwnCertData.empty() || a_OwnPrivKeyData.empty())
+ {
+ return "Provide the server certificate and private key";
+ }
+
+ // Create the SSL context:
+ m_SslContext.reset(new cLinkSslContext(*this));
+ m_SslContext->Initialize(false);
+
+ // Create the peer cert:
+ auto OwnCert = std::make_shared<cX509Cert>();
+ int res = OwnCert->Parse(a_OwnCertData.data(), a_OwnCertData.size());
+ if (res != 0)
+ {
+ m_SslContext.reset();
+ return Printf("Cannot parse server certificate: -0x%x", res);
+ }
+ auto OwnPrivKey = std::make_shared<cCryptoKey>();
+ res = OwnPrivKey->ParsePrivate(a_OwnPrivKeyData.data(), a_OwnPrivKeyData.size(), a_OwnPrivKeyPassword);
+ if (res != 0)
+ {
+ m_SslContext.reset();
+ return Printf("Cannot parse server private key: -0x%x", res);
+ }
+ m_SslContext->SetOwnCert(OwnCert, OwnPrivKey);
+ m_SslContext->SetSelf(cLinkSslContextWPtr(m_SslContext));
+
+ // Push the initial data:
+ m_SslContext->StoreReceivedData(a_StartTLSData.data(), a_StartTLSData.size());
+
+ // Start the handshake:
+ m_SslContext->Handshake();
+ return "";
+}
+
+
+
+
+
+void cLuaTCPLink::Terminated(void)
+{
+ // Disable the callbacks:
+ if (m_Callbacks.IsValid())
+ {
+ m_Callbacks.UnRef();
+ }
+
+ // If the managing server is still alive, let it know we're terminating:
+ auto Server = m_Server.lock();
+ if (Server != nullptr)
+ {
+ Server->RemoveLink(this);
+ }
+
+ // If the link is still open, close it:
+ {
+ cTCPLinkPtr Link = m_Link;
+ if (Link != nullptr)
+ {
+ Link->Close();
+ m_Link.reset();
+ }
+ }
+
+ // If the SSL context still exists, free it:
+ m_SslContext.reset();
+}
+
+
+
+
+
+void cLuaTCPLink::ReceivedCleartextData(const char * a_Data, size_t a_NumBytes)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnReceivedData"), this, AString(a_Data, a_NumBytes)))
+ {
+ LOGINFO("cTCPLink OnReceivedData callback failed in plugin %s.", m_Plugin.GetName().c_str());
+ }
+}
+
+
+
+
+
+void cLuaTCPLink::OnConnected(cTCPLink & a_Link)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnConnected"), this))
+ {
+ LOGINFO("cTCPLink OnConnected() callback failed in plugin %s.", m_Plugin.GetName().c_str());
+ }
+}
+
+
+
+
+
+void cLuaTCPLink::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnError"), this, a_ErrorCode, a_ErrorMsg))
+ {
+ LOGINFO("cTCPLink OnError() callback failed in plugin %s; the link error is %d (%s).",
+ m_Plugin.GetName().c_str(), a_ErrorCode, a_ErrorMsg.c_str()
+ );
+ }
+
+ Terminated();
+}
+
+
+
+
+
+void cLuaTCPLink::OnLinkCreated(cTCPLinkPtr a_Link)
+{
+ // Store the cTCPLink for later use:
+ m_Link = a_Link;
+}
+
+
+
+
+
+void cLuaTCPLink::OnReceivedData(const char * a_Data, size_t a_Length)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // If we're running in SSL mode, put the data into the SSL decryptor:
+ if (m_SslContext != nullptr)
+ {
+ m_SslContext->StoreReceivedData(a_Data, a_Length);
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnReceivedData"), this, AString(a_Data, a_Length)))
+ {
+ LOGINFO("cTCPLink OnReceivedData callback failed in plugin %s.", m_Plugin.GetName().c_str());
+ }
+}
+
+
+
+
+
+void cLuaTCPLink::OnRemoteClosed(void)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnRemoteClosed"), this))
+ {
+ LOGINFO("cTCPLink OnRemoteClosed() callback failed in plugin %s.", m_Plugin.GetName().c_str());
+ }
+
+ Terminated();
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cLuaTCPLink::cLinkSslContext:
+
+cLuaTCPLink::cLinkSslContext::cLinkSslContext(cLuaTCPLink & a_Link):
+ m_Link(a_Link)
+{
+}
+
+
+
+
+
+void cLuaTCPLink::cLinkSslContext::SetSelf(cLinkSslContextWPtr a_Self)
+{
+ m_Self = a_Self;
+}
+
+
+
+
+
+void cLuaTCPLink::cLinkSslContext::ResetSelf(void)
+{
+ m_Self.reset();
+}
+
+
+
+
+
+void cLuaTCPLink::cLinkSslContext::StoreReceivedData(const char * a_Data, size_t a_NumBytes)
+{
+ // Hold self alive for the duration of this function
+ cLinkSslContextPtr Self(m_Self);
+
+ m_EncryptedData.append(a_Data, a_NumBytes);
+
+ // Try to finish a pending handshake:
+ TryFinishHandshaking();
+
+ // Flush any cleartext data that can be "received":
+ FlushBuffers();
+}
+
+
+
+
+
+void cLuaTCPLink::cLinkSslContext::FlushBuffers(void)
+{
+ // Hold self alive for the duration of this function
+ cLinkSslContextPtr Self(m_Self);
+
+ // If the handshake didn't complete yet, bail out:
+ if (!HasHandshaken())
+ {
+ return;
+ }
+
+ char Buffer[1024];
+ int NumBytes;
+ while ((NumBytes = ReadPlain(Buffer, sizeof(Buffer))) > 0)
+ {
+ m_Link.ReceivedCleartextData(Buffer, static_cast<size_t>(NumBytes));
+ if (m_Self.expired())
+ {
+ // The callback closed the SSL context, bail out
+ return;
+ }
+ }
+}
+
+
+
+
+
+void cLuaTCPLink::cLinkSslContext::TryFinishHandshaking(void)
+{
+ // Hold self alive for the duration of this function
+ cLinkSslContextPtr Self(m_Self);
+
+ // If the handshake hasn't finished yet, retry:
+ if (!HasHandshaken())
+ {
+ Handshake();
+ }
+
+ // If the handshake succeeded, write all the queued plaintext data:
+ if (HasHandshaken())
+ {
+ WritePlain(m_CleartextData.data(), m_CleartextData.size());
+ m_CleartextData.clear();
+ }
+}
+
+
+
+
+
+void cLuaTCPLink::cLinkSslContext::Send(const AString & a_Data)
+{
+ // Hold self alive for the duration of this function
+ cLinkSslContextPtr Self(m_Self);
+
+ // If the handshake hasn't completed yet, queue the data:
+ if (!HasHandshaken())
+ {
+ m_CleartextData.append(a_Data);
+ TryFinishHandshaking();
+ return;
+ }
+
+ // The connection is all set up, write the cleartext data into the SSL context:
+ WritePlain(a_Data.data(), a_Data.size());
+ FlushBuffers();
+}
+
+
+
+
+
+int cLuaTCPLink::cLinkSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ // Hold self alive for the duration of this function
+ cLinkSslContextPtr Self(m_Self);
+
+ // If there's nothing queued in the buffer, report empty buffer:
+ if (m_EncryptedData.empty())
+ {
+ return POLARSSL_ERR_NET_WANT_READ;
+ }
+
+ // Copy as much data as possible to the provided buffer:
+ size_t BytesToCopy = std::min(a_NumBytes, m_EncryptedData.size());
+ memcpy(a_Buffer, m_EncryptedData.data(), BytesToCopy);
+ m_EncryptedData.erase(0, BytesToCopy);
+ return static_cast<int>(BytesToCopy);
+}
+
+
+
+
+
+int cLuaTCPLink::cLinkSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ m_Link.m_Link->Send(a_Buffer, a_NumBytes);
+ return static_cast<int>(a_NumBytes);
+}
+
+
+
+
diff --git a/src/Bindings/LuaTCPLink.h b/src/Bindings/LuaTCPLink.h
new file mode 100644
index 000000000..c8ae776fe
--- /dev/null
+++ b/src/Bindings/LuaTCPLink.h
@@ -0,0 +1,181 @@
+
+// LuaTCPLink.h
+
+// Declares the cLuaTCPLink class representing a Lua wrapper for the cTCPLink class and the callbacks it needs
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/Network.h"
+#include "PluginLua.h"
+#include "../PolarSSL++/SslContext.h"
+
+
+
+
+
+// fwd:
+class cLuaServerHandle;
+typedef WeakPtr<cLuaServerHandle> cLuaServerHandleWPtr;
+
+
+
+
+
+class cLuaTCPLink:
+ public cNetwork::cConnectCallbacks,
+ public cTCPLink::cCallbacks
+{
+public:
+ /** Creates a new instance of the link, attached to the specified plugin and wrapping the callbacks that are in a table at the specified stack pos. */
+ cLuaTCPLink(cPluginLua & a_Plugin, int a_CallbacksTableStackPos);
+
+ /** Creates a new instance of the link, attached to the specified plugin and wrapping the callbacks that are in the specified referenced table. */
+ cLuaTCPLink(cPluginLua & a_Plugin, cLuaState::cRef && a_CallbacksTableRef, cLuaServerHandleWPtr a_Server);
+
+ ~cLuaTCPLink();
+
+ /** Sends the data contained in the string to the remote peer.
+ Returns true if successful, false on immediate failure (queueing the data failed or link not available). */
+ bool Send(const AString & a_Data);
+
+ /** Returns the IP address of the local endpoint of the connection. */
+ AString GetLocalIP(void) const;
+
+ /** Returns the port used by the local endpoint of the connection. */
+ UInt16 GetLocalPort(void) const;
+
+ /** Returns the IP address of the remote endpoint of the connection. */
+ AString GetRemoteIP(void) const;
+
+ /** Returns the port used by the remote endpoint of the connection. */
+ UInt16 GetRemotePort(void) const;
+
+ /** Closes the link gracefully.
+ The link will send any queued outgoing data, then it will send the FIN packet.
+ The link will still receive incoming data from remote until the remote closes the connection. */
+ void Shutdown(void);
+
+ /** Drops the connection without any more processing.
+ Sends the RST packet, queued outgoing and incoming data is lost. */
+ void Close(void);
+
+ /** Starts a TLS handshake as a client connection.
+ If a client certificate should be used for the connection, set the certificate into a_OwnCertData and
+ its corresponding private key to a_OwnPrivKeyData. If both are empty, no client cert is presented.
+ a_OwnPrivKeyPassword is the password to be used for decoding PrivKey, empty if not passworded.
+ Returns empty string on success, non-empty error description on failure. */
+ AString StartTLSClient(
+ const AString & a_OwnCertData,
+ const AString & a_OwnPrivKeyData,
+ const AString & a_OwnPrivKeyPassword
+ );
+
+ /** Starts a TLS handshake as a server connection.
+ Set the server certificate into a_CertData and its corresponding private key to a_OwnPrivKeyData.
+ a_OwnPrivKeyPassword is the password to be used for decoding PrivKey, empty if not passworded.
+ a_StartTLSData is any data that should be pushed into the TLS before reading more data from the remote.
+ This is used mainly for protocols starting TLS in the middle of communication, when the TLS start command
+ can be received together with the TLS Client Hello message in one OnReceivedData() call, to re-queue the
+ Client Hello message into the TLS handshake buffer.
+ Returns empty string on success, non-empty error description on failure. */
+ AString StartTLSServer(
+ const AString & a_OwnCertData,
+ const AString & a_OwnPrivKeyData,
+ const AString & a_OwnPrivKeyPassword,
+ const AString & a_StartTLSData
+ );
+
+protected:
+ // fwd:
+ class cLinkSslContext;
+ typedef SharedPtr<cLinkSslContext> cLinkSslContextPtr;
+ typedef WeakPtr<cLinkSslContext> cLinkSslContextWPtr;
+
+ /** Wrapper around cSslContext that is used when this link is being encrypted by SSL. */
+ class cLinkSslContext :
+ public cSslContext
+ {
+ cLuaTCPLink & m_Link;
+
+ /** Buffer for storing the incoming encrypted data until it is requested by the SSL decryptor. */
+ AString m_EncryptedData;
+
+ /** Buffer for storing the outgoing cleartext data until the link has finished handshaking. */
+ AString m_CleartextData;
+
+ /** Shared ownership of self, so that this object can keep itself alive for as long as it needs. */
+ cLinkSslContextWPtr m_Self;
+
+ public:
+ cLinkSslContext(cLuaTCPLink & a_Link);
+
+ /** Shares ownership of self, so that this object can keep itself alive for as long as it needs. */
+ void SetSelf(cLinkSslContextWPtr a_Self);
+
+ /** Removes the self ownership so that we can detect the SSL closure. */
+ void ResetSelf(void);
+
+ /** Stores the specified block of data into the buffer of the data to be decrypted (incoming from remote).
+ Also flushes the SSL buffers by attempting to read any data through the SSL context. */
+ void StoreReceivedData(const char * a_Data, size_t a_NumBytes);
+
+ /** Tries to read any cleartext data available through the SSL, reports it in the link. */
+ void FlushBuffers(void);
+
+ /** Tries to finish handshaking the SSL. */
+ void TryFinishHandshaking(void);
+
+ /** Sends the specified cleartext data over the SSL to the remote peer.
+ If the handshake hasn't been completed yet, queues the data for sending when it completes. */
+ void Send(const AString & a_Data);
+
+ // cSslContext overrides:
+ virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
+ virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
+ };
+
+
+ /** The plugin for which the link is created. */
+ cPluginLua & m_Plugin;
+
+ /** The Lua table that holds the callbacks to be invoked. */
+ cLuaState::cRef m_Callbacks;
+
+ /** The underlying link representing the connection.
+ May be nullptr. */
+ cTCPLinkPtr m_Link;
+
+ /** The server that is responsible for this link, if any. */
+ cLuaServerHandleWPtr m_Server;
+
+ /** The SSL context used for encryption, if this link uses SSL.
+ If valid, the link uses encryption through this context. */
+ cLinkSslContextPtr m_SslContext;
+
+
+ /** Common code called when the link is considered as terminated.
+ Releases m_Link, m_Callbacks and this from m_Server, each when applicable. */
+ void Terminated(void);
+
+ /** Called by the SSL context when there's incoming data available in the cleartext.
+ Reports the data via the Lua callback function. */
+ void ReceivedCleartextData(const char * a_Data, size_t a_NumBytes);
+
+ // cNetwork::cConnectCallbacks overrides:
+ virtual void OnConnected(cTCPLink & a_Link) override;
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+
+ // cTCPLink::cCallbacks overrides:
+ virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
+ virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
+ virtual void OnRemoteClosed(void) override;
+ // The OnError() callback is shared with cNetwork::cConnectCallbacks
+};
+
+
+
+
diff --git a/src/Bindings/LuaUDPEndpoint.cpp b/src/Bindings/LuaUDPEndpoint.cpp
new file mode 100644
index 000000000..8637eeb4e
--- /dev/null
+++ b/src/Bindings/LuaUDPEndpoint.cpp
@@ -0,0 +1,221 @@
+
+// LuaUDPEndpoint.cpp
+
+// Implements the cLuaUDPEndpoint class representing a Lua wrapper for the cUDPEndpoint class and the callbacks it needs
+
+#include "Globals.h"
+#include "LuaUDPEndpoint.h"
+
+
+
+
+
+cLuaUDPEndpoint::cLuaUDPEndpoint(cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
+ m_Plugin(a_Plugin),
+ m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos)
+{
+ // Warn if the callbacks aren't valid:
+ if (!m_Callbacks.IsValid())
+ {
+ LOGWARNING("cLuaUDPEndpoint in plugin %s: callbacks could not be retrieved", m_Plugin.GetName().c_str());
+ cPluginLua::cOperation Op(m_Plugin);
+ Op().LogStackTrace();
+ }
+}
+
+
+
+
+
+cLuaUDPEndpoint::~cLuaUDPEndpoint()
+{
+ // If the endpoint is still open, close it:
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint != nullptr)
+ {
+ Endpoint->Close();
+ }
+
+ Terminated();
+}
+
+
+
+
+
+bool cLuaUDPEndpoint::Open(UInt16 a_Port, cLuaUDPEndpointPtr a_Self)
+{
+ ASSERT(m_Self == nullptr); // Must not be opened yet
+ ASSERT(m_Endpoint == nullptr);
+
+ m_Self = a_Self;
+ m_Endpoint = cNetwork::CreateUDPEndpoint(a_Port, *this);
+ return m_Endpoint->IsOpen();
+}
+
+
+
+
+
+bool cLuaUDPEndpoint::Send(const AString & a_Data, const AString & a_RemotePeer, UInt16 a_RemotePort)
+{
+ // Safely grab a copy of the endpoint:
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint == nullptr)
+ {
+ return false;
+ }
+
+ // Send the data:
+ return Endpoint->Send(a_Data, a_RemotePeer, a_RemotePort);
+}
+
+
+
+
+
+UInt16 cLuaUDPEndpoint::GetPort(void) const
+{
+ // Safely grab a copy of the endpoint:
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint == nullptr)
+ {
+ return 0;
+ }
+
+ // Get the port:
+ return Endpoint->GetPort();
+}
+
+
+
+
+
+bool cLuaUDPEndpoint::IsOpen(void) const
+{
+ // Safely grab a copy of the endpoint:
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint == nullptr)
+ {
+ // No endpoint means that we're not open
+ return false;
+ }
+
+ // Get the state:
+ return Endpoint->IsOpen();
+}
+
+
+
+
+
+void cLuaUDPEndpoint::Close(void)
+{
+ // If the endpoint is still open, close it:
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint != nullptr)
+ {
+ Endpoint->Close();
+ m_Endpoint.reset();
+ }
+
+ Terminated();
+}
+
+
+
+
+
+void cLuaUDPEndpoint::EnableBroadcasts(void)
+{
+ // Safely grab a copy of the endpoint:
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint != nullptr)
+ {
+ Endpoint->EnableBroadcasts();
+ }
+}
+
+
+
+
+
+void cLuaUDPEndpoint::Release(void)
+{
+ // Close the endpoint, if not already closed:
+ Close();
+
+ // Allow self to deallocate:
+ m_Self.reset();
+}
+
+
+
+
+
+void cLuaUDPEndpoint::Terminated(void)
+{
+ // Disable the callbacks:
+ if (m_Callbacks.IsValid())
+ {
+ m_Callbacks.UnRef();
+ }
+
+ // If the endpoint is still open, close it:
+ {
+ cUDPEndpointPtr Endpoint = m_Endpoint;
+ if (Endpoint != nullptr)
+ {
+ Endpoint->Close();
+ m_Endpoint.reset();
+ }
+ }
+}
+
+
+
+
+
+void cLuaUDPEndpoint::OnReceivedData(const char * a_Data, size_t a_NumBytes, const AString & a_RemotePeer, UInt16 a_RemotePort)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnReceivedData"), this, AString(a_Data, a_NumBytes), a_RemotePeer, a_RemotePort))
+ {
+ LOGINFO("cUDPEndpoint OnReceivedData callback failed in plugin %s.", m_Plugin.GetName().c_str());
+ }
+}
+
+
+
+
+
+void cLuaUDPEndpoint::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Call the callback:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnError"), a_ErrorCode, a_ErrorMsg))
+ {
+ LOGINFO("cUDPEndpoint OnError() callback failed in plugin %s; the endpoint error is %d (%s).",
+ m_Plugin.GetName().c_str(), a_ErrorCode, a_ErrorMsg.c_str()
+ );
+ }
+
+ Terminated();
+}
+
+
+
+
diff --git a/src/Bindings/LuaUDPEndpoint.h b/src/Bindings/LuaUDPEndpoint.h
new file mode 100644
index 000000000..0587491ab
--- /dev/null
+++ b/src/Bindings/LuaUDPEndpoint.h
@@ -0,0 +1,86 @@
+
+// LuaUDPEndpoint.h
+
+// Declares the cLuaUDPEndpoint class representing a Lua wrapper for the cUDPEndpoint class and the callbacks it needs
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/Network.h"
+#include "PluginLua.h"
+
+
+
+
+
+// fwd:
+class cLuaUDPEndpoint;
+typedef SharedPtr<cLuaUDPEndpoint> cLuaUDPEndpointPtr;
+
+
+
+
+
+class cLuaUDPEndpoint:
+ public cUDPEndpoint::cCallbacks
+{
+public:
+ /** Creates a new instance of the endpoint, attached to the specified plugin and wrapping the callbacks that are in a table at the specified stack pos. */
+ cLuaUDPEndpoint(cPluginLua & a_Plugin, int a_CallbacksTableStackPos);
+
+ ~cLuaUDPEndpoint();
+
+ /** Opens the endpoint so that it starts listening for incoming data on the specified port.
+ a_Self is the shared pointer to self that the object keeps to keep itself alive for as long as it needs (for Lua). */
+ bool Open(UInt16 a_Port, cLuaUDPEndpointPtr a_Self);
+
+ /** Sends the data contained in the string to the specified remote peer.
+ Returns true if successful, false on immediate failure (queueing the data failed etc.) */
+ bool Send(const AString & a_Data, const AString & a_RemotePeer, UInt16 a_RemotePort);
+
+ /** Returns the port on which endpoint is listening for incoming data. */
+ UInt16 GetPort(void) const;
+
+ /** Returns true if the endpoint is open for incoming data. */
+ bool IsOpen(void) const;
+
+ /** Closes the UDP listener. */
+ void Close(void);
+
+ /** Enables outgoing broadcasts to be made using this endpoint. */
+ void EnableBroadcasts(void);
+
+ /** Called when Lua garbage-collects the object.
+ Releases the internal SharedPtr to self, so that the instance may be deallocated. */
+ void Release(void);
+
+protected:
+ /** The plugin for which the link is created. */
+ cPluginLua & m_Plugin;
+
+ /** The Lua table that holds the callbacks to be invoked. */
+ cLuaState::cRef m_Callbacks;
+
+ /** SharedPtr to self, so that the object can keep itself alive for as long as it needs (for Lua). */
+ cLuaUDPEndpointPtr m_Self;
+
+ /** The underlying network endpoint.
+ May be nullptr. */
+ cUDPEndpointPtr m_Endpoint;
+
+
+ /** Common code called when the endpoint is considered as terminated.
+ Releases m_Endpoint and m_Callbacks, each when applicable. */
+ void Terminated(void);
+
+ // cUDPEndpoint::cCallbacks overrides:
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+ virtual void OnReceivedData(const char * a_Data, size_t a_Size, const AString & a_RemotePeer, UInt16 a_RemotePort) override;
+};
+
+
+
+
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 56f2e73bc..cac81f325 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -3,8 +3,11 @@
#include "ManualBindings.h"
#undef TOLUA_TEMPLATE_BIND
+#include <sstream>
+#include <iomanip>
#include "tolua++/include/tolua++.h"
#include "polarssl/md5.h"
+#include "polarssl/sha1.h"
#include "PluginLua.h"
#include "PluginManager.h"
#include "LuaWindow.h"
@@ -28,6 +31,7 @@
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
+#include "../StringCompression.h"
@@ -107,6 +111,146 @@ static int tolua_Clamp(lua_State * tolua_S)
+static int tolua_CompressStringZLIB(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ (
+ !S.CheckParamNumber(2) &&
+ !S.CheckParamEnd(2)
+ )
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToCompress;
+ int CompressionLevel = 5;
+ S.GetStackValues(1, ToCompress, CompressionLevel);
+
+ // Compress the string:
+ AString res;
+ CompressString(ToCompress.data(), ToCompress.size(), res, CompressionLevel);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_UncompressStringZLIB(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamNumber(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToUncompress;
+ int UncompressedSize;
+ S.GetStackValues(1, ToUncompress, UncompressedSize);
+
+ // Compress the string:
+ AString res;
+ UncompressString(ToUncompress.data(), ToUncompress.size(), res, UncompressedSize);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_CompressStringGZIP(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToCompress;
+ S.GetStackValues(1, ToCompress);
+
+ // Compress the string:
+ AString res;
+ CompressStringGZIP(ToCompress.data(), ToCompress.size(), res);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_UncompressStringGZIP(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToUncompress;
+ S.GetStackValues(1, ToUncompress);
+
+ // Compress the string:
+ AString res;
+ UncompressStringGZIP(ToUncompress.data(), ToUncompress.size(), res);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+static int tolua_InflateString(lua_State * tolua_S)
+{
+ cLuaState S(tolua_S);
+ if (
+ !S.CheckParamString(1) ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
+ // Get the params:
+ AString ToUncompress;
+ S.GetStackValues(1, ToUncompress);
+
+ // Compress the string:
+ AString res;
+ InflateString(ToUncompress.data(), ToUncompress.size(), res);
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
static int tolua_StringSplit(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
@@ -165,6 +309,14 @@ static AString GetLogMessage(lua_State * tolua_S)
static int tolua_LOG(lua_State * tolua_S)
{
+ // If there's no param, spit out an error message instead of crashing:
+ if (lua_isnil(tolua_S, 1))
+ {
+ LOGWARNING("Attempting to LOG a nil value!");
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
// If the param is a cCompositeChat, read the log level from it:
cLogger::eLogLevel LogLevel = cLogger::llRegular;
tolua_Error err;
@@ -184,6 +336,14 @@ static int tolua_LOG(lua_State * tolua_S)
static int tolua_LOGINFO(lua_State * tolua_S)
{
+ // If there's no param, spit out an error message instead of crashing:
+ if (lua_isnil(tolua_S, 1))
+ {
+ LOGWARNING("Attempting to LOGINFO a nil value!");
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llInfo);
return 0;
}
@@ -194,6 +354,14 @@ static int tolua_LOGINFO(lua_State * tolua_S)
static int tolua_LOGWARN(lua_State * tolua_S)
{
+ // If there's no param, spit out an error message instead of crashing:
+ if (lua_isnil(tolua_S, 1))
+ {
+ LOGWARNING("Attempting to LOGWARN a nil value!");
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llWarning);
return 0;
}
@@ -204,6 +372,14 @@ static int tolua_LOGWARN(lua_State * tolua_S)
static int tolua_LOGERROR(lua_State * tolua_S)
{
+ // If there's no param, spit out an error message instead of crashing:
+ if (lua_isnil(tolua_S, 1))
+ {
+ LOGWARNING("Attempting to LOGERROR a nil value!");
+ cLuaState::LogStackTrace(tolua_S);
+ return 0;
+ }
+
cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llError);
return 0;
}
@@ -256,7 +432,7 @@ static int tolua_Base64Decode(lua_State * tolua_S)
-static cPluginLua * GetLuaPlugin(lua_State * L)
+cPluginLua * GetLuaPlugin(lua_State * L)
{
// Get the plugin identification out of LuaState:
lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
@@ -2171,11 +2347,16 @@ static int tolua_cPlugin_Call(lua_State * tolua_S)
-static int tolua_md5(lua_State* tolua_S)
+static int tolua_md5(lua_State * tolua_S)
{
+ // Calculate the raw md5 checksum byte array:
unsigned char Output[16];
size_t len = 0;
const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
+ if (SourceString == nullptr)
+ {
+ return 0;
+ }
md5(SourceString, len, Output);
lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output));
return 1;
@@ -2185,6 +2366,91 @@ static int tolua_md5(lua_State* tolua_S)
+/** Does the same as tolua_md5, but reports that the usage is obsolete and the plugin should use cCrypto.md5(). */
+static int tolua_md5_obsolete(lua_State * tolua_S)
+{
+ LOGWARNING("Using md5() is obsolete, please change your plugin to use cCryptoHash.md5()");
+ cLuaState::LogStackTrace(tolua_S);
+ return tolua_md5(tolua_S);
+}
+
+
+
+
+
+static int tolua_md5HexString(lua_State * tolua_S)
+{
+ // Calculate the raw md5 checksum byte array:
+ unsigned char md5Output[16];
+ size_t len = 0;
+ const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
+ if (SourceString == nullptr)
+ {
+ return 0;
+ }
+ md5(SourceString, len, md5Output);
+
+ // Convert the md5 checksum to hex string:
+ std::stringstream Output;
+ Output << std::hex << std::setfill('0');
+ for (size_t i = 0; i < ARRAYCOUNT(md5Output); i++)
+ {
+ Output << std::setw(2) << static_cast<unsigned short>(md5Output[i]); // Need to cast to a number, otherwise a char is output
+ }
+ lua_pushlstring(tolua_S, Output.str().c_str(), Output.str().size());
+ return 1;
+}
+
+
+
+
+
+static int tolua_sha1(lua_State * tolua_S)
+{
+ // Calculate the raw SHA1 checksum byte array from the input string:
+ unsigned char Output[20];
+ size_t len = 0;
+ const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
+ if (SourceString == nullptr)
+ {
+ return 0;
+ }
+ sha1(SourceString, len, Output);
+ lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output));
+ return 1;
+}
+
+
+
+
+
+static int tolua_sha1HexString(lua_State * tolua_S)
+{
+ // Calculate the raw SHA1 checksum byte array from the input string:
+ unsigned char sha1Output[20];
+ size_t len = 0;
+ const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
+ if (SourceString == nullptr)
+ {
+ return 0;
+ }
+ sha1(SourceString, len, sha1Output);
+
+ // Convert the sha1 checksum to hex string:
+ std::stringstream Output;
+ Output << std::hex << std::setfill('0');
+ for (size_t i = 0; i < ARRAYCOUNT(sha1Output); i++)
+ {
+ Output << std::setw(2) << static_cast<unsigned short>(sha1Output[i]); // Need to cast to a number, otherwise a char is output
+ }
+ lua_pushlstring(tolua_S, Output.str().c_str(), Output.str().size());
+ return 1;
+}
+
+
+
+
+
static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap)
{
lua_newtable(tolua_S);
@@ -3387,6 +3653,14 @@ static int tolua_cCompositeChat_UnderlineUrls(lua_State * tolua_S)
void ManualBindings::Bind(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, nullptr);
+
+ // Create the new classes:
+ tolua_usertype(tolua_S, "cCryptoHash");
+ tolua_cclass(tolua_S, "cCryptoHash", "cCryptoHash", "", nullptr);
+ tolua_usertype(tolua_S, "cStringCompression");
+ tolua_cclass(tolua_S, "cStringCompression", "cStringCompression", "", nullptr);
+
+ // Globals:
tolua_function(tolua_S, "Clamp", tolua_Clamp);
tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim);
@@ -3397,6 +3671,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
tolua_function(tolua_S, "Base64Encode", tolua_Base64Encode);
tolua_function(tolua_S, "Base64Decode", tolua_Base64Decode);
+ tolua_function(tolua_S, "md5", tolua_md5_obsolete); // OBSOLETE, use cCryptoHash.md5() instead
tolua_beginmodule(tolua_S, "cFile");
tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents);
@@ -3553,9 +3828,23 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
tolua_endmodule(tolua_S);
- tolua_function(tolua_S, "md5", tolua_md5);
+ tolua_beginmodule(tolua_S, "cCryptoHash");
+ tolua_function(tolua_S, "md5", tolua_md5);
+ tolua_function(tolua_S, "md5HexString", tolua_md5HexString);
+ tolua_function(tolua_S, "sha1", tolua_sha1);
+ tolua_function(tolua_S, "sha1HexString", tolua_sha1HexString);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cStringCompression");
+ tolua_function(tolua_S, "CompressStringZLIB", tolua_CompressStringZLIB);
+ tolua_function(tolua_S, "UncompressStringZLIB", tolua_UncompressStringZLIB);
+ tolua_function(tolua_S, "CompressStringGZIP", tolua_CompressStringGZIP);
+ tolua_function(tolua_S, "UncompressStringGZIP", tolua_UncompressStringGZIP);
+ tolua_function(tolua_S, "InflateString", tolua_InflateString);
+ tolua_endmodule(tolua_S);
BindRankManager(tolua_S);
+ BindNetwork(tolua_S);
tolua_endmodule(tolua_S);
}
diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h
index 1b6e65654..74d24d5f5 100644
--- a/src/Bindings/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
@@ -1,6 +1,7 @@
#pragma once
struct lua_State;
+class cPluginLua;
@@ -17,8 +18,17 @@ protected:
/** Binds the manually implemented cRankManager glue code to tolua_S.
Implemented in ManualBindings_RankManager.cpp. */
static void BindRankManager(lua_State * tolua_S);
+
+ /** Binds the manually implemented cNetwork-related API to tolua_S.
+ Implemented in ManualBindings_Network.cpp. */
+ static void BindNetwork(lua_State * tolua_S);
};
+extern cPluginLua * GetLuaPlugin(lua_State * L);
+
+
+
+
diff --git a/src/Bindings/ManualBindings_Network.cpp b/src/Bindings/ManualBindings_Network.cpp
new file mode 100644
index 000000000..a628eb9ca
--- /dev/null
+++ b/src/Bindings/ManualBindings_Network.cpp
@@ -0,0 +1,942 @@
+
+// ManualBindings_Network.cpp
+
+// Implements the cNetwork-related API bindings for Lua
+
+#include "Globals.h"
+#include "LuaTCPLink.h"
+#include "ManualBindings.h"
+#include "tolua++/include/tolua++.h"
+#include "LuaState.h"
+#include "LuaTCPLink.h"
+#include "LuaNameLookup.h"
+#include "LuaServerHandle.h"
+#include "LuaUDPEndpoint.h"
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cNetwork API functions:
+
+/** Binds cNetwork::Connect */
+static int tolua_cNetwork_Connect(lua_State * L)
+{
+ // Function signature:
+ // cNetwork:Connect(Host, Port, Callbacks) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cNetwork") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamNumber(3) ||
+ !S.CheckParamTable(4) ||
+ !S.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get the plugin instance:
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ S.Push(false);
+ return 1;
+ }
+
+ // Read the params:
+ AString Host;
+ int Port;
+ S.GetStackValues(2, Host, Port);
+
+ // Check validity:
+ if ((Port < 0) || (Port > 65535))
+ {
+ LOGWARNING("cNetwork:Connect() called with invalid port (%d), failing the request.", Port);
+ S.Push(false);
+ return 1;
+ }
+
+ // Create the LuaTCPLink glue class:
+ auto Link = std::make_shared<cLuaTCPLink>(*Plugin, 4);
+
+ // Try to connect:
+ bool res = cNetwork::Connect(Host, static_cast<UInt16>(Port), Link, Link);
+ S.Push(res);
+
+ return 1;
+}
+
+
+
+
+
+/** Binds cNetwork::CreateUDPEndpoint */
+static int tolua_cNetwork_CreateUDPEndpoint(lua_State * L)
+{
+ // Function signature:
+ // cNetwork:CreateUDPEndpoint(Port, Callbacks) -> cUDPEndpoint
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cNetwork") ||
+ !S.CheckParamNumber(2) ||
+ !S.CheckParamTable(3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the plugin instance:
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ S.Push(false);
+ return 1;
+ }
+
+ // Read the params:
+ int Port;
+ S.GetStackValues(2, Port);
+
+ // Check validity:
+ if ((Port < 0) || (Port > 65535))
+ {
+ LOGWARNING("cNetwork:CreateUDPEndpoint() called with invalid port (%d), failing the request.", Port);
+ S.Push(false);
+ return 1;
+ }
+
+ // Create the LuaUDPEndpoint glue class:
+ auto Endpoint = std::make_shared<cLuaUDPEndpoint>(*Plugin, 3);
+ Endpoint->Open(Port, Endpoint);
+
+ // Register the endpoint to be garbage-collected by Lua:
+ tolua_pushusertype(L, Endpoint.get(), "cUDPEndpoint");
+ tolua_register_gc(L, lua_gettop(L));
+
+ // Return the endpoint object:
+ S.Push(Endpoint.get());
+ return 1;
+}
+
+
+
+
+
+/** Binds cNetwork::HostnameToIP */
+static int tolua_cNetwork_HostnameToIP(lua_State * L)
+{
+ // Function signature:
+ // cNetwork:HostnameToIP(Host, Callbacks) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cNetwork") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamTable(3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the plugin instance:
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ S.Push(false);
+ return 1;
+ }
+
+ // Read the params:
+ AString Host;
+ S.GetStackValue(2, Host);
+
+ // Try to look up:
+ bool res = cNetwork::HostnameToIP(Host, std::make_shared<cLuaNameLookup>(Host, *Plugin, 3));
+ S.Push(res);
+
+ return 1;
+}
+
+
+
+
+
+/** Binds cNetwork::IPToHostname */
+static int tolua_cNetwork_IPToHostname(lua_State * L)
+{
+ // Function signature:
+ // cNetwork:IPToHostname(IP, Callbacks) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cNetwork") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamTable(3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the plugin instance:
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ S.Push(false);
+ return 1;
+ }
+
+ // Read the params:
+ AString Host;
+ S.GetStackValue(2, Host);
+
+ // Try to look up:
+ bool res = cNetwork::IPToHostName(Host, std::make_shared<cLuaNameLookup>(Host, *Plugin, 3));
+ S.Push(res);
+
+ return 1;
+}
+
+
+
+
+
+/** Binds cNetwork::Listen */
+static int tolua_cNetwork_Listen(lua_State * L)
+{
+ // Function signature:
+ // cNetwork:Listen(Port, Callbacks) -> cServerHandle
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cNetwork") ||
+ !S.CheckParamNumber(2) ||
+ !S.CheckParamTable(3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the plugin instance:
+ cPluginLua * Plugin = GetLuaPlugin(L);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ S.Push(false);
+ return 1;
+ }
+
+ // Read the params:
+ int Port;
+ S.GetStackValues(2, Port);
+ if ((Port < 0) || (Port > 65535))
+ {
+ LOGWARNING("cNetwork:Listen() called with invalid port (%d), failing the request.", Port);
+ S.Push(false);
+ return 1;
+ }
+ UInt16 Port16 = static_cast<UInt16>(Port);
+
+ // Create the LuaTCPLink glue class:
+ auto Srv = std::make_shared<cLuaServerHandle>(Port16, *Plugin, 3);
+
+ // Listen:
+ Srv->SetServerHandle(cNetwork::Listen(Port16, Srv), Srv);
+
+ // Register the server to be garbage-collected by Lua:
+ tolua_pushusertype(L, Srv.get(), "cServerHandle");
+ tolua_register_gc(L, lua_gettop(L));
+
+ // Return the server handle wrapper:
+ S.Push(Srv.get());
+ return 1;
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cServerHandle bindings (routed through cLuaServerHandle):
+
+/** Called when Lua destroys the object instance.
+Close the server and let it deallocate on its own (it's in a SharedPtr). */
+static int tolua_collect_cServerHandle(lua_State * L)
+{
+ cLuaServerHandle * Srv = static_cast<cLuaServerHandle *>(tolua_tousertype(L, 1, nullptr));
+ Srv->Release();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaServerHandle::Close */
+static int tolua_cServerHandle_Close(lua_State * L)
+{
+ // Function signature:
+ // ServerInstance:Close()
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cServerHandle") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the server handle:
+ cLuaServerHandle * Srv;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cServerHandle:Close(): invalid server handle object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Srv = *static_cast<cLuaServerHandle **>(lua_touserdata(L, 1));
+
+ // Close it:
+ Srv->Close();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaServerHandle::IsListening */
+static int tolua_cServerHandle_IsListening(lua_State * L)
+{
+ // Function signature:
+ // ServerInstance:IsListening() -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cServerHandle") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the server handle:
+ cLuaServerHandle * Srv;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cServerHandle:IsListening(): invalid server handle object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Srv = *static_cast<cLuaServerHandle **>(lua_touserdata(L, 1));
+
+ // Close it:
+ S.Push(Srv->IsListening());
+ return 1;
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cTCPLink bindings (routed through cLuaTCPLink):
+
+/** Binds cLuaTCPLink::Close */
+static int tolua_cTCPLink_Close(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:Close()
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:Close(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // CLose the link:
+ Link->Close();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::GetLocalIP */
+static int tolua_cTCPLink_GetLocalIP(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:GetLocalIP() -> string
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:GetLocalIP(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Get the IP:
+ S.Push(Link->GetLocalIP());
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::GetLocalPort */
+static int tolua_cTCPLink_GetLocalPort(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:GetLocalPort() -> number
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:GetLocalPort(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Get the Port:
+ S.Push(Link->GetLocalPort());
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::GetRemoteIP */
+static int tolua_cTCPLink_GetRemoteIP(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:GetRemoteIP() -> string
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:GetRemoteIP(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Get the IP:
+ S.Push(Link->GetRemoteIP());
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::GetRemotePort */
+static int tolua_cTCPLink_GetRemotePort(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:GetRemotePort() -> number
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:GetRemotePort(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Get the Port:
+ S.Push(Link->GetRemotePort());
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::Send */
+static int tolua_cTCPLink_Send(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:Send(DataString)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:Send(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Get the data to send:
+ AString Data;
+ S.GetStackValues(2, Data);
+
+ // Send the data:
+ Link->Send(Data);
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::Shutdown */
+static int tolua_cTCPLink_Shutdown(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:Shutdown()
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:Shutdown(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Shutdown the link:
+ Link->Shutdown();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::StartTLSClient */
+static int tolua_cTCPLink_StartTLSClient(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:StartTLSClient(OwnCert, OwnPrivKey, OwnPrivKeyPassword) -> [true] or [nil, ErrMsg]
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamString(2, 4) ||
+ !S.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:StartTLSClient(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Read the params:
+ AString OwnCert, OwnPrivKey, OwnPrivKeyPassword;
+ S.GetStackValues(2, OwnCert, OwnPrivKey, OwnPrivKeyPassword);
+
+ // Start the TLS handshake:
+ AString res = Link->StartTLSClient(OwnCert, OwnPrivKey, OwnPrivKeyPassword);
+ if (!res.empty())
+ {
+ S.PushNil();
+ S.Push(Printf("Cannot start TLS on link to %s:%d: %s", Link->GetRemoteIP().c_str(), Link->GetRemotePort(), res.c_str()));
+ return 2;
+ }
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaTCPLink::StartTLSServer */
+static int tolua_cTCPLink_StartTLSServer(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:StartTLSServer(OwnCert, OwnPrivKey, OwnPrivKeyPassword, StartTLSData) -> [true] or [nil, ErrMsg]
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cTCPLink") ||
+ !S.CheckParamString(2, 4) ||
+ // Param 5 is optional, don't check
+ !S.CheckParamEnd(6)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ cLuaTCPLink * Link;
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cTCPLink:StartTLSServer(): invalid link object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ Link = *static_cast<cLuaTCPLink **>(lua_touserdata(L, 1));
+
+ // Read the params:
+ AString OwnCert, OwnPrivKey, OwnPrivKeyPassword, StartTLSData;
+ S.GetStackValues(2, OwnCert, OwnPrivKey, OwnPrivKeyPassword, StartTLSData);
+
+ // Start the TLS handshake:
+ AString res = Link->StartTLSServer(OwnCert, OwnPrivKey, OwnPrivKeyPassword, StartTLSData);
+ if (!res.empty())
+ {
+ S.PushNil();
+ S.Push(Printf("Cannot start TLS on link to %s:%d: %s", Link->GetRemoteIP().c_str(), Link->GetRemotePort(), res.c_str()));
+ return 2;
+ }
+ return 1;
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cUDPEndpoint bindings (routed through cLuaUDPEndpoint):
+
+/** Called when Lua destroys the object instance.
+Close the endpoint and let it deallocate on its own (it's in a SharedPtr). */
+static int tolua_collect_cUDPEndpoint(lua_State * L)
+{
+ LOGD("Lua: Collecting cUDPEndpoint");
+ cLuaUDPEndpoint * Endpoint = static_cast<cLuaUDPEndpoint *>(tolua_tousertype(L, 1, nullptr));
+ Endpoint->Release();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaUDPEndpoint::Close */
+static int tolua_cUDPEndpoint_Close(lua_State * L)
+{
+ // Function signature:
+ // EndpointInstance:Close()
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cUDPEndpoint") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the endpoint:
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cUDPEndpoint:Close(): invalid endpoint object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ auto Endpoint = *static_cast<cLuaUDPEndpoint **>(lua_touserdata(L, 1));
+
+ // Close it:
+ Endpoint->Close();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaUDPEndpoint::EnableBroadcasts */
+static int tolua_cUDPEndpoint_EnableBroadcasts(lua_State * L)
+{
+ // Function signature:
+ // EndpointInstance:EnableBroadcasts()
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cUDPEndpoint") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the endpoint:
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cUDPEndpoint:EnableBroadcasts(): invalid endpoint object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ auto Endpoint = *static_cast<cLuaUDPEndpoint **>(lua_touserdata(L, 1));
+
+ // Enable the broadcasts:
+ Endpoint->EnableBroadcasts();
+ return 0;
+}
+
+
+
+
+
+/** Binds cLuaUDPEndpoint::GetPort */
+static int tolua_cUDPEndpoint_GetPort(lua_State * L)
+{
+ // Function signature:
+ // Endpoint:GetPort() -> number
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cUDPEndpoint") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the endpoint:
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cUDPEndpoint:GetPort(): invalid endpoint object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ auto Endpoint = *static_cast<cLuaUDPEndpoint **>(lua_touserdata(L, 1));
+
+ // Get the Port:
+ S.Push(Endpoint->GetPort());
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaUDPEndpoint::IsOpen */
+static int tolua_cUDPEndpoint_IsOpen(lua_State * L)
+{
+ // Function signature:
+ // Endpoint:IsOpen() -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cUDPEndpoint") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the endpoint:
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cUDPEndpoint:IsListening(): invalid server handle object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ auto Endpoint = *static_cast<cLuaUDPEndpoint **>(lua_touserdata(L, 1));
+
+ // Close it:
+ S.Push(Endpoint->IsOpen());
+ return 1;
+}
+
+
+
+
+
+/** Binds cLuaUDPEndpoint::Send */
+static int tolua_cUDPEndpoint_Send(lua_State * L)
+{
+ // Function signature:
+ // LinkInstance:Send(DataString)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserType(1, "cUDPEndpoint") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamNumber(4) ||
+ !S.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get the link:
+ if (lua_isnil(L, 1))
+ {
+ LOGWARNING("cUDPEndpoint:Send(): invalid endpoint object. Stack trace:");
+ S.LogStackTrace();
+ return 0;
+ }
+ auto Endpoint = *static_cast<cLuaUDPEndpoint **>(lua_touserdata(L, 1));
+
+ // Get the data to send:
+ AString Data, RemotePeer;
+ int RemotePort;
+ S.GetStackValues(2, Data, RemotePeer, RemotePort);
+
+ // Check the port:
+ if ((RemotePort < 0) || (RemotePort > USHRT_MAX))
+ {
+ LOGWARNING("cUDPEndpoint:Send() called with invalid port (%d), failing.", RemotePort);
+ S.LogStackTrace();
+ S.Push(false);
+ return 1;
+ }
+
+ // Send the data:
+ S.Push(Endpoint->Send(Data, RemotePeer, static_cast<UInt16>(RemotePort)));
+ return 1;
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Register the bindings:
+
+void ManualBindings::BindNetwork(lua_State * tolua_S)
+{
+ // Create the cNetwork API classes:
+ tolua_usertype(tolua_S, "cNetwork");
+ tolua_cclass(tolua_S, "cNetwork", "cNetwork", "", nullptr);
+ tolua_usertype(tolua_S, "cTCPLink");
+ tolua_cclass(tolua_S, "cTCPLink", "cTCPLink", "", nullptr);
+ tolua_usertype(tolua_S, "cServerHandle");
+ tolua_cclass(tolua_S, "cServerHandle", "cServerHandle", "", tolua_collect_cServerHandle);
+ tolua_usertype(tolua_S, "cUDPEndpoint");
+ tolua_cclass(tolua_S, "cUDPEndpoint", "cUDPEndpoint", "", tolua_collect_cUDPEndpoint);
+
+ // Fill in the functions (alpha-sorted):
+ tolua_beginmodule(tolua_S, "cNetwork");
+ tolua_function(tolua_S, "Connect", tolua_cNetwork_Connect);
+ tolua_function(tolua_S, "CreateUDPEndpoint", tolua_cNetwork_CreateUDPEndpoint);
+ tolua_function(tolua_S, "HostnameToIP", tolua_cNetwork_HostnameToIP);
+ tolua_function(tolua_S, "IPToHostname", tolua_cNetwork_IPToHostname);
+ tolua_function(tolua_S, "Listen", tolua_cNetwork_Listen);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cServerHandle");
+ tolua_function(tolua_S, "Close", tolua_cServerHandle_Close);
+ tolua_function(tolua_S, "IsListening", tolua_cServerHandle_IsListening);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cTCPLink");
+ tolua_function(tolua_S, "Close", tolua_cTCPLink_Close);
+ tolua_function(tolua_S, "GetLocalIP", tolua_cTCPLink_GetLocalIP);
+ tolua_function(tolua_S, "GetLocalPort", tolua_cTCPLink_GetLocalPort);
+ tolua_function(tolua_S, "GetRemoteIP", tolua_cTCPLink_GetRemoteIP);
+ tolua_function(tolua_S, "GetRemotePort", tolua_cTCPLink_GetRemotePort);
+ tolua_function(tolua_S, "Send", tolua_cTCPLink_Send);
+ tolua_function(tolua_S, "Shutdown", tolua_cTCPLink_Shutdown);
+ tolua_function(tolua_S, "StartTLSClient", tolua_cTCPLink_StartTLSClient);
+ tolua_function(tolua_S, "StartTLSServer", tolua_cTCPLink_StartTLSServer);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cUDPEndpoint");
+ tolua_function(tolua_S, "Close", tolua_cUDPEndpoint_Close);
+ tolua_function(tolua_S, "EnableBroadcasts", tolua_cUDPEndpoint_EnableBroadcasts);
+ tolua_function(tolua_S, "GetPort", tolua_cUDPEndpoint_GetPort);
+ tolua_function(tolua_S, "IsOpen", tolua_cUDPEndpoint_IsOpen);
+ tolua_function(tolua_S, "Send", tolua_cUDPEndpoint_Send);
+ tolua_endmodule(tolua_S);
+
+}
+
+
+
+
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 6210dbed4..6ade8ef9f 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -57,6 +57,7 @@ public:
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
+ virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 500913e76..fb7650d42 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -857,6 +857,26 @@ bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPositi
+bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
@@ -1577,6 +1597,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
+ case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index f443f5fc0..7b528501b 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -106,6 +106,7 @@ public:
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 9d86c64a2..41b36337e 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -505,6 +505,24 @@ bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectTyp
+bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
+{
+ FIND_HOOK(HOOK_ENTITY_TELEPORT);
+ VERIFY_HOOK;
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnEntityTeleport(a_Entity, a_OldPosition, a_NewPosition))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
FIND_HOOK(HOOK_EXECUTE_COMMAND);
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 97e91c1df..c8b4de9d6 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -109,6 +109,7 @@ public:
HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
+ HOOK_ENTITY_TELEPORT,
HOOK_PLAYER_TOSSING_ITEM,
HOOK_PLAYER_USED_BLOCK,
HOOK_PLAYER_USED_ITEM,
@@ -190,6 +191,7 @@ public:
bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
+ bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp
index 188e06173..3e34ebdbe 100644
--- a/src/BiomeDef.cpp
+++ b/src/BiomeDef.cpp
@@ -222,3 +222,130 @@ bool IsBiomeCold(EMCSBiome a_Biome)
+
+int GetSnowStartHeight(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biIcePlainsSpikes:
+ case biIcePlains:
+ case biIceMountains:
+ case biFrozenRiver:
+ case biColdBeach:
+ case biColdTaiga:
+ case biColdTaigaHills:
+ case biColdTaigaM:
+ {
+ // Always snow
+ return 0;
+ }
+
+ case biExtremeHills:
+ case biExtremeHillsM:
+ case biExtremeHillsPlus:
+ case biExtremeHillsPlusM:
+ case biStoneBeach:
+ {
+ // Starts snowing at 96
+ return 96;
+ }
+
+ case biTaiga:
+ case biTaigaHills:
+ case biTaigaM:
+ {
+ // Start snowing at 130
+ return 130;
+ }
+
+ case biMegaTaiga:
+ case biMegaSpruceTaiga:
+ case biMegaTaigaHills:
+ case biMegaSpruceTaigaHills:
+ {
+ // Start snowing at 160
+ return 160;
+ }
+
+ case biRiver:
+ case biOcean:
+ case biDeepOcean:
+ {
+ // Starts snowing at 280
+ return 280;
+ }
+
+ case biBirchForest:
+ case biBirchForestHills:
+ case biBirchForestM:
+ case biBirchForestHillsM:
+ {
+ // Starts snowing at 335
+ return 335;
+ }
+
+ case biForest:
+ case biForestHills:
+ case biFlowerForest:
+ case biRoofedForest:
+ case biRoofedForestM:
+ {
+ // Starts snowing at 400
+ return 400;
+ }
+
+ case biPlains:
+ case biSunflowerPlains:
+ case biSwampland:
+ case biSwamplandM:
+ case biBeach:
+ {
+ // Starts snowing at 460
+ return 460;
+ }
+
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ // Starts snowing at 520
+ return 520;
+ }
+
+ case biJungle:
+ case biJungleHills:
+ case biJungleM:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ {
+ // Starts snowing at 550
+ return 550;
+ }
+
+ case biDesert:
+ case biDesertHills:
+ case biDesertM:
+ case biSavanna:
+ case biSavannaM:
+ case biSavannaPlateau:
+ case biSavannaPlateauM:
+ case biMesa:
+ case biMesaBryce:
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ // These biomes don't actualy have any downfall.
+ return 1000;
+ }
+
+ default:
+ {
+ return 0;
+ }
+ }
+}
+
+
+
+
diff --git a/src/BiomeDef.h b/src/BiomeDef.h
index 84751cfd7..cda12556a 100644
--- a/src/BiomeDef.h
+++ b/src/BiomeDef.h
@@ -129,4 +129,7 @@ extern bool IsBiomeVeryCold(EMCSBiome a_Biome);
Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */
extern bool IsBiomeCold(EMCSBiome a_Biome);
+/** Returns the height when a biome when a biome starts snowing.*/
+extern int GetSnowStartHeight(EMCSBiome a_Biome);
+
// tolua_end
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index aae6719e2..12bca92dd 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -52,7 +52,19 @@ public:
return;
}
}
-
+
+ // Make sure that there is enough light at the source block to spread
+ if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
+ {
+ a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
+ return;
+ }
+ else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
+ {
+ // Source block is not bright enough to spread
+ return;
+ }
+
// Grass spreads to adjacent dirt blocks:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index f6ea3aa3c..08d79f435 100644
--- a/src/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
@@ -11,6 +11,7 @@
class cBlockOreHandler :
public cBlockHandler
{
+ typedef cBlockHandler super;
public:
cBlockOreHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
@@ -56,6 +57,64 @@ public:
}
}
}
+
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+
+ if (a_Player->IsGameModeCreative())
+ {
+ // Don't drop XP when the player is in creative mode.
+ return;
+ }
+
+ if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
+ {
+ // Don't drop XP when the ore is mined with the Silk Touch enchantment
+ return;
+ }
+
+ cFastRandom Random;
+ int Reward = 0;
+
+ switch (m_BlockType)
+ {
+ case E_BLOCK_NETHER_QUARTZ_ORE:
+ case E_BLOCK_LAPIS_ORE:
+ {
+ // Lapis and nether quartz get 2 - 5 experience
+ Reward = Random.NextInt(4) + 2;
+ break;
+ }
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ // Redstone gets 1 - 5 experience
+ Reward = Random.NextInt(5) + 1;
+ break;
+ }
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_EMERALD_ORE:
+ {
+ // Diamond and emerald get 3 - 7 experience
+ Reward = Random.NextInt(5) + 3;
+ break;
+ }
+ case E_BLOCK_COAL_ORE:
+ {
+ // Coal gets 0 - 2 experience
+ Reward = Random.NextInt(3);
+ break;
+ }
+
+ default: break;
+ }
+
+ if (Reward != 0)
+ {
+ a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
+ }
+ }
} ;
diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua
index 0c7b05d6d..648a5711b 100644
--- a/src/CheckBasicStyle.lua
+++ b/src/CheckBasicStyle.lua
@@ -167,6 +167,7 @@ local function ProcessFile(a_FileName)
os.exit(1)
end
local all = f:read("*all")
+ f:close()
-- Check that the last line is empty - otherwise processing won't work properly:
local lastChar = string.byte(all, string.len(all))
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 979492b46..00ac1fdb1 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -776,10 +776,22 @@ void cChunk::BroadcastPendingBlockChanges(void)
{
return;
}
-
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+
+ if (m_PendingSendBlocks.size() >= 10240)
+ {
+ // Resend the full chunk
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ {
+ m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM, (*itr));
+ }
+ }
+ else
{
- (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
+ // Only send block changes
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ {
+ (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
+ }
}
m_PendingSendBlocks.clear();
}
@@ -874,80 +886,71 @@ void cChunk::ApplyWeatherToTop()
int X = m_World->GetTickRandomNumber(15);
int Z = m_World->GetTickRandomNumber(15);
- switch (GetBiomeAt(X, Z))
- {
- case biTaiga:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biTaigaHills:
- {
- // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
- int Height = GetHeight(X, Z);
- BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
- NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
- if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+
+ // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
+ int Height = GetHeight(X, Z);
+
+ if (GetSnowStartHeight(GetBiomeAt(X, Z)) > Height)
+ {
+ return;
+ }
+
+ BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
+ NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
+ if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
+ {
+ int MaxSize = 7;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta[4];
+ UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
+ UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
+ UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
+ UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
+ for (int i = 0; i < 4; i++)
+ {
+ switch (BlockType[i])
{
- int MaxSize = 7;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta[4];
- UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
- UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
- UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
- UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
- for (int i = 0; i < 4; i++)
+ case E_BLOCK_AIR:
{
- switch (BlockType[i])
- {
- case E_BLOCK_AIR:
- {
- MaxSize = 0;
- break;
- }
- case E_BLOCK_SNOW:
- {
- MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
- break;
- }
- }
- }
- if (TopMeta < MaxSize)
- {
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
+ MaxSize = 0;
+ break;
}
- else if (TopMeta > MaxSize)
+ case E_BLOCK_SNOW:
{
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
+ MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
+ break;
}
}
- else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height))
- {
- SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
- }
- else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER))
- {
- SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
- }
- else if (
- (m_World->IsDeepSnowEnabled()) &&
- (
- (TopBlock == E_BLOCK_RED_ROSE) ||
- (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
- (TopBlock == E_BLOCK_RED_MUSHROOM) ||
- (TopBlock == E_BLOCK_BROWN_MUSHROOM)
- )
- )
- {
- SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
- }
- break;
- } // case (snowy biomes)
- default:
+ }
+ if (TopMeta < MaxSize)
{
- break;
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
}
- } // switch (biome)
+ else if (TopMeta > MaxSize)
+ {
+ FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
+ }
+ }
+ else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height))
+ {
+ SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
+ }
+ else if (IsBlockWater(TopBlock) && (TopMeta == 0))
+ {
+ SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
+ }
+ else if (
+ (m_World->IsDeepSnowEnabled()) &&
+ (
+ (TopBlock == E_BLOCK_RED_ROSE) ||
+ (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
+ (TopBlock == E_BLOCK_RED_MUSHROOM) ||
+ (TopBlock == E_BLOCK_BROWN_MUSHROOM)
+ )
+ )
+ {
+ SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
+ }
}
@@ -1570,12 +1573,18 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
if (
a_SendToClients && // ... we are told to do so AND ...
(
- (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
- !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them):
- ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
- ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
- ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
- ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ !( // ... the old and new blocktypes AREN'T leaves (because the client doesn't need meta updates)
+ ((OldBlockType == E_BLOCK_LEAVES) && (a_BlockType == E_BLOCK_LEAVES)) ||
+ ((OldBlockType == E_BLOCK_NEW_LEAVES) && (a_BlockType == E_BLOCK_NEW_LEAVES))
+ ) && // ... AND ...
+ (
+ (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
+ !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them):
+ ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
+ ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ )
)
)
)
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 387cc4628..2e0e86653 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -15,7 +15,6 @@
#include "Item.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"
-#include "OSSupport/Socket.h"
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Blocks/BlockSlab.h"
@@ -56,16 +55,15 @@ int cClientHandle::s_ClientCount = 0;
////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
-cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
+cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
m_CurrentViewDistance(a_ViewDistance),
m_RequestedViewDistance(a_ViewDistance),
- m_IPString(a_Socket->GetIPString()),
- m_OutgoingData(64 KiB),
+ m_IPString(a_IPString),
m_Player(nullptr),
m_HasSentDC(false),
m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login
m_LastStreamedChunkZ(0x7fffffff),
- m_TimeSinceLastPacket(0),
+ m_TicksSinceLastPacket(0),
m_Ping(1000),
m_PingID(1),
m_BlockDigAnimStage(-1),
@@ -135,9 +133,6 @@ cClientHandle::~cClientHandle()
SendDisconnect("Server shut down? Kthnxbai");
}
- // Close the socket as soon as it sends all outgoing data:
- cRoot::Get()->GetServer()->RemoveClient(this);
-
delete m_Protocol;
m_Protocol = nullptr;
@@ -151,6 +146,10 @@ cClientHandle::~cClientHandle()
void cClientHandle::Destroy(void)
{
{
+ cCSLock Lock(m_CSOutgoingData);
+ m_Link.reset();
+ }
+ {
cCSLock Lock(m_CSDestroyingState);
if (m_State >= csDestroying)
{
@@ -168,6 +167,10 @@ void cClientHandle::Destroy(void)
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
}
+ if (m_Player != nullptr)
+ {
+ m_Player->RemoveClientHandle();
+ }
m_State = csDestroyed;
}
@@ -326,7 +329,8 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Protocol->SendLoginSuccess();
// Spawn player (only serversided, so data is loaded)
- m_Player = new cPlayer(this, GetUsername());
+ m_Player = new cPlayer(m_Self, GetUsername());
+ m_Self.reset();
cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
if (World == nullptr)
@@ -689,6 +693,47 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
+void cClientHandle::HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment)
+{
+ if (a_Enchantment > 2)
+ {
+ LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
+ Kick("Invalid enchanting!");
+ return;
+ }
+
+ if (
+ (m_Player->GetWindow() == nullptr) ||
+ (m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
+ (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
+ )
+ {
+ return;
+ }
+
+ cEnchantingWindow * Window = reinterpret_cast<cEnchantingWindow *>(m_Player->GetWindow());
+ cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); // Make a copy of the item
+ short BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
+
+ if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
+ {
+ if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
+ {
+ Window->m_SlotArea->SetSlot(0, *m_Player, Item);
+ Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
+ Window->BroadcastWholeWindow();
+
+ Window->SetProperty(0, 0, *m_Player);
+ Window->SetProperty(1, 0, *m_Player);
+ Window->SetProperty(2, 0, *m_Player);
+ }
+ }
+}
+
+
+
+
+
void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
{
UNUSED(FlyingSpeed); // Ignore the client values for these
@@ -1777,44 +1822,9 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size)
// This could crash the client, because they've already unloaded the world etc., and suddenly a wild packet appears (#31)
return;
}
-
- {
- cCSLock Lock(m_CSOutgoingData);
-
- // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks
- if (m_OutgoingDataOverflow.empty())
- {
- // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer:
- size_t CanFit = m_OutgoingData.GetFreeSpace();
- if (CanFit > a_Size)
- {
- CanFit = a_Size;
- }
- if (CanFit > 0)
- {
- m_OutgoingData.Write(a_Data, CanFit);
- }
- if (a_Size > CanFit)
- {
- m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit);
- }
- }
- else
- {
- // There is a queued overflow. Append to it, then send as much from its front as possible
- m_OutgoingDataOverflow.append(a_Data, a_Size);
- size_t CanFit = m_OutgoingData.GetFreeSpace();
- if (CanFit > 128)
- {
- // No point in moving the data over if it's not large enough - too much effort for too little an effect
- m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit);
- m_OutgoingDataOverflow.erase(0, CanFit);
- }
- }
- } // Lock(m_CSOutgoingData)
-
- // Notify SocketThreads that we have something to write:
- cRoot::Get()->GetServer()->NotifyClientWrite(this);
+
+ cCSLock Lock(m_CSOutgoingData);
+ m_OutgoingData.append(a_Data, a_Size);
}
@@ -1871,10 +1881,28 @@ void cClientHandle::Tick(float a_Dt)
cCSLock Lock(m_CSIncomingData);
std::swap(IncomingData, m_IncomingData);
}
- m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
+ if (!IncomingData.empty())
+ {
+ m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
+ }
+
+ // Send any queued outgoing data:
+ AString OutgoingData;
+ {
+ cCSLock Lock(m_CSOutgoingData);
+ std::swap(OutgoingData, m_OutgoingData);
+ }
+ if (!OutgoingData.empty())
+ {
+ cTCPLinkPtr Link(m_Link); // Grab a copy of the link in a multithread-safe way
+ if ((Link != nullptr))
+ {
+ Link->Send(OutgoingData.data(), OutgoingData.size());
+ }
+ }
- m_TimeSinceLastPacket += a_Dt;
- if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
+ m_TicksSinceLastPacket += 1;
+ if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
{
SendDisconnect("Nooooo!! You timed out! D: Come back!");
Destroy();
@@ -1955,7 +1983,21 @@ void cClientHandle::ServerTick(float a_Dt)
cCSLock Lock(m_CSIncomingData);
std::swap(IncomingData, m_IncomingData);
}
- m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
+ if (!IncomingData.empty())
+ {
+ m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
+ }
+
+ // Send any queued outgoing data:
+ AString OutgoingData;
+ {
+ cCSLock Lock(m_CSOutgoingData);
+ std::swap(OutgoingData, m_OutgoingData);
+ }
+ if ((m_Link != nullptr) && !OutgoingData.empty())
+ {
+ m_Link->Send(OutgoingData.data(), OutgoingData.size());
+ }
if (m_State == csAuthenticated)
{
@@ -1970,8 +2012,8 @@ void cClientHandle::ServerTick(float a_Dt)
return;
}
- m_TimeSinceLastPacket += a_Dt;
- if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
+ m_TicksSinceLastPacket += 1;
+ if (m_TicksSinceLastPacket > 600) // 30 seconds
{
SendDisconnect("Nooooo!! You timed out! D: Come back!");
Destroy();
@@ -2843,94 +2885,79 @@ void cClientHandle::PacketError(UInt32 a_PacketType)
-bool cClientHandle::DataReceived(const char * a_Data, size_t a_Size)
+void cClientHandle::SocketClosed(void)
{
- // Data is received from the client, store it in the buffer to be processed by the Tick thread:
- m_TimeSinceLastPacket = 0;
- cCSLock Lock(m_CSIncomingData);
- m_IncomingData.append(a_Data, a_Size);
- return false;
+ // The socket has been closed for any reason
+
+ if (!m_Username.empty()) // Ignore client pings
+ {
+ LOGD("Client %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
+ cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected");
+ }
+
+ Destroy();
}
-void cClientHandle::GetOutgoingData(AString & a_Data)
+void cClientHandle::SetSelf(cClientHandlePtr a_Self)
{
- // Data can be sent to client
- {
- cCSLock Lock(m_CSOutgoingData);
- m_OutgoingData.ReadAll(a_Data);
- m_OutgoingData.CommitRead();
- a_Data.append(m_OutgoingDataOverflow);
- m_OutgoingDataOverflow.clear();
- }
-
- // Disconnect player after all packets have been sent
- if (m_HasSentDC && a_Data.empty())
- {
- Destroy();
- }
+ ASSERT(m_Self == nullptr);
+ m_Self = a_Self;
}
-void cClientHandle::SocketClosed(void)
+void cClientHandle::OnLinkCreated(cTCPLinkPtr a_Link)
{
- // The socket has been closed for any reason
-
- LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
+ m_Link = a_Link;
+}
- if (!m_Username.empty()) // Ignore client pings
- {
- cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected");
- }
- Destroy();
+
+
+
+void cClientHandle::OnReceivedData(const char * a_Data, size_t a_Length)
+{
+ // Reset the timeout:
+ m_TicksSinceLastPacket = 0;
+
+ // Queue the incoming data to be processed in the tick thread:
+ cCSLock Lock(m_CSIncomingData);
+ m_IncomingData.append(a_Data, a_Length);
}
-void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment)
+void cClientHandle::OnRemoteClosed(void)
{
- if (a_Enchantment > 2)
{
- LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
- Kick("Invalid enchanting!");
- return;
+ cCSLock Lock(m_CSOutgoingData);
+ m_Link.reset();
}
+ SocketClosed();
+}
- if (
- (m_Player->GetWindow() == nullptr) ||
- (m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
- (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
- )
- {
- return;
- }
-
- cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow();
- cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
- int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
- if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
- {
- if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
- {
- Window->m_SlotArea->SetSlot(0, *m_Player, Item);
- Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
- Window->BroadcastWholeWindow();
- Window->SetProperty(0, 0, *m_Player);
- Window->SetProperty(1, 0, *m_Player);
- Window->SetProperty(2, 0, *m_Player);
- }
+
+
+void cClientHandle::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+{
+ LOGD("An error has occurred on client link for %s @ %s: %d (%s). Client disconnected.",
+ m_Username.c_str(), m_IPString.c_str(), a_ErrorCode, a_ErrorMsg.c_str()
+ );
+ {
+ cCSLock Lock(m_CSOutgoingData);
+ m_Link.reset();
}
+ SocketClosed();
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 03ae38cfd..8129d6a50 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -8,12 +8,10 @@
#pragma once
-#ifndef CCLIENTHANDLE_H_INCLUDED
-#define CCLIENTHANDLE_H_INCLUDED
+#include "OSSupport/Network.h"
#include "Defines.h"
#include "Vector3.h"
-#include "OSSupport/SocketThreads.h"
#include "ChunkDef.h"
#include "ByteBuffer.h"
#include "Scoreboard.h"
@@ -27,6 +25,7 @@
+// fwd:
class cChunkDataSerializer;
class cInventory;
class cMonster;
@@ -42,25 +41,29 @@ class cItemHandler;
class cWorld;
class cCompositeChat;
class cStatManager;
+class cClientHandle;
+typedef SharedPtr<cClientHandle> cClientHandlePtr;
-class cClientHandle : // tolua_export
- public cSocketThreads::cCallback
+class cClientHandle // tolua_export
+ : public cTCPLink::cCallbacks
{ // tolua_export
-public:
-
-#if defined(ANDROID_NDK)
- static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
-#else
- static const int DEFAULT_VIEW_DISTANCE = 10;
-#endif
+public: // tolua_export
+
+ #if defined(ANDROID_NDK)
+ static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
+ #else
+ static const int DEFAULT_VIEW_DISTANCE = 10;
+ #endif
static const int MAX_VIEW_DISTANCE = 32;
static const int MIN_VIEW_DISTANCE = 1;
- cClientHandle(const cSocket * a_Socket, int a_ViewDistance);
+ /** Creates a new client with the specified IP address in its description and the specified initial view distance. */
+ cClientHandle(const AString & a_IPString, int a_ViewDistance);
+
virtual ~cClientHandle();
const AString & GetIPString(void) const { return m_IPString; } // tolua_export
@@ -276,6 +279,10 @@ public:
void HandleCommandBlockEntityChange(int a_EntityID, const AString & a_NewCommand);
void HandleCreativeInventory (short a_SlotNum, const cItem & a_HeldItem);
+
+ /** Called when the player enchants an Item in the Enchanting table UI. */
+ void HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment);
+
void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching);
void HandleEntityLeaveBed (int a_EntityID);
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
@@ -329,9 +336,6 @@ public:
Sends an UnloadChunk packet for each loaded chunk and resets the streamed chunks. */
void RemoveFromWorld(void);
- /** Called when the player will enchant a Item */
- void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
-
/** Called by the protocol recognizer when the protocol version is known. */
void SetProtocolVersion(UInt32 a_ProtocolVersion) { m_ProtocolVersion = a_ProtocolVersion; }
@@ -340,6 +344,9 @@ public:
private:
+ friend class cServer; // Needs access to SetSelf()
+
+
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
@@ -361,13 +368,20 @@ private:
cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;
-
+
+ /** Protects m_IncomingData against multithreaded access. */
cCriticalSection m_CSIncomingData;
- AString m_IncomingData;
-
+
+ /** Queue for the incoming data received on the link until it is processed in Tick().
+ Protected by m_CSIncomingData. */
+ AString m_IncomingData;
+
+ /** Protects m_OutgoingData against multithreaded access. */
cCriticalSection m_CSOutgoingData;
- cByteBuffer m_OutgoingData;
- AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily
+
+ /** Buffer for storing outgoing data from any thread; will get sent in Tick() (to prevent deadlocks).
+ Protected by m_CSOutgoingData. */
+ AString m_OutgoingData;
Vector3d m_ConfirmPosition;
@@ -379,8 +393,8 @@ private:
int m_LastStreamedChunkX;
int m_LastStreamedChunkZ;
- /** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
- float m_TimeSinceLastPacket;
+ /** Number of ticks since the last network packet was received (increased in Tick(), reset in OnReceivedData()) */
+ int m_TicksSinceLastPacket;
/** Duration of the last completed client ping. */
std::chrono::steady_clock::duration m_Ping;
@@ -458,6 +472,13 @@ private:
/** The version of the protocol that the client is talking, or 0 if unknown. */
UInt32 m_ProtocolVersion;
+ /** The link that is used for network communication.
+ m_CSOutgoingData is used to synchronize access for sending data. */
+ cTCPLinkPtr m_Link;
+
+ /** Shared pointer to self, so that this instance can keep itself alive when needed. */
+ cClientHandlePtr m_Self;
+
/** Returns true if the rate block interactions is within a reasonable limit (bot protection) */
bool CheckBlockInteractionsRate(void);
@@ -483,16 +504,19 @@ private:
/** Removes all of the channels from the list of current plugin channels. Ignores channels that are not found. */
void UnregisterPluginChannels(const AStringVector & a_ChannelList);
- // cSocketThreads::cCallback overrides:
- virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
- virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
- virtual void SocketClosed (void) override; // The socket has been closed for any reason
-}; // tolua_export
-
+ /** Called when the network socket has been closed. */
+ void SocketClosed(void);
+ /** Called right after the instance is created to store its SharedPtr inside. */
+ void SetSelf(cClientHandlePtr a_Self);
+ // cTCPLink::cCallbacks overrides:
+ virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
+ virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
+ virtual void OnRemoteClosed(void) override;
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+}; // tolua_export
-#endif // CCLIENTHANDLE_H_INCLUDED
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index c51a27961..1bc4690e1 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1632,8 +1632,12 @@ void cEntity::TeleportToEntity(cEntity & a_Entity)
void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_World->BroadcastTeleportEntity(*this);
+ // ask the plugins to allow teleport to the new position.
+ if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
+ {
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_World->BroadcastTeleportEntity(*this);
+ }
}
@@ -1913,10 +1917,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
{
- m_Speed.x += a_AddSpeedX;
- m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
- WrapSpeed();
+ DoSetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ);
}
@@ -1925,8 +1926,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
- WrapSpeed();
+ AddSpeed(a_AddSpeedX, 0, 0);
}
@@ -1935,8 +1935,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
- WrapSpeed();
+ AddSpeed(0, a_AddSpeedY, 0);
}
@@ -1945,8 +1944,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
- WrapSpeed();
+ AddSpeed(0, 0, a_AddSpeedZ);
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index de9b88dfb..809e974d2 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -443,6 +443,9 @@ public:
/** Set the invulnerable ticks from the entity */
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
+
+ /** Returns whether the entity is on ground or not */
+ virtual bool IsOnGround(void) const { return m_bOnGround; }
// tolua_end
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 1ca131375..0d36d0b23 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -47,7 +47,7 @@ const int cPlayer::EATING_TICKS = 30;
-cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
+cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
super(etPlayer, 0.6, 1.8),
m_bVisible(true),
m_FoodLevel(MAX_FOOD_LEVEL),
@@ -105,15 +105,15 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
- SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
+ SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
}
- m_LastJumpHeight = (float)(GetPosY());
- m_LastGroundHeight = (float)(GetPosY());
+ m_LastJumpHeight = static_cast<float>(GetPosY());
+ m_LastGroundHeight = static_cast<float>(GetPosY());
m_Stance = GetPosY() + 1.62;
if (m_GameMode == gmNotSet)
@@ -174,7 +174,7 @@ void cPlayer::Destroyed()
void cPlayer::SpawnOn(cClientHandle & a_Client)
{
- if (!m_bVisible || (m_ClientHandle == (&a_Client)))
+ if (!m_bVisible || (m_ClientHandle.get() == (&a_Client)))
{
return;
}
@@ -232,7 +232,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
bool CanMove = true;
- if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
+ if (!GetPosition().EqualsEps(m_LastPos, 0.02)) // Non negligible change in position from last tick? 0.02 tp prevent continous calling while floating sometimes.
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -246,7 +246,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (CanMove)
{
- BroadcastMovementUpdate(m_ClientHandle);
+ BroadcastMovementUpdate(m_ClientHandle.get());
}
if (m_Health > 0) // make sure player is alive
@@ -278,7 +278,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (IsFlying())
{
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
if (m_TicksUntilNextSave == 0)
@@ -296,7 +296,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-short cPlayer::CalcLevelFromXp(short a_XpTotal)
+int cPlayer::CalcLevelFromXp(int a_XpTotal)
{
// level 0 to 15
if (a_XpTotal <= XP_TO_LEVEL15)
@@ -307,18 +307,18 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
// level 30+
if (a_XpTotal > XP_TO_LEVEL30)
{
- return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
+ return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
}
// level 16 to 30
- return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
+ return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
}
-short cPlayer::XpForLevel(short a_Level)
+int cPlayer::XpForLevel(int a_Level)
{
// level 0 to 15
if (a_Level <= 15)
@@ -329,18 +329,18 @@ short cPlayer::XpForLevel(short a_Level)
// level 30+
if (a_Level >= 31)
{
- return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
+ return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
- return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
+ return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
-short cPlayer::GetXpLevel()
+int cPlayer::GetXpLevel()
{
return CalcLevelFromXp(m_CurrentXp);
}
@@ -351,20 +351,20 @@ short cPlayer::GetXpLevel()
float cPlayer::GetXpPercentage()
{
- short int currentLevel = CalcLevelFromXp(m_CurrentXp);
- short int currentLevel_XpBase = XpForLevel(currentLevel);
+ int currentLevel = CalcLevelFromXp(m_CurrentXp);
+ int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
- (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
+ return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
+ static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
-bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
+bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -382,19 +382,20 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
-short cPlayer::DeltaExperience(short a_Xp_delta)
+int cPlayer::DeltaExperience(int a_Xp_delta)
{
- if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
+ if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
{
// Value was bad, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
+ LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- m_CurrentXp = std::max<short>(m_CurrentXp, 0);
+ m_CurrentXp = std::max(m_CurrentXp, 0);
+
// Update total for score calculation
if (a_Xp_delta > 0)
@@ -419,7 +420,7 @@ void cPlayer::StartChargingBow(void)
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
- m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
}
@@ -432,7 +433,7 @@ int cPlayer::FinishChargingBow(void)
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
- m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
return res;
}
@@ -446,7 +447,7 @@ void cPlayer::CancelChargingBow(void)
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
- m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
}
@@ -466,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
if (GetPosY() > m_LastJumpHeight)
{
- m_LastJumpHeight = (float)GetPosY();
+ m_LastJumpHeight = static_cast<float>(GetPosY());
}
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
@@ -483,13 +484,13 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_VINES)
)
{
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
}
else
{
- float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+ float Dist = static_cast<float>(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
@@ -497,12 +498,12 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
- int Damage = (int)(Dist - 3.f);
+ int Damage = static_cast<int>(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
- m_LastJumpHeight = (float)GetPosY();
+ m_LastJumpHeight = static_cast<float>(GetPosY());
if (Damage > 0)
{
@@ -510,10 +511,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
- GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
@@ -551,7 +552,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
{
- m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel);
+ m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
}
@@ -1274,13 +1275,17 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_LastGroundHeight = (float)a_PosY;
- m_LastJumpHeight = (float)a_PosY;
- m_bIsTeleporting = true;
+ // ask plugins to allow teleport to the new position.
+ if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
+ {
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_LastGroundHeight = static_cast<float>(a_PosY);
+ m_LastJumpHeight = static_cast<float>(a_PosY);
+ m_bIsTeleporting = true;
- m_World->BroadcastTeleportEntity(*this, GetClientHandle());
- m_ClientHandle->SendPlayerMoveLook();
+ m_World->BroadcastTeleportEntity(*this, GetClientHandle());
+ m_ClientHandle->SendPlayerMoveLook();
+ }
}
@@ -1391,7 +1396,7 @@ void cPlayer::SetVisible(bool a_bVisible)
if (!a_bVisible && m_bVisible)
{
m_bVisible = false;
- m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
+ m_World->BroadcastDestroyEntity(*this, m_ClientHandle.get()); // Destroy on all clients
}
}
@@ -1714,9 +1719,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
- SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
+ SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
+ SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
+ SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
}
m_Health = root.get("health", 0).asInt();
@@ -1725,9 +1730,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
- m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
- m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
- m_IsFlying = root.get("isflying", 0).asBool();
+ m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
+ m_CurrentXp = root.get("xpCurrent", 0).asInt();
+ m_IsFlying = root.get("isflying", 0).asBool();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1812,18 +1817,18 @@ bool cPlayer::SaveToDisk()
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
{
- root["gamemode"] = (int) eGameMode_NotSet;
+ root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
else
{
- root["gamemode"] = (int) m_GameMode;
+ root["gamemode"] = static_cast<int>(m_GameMode);
}
}
else
{
// This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName;
- root["gamemode"] = (int) eGameMode_NotSet;
+ root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
Json::StyledWriter writer;
@@ -1839,7 +1844,7 @@ bool cPlayer::SaveToDisk()
);
return false;
}
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
+ if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
@@ -1894,7 +1899,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
if (GetInventory().DamageEquippedItem(a_Amount))
{
- m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
}
}
@@ -2042,17 +2047,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
else if (IsSubmerged())
{
m_Stats.AddValue(statDistDove, Value);
- AddFoodExhaustion(0.00015 * (double)Value);
+ AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
- AddFoodExhaustion(0.00015 * (double)Value);
+ AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
- AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value);
+ AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * static_cast<double>(Value));
}
else
{
@@ -2294,6 +2299,16 @@ void cPlayer::Detach()
+void cPlayer::RemoveClientHandle(void)
+{
+ ASSERT(m_ClientHandle != nullptr);
+ m_ClientHandle.reset();
+}
+
+
+
+
+
AString cPlayer::GetUUIDFileName(const AString & a_UUID)
{
AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index d3ed46db6..e02c66bd3 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -40,7 +40,7 @@ public:
CLASS_PROTODEF(cPlayer)
- cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
+ cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName);
virtual ~cPlayer();
@@ -72,22 +72,22 @@ public:
Returns true on success
"should" really only be called at init or player death, plugins excepted
*/
- bool SetCurrentExperience(short a_XpTotal);
+ bool SetCurrentExperience(int a_XpTotal);
/* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
Wont't allow xp to go negative
Returns the new current experience, -1 on error
*/
- short DeltaExperience(short a_Xp_delta);
+ int DeltaExperience(int a_Xp_delta);
/** Gets the experience total - XpTotal for score on death */
- inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
+ inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/** Gets the currrent experience */
- inline short GetCurrentXp(void) { return m_CurrentXp; }
+ inline int GetCurrentXp(void) { return m_CurrentXp; }
/** Gets the current level - XpLevel */
- short GetXpLevel(void);
+ int GetXpLevel(void);
/** Gets the experience bar percentage - XpP */
float GetXpPercentage(void);
@@ -95,13 +95,13 @@ public:
/** Caculates the amount of XP needed for a given level
Ref: http://minecraft.gamepedia.com/XP
*/
- static short XpForLevel(short int a_Level);
+ static int XpForLevel(int a_Level);
/** Inverse of XpForLevel
Ref: http://minecraft.gamepedia.com/XP
values are as per this with pre-calculations
*/
- static short CalcLevelFromXp(short int a_CurrentXp);
+ static int CalcLevelFromXp(int a_CurrentXp);
// tolua_end
@@ -121,7 +121,7 @@ public:
inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
- inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
+ virtual bool IsOnGround(void) const override { return m_bTouchGround; }
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
@@ -222,7 +222,15 @@ public:
/** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */
void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
- cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
+ /** Returns the raw client handle associated with the player. */
+ cClientHandle * GetClientHandle(void) const { return m_ClientHandle.get(); }
+
+ // tolua_end
+
+ /** Returns the SharedPtr to client handle associated with the player. */
+ cClientHandlePtr GetClientHandlePtr(void) const { return m_ClientHandle; }
+
+ // tolua_begin
void SendMessage (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtCustom); }
void SendMessageInfo (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtInformation); }
@@ -467,6 +475,10 @@ public:
virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
virtual void Detach(void);
+
+ /** Called by cClientHandle when the client is being destroyed.
+ The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
+ void RemoveClientHandle(void);
protected:
@@ -537,7 +549,7 @@ protected:
std::chrono::steady_clock::time_point m_LastPlayerListTime;
- cClientHandle * m_ClientHandle;
+ cClientHandlePtr m_ClientHandle;
cSlotNums m_InventoryPaintSlots;
@@ -569,8 +581,8 @@ protected:
Int64 m_EatingFinishTick;
/** Player Xp level */
- short int m_LifetimeTotalXp;
- short int m_CurrentXp;
+ int m_LifetimeTotalXp;
+ int m_CurrentXp;
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 2cc810d3b..265db30ad 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -205,8 +205,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
int Count = 1;
if (Split2.size() >= 2)
{
- Count = atol(Split2[1].c_str());
- if (Count <= 0)
+ if (!StringToInteger(Split2[1], Count))
{
LOGWARNING("Cannot decode biome count: \"%s\"; using 1.", Split2[1].c_str());
Count = 1;
@@ -1037,7 +1036,7 @@ protected:
////////////////////////////////////////////////////////////////////////////////
-// cBioGenGrown:
+// cBioGenProtGrown:
class cBioGenProtGrown:
public cBiomeGen
diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp
index 030c2baa5..3140bd754 100644
--- a/src/Generating/CompoGenBiomal.cpp
+++ b/src/Generating/CompoGenBiomal.cpp
@@ -542,6 +542,20 @@ protected:
HasHadWater = true;
} // for y
a_ChunkDesc.SetBlockType(a_RelX, 0, a_RelZ, E_BLOCK_BEDROCK);
+
+ EMCSBiome MesaVersion = a_ChunkDesc.GetBiome(a_RelX, a_RelZ);
+ if ((MesaVersion == biMesaPlateauF) || (MesaVersion == biMesaPlateauFM))
+ {
+ if (Top < 95 + static_cast<int>(m_MesaFloor.CubicNoise2D(NoiseY * 2, NoiseX * 2) * 6))
+ {
+ return;
+ }
+
+ BLOCKTYPE Block = (m_MesaFloor.CubicNoise2D(NoiseX * 4, NoiseY * 4) < 0) ? E_BLOCK_DIRT : E_BLOCK_GRASS;
+ NIBBLETYPE Meta = (Block == E_BLOCK_GRASS) ? 0 : 1;
+
+ a_ChunkDesc.SetBlockTypeMeta(a_RelX, Top, a_RelZ, Block, Meta);
+ }
}
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index bda45ad92..4a670b064 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -616,6 +616,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
m_FinishGens.push_back(std::make_shared<cVillageGen>(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache));
}
+ else if (NoCaseCompare(*itr, "Vines") == 0)
+ {
+ int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40);
+ m_FinishGens.push_back(std::make_shared<cFinishGenVines>(Seed, Level));
+ }
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index e10cb00f8..260253d62 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -244,6 +244,100 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
+// cFinishGenVines
+
+bool cFinishGenVines::IsJungleVariant(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biJungle:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ case biJungleHills:
+ case biJungleM:
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+
+void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (!IsJungleVariant(a_ChunkDesc.GetBiome(x, z)))
+ {
+ // Current biome isn't a jungle
+ continue;
+ }
+
+ if ((m_Noise.IntNoise2DInt(xx, zz) % 101) < 50)
+ {
+ continue;
+ }
+
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ for (int y = Height; y > m_Level; y--)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
+ {
+ // Can't place vines in non-air blocks
+ continue;
+ }
+
+ if ((m_Noise.IntNoise3DInt(xx, y, zz) % 101) < 50)
+ {
+ continue;
+ }
+
+ std::vector<NIBBLETYPE> Places;
+ if ((x + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x + 1, y, z)))
+ {
+ Places.push_back(8);
+ }
+
+ if ((x - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x - 1, y, z)))
+ {
+ Places.push_back(2);
+ }
+
+ if ((z + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z + 1)))
+ {
+ Places.push_back(1);
+ }
+
+ if ((z - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z - 1)))
+ {
+ Places.push_back(4);
+ }
+
+ if (Places.size() == 0)
+ {
+ continue;
+ }
+
+ NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()];
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta);
+ }
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
@@ -470,30 +564,22 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- switch (a_ChunkDesc.GetBiome(x, z))
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- if (cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
- {
- a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
- a_ChunkDesc.SetHeight(x, z, Height + 1);
- }
- break;
- }
- default:
- {
- // There's no snow in the other biomes.
- break;
- }
+ // Height isn't high enough for snow to start forming.
+ continue;
}
- }
+
+ if (!cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
+ {
+ // The top block can't be snown over.
+ continue;
+ }
+
+ a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
+ a_ChunkDesc.SetHeight(x, z, Height + 1);
+ } // for x
} // for z
}
@@ -511,34 +597,27 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- switch (a_ChunkDesc.GetBiome(x, z))
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height)
{
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- switch (a_ChunkDesc.GetBlockType(x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
- break;
- }
- }
- break;
- }
- default:
- {
- // No icy water in other biomes.
- break;
- }
+ // Height isn't high enough for snow to start forming.
+ continue;
}
- }
+
+ if (!IsBlockWater(a_ChunkDesc.GetBlockType(x, Height, z)))
+ {
+ // The block isn't a water block.
+ continue;
+ }
+
+ if (a_ChunkDesc.GetBlockMeta(x, Height, z) != 0)
+ {
+ // The water block isn't a source block.
+ continue;
+ }
+
+ a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE);
+ } // for x
} // for z
}
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index ae6dee590..70696c4f8 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -118,6 +118,29 @@ protected:
+class cFinishGenVines :
+ public cFinishGen
+{
+public:
+ cFinishGenVines(int a_Seed, int a_Level) :
+ m_Noise(a_Seed),
+ m_Level(a_Level)
+ {
+ }
+
+ bool IsJungleVariant(EMCSBiome a_Biome);
+
+protected:
+ cNoise m_Noise;
+ int m_Level;
+
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+};
+
+
+
+
+
class cFinishGenSoulsandRims :
public cFinishGen
{
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 61d087c17..54567cb4d 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -10,6 +10,66 @@
#include "DistortedHeightmap.h"
#include "EndGen.h"
#include "Noise3DGenerator.h"
+#include "ProtIntGen.h"
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cHeiGenSteppy:
+
+class cHeiGenSteppy:
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenSteppy(int a_Seed) :
+ m_Seed(a_Seed)
+ {
+ m_Gen =
+ std::make_shared<cProtIntGenWeightAvg<16, 1, 0>>(
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 1,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 2,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 3,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 4,
+ std::make_shared<cProtIntGenAddRnd> (a_Seed + 5, 1,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 6,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 7,
+ std::make_shared<cProtIntGenRndBetween> (a_Seed + 8, 60,
+ std::make_shared<cProtIntGenAddRnd> (a_Seed + 9, 1,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 1,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 2,
+ std::make_shared<cProtIntGenRndBetween> (a_Seed + 3, 60,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 4,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 5,
+ std::make_shared<cProtIntGenRndBetween> (a_Seed + 6, 60,
+ std::make_shared<cProtIntGenRndChoice> (a_Seed + 7, 10, 50, 50,
+ std::make_shared<cProtIntGenSmooth> (a_Seed + 8,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 9,
+ std::make_shared<cProtIntGenRndChoice> (a_Seed + 1, 10, 50, 50,
+ std::make_shared<cProtIntGenAddRnd> (a_Seed + 2, 2,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 3,
+ std::make_shared<cProtIntGenZoom> (a_Seed + 4,
+ std::make_shared<cProtIntGenChoice> (a_Seed + 5, 10)
+ )))))))))))))))))))))));
+ }
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override
+ {
+ int heights[cChunkDef::Width * cChunkDef::Width];
+ m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, cChunkDef::Width, cChunkDef::Width, heights);
+ for (size_t i = 0; i < ARRAYCOUNT(heights); i++)
+ {
+ a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40));
+ }
+ }
+
+protected:
+ int m_Seed;
+
+ SharedPtr<cProtIntGen> m_Gen;
+};
@@ -821,6 +881,10 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB
// Return an empty pointer, the caller will create the proper generator:
return cTerrainHeightGenPtr();
}
+ else if (NoCaseCompare(HeightGenName, "Steppy") == 0)
+ {
+ res = std::make_shared<cHeiGenSteppy>(a_Seed);
+ }
else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
{
// Not a heightmap-based generator, but it used to be accessible via HeightGen, so we need to skip making the default out of it
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
index 73ed27096..e709222fe 100644
--- a/src/Generating/ProtIntGen.h
+++ b/src/Generating/ProtIntGen.h
@@ -318,6 +318,350 @@ protected:
+/** Averages the values of the underlying 2 * 2 neighbors. */
+class cProtIntGenAvgValues :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenAvgValues(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 1;
+ int lowerSizeZ = a_SizeZ + 1;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average - add all 4 "neighbors" and divide by 4:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + lowerSizeX * z;
+ a_Values[x + a_SizeX * z] = (
+ lowerData[idxLower] + lowerData[idxLower + 1] +
+ lowerData[idxLower + lowerSizeX] + lowerData[idxLower + lowerSizeX + 1]
+ ) / 4;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Averages the values of the underlying 4 * 4 neighbors. */
+class cProtIntGenAvg4Values :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenAvg4Values(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 4;
+ int lowerSizeZ = a_SizeZ + 4;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Calculate the weighted average of all 16 "neighbors":
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower1 = x + lowerSizeX * z;
+ int idxLower2 = idxLower1 + lowerSizeX;
+ int idxLower3 = idxLower1 + 2 * lowerSizeX;
+ int idxLower4 = idxLower1 + 3 * lowerSizeX;
+ a_Values[x + a_SizeX * z] = (
+ 1 * lowerData[idxLower1] + 2 * lowerData[idxLower1 + 1] + 2 * lowerData[idxLower1 + 2] + 1 * lowerData[idxLower1 + 3] +
+ 2 * lowerData[idxLower2] + 32 * lowerData[idxLower2 + 1] + 32 * lowerData[idxLower2 + 2] + 2 * lowerData[idxLower2 + 3] +
+ 2 * lowerData[idxLower3] + 32 * lowerData[idxLower3 + 1] + 32 * lowerData[idxLower3 + 2] + 2 * lowerData[idxLower3 + 3] +
+ 1 * lowerData[idxLower4] + 2 * lowerData[idxLower4 + 1] + 2 * lowerData[idxLower4 + 2] + 1 * lowerData[idxLower4 + 3]
+ ) / 148;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Averages the values of the underlying 3 * 3 neighbors with custom weight. */
+template <int WeightCenter, int WeightCardinal, int WeightDiagonal>
+class cProtIntGenWeightAvg :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenWeightAvg(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 3;
+ int lowerSizeZ = a_SizeZ + 3;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Calculate the weighted average the neighbors:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower1 = x + lowerSizeX * z;
+ int idxLower2 = idxLower1 + lowerSizeX;
+ int idxLower3 = idxLower1 + 2 * lowerSizeX;
+ a_Values[x + a_SizeX * z] = (
+ WeightDiagonal * lowerData[idxLower1] + WeightCardinal * lowerData[idxLower1 + 1] + WeightDiagonal * lowerData[idxLower1 + 2] +
+ WeightCardinal * lowerData[idxLower2] + WeightCenter * lowerData[idxLower2 + 1] + WeightCardinal * lowerData[idxLower2 + 2] +
+ WeightDiagonal * lowerData[idxLower3] + WeightCardinal * lowerData[idxLower3 + 1] + WeightDiagonal * lowerData[idxLower3 + 2]
+ ) / (4 * WeightDiagonal + 4 * WeightCardinal + WeightCenter);
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random values of the underlying data with random integers in the specified range [Min .. Min + Range). */
+class cProtIntGenRndChoice :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndChoice(int a_Seed, int a_ChancePct, int a_Min, int a_Range, Underlying a_Underlying) :
+ super(a_Seed),
+ m_ChancePct(a_ChancePct),
+ m_Min(a_Min),
+ m_Range(a_Range),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Replace random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + x) / 13) % 101) < m_ChancePct)
+ {
+ a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ int m_ChancePct;
+ int m_Min;
+ int m_Range;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Adds a random value in range [-a_HalfRange, +a_HalfRange] to each of the underlying values. */
+class cProtIntGenAddRnd :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenAddRnd(int a_Seed, int a_HalfRange, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Range(a_HalfRange * 2 + 1),
+ m_HalfRange(a_HalfRange),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Add the random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % m_Range) - m_HalfRange;
+ a_Values[x + z * a_SizeX] += noiseVal;
+ }
+ }
+ }
+
+protected:
+ int m_Range;
+ int m_HalfRange;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random underlying values with the average of the neighbors. */
+class cProtIntGenRndAvg :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndAvg(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) :
+ super(a_Seed),
+ m_AvgChancePct(a_AvgChancePct),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + 1 + lowerSizeX * (z + 1);
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct)
+ {
+ // Average the 4 neighbors:
+ a_Values[x + z * a_SizeX] = (
+ lowerData[idxLower - 1] + lowerData[idxLower + 1] +
+ lowerData[idxLower - lowerSizeX] + lowerData[idxLower + lowerSizeX]
+ ) / 4;
+ }
+ else
+ {
+ // Keep the underlying value:
+ a_Values[x + z * a_SizeX] = lowerData[idxLower];
+ }
+ }
+ }
+ }
+
+protected:
+ int m_AvgChancePct;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random underlying values with a random value in between the max and min of the neighbors. */
+class cProtIntGenRndBetween :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndBetween(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) :
+ super(a_Seed),
+ m_AvgChancePct(a_AvgChancePct),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + 1 + lowerSizeX * (z + 1);
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct)
+ {
+ // Chose a value in between the min and max neighbor:
+ int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
+ int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
+ a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ + 10) / 7) % (max - min + 1));
+ }
+ else
+ {
+ // Keep the underlying value:
+ a_Values[x + z * a_SizeX] = lowerData[idxLower];
+ }
+ }
+ }
+ }
+
+protected:
+ int m_AvgChancePct;
+ Underlying m_Underlying;
+};
+
+
+
+
+
/** Converts land biomes at the edge of an ocean into the respective beach biome. */
class cProtIntGenBeaches :
public cProtIntGen
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index a10e0f4f1..9e72a688f 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -224,9 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
case biMegaTaiga:
case biMegaTaigaHills:
case biExtremeHillsPlus:
- case biMesa:
- case biMesaPlateauF:
- case biMesaPlateau:
case biSunflowerPlains:
case biDesertM:
case biExtremeHillsM:
@@ -239,9 +236,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
case biMegaSpruceTaiga:
case biMegaSpruceTaigaHills:
case biExtremeHillsPlusM:
- case biMesaBryce:
- case biMesaPlateauFM:
- case biMesaPlateauM:
{
// TODO: These need their special trees
GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
@@ -264,6 +258,16 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
return;
}
+ case biMesa:
+ case biMesaPlateauF:
+ case biMesaPlateau:
+ case biMesaBryce:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+
case biDesert:
case biDesertHills:
case biRiver:
diff --git a/src/Globals.h b/src/Globals.h
index 654ede95f..7c2ab38d8 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -379,8 +379,10 @@ void inline LOG(const char * a_Format, ...)
#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
#endif
-// Unified shared ptr from before C++11. Also no silly undercores.
+// Unified ptr types from before C++11. Also no silly undercores.
#define SharedPtr std::shared_ptr
+#define WeakPtr std::weak_ptr
+#define UniquePtr std::unique_ptr
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index d5dbf0199..de12b36ce 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -38,8 +38,7 @@ cHTTPConnection::~cHTTPConnection()
void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response)
{
- AppendPrintf(m_OutgoingData, "%d %s\r\nContent-Length: 0\r\n\r\n", a_StatusCode, a_Response.c_str());
- m_HTTPServer.NotifyConnectionWrite(*this);
+ SendData(Printf("%d %s\r\nContent-Length: 0\r\n\r\n", a_StatusCode, a_Response.c_str()));
m_State = wcsRecvHeaders;
}
@@ -49,8 +48,7 @@ void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Re
void cHTTPConnection::SendNeedAuth(const AString & a_Realm)
{
- AppendPrintf(m_OutgoingData, "HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\nContent-Length: 0\r\n\r\n", a_Realm.c_str());
- m_HTTPServer.NotifyConnectionWrite(*this);
+ SendData(Printf("HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\nContent-Length: 0\r\n\r\n", a_Realm.c_str()));
m_State = wcsRecvHeaders;
}
@@ -61,9 +59,10 @@ void cHTTPConnection::SendNeedAuth(const AString & a_Realm)
void cHTTPConnection::Send(const cHTTPResponse & a_Response)
{
ASSERT(m_State == wcsRecvIdle);
- a_Response.AppendToData(m_OutgoingData);
+ AString toSend;
+ a_Response.AppendToData(toSend);
m_State = wcsSendingResp;
- m_HTTPServer.NotifyConnectionWrite(*this);
+ SendData(toSend);
}
@@ -73,10 +72,10 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response)
void cHTTPConnection::Send(const void * a_Data, size_t a_Size)
{
ASSERT(m_State == wcsSendingResp);
- AppendPrintf(m_OutgoingData, SIZE_T_FMT_HEX "\r\n", a_Size);
- m_OutgoingData.append((const char *)a_Data, a_Size);
- m_OutgoingData.append("\r\n");
- m_HTTPServer.NotifyConnectionWrite(*this);
+ // We're sending in Chunked transfer encoding
+ SendData(Printf(SIZE_T_FMT_HEX "\r\n", a_Size));
+ SendData(a_Data, a_Size);
+ SendData("\r\n");
}
@@ -86,9 +85,8 @@ void cHTTPConnection::Send(const void * a_Data, size_t a_Size)
void cHTTPConnection::FinishResponse(void)
{
ASSERT(m_State == wcsSendingResp);
- m_OutgoingData.append("0\r\n\r\n");
+ SendData("0\r\n\r\n");
m_State = wcsRecvHeaders;
- m_HTTPServer.NotifyConnectionWrite(*this);
}
@@ -108,8 +106,7 @@ void cHTTPConnection::AwaitNextRequest(void)
case wcsRecvIdle:
{
// The client is waiting for a response, send an "Internal server error":
- m_OutgoingData.append("HTTP/1.1 500 Internal Server Error\r\n\r\n");
- m_HTTPServer.NotifyConnectionWrite(*this);
+ SendData("HTTP/1.1 500 Internal Server Error\r\n\r\n");
m_State = wcsRecvHeaders;
break;
}
@@ -117,7 +114,7 @@ void cHTTPConnection::AwaitNextRequest(void)
case wcsSendingResp:
{
// The response headers have been sent, we need to terminate the response body:
- m_OutgoingData.append("0\r\n\r\n");
+ SendData("0\r\n\r\n");
m_State = wcsRecvHeaders;
break;
}
@@ -140,15 +137,27 @@ void cHTTPConnection::Terminate(void)
{
m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
}
- m_HTTPServer.CloseConnection(*this);
+ m_Link.reset();
}
-bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
+void cHTTPConnection::OnLinkCreated(cTCPLinkPtr a_Link)
{
+ ASSERT(m_Link == nullptr);
+ m_Link = a_Link;
+}
+
+
+
+
+
+void cHTTPConnection::OnReceivedData(const char * a_Data, size_t a_Size)
+{
+ ASSERT(m_Link != nullptr);
+
switch (m_State)
{
case wcsRecvHeaders:
@@ -164,13 +173,14 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
delete m_CurrentRequest;
m_CurrentRequest = nullptr;
m_State = wcsInvalid;
- m_HTTPServer.CloseConnection(*this);
- return true;
+ m_Link->Close();
+ m_Link.reset();
+ return;
}
if (m_CurrentRequest->IsInHeaders())
{
// The request headers are not yet complete
- return false;
+ return;
}
// The request has finished parsing its headers successfully, notify of it:
@@ -186,11 +196,13 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
// Process the rest of the incoming data into the request body:
if (a_Size > BytesConsumed)
{
- return cHTTPConnection::DataReceived(a_Data + BytesConsumed, a_Size - BytesConsumed);
+ cHTTPConnection::OnReceivedData(a_Data + BytesConsumed, a_Size - BytesConsumed);
+ return;
}
else
{
- return cHTTPConnection::DataReceived("", 0); // If the request has zero body length, let it be processed right-away
+ cHTTPConnection::OnReceivedData("", 0); // If the request has zero body length, let it be processed right-away
+ return;
}
}
@@ -210,8 +222,9 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
if (!m_CurrentRequest->DoesAllowKeepAlive())
{
m_State = wcsInvalid;
- m_HTTPServer.CloseConnection(*this);
- return true;
+ m_Link->Close();
+ m_Link.reset();
+ return;
}
delete m_CurrentRequest;
m_CurrentRequest = nullptr;
@@ -225,32 +238,39 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
break;
}
}
- return false;
}
-void cHTTPConnection::GetOutgoingData(AString & a_Data)
+void cHTTPConnection::OnRemoteClosed(void)
{
- std::swap(a_Data, m_OutgoingData);
+ if (m_CurrentRequest != nullptr)
+ {
+ m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
+ }
+ m_Link.reset();
}
-void cHTTPConnection::SocketClosed(void)
+
+void cHTTPConnection::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
{
- if (m_CurrentRequest != nullptr)
- {
- m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
- }
- m_HTTPServer.CloseConnection(*this);
+ OnRemoteClosed();
}
+void cHTTPConnection::SendData(const void * a_Data, size_t a_Size)
+{
+ m_Link->Send(a_Data, a_Size);
+}
+
+
+
diff --git a/src/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h
index ccbf26466..8ecc4a4d4 100644
--- a/src/HTTPServer/HTTPConnection.h
+++ b/src/HTTPServer/HTTPConnection.h
@@ -9,7 +9,7 @@
#pragma once
-#include "../OSSupport/SocketThreads.h"
+#include "../OSSupport/Network.h"
@@ -25,7 +25,7 @@ class cHTTPRequest;
class cHTTPConnection :
- public cSocketThreads::cCallback
+ public cTCPLink::cCallbacks
{
public:
@@ -78,9 +78,6 @@ protected:
/** Status in which the request currently is */
eState m_State;
- /** Data that is queued for sending, once the socket becomes writable */
- AString m_OutgoingData;
-
/** The request being currently received
Valid only between having parsed the headers and finishing receiving the body. */
cHTTPRequest * m_CurrentRequest;
@@ -88,18 +85,34 @@ protected:
/** Number of bytes that remain to read for the complete body of the message to be received.
Valid only in wcsRecvBody */
size_t m_CurrentRequestBodyRemaining;
+
+ /** The network link attached to this connection. */
+ cTCPLinkPtr m_Link;
- // cSocketThreads::cCallback overrides:
- /** Data is received from the client.
- Returns true if the connection has been closed as the result of parsing the data. */
- virtual bool DataReceived(const char * a_Data, size_t a_Size) override;
+ // cTCPLink::cCallbacks overrides:
+ /** The link instance has been created, remember it. */
+ virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
+
+ /** Data is received from the client. */
+ virtual void OnReceivedData(const char * a_Data, size_t a_Size) override;
- /** Data can be sent to client */
- virtual void GetOutgoingData(AString & a_Data) override;
+ /** The socket has been closed for any reason. */
+ virtual void OnRemoteClosed(void) override;
- /** The socket has been closed for any reason */
- virtual void SocketClosed(void) override;
+ /** An error has occurred on the socket. */
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+
+ // Overridable:
+ /** Called to send raw data over the link. Descendants may provide data transformations (SSL etc.) */
+ virtual void SendData(const void * a_Data, size_t a_Size);
+
+ /** Sends the raw data over the link.
+ Descendants may provide data transformations (SSL etc.) via the overridable SendData() function. */
+ void SendData(const AString & a_Data)
+ {
+ SendData(a_Data.data(), a_Data.size());
+ }
} ;
typedef std::vector<cHTTPConnection *> cHTTPConnections;
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
index d59ca438e..c87b3cc8b 100644
--- a/src/HTTPServer/HTTPMessage.cpp
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -55,7 +55,10 @@ void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value)
}
else if (Key == "content-length")
{
- m_ContentLength = static_cast<size_t>(atol(m_Headers[Key].c_str()));
+ if (!StringToInteger(m_Headers[Key], m_ContentLength))
+ {
+ m_ContentLength = 0;
+ }
}
}
diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp
index 9ab030a1f..71f974a97 100644
--- a/src/HTTPServer/HTTPServer.cpp
+++ b/src/HTTPServer/HTTPServer.cpp
@@ -119,11 +119,45 @@ class cDebugCallbacks :
////////////////////////////////////////////////////////////////////////////////
+// cHTTPServerListenCallbacks:
+
+class cHTTPServerListenCallbacks:
+ public cNetwork::cListenCallbacks
+{
+public:
+ cHTTPServerListenCallbacks(cHTTPServer & a_HTTPServer, UInt16 a_Port):
+ m_HTTPServer(a_HTTPServer),
+ m_Port(a_Port)
+ {
+ }
+
+protected:
+ /** The HTTP server instance that we're attached to. */
+ cHTTPServer & m_HTTPServer;
+
+ /** The port for which this instance is responsible. */
+ UInt16 m_Port;
+
+ // cNetwork::cListenCallbacks overrides:
+ virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override
+ {
+ return m_HTTPServer.OnIncomingConnection(a_RemoteIPAddress, a_RemotePort);
+ }
+ virtual void OnAccepted(cTCPLink & a_Link) override {}
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
+ {
+ LOGWARNING("HTTP server error on port %d: %d (%s)", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cHTTPServer:
cHTTPServer::cHTTPServer(void) :
- m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer"),
- m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer"),
m_Callbacks(nullptr)
{
}
@@ -141,7 +175,7 @@ cHTTPServer::~cHTTPServer()
-bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6)
+bool cHTTPServer::Initialize(void)
{
// Read the HTTPS cert + key:
AString CertFile = cFile::ReadWholeFile("webadmin/httpscert.crt");
@@ -177,18 +211,6 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port
{
LOGINFO("WebServer: The server is running in secure HTTPS mode.");
}
-
- // Open up requested ports:
- bool HasAnyPort;
- m_ListenThreadIPv4.SetReuseAddr(true);
- m_ListenThreadIPv6.SetReuseAddr(true);
- HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4);
- HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort;
- if (!HasAnyPort)
- {
- return false;
- }
-
return true;
}
@@ -196,19 +218,28 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port
-bool cHTTPServer::Start(cCallbacks & a_Callbacks)
+bool cHTTPServer::Start(cCallbacks & a_Callbacks, const AStringVector & a_Ports)
{
m_Callbacks = &a_Callbacks;
- if (!m_ListenThreadIPv4.Start())
- {
- return false;
- }
- if (!m_ListenThreadIPv6.Start())
+
+ // Open up requested ports:
+ for (auto port : a_Ports)
{
- m_ListenThreadIPv4.Stop();
- return false;
- }
- return true;
+ UInt16 PortNum;
+ if (!StringToInteger(port, PortNum))
+ {
+ LOGWARNING("WebServer: Invalid port value: \"%s\". Ignoring.", port.c_str());
+ continue;
+ }
+ auto Handle = cNetwork::Listen(PortNum, std::make_shared<cHTTPServerListenCallbacks>(*this, PortNum));
+ if (Handle->IsListening())
+ {
+ m_ServerHandles.push_back(Handle);
+ }
+ } // for port - a_Ports[]
+
+ // Report success if at least one port opened successfully:
+ return !m_ServerHandles.empty();
}
@@ -217,63 +248,30 @@ bool cHTTPServer::Start(cCallbacks & a_Callbacks)
void cHTTPServer::Stop(void)
{
- m_ListenThreadIPv4.Stop();
- m_ListenThreadIPv6.Stop();
-
- // Drop all current connections:
- cCSLock Lock(m_CSConnections);
- while (!m_Connections.empty())
+ for (auto handle : m_ServerHandles)
{
- m_Connections.front()->Terminate();
- } // for itr - m_Connections[]
+ handle->Close();
+ }
+ m_ServerHandles.clear();
}
-void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket)
+cTCPLink::cCallbacksPtr cHTTPServer::OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort)
{
- cHTTPConnection * Connection;
+ UNUSED(a_RemoteIPAddress);
+ UNUSED(a_RemotePort);
+
if (m_Cert.get() != nullptr)
{
- Connection = new cSslHTTPConnection(*this, m_Cert, m_CertPrivKey);
+ return std::make_shared<cSslHTTPConnection>(*this, m_Cert, m_CertPrivKey);
}
else
{
- Connection = new cHTTPConnection(*this);
+ return std::make_shared<cHTTPConnection>(*this);
}
- m_SocketThreads.AddClient(a_Socket, Connection);
- cCSLock Lock(m_CSConnections);
- m_Connections.push_back(Connection);
-}
-
-
-
-
-
-void cHTTPServer::CloseConnection(cHTTPConnection & a_Connection)
-{
- m_SocketThreads.RemoveClient(&a_Connection);
- cCSLock Lock(m_CSConnections);
- for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
- {
- if (*itr == &a_Connection)
- {
- m_Connections.erase(itr);
- break;
- }
- }
- delete &a_Connection;
-}
-
-
-
-
-
-void cHTTPServer::NotifyConnectionWrite(cHTTPConnection & a_Connection)
-{
- m_SocketThreads.NotifyWrite(&a_Connection);
}
diff --git a/src/HTTPServer/HTTPServer.h b/src/HTTPServer/HTTPServer.h
index 73d4cbdd0..d626fb475 100644
--- a/src/HTTPServer/HTTPServer.h
+++ b/src/HTTPServer/HTTPServer.h
@@ -9,8 +9,7 @@
#pragma once
-#include "../OSSupport/ListenThread.h"
-#include "../OSSupport/SocketThreads.h"
+#include "../OSSupport/Network.h"
#include "../IniFile.h"
#include "PolarSSL++/RsaPrivateKey.h"
#include "PolarSSL++/CryptoKey.h"
@@ -33,8 +32,7 @@ typedef std::vector<cHTTPConnection *> cHTTPConnections;
-class cHTTPServer :
- public cListenThread::cCallback
+class cHTTPServer
{
public:
class cCallbacks
@@ -42,44 +40,39 @@ public:
public:
virtual ~cCallbacks() {}
- /** Called when a new request arrives over a connection and its headers have been parsed.
- The request body needn't have arrived yet.
- */
+ /** Called when a new request arrives over a connection and all its headers have been parsed.
+ The request body needn't have arrived yet. */
virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
/** Called when another part of request body has arrived.
May be called multiple times for a single request. */
virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) = 0;
- /// Called when the request body has been fully received in previous calls to OnRequestBody()
+ /** Called when the request body has been fully received in previous calls to OnRequestBody() */
virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
} ;
cHTTPServer(void);
virtual ~cHTTPServer();
- /// Initializes the server on the specified ports
- bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6);
+ /** Initializes the server - reads the cert files etc. */
+ bool Initialize(void);
- /// Starts the server and assigns the callbacks to use for incoming requests
- bool Start(cCallbacks & a_Callbacks);
+ /** Starts the server and assigns the callbacks to use for incoming requests */
+ bool Start(cCallbacks & a_Callbacks, const AStringVector & a_Ports);
- /// Stops the server, drops all current connections
+ /** Stops the server, drops all current connections */
void Stop(void);
protected:
friend class cHTTPConnection;
friend class cSslHTTPConnection;
+ friend class cHTTPServerListenCallbacks;
- cListenThread m_ListenThreadIPv4;
- cListenThread m_ListenThreadIPv6;
+ /** The cNetwork API handle for the listening socket. */
+ cServerHandlePtrs m_ServerHandles;
- cSocketThreads m_SocketThreads;
-
- cCriticalSection m_CSConnections;
- cHTTPConnections m_Connections; ///< All the connections that are currently being serviced
-
- /// The callbacks to call for various events
+ /** The callbacks to call for various events */
cCallbacks * m_Callbacks;
/** The server certificate to use for the SSL connections */
@@ -89,23 +82,18 @@ protected:
cCryptoKeyPtr m_CertPrivKey;
- // cListenThread::cCallback overrides:
- virtual void OnConnectionAccepted(cSocket & a_Socket) override;
-
- /// Called by cHTTPConnection to close the connection (presumably due to an error)
- void CloseConnection(cHTTPConnection & a_Connection);
-
- /// Called by cHTTPConnection to notify SocketThreads that there's data to be sent for the connection
- void NotifyConnectionWrite(cHTTPConnection & a_Connection);
-
- /// Called by cHTTPConnection when it finishes parsing the request header
+ /** Called by cHTTPServerListenCallbacks when there's a new incoming connection.
+ Returns the connection instance to be used as the cTCPLink callbacks. */
+ cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort);
+
+ /** Called by cHTTPConnection when it finishes parsing the request header */
void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
/** Called by cHTTPConenction when it receives more data for the request body.
May be called multiple times for a single request. */
void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size);
- /// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received)
+ /** Called by cHTTPConnection when it detects that the request has finished (all of its body has been received) */
void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
} ;
diff --git a/src/HTTPServer/SslHTTPConnection.cpp b/src/HTTPServer/SslHTTPConnection.cpp
index d237089d9..f8dea0731 100644
--- a/src/HTTPServer/SslHTTPConnection.cpp
+++ b/src/HTTPServer/SslHTTPConnection.cpp
@@ -25,14 +25,17 @@ cSslHTTPConnection::cSslHTTPConnection(cHTTPServer & a_HTTPServer, const cX509Ce
-bool cSslHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
+cSslHTTPConnection::~cSslHTTPConnection()
+{
+ m_Ssl.NotifyClose();
+}
+
+
+
+
+
+void cSslHTTPConnection::OnReceivedData(const char * a_Data, size_t a_Size)
{
- // If there is outgoing data in the queue, notify the server that it should write it out:
- if (!m_OutgoingData.empty())
- {
- m_HTTPServer.NotifyConnectionWrite(*this);
- }
-
// Process the received data:
const char * Data = a_Data;
size_t Size = a_Size;
@@ -52,17 +55,18 @@ bool cSslHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
int NumRead = m_Ssl.ReadPlain(Buffer, sizeof(Buffer));
if (NumRead > 0)
{
- if (super::DataReceived(Buffer, (size_t)NumRead))
- {
- // The socket has been closed, and the object is already deleted. Bail out.
- return true;
- }
+ super::OnReceivedData(Buffer, (size_t)NumRead);
+ }
+ else if (NumRead == POLARSSL_ERR_NET_WANT_READ)
+ {
+ // SSL requires us to send data to peer first, do so by "sending" empty data:
+ SendData(nullptr, 0);
}
// If both failed, bail out:
if ((BytesWritten == 0) && (NumRead <= 0))
{
- return false;
+ return;
}
}
}
@@ -71,18 +75,20 @@ bool cSslHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
-void cSslHTTPConnection::GetOutgoingData(AString & a_Data)
+void cSslHTTPConnection::SendData(const void * a_Data, size_t a_Size)
{
+ const char * OutgoingData = reinterpret_cast<const char *>(a_Data);
+ size_t pos = 0;
for (;;)
{
// Write as many bytes from our buffer to SSL's encryption as possible:
int NumWritten = 0;
- if (!m_OutgoingData.empty())
+ if (pos < a_Size)
{
- NumWritten = m_Ssl.WritePlain(m_OutgoingData.data(), m_OutgoingData.size());
+ NumWritten = m_Ssl.WritePlain(OutgoingData + pos, a_Size - pos);
if (NumWritten > 0)
{
- m_OutgoingData.erase(0, (size_t)NumWritten);
+ pos += static_cast<size_t>(NumWritten);
}
}
@@ -91,7 +97,7 @@ void cSslHTTPConnection::GetOutgoingData(AString & a_Data)
size_t NumBytes = m_Ssl.ReadOutgoing(Buffer, sizeof(Buffer));
if (NumBytes > 0)
{
- a_Data.append(Buffer, NumBytes);
+ m_Link->Send(Buffer, NumBytes);
}
// If both failed, bail out:
diff --git a/src/HTTPServer/SslHTTPConnection.h b/src/HTTPServer/SslHTTPConnection.h
index c2c1585cd..c461a3a24 100644
--- a/src/HTTPServer/SslHTTPConnection.h
+++ b/src/HTTPServer/SslHTTPConnection.h
@@ -25,6 +25,8 @@ public:
/** Creates a new connection on the specified server.
Sends the specified cert as the server certificate, uses the private key for decryption. */
cSslHTTPConnection(cHTTPServer & a_HTTPServer, const cX509CertPtr & a_Cert, const cCryptoKeyPtr & a_PrivateKey);
+
+ ~cSslHTTPConnection();
protected:
cBufferedSslContext m_Ssl;
@@ -36,8 +38,8 @@ protected:
cCryptoKeyPtr m_PrivateKey;
// cHTTPConnection overrides:
- virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
- virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
+ virtual void OnReceivedData(const char * a_Data, size_t a_Size) override; // Data is received from the client
+ virtual void SendData(const void * a_Data, size_t a_Size) override; // Data is to be sent to client
} ;
diff --git a/src/IniFile.cpp b/src/IniFile.cpp
index ded7e4199..3a213a90e 100644
--- a/src/IniFile.cpp
+++ b/src/IniFile.cpp
@@ -888,3 +888,39 @@ void cIniFile::RemoveBom(AString & a_line) const
+
+AStringVector ReadUpgradeIniPorts(
+ cIniFile & a_IniFile,
+ const AString & a_KeyName,
+ const AString & a_PortsValueName,
+ const AString & a_OldIPv4ValueName,
+ const AString & a_OldIPv6ValueName,
+ const AString & a_DefaultValue
+)
+{
+ // Read the regular value, but don't use the default (in order to detect missing value for upgrade):
+ AStringVector Ports = StringSplitAndTrim(a_IniFile.GetValue(a_KeyName, a_PortsValueName), ";,");
+
+ if (Ports.empty())
+ {
+ // Historically there were two separate entries for IPv4 and IPv6, merge them and migrate:
+ AString Ports4 = a_IniFile.GetValue(a_KeyName, a_OldIPv4ValueName, a_DefaultValue);
+ AString Ports6 = a_IniFile.GetValue(a_KeyName, a_OldIPv6ValueName);
+ Ports = MergeStringVectors(StringSplitAndTrim(Ports4, ";,"), StringSplitAndTrim(Ports6, ";,"));
+ a_IniFile.DeleteValue(a_KeyName, a_OldIPv4ValueName);
+ a_IniFile.DeleteValue(a_KeyName, a_OldIPv6ValueName);
+
+ // If those weren't present or were empty, use the default:"
+ if (Ports.empty())
+ {
+ Ports = StringSplitAndTrim(a_DefaultValue, ";,");
+ }
+ a_IniFile.SetValue(a_KeyName, a_PortsValueName, StringsConcat(Ports, ','));
+ }
+
+ return Ports;
+}
+
+
+
+
diff --git a/src/IniFile.h b/src/IniFile.h
index e5879f46c..3e717723f 100644
--- a/src/IniFile.h
+++ b/src/IniFile.h
@@ -15,9 +15,7 @@
!! MODIFIED BY FAKETRUTH and madmaxoft!!
*/
-#ifndef CIniFile_H
-#define CIniFile_H
-
+#pragma once
@@ -215,4 +213,22 @@ public:
// tolua_end
-#endif
+
+
+
+
+/** Reads the list of ports from the INI file, possibly upgrading from IPv4/IPv6-specific values into new version-agnostic value.
+Reads the list of ports from a_PortsValueName. If that value doesn't exist or is empty, the list is combined from values
+in a_OldIPv4ValueName and a_OldIPv6ValueName; in this case the old values are removed from the INI file.
+If there is none of the three values or they are all empty, the default is used and stored in the Ports value. */
+AStringVector ReadUpgradeIniPorts(
+ cIniFile & a_IniFile,
+ const AString & a_KeyName,
+ const AString & a_PortsValueName,
+ const AString & a_OldIPv4ValueName,
+ const AString & a_OldIPv6ValueName,
+ const AString & a_DefaultValue
+);
+
+
+
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
index dacf286e5..71143d5a8 100644
--- a/src/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
@@ -40,7 +40,7 @@ public:
}
// The door needs a compatible block below it:
- if ((a_BlockY > 0) && !cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ if (!cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
return false;
}
@@ -62,10 +62,10 @@ public:
return false;
}
}
-
+
// Check the two blocks that will get replaced by the door:
- BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
- BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ);
+ BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
if (
!cBlockDoorHandler::CanReplaceBlock(LowerBlockType) ||
!cBlockDoorHandler::CanReplaceBlock(UpperBlockType))
@@ -77,19 +77,32 @@ public:
NIBBLETYPE LowerBlockMeta = cBlockDoorHandler::PlayerYawToMetaData(a_Player.GetYaw());
Vector3i RelDirToOutside = cBlockDoorHandler::GetRelativeDirectionToOutside(LowerBlockMeta);
Vector3i LeftNeighborPos = RelDirToOutside;
- LeftNeighborPos.TurnCCW();
+ LeftNeighborPos.TurnCW();
LeftNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ);
Vector3i RightNeighborPos = RelDirToOutside;
- RightNeighborPos.TurnCW();
+ RightNeighborPos.TurnCCW();
RightNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ);
// Decide whether the hinge is on the left (default) or on the right:
NIBBLETYPE UpperBlockMeta = 0x08;
+ BLOCKTYPE LeftNeighborBlock = a_World.GetBlock(LeftNeighborPos);
+ BLOCKTYPE RightNeighborBlock = a_World.GetBlock(RightNeighborPos);
+ /*
+ // DEBUG:
+ LOGD("Door being placed at {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ);
+ LOGD("RelDirToOutside: {%d, %d, %d}", RelDirToOutside.x, RelDirToOutside.y, RelDirToOutside.z);
+ LOGD("Left neighbor at {%d, %d, %d}: %d (%s)", LeftNeighborPos.x, LeftNeighborPos.y, LeftNeighborPos.z, LeftNeighborBlock, ItemTypeToString(LeftNeighborBlock).c_str());
+ LOGD("Right neighbor at {%d, %d, %d}: %d (%s)", RightNeighborPos.x, RightNeighborPos.y, RightNeighborPos.z, RightNeighborBlock, ItemTypeToString(RightNeighborBlock).c_str());
+ */
if (
- cBlockDoorHandler::IsDoorBlockType(a_World.GetBlock(LeftNeighborPos)) || // The block to the left is a door block
- cBlockInfo::IsSolid(a_World.GetBlock(RightNeighborPos)) // The block to the right is solid
+ cBlockDoorHandler::IsDoorBlockType(LeftNeighborBlock) || // The block to the left is a door block
+ (
+ cBlockInfo::IsSolid(RightNeighborBlock) && // The block to the right is solid...
+ !cBlockDoorHandler::IsDoorBlockType(RightNeighborBlock) // ... but not a door
+ )
)
{
+ // DEBUG: LOGD("Setting hinge to right side");
UpperBlockMeta = 0x09; // Upper block | hinge on right
}
@@ -106,7 +119,3 @@ public:
return true;
}
} ;
-
-
-
-
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index 0a32d17ef..541135996 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -110,7 +110,8 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
if (allowedMobsSize > 0)
{
std::set<eMonsterType>::iterator itr = allowedMobs.begin();
- int iRandom = m_Random.NextInt((int)allowedMobsSize, a_Biome);
+ static int Counter = 0;
+ int iRandom = m_Random.NextInt((int)allowedMobsSize, Counter++);
for (int i = 0; i < iRandom; i++)
{
diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt
index 9424b63da..81b37ef0e 100644
--- a/src/OSSupport/CMakeLists.txt
+++ b/src/OSSupport/CMakeLists.txt
@@ -13,14 +13,12 @@ SET (SRCS
HostnameLookup.cpp
IPLookup.cpp
IsThread.cpp
- ListenThread.cpp
NetworkSingleton.cpp
Semaphore.cpp
ServerHandleImpl.cpp
- Socket.cpp
- SocketThreads.cpp
StackTrace.cpp
TCPLinkImpl.cpp
+ UDPEndpointImpl.cpp
)
SET (HDRS
@@ -32,16 +30,14 @@ SET (HDRS
HostnameLookup.h
IPLookup.h
IsThread.h
- ListenThread.h
Network.h
NetworkSingleton.h
Queue.h
Semaphore.h
ServerHandleImpl.h
- Socket.h
- SocketThreads.h
StackTrace.h
TCPLinkImpl.h
+ UDPEndpointImpl.h
)
if(NOT MSVC)
@@ -52,6 +48,6 @@ if(NOT MSVC)
target_link_libraries(OSSupport rt)
endif()
- target_link_libraries(OSSupport pthread)
+ target_link_libraries(OSSupport pthread event_core event_extra)
endif()
endif()
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index dfb38e839..ac6d1ab21 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -126,7 +126,7 @@ public:
/** Returns the entire contents of the specified file as a string. Returns empty string on error. */
static AString ReadWholeFile(const AString & a_FileName);
-
+
// tolua_end
/** Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there). */
diff --git a/src/OSSupport/HostnameLookup.cpp b/src/OSSupport/HostnameLookup.cpp
index 3a2997ffd..0944153be 100644
--- a/src/OSSupport/HostnameLookup.cpp
+++ b/src/OSSupport/HostnameLookup.cpp
@@ -69,12 +69,24 @@ void cHostnameLookup::Callback(int a_ErrCode, evutil_addrinfo * a_Addr, void * a
case AF_INET: // IPv4
{
sockaddr_in * sin = reinterpret_cast<sockaddr_in *>(a_Addr->ai_addr);
+ if (!Self->m_Callbacks->OnNameResolvedV4(Self->m_Hostname, sin))
+ {
+ // Callback indicated that the IP shouldn't be serialized to a string, just continue with the next address:
+ HasResolved = true;
+ continue;
+ }
evutil_inet_ntop(AF_INET, &(sin->sin_addr), IP, sizeof(IP));
break;
}
case AF_INET6: // IPv6
{
sockaddr_in6 * sin = reinterpret_cast<sockaddr_in6 *>(a_Addr->ai_addr);
+ if (!Self->m_Callbacks->OnNameResolvedV6(Self->m_Hostname, sin))
+ {
+ // Callback indicated that the IP shouldn't be serialized to a string, just continue with the next address:
+ HasResolved = true;
+ continue;
+ }
evutil_inet_ntop(AF_INET6, &(sin->sin6_addr), IP, sizeof(IP));
break;
}
diff --git a/src/OSSupport/ListenThread.cpp b/src/OSSupport/ListenThread.cpp
deleted file mode 100644
index b029634e9..000000000
--- a/src/OSSupport/ListenThread.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-
-// ListenThread.cpp
-
-// Implements the cListenThread class representing the thread that listens for client connections
-
-#include "Globals.h"
-#include "ListenThread.h"
-
-
-
-
-
-cListenThread::cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName) :
- super(Printf("ListenThread %s", a_ServiceName.c_str())),
- m_Callback(a_Callback),
- m_Family(a_Family),
- m_ShouldReuseAddr(false),
- m_ServiceName(a_ServiceName)
-{
-}
-
-
-
-
-
-cListenThread::~cListenThread()
-{
- Stop();
-}
-
-
-
-
-
-bool cListenThread::Initialize(const AString & a_PortsString)
-{
- ASSERT(m_Sockets.empty()); // Not yet started
-
- if (!CreateSockets(a_PortsString))
- {
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-bool cListenThread::Start(void)
-{
- if (m_Sockets.empty())
- {
- // There are no sockets listening, either forgotten to initialize or the user specified no listening ports
- // Report as successful, though
- return true;
- }
- return super::Start();
-}
-
-
-
-
-
-void cListenThread::Stop(void)
-{
- if (m_Sockets.empty())
- {
- // No sockets means no thread was running in the first place
- return;
- }
-
- m_ShouldTerminate = true;
-
- // Close one socket to wake the thread up from the select() call
- m_Sockets[0].CloseSocket();
-
- // Wait for the thread to finish
- super::Wait();
-
- // Close all the listening sockets:
- for (cSockets::iterator itr = m_Sockets.begin() + 1, end = m_Sockets.end(); itr != end; ++itr)
- {
- itr->CloseSocket();
- } // for itr - m_Sockets[]
- m_Sockets.clear();
-}
-
-
-
-
-
-void cListenThread::SetReuseAddr(bool a_Reuse)
-{
- ASSERT(m_Sockets.empty()); // Must not have been Initialize()d yet
-
- m_ShouldReuseAddr = a_Reuse;
-}
-
-
-
-
-
-bool cListenThread::CreateSockets(const AString & a_PortsString)
-{
- AStringVector Ports = StringSplitAndTrim(a_PortsString, ",");
-
- if (Ports.empty())
- {
- return false;
- }
-
- AString FamilyStr = m_ServiceName;
- switch (m_Family)
- {
- case cSocket::IPv4: FamilyStr.append(" IPv4"); break;
- case cSocket::IPv6: FamilyStr.append(" IPv6"); break;
- default:
- {
- ASSERT(!"Unknown address family");
- break;
- }
- }
-
- for (AStringVector::const_iterator itr = Ports.begin(), end = Ports.end(); itr != end; ++itr)
- {
- int Port = atoi(itr->c_str());
- if ((Port <= 0) || (Port > 65535))
- {
- LOGWARNING("%s: Invalid port specified: \"%s\".", FamilyStr.c_str(), itr->c_str());
- continue;
- }
- m_Sockets.push_back(cSocket::CreateSocket(m_Family));
- if (!m_Sockets.back().IsValid())
- {
- LOGWARNING("%s: Cannot create listening socket for port %d: \"%s\"", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- m_Sockets.pop_back();
- continue;
- }
-
- if (m_ShouldReuseAddr)
- {
- if (!m_Sockets.back().SetReuseAddress())
- {
- LOG("%s: Port %d cannot reuse addr, syscall failed: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- }
- }
-
- // Bind to port:
- bool res = false;
- switch (m_Family)
- {
- case cSocket::IPv4: res = m_Sockets.back().BindToAnyIPv4(Port); break;
- case cSocket::IPv6: res = m_Sockets.back().BindToAnyIPv6(Port); break;
- default:
- {
- ASSERT(!"Unknown address family");
- res = false;
- }
- }
- if (!res)
- {
- LOGWARNING("%s: Cannot bind port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- m_Sockets.pop_back();
- continue;
- }
-
- if (!m_Sockets.back().Listen())
- {
- LOGWARNING("%s: Cannot listen on port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- m_Sockets.pop_back();
- continue;
- }
-
- LOGINFO("%s: Port %d is open for connections", FamilyStr.c_str(), Port);
- } // for itr - Ports[]
-
- return !(m_Sockets.empty());
-}
-
-
-
-
-
-void cListenThread::Execute(void)
-{
- if (m_Sockets.empty())
- {
- LOGD("Empty cListenThread, ending thread now.");
- return;
- }
-
- // Find the highest socket number:
- cSocket::xSocket Highest = m_Sockets[0].GetSocket();
- for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
- {
- if (itr->GetSocket() > Highest)
- {
- Highest = itr->GetSocket();
- }
- } // for itr - m_Sockets[]
-
- while (!m_ShouldTerminate)
- {
- // Put all sockets into a FD set:
- fd_set fdRead;
- FD_ZERO(&fdRead);
- for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
- {
- FD_SET(itr->GetSocket(), &fdRead);
- } // for itr - m_Sockets[]
-
- timeval tv; // On Linux select() doesn't seem to wake up when socket is closed, so let's kinda busy-wait:
- tv.tv_sec = 1;
- tv.tv_usec = 0;
- if (select((int)Highest + 1, &fdRead, nullptr, nullptr, &tv) == -1)
- {
- LOG("select(R) call failed in cListenThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
- for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
- {
- if (itr->IsValid() && FD_ISSET(itr->GetSocket(), &fdRead))
- {
- cSocket Client = (m_Family == cSocket::IPv4) ? itr->AcceptIPv4() : itr->AcceptIPv6();
- if (Client.IsValid())
- {
- m_Callback.OnConnectionAccepted(Client);
- }
- }
- } // for itr - m_Sockets[]
- } // while (!m_ShouldTerminate)
-}
-
-
-
-
diff --git a/src/OSSupport/ListenThread.h b/src/OSSupport/ListenThread.h
deleted file mode 100644
index b2d806c82..000000000
--- a/src/OSSupport/ListenThread.h
+++ /dev/null
@@ -1,85 +0,0 @@
-
-// ListenThread.h
-
-// Declares the cListenThread class representing the thread that listens for client connections
-
-
-
-
-
-#pragma once
-
-#include "IsThread.h"
-#include "Socket.h"
-
-
-
-
-
-// fwd:
-class cServer;
-
-
-
-
-
-class cListenThread :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
- /** Used as the callback for connection events */
- class cCallback
- {
- public:
- virtual ~cCallback() {}
-
- /** This callback is called whenever a socket connection is accepted */
- virtual void OnConnectionAccepted(cSocket & a_Socket) = 0;
- } ;
-
- cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = "");
- ~cListenThread();
-
- /** Creates all the sockets, returns trus if successful, false if not. */
- bool Initialize(const AString & a_PortsString);
-
- bool Start(void);
-
- void Stop(void);
-
- /** Call before Initialize() to set the "reuse" flag on the sockets */
- void SetReuseAddr(bool a_Reuse = true);
-
-protected:
- typedef std::vector<cSocket> cSockets;
-
- /** The callback which to notify of incoming connections */
- cCallback & m_Callback;
-
- /** Socket address family to use */
- cSocket::eFamily m_Family;
-
- /** Sockets that are being monitored */
- cSockets m_Sockets;
-
- /** If set to true, the SO_REUSEADDR socket option is set to true */
- bool m_ShouldReuseAddr;
-
- /** Name of the service that's listening on the ports; for logging purposes only */
- AString m_ServiceName;
-
-
- /** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString.
- Returns true if successful and at least one socket has been created
- */
- bool CreateSockets(const AString & a_PortsString);
-
- // cIsThread override:
- virtual void Execute(void) override;
-} ;
-
-
-
-
diff --git a/src/OSSupport/Network.h b/src/OSSupport/Network.h
index cdf6ba0e9..5dd596223 100644
--- a/src/OSSupport/Network.h
+++ b/src/OSSupport/Network.h
@@ -90,6 +90,9 @@ public:
Sends the RST packet, queued outgoing and incoming data is lost. */
virtual void Close(void) = 0;
+ /** Returns the callbacks that are used. */
+ cCallbacksPtr GetCallbacks(void) const { return m_Callbacks; }
+
protected:
/** Callbacks to be used for the various situations. */
cCallbacksPtr m_Callbacks;
@@ -127,6 +130,64 @@ public:
+/** Interface that provides methods available on UDP communication endpoints. */
+class cUDPEndpoint
+{
+public:
+ /** Interface for the callbacks for events that can happen on the endpoint. */
+ class cCallbacks
+ {
+ public:
+ // Force a virtual destructor in all descendants:
+ virtual ~cCallbacks() {}
+
+ /** Called when an error occurs on the endpoint. */
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
+
+ /** Called when there is an incoming datagram from a remote host. */
+ virtual void OnReceivedData(const char * a_Data, size_t a_Size, const AString & a_RemoteHost, UInt16 a_RemotePort) = 0;
+ };
+
+
+ // Force a virtual destructor for all descendants:
+ virtual ~cUDPEndpoint() {}
+
+ /** Closes the underlying socket.
+ Note that there still might be callbacks in-flight after this method returns. */
+ virtual void Close(void) = 0;
+
+ /** Returns true if the endpoint is open. */
+ virtual bool IsOpen(void) const = 0;
+
+ /** Returns the local port to which the underlying socket is bound. */
+ virtual UInt16 GetPort(void) const = 0;
+
+ /** Sends the specified payload in a single UDP datagram to the specified host+port combination.
+ Note that in order to send to a broadcast address, you need to call EnableBroadcasts() first. */
+ virtual bool Send(const AString & a_Payload, const AString & a_Host, UInt16 a_Port) = 0;
+
+ /** Marks the socket as capable of sending broadcast, using whatever OS API is needed.
+ Without this call, sending to a broadcast address using Send() may fail. */
+ virtual void EnableBroadcasts(void) = 0;
+
+protected:
+ /** The callbacks used for various events on the endpoint. */
+ cCallbacks & m_Callbacks;
+
+
+ /** Creates a new instance of an endpoint, with the specified callbacks. */
+ cUDPEndpoint(cCallbacks & a_Callbacks):
+ m_Callbacks(a_Callbacks)
+ {
+ }
+};
+
+typedef SharedPtr<cUDPEndpoint> cUDPEndpointPtr;
+
+
+
+
+
class cNetwork
{
public:
@@ -180,9 +241,22 @@ public:
/** Called when the hostname is successfully resolved into an IP address.
May be called multiple times if a name resolves to multiple addresses.
- a_IP may be either an IPv4 or an IPv6 address with their proper formatting. */
+ a_IP may be either an IPv4 or an IPv6 address with their proper formatting.
+ Each call to OnNameResolved() is preceded by a call to either OnNameResolvedV4() or OnNameResolvedV6(). */
virtual void OnNameResolved(const AString & a_Name, const AString & a_IP) = 0;
+ /** Called when the hostname is successfully resolved into an IPv4 address.
+ May be called multiple times if a name resolves to multiple addresses.
+ Each call to OnNameResolvedV4 is followed by OnNameResolved with the IP address serialized to a string.
+ If this callback returns false, the OnNameResolved() call is skipped for this address. */
+ virtual bool OnNameResolvedV4(const AString & a_Name, const sockaddr_in * a_IP) { return true; }
+
+ /** Called when the hostname is successfully resolved into an IPv6 address.
+ May be called multiple times if a name resolves to multiple addresses.
+ Each call to OnNameResolvedV4 is followed by OnNameResolved with the IP address serialized to a string.
+ If this callback returns false, the OnNameResolved() call is skipped for this address. */
+ virtual bool OnNameResolvedV6(const AString & a_Name, const sockaddr_in6 * a_IP) { return true; }
+
/** Called when an error is encountered while resolving.
If an error is reported, the OnFinished() callback is not called. */
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
@@ -239,6 +313,11 @@ public:
const AString & a_IP,
cResolveNameCallbacksPtr a_Callbacks
);
+
+ /** Opens up an UDP endpoint for sending and receiving UDP datagrams on the specified port.
+ If a_Port is 0, the OS is free to assign any port number it likes to the endpoint.
+ Returns the endpoint object that can be interacted with. */
+ static cUDPEndpointPtr CreateUDPEndpoint(UInt16 a_Port, cUDPEndpoint::cCallbacks & a_Callbacks);
};
diff --git a/src/OSSupport/NetworkSingleton.cpp b/src/OSSupport/NetworkSingleton.cpp
index 92f0604cd..358e24438 100644
--- a/src/OSSupport/NetworkSingleton.cpp
+++ b/src/OSSupport/NetworkSingleton.cpp
@@ -18,7 +18,8 @@
-cNetworkSingleton::cNetworkSingleton(void)
+cNetworkSingleton::cNetworkSingleton(void):
+ m_HasTerminated(false)
{
// Windows: initialize networking:
#ifdef _WIN32
@@ -62,8 +63,7 @@ cNetworkSingleton::cNetworkSingleton(void)
}
// Create the event loop thread:
- std::thread EventLoopThread(RunEventLoop, this);
- EventLoopThread.detach();
+ m_EventLoopThread = std::thread(RunEventLoop, this);
}
@@ -72,9 +72,32 @@ cNetworkSingleton::cNetworkSingleton(void)
cNetworkSingleton::~cNetworkSingleton()
{
+ // Check that Terminate has been called already:
+ ASSERT(m_HasTerminated);
+}
+
+
+
+
+
+cNetworkSingleton & cNetworkSingleton::Get(void)
+{
+ static cNetworkSingleton Instance;
+ return Instance;
+}
+
+
+
+
+
+void cNetworkSingleton::Terminate(void)
+{
+ ASSERT(!m_HasTerminated);
+ m_HasTerminated = true;
+
// Wait for the LibEvent event loop to terminate:
event_base_loopbreak(m_EventBase);
- m_EventLoopTerminated.Wait();
+ m_EventLoopThread.join();
// Remove all objects:
{
@@ -96,16 +119,6 @@ cNetworkSingleton::~cNetworkSingleton()
-cNetworkSingleton & cNetworkSingleton::Get(void)
-{
- static cNetworkSingleton Instance;
- return Instance;
-}
-
-
-
-
-
void cNetworkSingleton::LogCallback(int a_Severity, const char * a_Msg)
{
switch (a_Severity)
@@ -129,7 +142,6 @@ void cNetworkSingleton::LogCallback(int a_Severity, const char * a_Msg)
void cNetworkSingleton::RunEventLoop(cNetworkSingleton * a_Self)
{
event_base_loop(a_Self->m_EventBase, EVLOOP_NO_EXIT_ON_EMPTY);
- a_Self->m_EventLoopTerminated.Set();
}
@@ -138,6 +150,7 @@ void cNetworkSingleton::RunEventLoop(cNetworkSingleton * a_Self)
void cNetworkSingleton::AddHostnameLookup(cHostnameLookupPtr a_HostnameLookup)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
m_HostnameLookups.push_back(a_HostnameLookup);
}
@@ -148,6 +161,7 @@ void cNetworkSingleton::AddHostnameLookup(cHostnameLookupPtr a_HostnameLookup)
void cNetworkSingleton::RemoveHostnameLookup(const cHostnameLookup * a_HostnameLookup)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
for (auto itr = m_HostnameLookups.begin(), end = m_HostnameLookups.end(); itr != end; ++itr)
{
@@ -165,6 +179,7 @@ void cNetworkSingleton::RemoveHostnameLookup(const cHostnameLookup * a_HostnameL
void cNetworkSingleton::AddIPLookup(cIPLookupPtr a_IPLookup)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
m_IPLookups.push_back(a_IPLookup);
}
@@ -175,6 +190,7 @@ void cNetworkSingleton::AddIPLookup(cIPLookupPtr a_IPLookup)
void cNetworkSingleton::RemoveIPLookup(const cIPLookup * a_IPLookup)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
for (auto itr = m_IPLookups.begin(), end = m_IPLookups.end(); itr != end; ++itr)
{
@@ -192,6 +208,7 @@ void cNetworkSingleton::RemoveIPLookup(const cIPLookup * a_IPLookup)
void cNetworkSingleton::AddLink(cTCPLinkImplPtr a_Link)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
m_Connections.push_back(a_Link);
}
@@ -202,6 +219,7 @@ void cNetworkSingleton::AddLink(cTCPLinkImplPtr a_Link)
void cNetworkSingleton::RemoveLink(const cTCPLinkImpl * a_Link)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
for (auto itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
{
@@ -219,6 +237,7 @@ void cNetworkSingleton::RemoveLink(const cTCPLinkImpl * a_Link)
void cNetworkSingleton::AddServer(cServerHandleImplPtr a_Server)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
m_Servers.push_back(a_Server);
}
@@ -229,6 +248,7 @@ void cNetworkSingleton::AddServer(cServerHandleImplPtr a_Server)
void cNetworkSingleton::RemoveServer(const cServerHandleImpl * a_Server)
{
+ ASSERT(!m_HasTerminated);
cCSLock Lock(m_CS);
for (auto itr = m_Servers.begin(), end = m_Servers.end(); itr != end; ++itr)
{
diff --git a/src/OSSupport/NetworkSingleton.h b/src/OSSupport/NetworkSingleton.h
index 1d26fc8f4..0536a1c82 100644
--- a/src/OSSupport/NetworkSingleton.h
+++ b/src/OSSupport/NetworkSingleton.h
@@ -4,7 +4,8 @@
// Declares the cNetworkSingleton class representing the storage for global data pertaining to network API
// such as a list of all connections, all listening sockets and the LibEvent dispatch thread.
-// This is an internal header, no-one outside OSSupport should need to include it; use Network.h instead
+// This is an internal header, no-one outside OSSupport should need to include it; use Network.h instead;
+// the only exception being the main app entrypoint that needs to call Terminate before quitting.
@@ -48,6 +49,11 @@ public:
/** Returns the singleton instance of this class */
static cNetworkSingleton & Get(void);
+ /** Terminates all network-related threads.
+ To be used only on app shutdown.
+ MSVC runtime requires that the LibEvent networking be shut down before the main() function is exitted; this is the way to do it. */
+ void Terminate(void);
+
/** Returns the main LibEvent handle for event registering. */
event_base * GetEventBase(void) { return m_EventBase; }
@@ -110,8 +116,11 @@ protected:
/** Mutex protecting all containers against multithreaded access. */
cCriticalSection m_CS;
- /** Event that gets signalled when the event loop terminates. */
- cEvent m_EventLoopTerminated;
+ /** Set to true if Terminate has been called. */
+ volatile bool m_HasTerminated;
+
+ /** The thread in which the main LibEvent loop runs. */
+ std::thread m_EventLoopThread;
/** Initializes the LibEvent internals. */
diff --git a/src/OSSupport/ServerHandleImpl.cpp b/src/OSSupport/ServerHandleImpl.cpp
index ba38dbf2e..44ace448b 100644
--- a/src/OSSupport/ServerHandleImpl.cpp
+++ b/src/OSSupport/ServerHandleImpl.cpp
@@ -83,6 +83,9 @@ void cServerHandleImpl::Close(void)
// Remove the ptr to self, so that the object may be freed:
m_SelfPtr.reset();
+
+ // Remove self from cNetworkSingleton:
+ cNetworkSingleton::Get().RemoveServer(this);
}
@@ -122,6 +125,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
bool NeedsTwoSockets = false;
int err;
evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
+
if (!IsValidSocket(MainSock))
{
// Failed to create IPv6 socket, create an IPv4 one instead:
@@ -135,6 +139,16 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
return false;
}
+ // Allow the port to be reused right after the socket closes:
+ if (evutil_make_listen_socket_reuseable(MainSock) != 0)
+ {
+ m_ErrorCode = EVUTIL_SOCKET_ERROR();
+ Printf(m_ErrorMsg, "Port %d cannot be made reusable: %d (%s). Restarting the server might not work.",
+ a_Port, m_ErrorCode, evutil_socket_error_to_string(m_ErrorCode)
+ );
+ LOG("%s", m_ErrorMsg.c_str());
+ }
+
// Bind to all interfaces:
sockaddr_in name;
memset(&name, 0, sizeof(name));
@@ -157,14 +171,20 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
int res = setsockopt(MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
err = EVUTIL_SOCKET_ERROR();
NeedsTwoSockets = ((res == SOCKET_ERROR) && (err == WSAENOPROTOOPT));
- LOGD("setsockopt(IPV6_V6ONLY) returned %d, err is %d (%s). %s",
- res, err, evutil_socket_error_to_string(err),
- NeedsTwoSockets ? "Second socket will be created" : "Second socket not needed"
- );
#else
setsockopt(MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
#endif
+ // Allow the port to be reused right after the socket closes:
+ if (evutil_make_listen_socket_reuseable(MainSock) != 0)
+ {
+ m_ErrorCode = EVUTIL_SOCKET_ERROR();
+ Printf(m_ErrorMsg, "Port %d cannot be made reusable: %d (%s). Restarting the server might not work.",
+ a_Port, m_ErrorCode, evutil_socket_error_to_string(m_ErrorCode)
+ );
+ LOG("%s", m_ErrorMsg.c_str());
+ }
+
// Bind to all interfaces:
sockaddr_in6 name;
memset(&name, 0, sizeof(name));
@@ -194,6 +214,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
}
m_ConnListener = evconnlistener_new(cNetworkSingleton::Get().GetEventBase(), Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, MainSock);
m_IsListening = true;
+
if (!NeedsTwoSockets)
{
return true;
@@ -202,6 +223,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
// If a secondary socket is required (WinXP dual-stack), create it here:
LOGD("Creating a second socket for IPv4");
evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
+
if (!IsValidSocket(SecondSock))
{
err = EVUTIL_SOCKET_ERROR();
@@ -209,6 +231,16 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
return true; // Report as success, the primary socket is working
}
+ // Allow the port to be reused right after the socket closes:
+ if (evutil_make_listen_socket_reuseable(SecondSock) != 0)
+ {
+ m_ErrorCode = EVUTIL_SOCKET_ERROR();
+ Printf(m_ErrorMsg, "Port %d cannot be made reusable (second socket): %d (%s). Restarting the server might not work.",
+ a_Port, m_ErrorCode, evutil_socket_error_to_string(m_ErrorCode)
+ );
+ LOG("%s", m_ErrorMsg.c_str());
+ }
+
// Make the secondary socket nonblocking:
if (evutil_make_socket_nonblocking(SecondSock) != 0)
{
@@ -234,7 +266,7 @@ bool cServerHandleImpl::Listen(UInt16 a_Port)
if (listen(SecondSock, 0) != 0)
{
err = EVUTIL_SOCKET_ERROR();
- LOGD("Cannot listen on on secondary socket on port %d: %d (%s)", a_Port, err, evutil_socket_error_to_string(err));
+ LOGD("Cannot listen on secondary socket on port %d: %d (%s)", a_Port, err, evutil_socket_error_to_string(err));
evutil_closesocket(SecondSock);
return true; // Report as success, the primary socket is working
}
@@ -256,19 +288,20 @@ void cServerHandleImpl::Callback(evconnlistener * a_Listener, evutil_socket_t a_
// Get the textual IP address and port number out of a_Addr:
char IPAddress[128];
- evutil_inet_ntop(a_Addr->sa_family, a_Addr->sa_data, IPAddress, ARRAYCOUNT(IPAddress));
UInt16 Port = 0;
switch (a_Addr->sa_family)
{
case AF_INET:
{
sockaddr_in * sin = reinterpret_cast<sockaddr_in *>(a_Addr);
+ evutil_inet_ntop(AF_INET, sin, IPAddress, ARRAYCOUNT(IPAddress));
Port = ntohs(sin->sin_port);
break;
}
case AF_INET6:
{
sockaddr_in6 * sin6 = reinterpret_cast<sockaddr_in6 *>(a_Addr);
+ evutil_inet_ntop(AF_INET, sin6, IPAddress, ARRAYCOUNT(IPAddress));
Port = ntohs(sin6->sin6_port);
break;
}
diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
deleted file mode 100644
index 153d6ed1d..000000000
--- a/src/OSSupport/SocketThreads.cpp
+++ /dev/null
@@ -1,702 +0,0 @@
-
-// cSocketThreads.cpp
-
-// Implements the cSocketThreads class representing the heart of MCS's client networking.
-// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
-// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
-
-#include "Globals.h"
-#include "SocketThreads.h"
-#include "Errors.h"
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cSocketThreads:
-
-cSocketThreads::cSocketThreads(void)
-{
-}
-
-
-
-
-
-cSocketThreads::~cSocketThreads()
-{
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Threads[]
- m_Threads.clear();
-}
-
-
-
-
-
-
-bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
-{
- // Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client
-
- // Try to add to existing threads:
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->IsValid() && (*itr)->HasEmptySlot())
- {
- (*itr)->AddClient(a_Socket, a_Client);
- return true;
- }
- }
-
- // No thread has free space, create a new one:
- LOGD("Creating a new cSocketThread (currently have " SIZE_T_FMT ")", m_Threads.size());
- cSocketThread * Thread = new cSocketThread(this);
- if (!Thread->Start())
- {
- // There was an error launching the thread (but it was already logged along with the reason)
- LOGERROR("A new cSocketThread failed to start");
- delete Thread;
- Thread = nullptr;
- return false;
- }
- Thread->AddClient(a_Socket, a_Client);
- m_Threads.push_back(Thread);
- return true;
-}
-
-
-
-
-
-void cSocketThreads::RemoveClient(const cCallback * a_Client)
-{
- // Remove the associated socket and the client from processing
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->RemoveClient(a_Client))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // This client wasn't found.
- // It's not an error, because it may have been removed by a different thread in the meantime.
-}
-
-
-
-
-
-void cSocketThreads::NotifyWrite(const cCallback * a_Client)
-{
- // Notifies the thread responsible for a_Client that the client has something to write
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->NotifyWrite(a_Client))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // Cannot assert - this normally happens if a client disconnects and has pending packets, the cServer::cNotifyWriteThread will call this on invalid clients too
- // ASSERT(!"Notifying write to an unknown client");
-}
-
-
-
-
-
-void cSocketThreads::Write(const cCallback * a_Client, const AString & a_Data)
-{
- // Puts a_Data into outgoing data queue for a_Client
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->Write(a_Client, a_Data))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // This may be perfectly legal, if the socket has been destroyed and the client is finishing up
- // ASSERT(!"Writing to an unknown socket");
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cSocketThreads::cSocketThread:
-
-cSocketThreads::cSocketThread::cSocketThread(cSocketThreads * a_Parent) :
- cIsThread("cSocketThread"),
- m_Parent(a_Parent),
- m_NumSlots(0)
-{
- // Nothing needed yet
-}
-
-
-
-
-
-cSocketThreads::cSocketThread::~cSocketThread()
-{
- m_ShouldTerminate = true;
-
- // Notify the thread:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("a", 1);
-
- // Wait for the thread to finish:
- Wait();
-
- // Close the control sockets:
- m_ControlSocket1.CloseSocket();
- m_ControlSocket2.CloseSocket();
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallback * a_Client)
-{
- ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
- ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding
-
- m_Slots[m_NumSlots].m_Client = a_Client;
- m_Slots[m_NumSlots].m_Socket = a_Socket;
- m_Slots[m_NumSlots].m_Socket.SetNonBlocking();
- m_Slots[m_NumSlots].m_Outgoing.clear();
- m_Slots[m_NumSlots].m_State = sSlot::ssNormal;
- m_NumSlots++;
-
- // Notify the thread of the change:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("a", 1);
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
-{
- ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
-
- if (m_NumSlots == 0)
- {
- return false;
- }
-
- for (int i = m_NumSlots - 1; i >= 0 ; --i)
- {
- if (m_Slots[i].m_Client != a_Client)
- {
- continue;
- }
-
- // Found the slot:
- if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
- {
- // The remote has already closed the socket, remove the slot altogether:
- if (m_Slots[i].m_Socket.IsValid())
- {
- m_Slots[i].m_Socket.CloseSocket();
- }
- m_Slots[i] = m_Slots[--m_NumSlots];
- }
- else
- {
- // Query and queue the last batch of outgoing data:
- AString Data;
- m_Slots[i].m_Client->GetOutgoingData(Data);
- m_Slots[i].m_Outgoing.append(Data);
- if (m_Slots[i].m_Outgoing.empty())
- {
- // No more outgoing data, shut the socket down immediately:
- m_Slots[i].m_Socket.ShutdownReadWrite();
- m_Slots[i].m_State = sSlot::ssShuttingDown;
- }
- else
- {
- // More data to send, shut down reading and wait for the rest to get sent:
- m_Slots[i].m_State = sSlot::ssWritingRestOut;
- }
- m_Slots[i].m_Client = nullptr;
- }
-
- // Notify the thread of the change:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("r", 1);
- return true;
- } // for i - m_Slots[]
-
- // Not found
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
-{
- ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
-
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Client == a_Client)
- {
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const
-{
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Socket == *a_Socket)
- {
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
-{
- ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
-
- if (HasClient(a_Client))
- {
- // Notify the thread that there's another packet in the queue:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("q", 1);
- return true;
- }
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AString & a_Data)
-{
- ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Client == a_Client)
- {
- m_Slots[i].m_Outgoing.append(a_Data);
-
- // Notify the thread that there's data in the queue:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("q", 1);
-
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::Start(void)
-{
- // Create the control socket listener
- m_ControlSocket2 = cSocket::CreateSocket(cSocket::IPv4);
- if (!m_ControlSocket2.IsValid())
- {
- LOGERROR("Cannot create a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- return false;
- }
- if (!m_ControlSocket2.BindToLocalhostIPv4(cSocket::ANY_PORT))
- {
- LOGERROR("Cannot bind a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
- if (!m_ControlSocket2.Listen(1))
- {
- LOGERROR("Cannot listen on a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
- if (m_ControlSocket2.GetPort() == 0)
- {
- LOGERROR("Cannot determine Control socket port (\"%s\"); conitnuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
-
- // Start the thread
- if (!super::Start())
- {
- LOGERROR("Cannot start new cSocketThread");
- m_ControlSocket2.CloseSocket();
- return false;
- }
-
- // Finish connecting the control socket by accepting connection from the thread's socket
- cSocket tmp = m_ControlSocket2.AcceptIPv4();
- if (!tmp.IsValid())
- {
- LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
- m_ControlSocket2.CloseSocket();
- m_ControlSocket2 = tmp;
-
- return true;
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::Execute(void)
-{
- // Connect the "client" part of the Control socket:
- m_ControlSocket1 = cSocket::CreateSocket(cSocket::IPv4);
- ASSERT(m_ControlSocket2.GetPort() != 0); // We checked in the Start() method, but let's be sure
- if (!m_ControlSocket1.ConnectToLocalhostIPv4(m_ControlSocket2.GetPort()))
- {
- LOGERROR("Cannot connect Control sockets for a cSocketThread (\"%s\"); continuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return;
- }
-
- // The main thread loop:
- while (!m_ShouldTerminate)
- {
- // Read outgoing data from the clients:
- QueueOutgoingData();
-
- // Put sockets into the sets
- fd_set fdRead;
- fd_set fdWrite;
- cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
- PrepareSets(&fdRead, &fdWrite, Highest);
-
- // Wait for the sockets:
- timeval Timeout;
- Timeout.tv_sec = 5;
- Timeout.tv_usec = 0;
- if (select((int)Highest + 1, &fdRead, &fdWrite, nullptr, &Timeout) == -1)
- {
- LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
-
- // Perform the IO:
- ReadFromSockets(&fdRead);
- WriteToSockets(&fdWrite);
- CleanUpShutSockets();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::PrepareSets(fd_set * a_Read, fd_set * a_Write, cSocket::xSocket & a_Highest)
-{
- FD_ZERO(a_Read);
- FD_ZERO(a_Write);
- FD_SET(m_ControlSocket1.GetSocket(), a_Read);
-
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (!m_Slots[i].m_Socket.IsValid())
- {
- continue;
- }
- if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
- {
- // This socket won't provide nor consume any data anymore, don't put it in the Set
- continue;
- }
- cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
- FD_SET(s, a_Read);
- if (s > a_Highest)
- {
- a_Highest = s;
- }
- if (!m_Slots[i].m_Outgoing.empty())
- {
- // There's outgoing data for the socket, put it in the Write set
- FD_SET(s, a_Write);
- }
- } // for i - m_Slots[]
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
-{
- // Read on available sockets:
-
- // Reset Control socket state:
- if (FD_ISSET(m_ControlSocket1.GetSocket(), a_Read))
- {
- char Dummy[128];
- m_ControlSocket1.Receive(Dummy, sizeof(Dummy), 0);
- }
-
- // Read from clients:
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- cSocket::xSocket Socket = m_Slots[i].m_Socket.GetSocket();
- if (!cSocket::IsValidSocket(Socket) || !FD_ISSET(Socket, a_Read))
- {
- continue;
- }
- char Buffer[1024];
- int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
- if (Received <= 0)
- {
- if (cSocket::GetLastError() != cSocket::ErrWouldBlock)
- {
- // The socket has been closed by the remote party
- switch (m_Slots[i].m_State)
- {
- case sSlot::ssNormal:
- {
- // Close the socket on our side:
- m_Slots[i].m_State = sSlot::ssRemoteClosed;
- m_Slots[i].m_Socket.CloseSocket();
-
- // Notify the callback that the remote has closed the socket, *after* removing the socket:
- cCallback * client = m_Slots[i].m_Client;
- m_Slots[i] = m_Slots[--m_NumSlots];
- if (client != nullptr)
- {
- client->SocketClosed();
- }
- break;
- }
- case sSlot::ssWritingRestOut:
- case sSlot::ssShuttingDown:
- case sSlot::ssShuttingDown2:
- {
- // Force-close the socket and remove the slot:
- m_Slots[i].m_Socket.CloseSocket();
- m_Slots[i] = m_Slots[--m_NumSlots];
- break;
- }
- default:
- {
- LOG("%s: Unexpected socket state: %d (%s)",
- __FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
- );
- ASSERT(!"Unexpected socket state");
- break;
- }
- } // switch (m_Slots[i].m_State)
- }
- }
- else
- {
- if (m_Slots[i].m_Client != nullptr)
- {
- m_Slots[i].m_Client->DataReceived(Buffer, Received);
- }
- }
- } // for i - m_Slots[]
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
-{
- // Write to available client sockets:
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- cSocket::xSocket Socket = m_Slots[i].m_Socket.GetSocket();
- if (!cSocket::IsValidSocket(Socket) || !FD_ISSET(Socket, a_Write))
- {
- continue;
- }
- if (m_Slots[i].m_Outgoing.empty())
- {
- // Request another chunk of outgoing data:
- if (m_Slots[i].m_Client != nullptr)
- {
- AString Data;
- m_Slots[i].m_Client->GetOutgoingData(Data);
- m_Slots[i].m_Outgoing.append(Data);
- }
- if (m_Slots[i].m_Outgoing.empty())
- {
- // No outgoing data is ready
- if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
- {
- m_Slots[i].m_State = sSlot::ssShuttingDown;
- m_Slots[i].m_Socket.ShutdownReadWrite();
- }
- continue;
- }
- } // if (outgoing data is empty)
-
- if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
- {
- continue;
- }
-
- if (!SendDataThroughSocket(m_Slots[i].m_Socket, m_Slots[i].m_Outgoing))
- {
- int Err = cSocket::GetLastError();
- LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
- m_Slots[i].m_Socket.CloseSocket();
- if (m_Slots[i].m_Client != nullptr)
- {
- m_Slots[i].m_Client->SocketClosed();
- }
- continue;
- }
-
- if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
- {
- m_Slots[i].m_State = sSlot::ssShuttingDown;
- m_Slots[i].m_Socket.ShutdownReadWrite();
- }
-
- // _X: If there's data left, it means the client is not reading fast enough, the server would unnecessarily spin in the main loop with zero actions taken; so signalling is disabled
- // This means that if there's data left, it will be sent only when there's incoming data or someone queues another packet (for any socket handled by this thread)
- /*
- // If there's any data left, signalize the Control socket:
- if (!m_Slots[i].m_Outgoing.empty())
- {
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("q", 1);
- }
- */
- } // for i - m_Slots[i]
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::SendDataThroughSocket(cSocket & a_Socket, AString & a_Data)
-{
- // Send data in smaller chunks, so that the OS send buffers aren't overflown easily
- while (!a_Data.empty())
- {
- size_t NumToSend = std::min(a_Data.size(), (size_t)1024);
- int Sent = a_Socket.Send(a_Data.data(), NumToSend);
- if (Sent < 0)
- {
- int Err = cSocket::GetLastError();
- if (Err == cSocket::ErrWouldBlock)
- {
- // The OS send buffer is full, leave the outgoing data for the next time
- return true;
- }
- // An error has occured
- return false;
- }
- if (Sent == 0)
- {
- a_Socket.CloseSocket();
- return true;
- }
- a_Data.erase(0, Sent);
- }
- return true;
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
-{
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; i--)
- {
- switch (m_Slots[i].m_State)
- {
- case sSlot::ssShuttingDown2:
- {
- // The socket has reached the shutdown timeout, close it and clear its slot:
- m_Slots[i].m_Socket.CloseSocket();
- m_Slots[i] = m_Slots[--m_NumSlots];
- break;
- }
- case sSlot::ssShuttingDown:
- {
- // The socket has been shut down for a single thread loop, let it loop once more before closing:
- m_Slots[i].m_State = sSlot::ssShuttingDown2;
- break;
- }
- default: break;
- }
- } // for i - m_Slots[]
-}
-
-
-
-
-void cSocketThreads::cSocketThread::QueueOutgoingData(void)
-{
- cCSLock Lock(m_Parent->m_CS);
- for (int i = 0; i < m_NumSlots; i++)
- {
- if (m_Slots[i].m_Client != nullptr)
- {
- AString Data;
- m_Slots[i].m_Client->GetOutgoingData(Data);
- m_Slots[i].m_Outgoing.append(Data);
- }
- if (m_Slots[i].m_Outgoing.empty())
- {
- // No outgoing data is ready
- if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
- {
- // The socket doesn't want to be kept alive anymore, and doesn't have any remaining data to send.
- // Shut it down and then close it after a timeout, or when the other side agrees
- m_Slots[i].m_State = sSlot::ssShuttingDown;
- m_Slots[i].m_Socket.ShutdownReadWrite();
- }
- continue;
- }
- }
-}
-
-
-
-
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
deleted file mode 100644
index df819468d..000000000
--- a/src/OSSupport/SocketThreads.h
+++ /dev/null
@@ -1,194 +0,0 @@
-
-// SocketThreads.h
-
-// Interfaces to the cSocketThreads class representing the heart of MCS's client networking.
-// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
-// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
-
-/*
-Additional details:
-When a client wants to terminate the connection, they call the RemoveClient() function. This calls the
-callback one last time to read all the available outgoing data, putting it in the slot's m_OutgoingData
-buffer. Then it marks the slot as having no callback. The socket is kept alive until its outgoing data
-queue is empty, then shutdown is called on it and finally the socket is closed after a timeout.
-If at any time within this the remote end closes the socket, then the socket is closed directly.
-As soon as the socket is closed, the slot is finally removed from the SocketThread.
-The graph in $/docs/SocketThreads States.gv shows the state-machine transitions of the slot.
-*/
-
-
-
-
-
-/** How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) */
-#define MAX_SLOTS 63
-
-
-
-
-
-#pragma once
-
-#include "Socket.h"
-#include "IsThread.h"
-
-
-
-
-// Check MAX_SLOTS:
-#if MAX_SLOTS >= FD_SETSIZE
- #error "MAX_SLOTS must be less than FD_SETSIZE for your platform! (otherwise select() won't work)"
-#endif
-
-
-
-
-
-// fwd:
-class cSocket;
-class cClientHandle;
-
-
-
-
-
-class cSocketThreads
-{
-public:
-
- // Clients of cSocketThreads must implement this interface to be able to communicate
- class cCallback
- {
- public:
- // Force a virtual destructor in all subclasses:
- virtual ~cCallback() {}
-
- /** Called when data is received from the remote party.
- SocketThreads does not care about the return value, others can use it for their specific purpose -
- for example HTTPServer uses it to signal if the connection was terminated as a result of the data received. */
- virtual bool DataReceived(const char * a_Data, size_t a_Size) = 0;
-
- /** Called when data can be sent to remote party
- The function is supposed to *set* outgoing data to a_Data (overwrite) */
- virtual void GetOutgoingData(AString & a_Data) = 0;
-
- /** Called when the socket has been closed for any reason */
- virtual void SocketClosed(void) = 0;
- } ;
-
-
- cSocketThreads(void);
- ~cSocketThreads();
-
- /** Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful */
- bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
-
- /** Remove the associated socket and the client from processing.
- The socket is left to send its last outgoing data and is removed only after all its m_Outgoing is sent
- and after the socket is properly shutdown (unless the remote disconnects before that)
- */
- void RemoveClient(const cCallback * a_Client);
-
- /** Notify the thread responsible for a_Client that the client has something to write */
- void NotifyWrite(const cCallback * a_Client);
-
- /** Puts a_Data into outgoing data queue for a_Client */
- void Write(const cCallback * a_Client, const AString & a_Data);
-
-private:
-
- class cSocketThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- public:
-
- cSocketThread(cSocketThreads * a_Parent);
- virtual ~cSocketThread();
-
- // All these methods assume parent's m_CS is locked
- bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
- bool IsEmpty (void) const {return m_NumSlots == 0; }
-
- void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
- bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
- bool HasClient (const cCallback * a_Client) const;
- bool HasSocket (const cSocket * a_Socket) const;
- bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
- bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread
-
- bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket
-
- bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore
-
- private:
-
- cSocketThreads * m_Parent;
-
- // Two ends of the control socket, the first is select()-ed, the second is written to for notifications
- cSocket m_ControlSocket1;
- cSocket m_ControlSocket2;
-
- // Socket-client-dataqueues-state quadruplets.
- // Manipulation with these assumes that the parent's m_CS is locked
- struct sSlot
- {
- /** The socket is primarily owned by this object */
- cSocket m_Socket;
-
- /** The callback to call for events. May be nullptr */
- cCallback * m_Client;
-
- /** If sending writes only partial data, the rest is stored here for another send.
- Also used when the slot is being removed to store the last batch of outgoing data. */
- AString m_Outgoing;
-
- enum eState
- {
- ssNormal, ///< Normal read / write operations
- ssWritingRestOut, ///< The client callback was removed, continue to send outgoing data
- ssShuttingDown, ///< The last outgoing data has been sent, the socket has called shutdown()
- ssShuttingDown2, ///< The shutdown has been done at least 1 thread loop ago (timeout detection)
- ssRemoteClosed, ///< The remote end has closed the connection (and we still have a client callback)
- } m_State;
- } ;
-
- sSlot m_Slots[MAX_SLOTS];
- int m_NumSlots; // Number of slots actually used
-
- virtual void Execute(void) override;
-
- /** Prepares the Read and Write socket sets for select()
- Puts all sockets into the read set, along with m_ControlSocket1.
- Only sockets that have outgoing data queued on them are put in the write set.*/
- void PrepareSets(fd_set * a_ReadSet, fd_set * a_WriteSet, cSocket::xSocket & a_Highest);
-
- /** Reads from sockets indicated in a_Read */
- void ReadFromSockets(fd_set * a_Read);
-
- /** Writes to sockets indicated in a_Write */
- void WriteToSockets (fd_set * a_Write);
-
- /** Sends data through the specified socket, trying to fill the OS send buffer in chunks.
- Returns true if there was no error while sending, false if an error has occured.
- Modifies a_Data to contain only the unsent data. */
- bool SendDataThroughSocket(cSocket & a_Socket, AString & a_Data);
-
- /** Removes those slots in ssShuttingDown2 state, sets those with ssShuttingDown state to ssShuttingDown2 */
- void CleanUpShutSockets(void);
-
- /** Calls each client's callback to retrieve outgoing data for that client. */
- void QueueOutgoingData(void);
- } ;
-
- typedef std::list<cSocketThread *> cSocketThreadList;
-
-
- cCriticalSection m_CS;
- cSocketThreadList m_Threads;
-} ;
-
-
-
-
diff --git a/src/OSSupport/TCPLinkImpl.cpp b/src/OSSupport/TCPLinkImpl.cpp
index b4cefa60c..c6f1978ad 100644
--- a/src/OSSupport/TCPLinkImpl.cpp
+++ b/src/OSSupport/TCPLinkImpl.cpp
@@ -7,6 +7,7 @@
#include "TCPLinkImpl.h"
#include "NetworkSingleton.h"
#include "ServerHandleImpl.h"
+#include "event2/buffer.h"
@@ -17,8 +18,12 @@
cTCPLinkImpl::cTCPLinkImpl(cTCPLink::cCallbacksPtr a_LinkCallbacks):
super(a_LinkCallbacks),
- m_BufferEvent(bufferevent_socket_new(cNetworkSingleton::Get().GetEventBase(), -1, BEV_OPT_CLOSE_ON_FREE))
+ m_BufferEvent(bufferevent_socket_new(cNetworkSingleton::Get().GetEventBase(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_THREADSAFE)),
+ m_LocalPort(0),
+ m_RemotePort(0),
+ m_ShouldShutdown(false)
{
+ LOGD("Created new cTCPLinkImpl at %p with BufferEvent at %p", this, m_BufferEvent);
}
@@ -27,9 +32,14 @@ cTCPLinkImpl::cTCPLinkImpl(cTCPLink::cCallbacksPtr a_LinkCallbacks):
cTCPLinkImpl::cTCPLinkImpl(evutil_socket_t a_Socket, cTCPLink::cCallbacksPtr a_LinkCallbacks, cServerHandleImplPtr a_Server, const sockaddr * a_Address, socklen_t a_AddrLen):
super(a_LinkCallbacks),
- m_BufferEvent(bufferevent_socket_new(cNetworkSingleton::Get().GetEventBase(), a_Socket, BEV_OPT_CLOSE_ON_FREE)),
- m_Server(a_Server)
+ m_BufferEvent(bufferevent_socket_new(cNetworkSingleton::Get().GetEventBase(), a_Socket, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_THREADSAFE)),
+ m_Server(a_Server),
+ m_LocalPort(0),
+ m_RemotePort(0),
+ m_ShouldShutdown(false)
{
+ LOGD("Created new cTCPLinkImpl at %p with BufferEvent at %p", this, m_BufferEvent);
+
// Update the endpoint addresses:
UpdateLocalAddress();
UpdateAddress(a_Address, a_AddrLen, m_RemoteIP, m_RemotePort);
@@ -41,6 +51,7 @@ cTCPLinkImpl::cTCPLinkImpl(evutil_socket_t a_Socket, cTCPLink::cCallbacksPtr a_L
cTCPLinkImpl::~cTCPLinkImpl()
{
+ LOGD("Deleting cTCPLinkImpl at %p with BufferEvent at %p", this, m_BufferEvent);
bufferevent_free(m_BufferEvent);
}
@@ -107,7 +118,7 @@ void cTCPLinkImpl::Enable(cTCPLinkImplPtr a_Self)
m_Self = a_Self;
// Set the LibEvent callbacks and enable processing:
- bufferevent_setcb(m_BufferEvent, ReadCallback, nullptr, EventCallback, this);
+ bufferevent_setcb(m_BufferEvent, ReadCallback, WriteCallback, EventCallback, this);
bufferevent_enable(m_BufferEvent, EV_READ | EV_WRITE);
}
@@ -117,6 +128,11 @@ void cTCPLinkImpl::Enable(cTCPLinkImplPtr a_Self)
bool cTCPLinkImpl::Send(const void * a_Data, size_t a_Length)
{
+ if (m_ShouldShutdown)
+ {
+ LOGD("%s: Cannot send data, the link is already shut down.", __FUNCTION__);
+ return false;
+ }
return (bufferevent_write(m_BufferEvent, a_Data, a_Length) == 0);
}
@@ -126,12 +142,15 @@ bool cTCPLinkImpl::Send(const void * a_Data, size_t a_Length)
void cTCPLinkImpl::Shutdown(void)
{
- #ifdef _WIN32
- shutdown(bufferevent_getfd(m_BufferEvent), SD_SEND);
- #else
- shutdown(bufferevent_getfd(m_BufferEvent), SHUT_WR);
- #endif
- bufferevent_disable(m_BufferEvent, EV_WRITE);
+ // If there's no outgoing data, shutdown the socket directly:
+ if (evbuffer_get_length(bufferevent_get_output(m_BufferEvent)) == 0)
+ {
+ DoActualShutdown();
+ return;
+ }
+
+ // There's still outgoing data in the LibEvent buffer, schedule a shutdown when it's written to OS's TCP stack:
+ m_ShouldShutdown = true;
}
@@ -177,8 +196,28 @@ void cTCPLinkImpl::ReadCallback(bufferevent * a_BufferEvent, void * a_Self)
+void cTCPLinkImpl::WriteCallback(bufferevent * a_BufferEvent, void * a_Self)
+{
+ ASSERT(a_Self != nullptr);
+ auto Self = static_cast<cTCPLinkImpl *>(a_Self);
+ ASSERT(Self->m_Callbacks != nullptr);
+
+ // If there's no more data to write and the link has been scheduled for shutdown, do the shutdown:
+ auto OutLen = evbuffer_get_length(bufferevent_get_output(Self->m_BufferEvent));
+ if ((OutLen == 0) && (Self->m_ShouldShutdown))
+ {
+ Self->DoActualShutdown();
+ }
+}
+
+
+
+
+
void cTCPLinkImpl::EventCallback(bufferevent * a_BufferEvent, short a_What, void * a_Self)
{
+ LOGD("cTCPLink event callback for link %p, BEV %p; what = 0x%02x", a_Self, a_BufferEvent, a_What);
+
ASSERT(a_Self != nullptr);
cTCPLinkImplPtr Self = static_cast<cTCPLinkImpl *>(a_Self)->m_Self;
@@ -215,6 +254,8 @@ void cTCPLinkImpl::EventCallback(bufferevent * a_BufferEvent, short a_What, void
// Pending connection succeeded, call the connection callback:
if (a_What & BEV_EVENT_CONNECTED)
{
+ Self->UpdateLocalAddress();
+ Self->UpdateRemoteAddress();
if (Self->m_ConnectCallbacks != nullptr)
{
Self->m_ConnectCallbacks->OnConnected(*Self);
@@ -222,8 +263,6 @@ void cTCPLinkImpl::EventCallback(bufferevent * a_BufferEvent, short a_What, void
Self->m_ConnectCallbacks.reset();
return;
}
- Self->UpdateLocalAddress();
- Self->UpdateRemoteAddress();
}
// If the connection has been closed, call the link callback and remove the connection:
@@ -310,6 +349,20 @@ void cTCPLinkImpl::UpdateRemoteAddress(void)
+void cTCPLinkImpl::DoActualShutdown(void)
+{
+ #ifdef _WIN32
+ shutdown(bufferevent_getfd(m_BufferEvent), SD_SEND);
+ #else
+ shutdown(bufferevent_getfd(m_BufferEvent), SHUT_WR);
+ #endif
+ bufferevent_disable(m_BufferEvent, EV_WRITE);
+}
+
+
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cNetwork API:
diff --git a/src/OSSupport/TCPLinkImpl.h b/src/OSSupport/TCPLinkImpl.h
index 735e8ed9d..bea21aeff 100644
--- a/src/OSSupport/TCPLinkImpl.h
+++ b/src/OSSupport/TCPLinkImpl.h
@@ -94,6 +94,11 @@ protected:
Initialized in Enable(), cleared in Close() and EventCallback(RemoteClosed). */
cTCPLinkImplPtr m_Self;
+ /** If true, Shutdown() has been called and is in queue.
+ No more data is allowed to be sent via Send() and after all the currently buffered
+ data is sent to the OS TCP stack, the socket gets shut down. */
+ bool m_ShouldShutdown;
+
/** Creates a new link to be queued to connect to a specified host:port.
Used for outgoing connections created using cNetwork::Connect().
@@ -104,6 +109,9 @@ protected:
/** Callback that LibEvent calls when there's data available from the remote peer. */
static void ReadCallback(bufferevent * a_BufferEvent, void * a_Self);
+ /** Callback that LibEvent calls when the remote peer can receive more data. */
+ static void WriteCallback(bufferevent * a_BufferEvent, void * a_Self);
+
/** Callback that LibEvent calls when there's a non-data-related event on the socket. */
static void EventCallback(bufferevent * a_BufferEvent, short a_What, void * a_Self);
@@ -115,6 +123,10 @@ protected:
/** Updates m_RemoteIP and m_RemotePort based on the metadata read from the socket. */
void UpdateRemoteAddress(void);
+
+ /** Calls shutdown on the link and disables LibEvent writing.
+ Called after all data from LibEvent buffers is sent to the OS TCP stack and shutdown() has been called before. */
+ void DoActualShutdown(void);
};
diff --git a/src/OSSupport/UDPEndpointImpl.cpp b/src/OSSupport/UDPEndpointImpl.cpp
new file mode 100644
index 000000000..ece521ab8
--- /dev/null
+++ b/src/OSSupport/UDPEndpointImpl.cpp
@@ -0,0 +1,608 @@
+
+// UDPEndpointImpl.cpp
+
+// Implements the cUDPEndpointImpl class representing an implementation of an endpoint in UDP communication
+
+#include "Globals.h"
+#include "UDPEndpointImpl.h"
+#include "NetworkSingleton.h"
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Globals:
+
+static bool IsValidSocket(evutil_socket_t a_Socket)
+{
+ #ifdef _WIN32
+ return (a_Socket != INVALID_SOCKET);
+ #else // _WIN32
+ return (a_Socket >= 0);
+ #endif // else _WIN32
+}
+
+
+
+
+
+/** Converts a_SrcAddr in IPv4 format to a_DstAddr in IPv6 format (using IPv4-mapped IPv6). */
+static void ConvertIPv4ToMappedIPv6(sockaddr_in & a_SrcAddr, sockaddr_in6 & a_DstAddr)
+{
+ memset(&a_DstAddr, 0, sizeof(a_DstAddr));
+ a_DstAddr.sin6_family = AF_INET6;
+ a_DstAddr.sin6_addr.s6_addr[10] = 0xff;
+ a_DstAddr.sin6_addr.s6_addr[11] = 0xff;
+ a_DstAddr.sin6_addr.s6_addr[12] = static_cast<Byte>((a_SrcAddr.sin_addr.s_addr >> 0) & 0xff);
+ a_DstAddr.sin6_addr.s6_addr[13] = static_cast<Byte>((a_SrcAddr.sin_addr.s_addr >> 8) & 0xff);
+ a_DstAddr.sin6_addr.s6_addr[14] = static_cast<Byte>((a_SrcAddr.sin_addr.s_addr >> 16) & 0xff);
+ a_DstAddr.sin6_addr.s6_addr[15] = static_cast<Byte>((a_SrcAddr.sin_addr.s_addr >> 24) & 0xff);
+ a_DstAddr.sin6_port = a_SrcAddr.sin_port;
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cUDPSendAfterLookup:
+
+/** A hostname-to-IP resolver callback that sends the data stored within to the resolved IP address.
+This is used for sending UDP datagrams to hostnames, so that the cUDPEndpoint::Send() doesn't block.
+Instead an instance of this callback is queued for resolving and the data is sent once the IP is resolved. */
+class cUDPSendAfterLookup:
+ public cNetwork::cResolveNameCallbacks
+{
+public:
+ cUDPSendAfterLookup(const AString & a_Data, UInt16 a_Port, evutil_socket_t a_MainSock, evutil_socket_t a_SecondSock, bool a_IsMainSockIPv6):
+ m_Data(a_Data),
+ m_Port(a_Port),
+ m_MainSock(a_MainSock),
+ m_SecondSock(a_SecondSock),
+ m_IsMainSockIPv6(a_IsMainSockIPv6),
+ m_HasIPv4(false),
+ m_HasIPv6(false)
+ {
+ }
+
+protected:
+ /** The data to send after the hostname is resolved. */
+ AString m_Data;
+
+ /** The port to which to send the data. */
+ UInt16 m_Port;
+
+ /** The primary socket to use for sending. */
+ evutil_socket_t m_MainSock;
+
+ /** The secondary socket to use for sending, if needed by the OS. */
+ evutil_socket_t m_SecondSock;
+
+ /** True if m_MainSock is an IPv6 socket. */
+ bool m_IsMainSockIPv6;
+
+ /** The IPv4 address resolved, if any. */
+ sockaddr_in m_AddrIPv4;
+
+ /** Set to true if the name resolved to an IPv4 address. */
+ bool m_HasIPv4;
+
+ /** The IPv6 address resolved, if any. */
+ sockaddr_in6 m_AddrIPv6;
+
+ /** Set to true if the name resolved to an IPv6 address. */
+ bool m_HasIPv6;
+
+
+ // cNetwork::cResolveNameCallbacks overrides:
+ virtual void OnNameResolved(const AString & a_Name, const AString & a_PI) override
+ {
+ // Not needed
+ }
+
+ virtual bool OnNameResolvedV4(const AString & a_Name, const sockaddr_in * a_IP) override
+ {
+ if (!m_HasIPv4)
+ {
+ m_AddrIPv4 = *a_IP;
+ m_AddrIPv4.sin_port = htons(m_Port);
+ m_HasIPv4 = true;
+ }
+
+ // Don't want OnNameResolved() callback
+ return false;
+ }
+
+ virtual bool OnNameResolvedV6(const AString & a_Name, const sockaddr_in6 * a_IP) override
+ {
+ if (!m_HasIPv6)
+ {
+ m_AddrIPv6 = *a_IP;
+ m_AddrIPv6.sin6_port = htons(m_Port);
+ m_HasIPv6 = true;
+ }
+
+ // Don't want OnNameResolved() callback
+ return false;
+ }
+
+ virtual void OnFinished(void) override
+ {
+ // Send the actual data, through the correct socket and using the correct resolved address:
+ if (m_IsMainSockIPv6)
+ {
+ if (m_HasIPv6)
+ {
+ sendto(m_MainSock, m_Data.data(), static_cast<socklen_t>(m_Data.size()), 0, reinterpret_cast<const sockaddr *>(&m_AddrIPv6), static_cast<socklen_t>(sizeof(m_AddrIPv6)));
+ }
+ else if (m_HasIPv4)
+ {
+ // If the secondary socket is valid, it is an IPv4 socket, so use that:
+ if (m_SecondSock != -1)
+ {
+ sendto(m_SecondSock, m_Data.data(), static_cast<socklen_t>(m_Data.size()), 0, reinterpret_cast<const sockaddr *>(&m_AddrIPv4), static_cast<socklen_t>(sizeof(m_AddrIPv4)));
+ }
+ else
+ {
+ // Need an address conversion from IPv4 to IPv6-mapped-IPv4:
+ ConvertIPv4ToMappedIPv6(m_AddrIPv4, m_AddrIPv6);
+ sendto(m_MainSock, m_Data.data(), static_cast<socklen_t>(m_Data.size()), 0, reinterpret_cast<const sockaddr *>(&m_AddrIPv6), static_cast<socklen_t>(sizeof(m_AddrIPv6)));
+ }
+ }
+ else
+ {
+ LOGD("UDP endpoint queued sendto: Name not resolved");
+ return;
+ }
+ }
+ else // m_IsMainSockIPv6
+ {
+ // Main socket is IPv4 only, only allow IPv4 dst address:
+ if (!m_HasIPv4)
+ {
+ LOGD("UDP endpoint queued sendto: Name not resolved to IPv4 for an IPv4-only socket");
+ return;
+ }
+ sendto(m_MainSock, m_Data.data(), static_cast<socklen_t>(m_Data.size()), 0, reinterpret_cast<const sockaddr *>(&m_AddrIPv4), static_cast<socklen_t>(sizeof(m_AddrIPv4)));
+ }
+ }
+
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
+ {
+ // Nothing needed
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cUDPEndpointImpl:
+
+cUDPEndpointImpl::cUDPEndpointImpl(UInt16 a_Port, cUDPEndpoint::cCallbacks & a_Callbacks):
+ super(a_Callbacks),
+ m_Port(0),
+ m_MainSock(-1),
+ m_IsMainSockIPv6(true),
+ m_SecondarySock(-1),
+ m_MainEvent(nullptr),
+ m_SecondaryEvent(nullptr)
+{
+ Open(a_Port);
+}
+
+
+
+
+
+void cUDPEndpointImpl::Close(void)
+{
+ if (m_Port == 0)
+ {
+ // Already closed
+ return;
+ }
+
+ // Close the LibEvent handles:
+ if (m_MainEvent != nullptr)
+ {
+ event_free(m_MainEvent);
+ m_MainEvent = nullptr;
+ }
+ if (m_SecondaryEvent != nullptr)
+ {
+ event_free(m_SecondaryEvent);
+ m_SecondaryEvent = nullptr;
+ }
+
+ // Close the OS sockets:
+ evutil_closesocket(m_MainSock);
+ m_MainSock = -1;
+ evutil_closesocket(m_SecondarySock);
+ m_SecondarySock = -1;
+
+ // Mark as closed:
+ m_Port = 0;
+}
+
+
+
+
+
+bool cUDPEndpointImpl::IsOpen(void) const
+{
+ return (m_Port != 0);
+}
+
+
+
+
+
+UInt16 cUDPEndpointImpl::GetPort(void) const
+{
+ return m_Port;
+}
+
+
+
+
+
+bool cUDPEndpointImpl::Send(const AString & a_Payload, const AString & a_Host, UInt16 a_Port)
+{
+ // If a_Host is an IP address, send the data directly:
+ sockaddr_storage sa;
+ int salen = static_cast<int>(sizeof(sa));
+ memset(&sa, 0, sizeof(sa));
+ if (evutil_parse_sockaddr_port(a_Host.c_str(), reinterpret_cast<sockaddr *>(&sa), &salen) != 0)
+ {
+ // a_Host is a hostname, we need to do a lookup first:
+ auto queue = std::make_shared<cUDPSendAfterLookup>(a_Payload, a_Port, m_MainSock, m_SecondarySock, m_IsMainSockIPv6);
+ return cNetwork::HostnameToIP(a_Host, queue);
+ }
+
+ // a_Host is an IP address and has been parsed into "sa"
+ // Insert the correct port and send data:
+ int NumSent;
+ switch (sa.ss_family)
+ {
+ case AF_INET:
+ {
+ reinterpret_cast<sockaddr_in *>(&sa)->sin_port = htons(a_Port);
+ if (m_IsMainSockIPv6)
+ {
+ if (IsValidSocket(m_SecondarySock))
+ {
+ // The secondary socket, which is always IPv4, is present:
+ NumSent = static_cast<int>(sendto(m_SecondarySock, a_Payload.data(), static_cast<socklen_t>(a_Payload.size()), 0, reinterpret_cast<const sockaddr *>(&sa), static_cast<socklen_t>(salen)));
+ }
+ else
+ {
+ // Need to convert IPv4 to IPv6 address before sending:
+ sockaddr_in6 IPv6;
+ ConvertIPv4ToMappedIPv6(*reinterpret_cast<sockaddr_in *>(&sa), IPv6);
+ NumSent = static_cast<int>(sendto(m_MainSock, a_Payload.data(), static_cast<socklen_t>(a_Payload.size()), 0, reinterpret_cast<const sockaddr *>(&IPv6), static_cast<socklen_t>(sizeof(IPv6))));
+ }
+ }
+ else
+ {
+ NumSent = static_cast<int>(sendto(m_MainSock, a_Payload.data(), static_cast<socklen_t>(a_Payload.size()), 0, reinterpret_cast<const sockaddr *>(&sa), static_cast<socklen_t>(salen)));
+ }
+ break;
+ }
+
+ case AF_INET6:
+ {
+ reinterpret_cast<sockaddr_in6 *>(&sa)->sin6_port = htons(a_Port);
+ NumSent = static_cast<int>(sendto(m_MainSock, a_Payload.data(), static_cast<socklen_t>(a_Payload.size()), 0, reinterpret_cast<const sockaddr *>(&sa), static_cast<socklen_t>(salen)));
+ break;
+ }
+ default:
+ {
+ LOGD("UDP sendto: Invalid address family for address \"%s\".", a_Host.c_str());
+ return false;
+ }
+ }
+ return (NumSent > 0);
+}
+
+
+
+
+
+void cUDPEndpointImpl::EnableBroadcasts(void)
+{
+ ASSERT(IsOpen());
+
+ // Enable broadcasts on the main socket:
+ // Some OSes use ints, others use chars, so we try both
+ int broadcastInt = 1;
+ char broadcastChar = 1;
+ // (Note that Windows uses const char * for option values, while Linux uses const void *)
+ if (setsockopt(m_MainSock, SOL_SOCKET, SO_BROADCAST, reinterpret_cast<const char *>(&broadcastInt), sizeof(broadcastInt)) == -1)
+ {
+ if (setsockopt(m_MainSock, SOL_SOCKET, SO_BROADCAST, &broadcastChar, sizeof(broadcastChar)) == -1)
+ {
+ int err = EVUTIL_SOCKET_ERROR();
+ LOGWARNING("Cannot enable broadcasts on port %d: %d (%s)", m_Port, err, evutil_socket_error_to_string(err));
+ return;
+ }
+
+ // Enable broadcasts on the secondary socket, if opened (use char, it worked for primary):
+ if (IsValidSocket(m_SecondarySock))
+ {
+ if (setsockopt(m_SecondarySock, SOL_SOCKET, SO_BROADCAST, &broadcastChar, sizeof(broadcastChar)) == -1)
+ {
+ int err = EVUTIL_SOCKET_ERROR();
+ LOGWARNING("Cannot enable broadcasts on port %d (secondary): %d (%s)", m_Port, err, evutil_socket_error_to_string(err));
+ }
+ }
+ return;
+ }
+
+ // Enable broadcasts on the secondary socket, if opened (use int, it worked for primary):
+ if (IsValidSocket(m_SecondarySock))
+ {
+ if (setsockopt(m_SecondarySock, SOL_SOCKET, SO_BROADCAST, reinterpret_cast<const char *>(&broadcastInt), sizeof(broadcastInt)) == -1)
+ {
+ int err = EVUTIL_SOCKET_ERROR();
+ LOGWARNING("Cannot enable broadcasts on port %d (secondary): %d (%s)", m_Port, err, evutil_socket_error_to_string(err));
+ }
+ }
+}
+
+
+
+
+
+void cUDPEndpointImpl::Open(UInt16 a_Port)
+{
+ ASSERT(m_Port == 0); // Must not be already open
+
+ // Make sure the cNetwork internals are innitialized:
+ cNetworkSingleton::Get();
+
+ // Set up the main socket:
+ // It should listen on IPv6 with IPv4 fallback, when available; IPv4 when IPv6 is not available.
+ bool NeedsTwoSockets = false;
+ m_IsMainSockIPv6 = true;
+ m_MainSock = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
+
+ int err;
+ if (!IsValidSocket(m_MainSock))
+ {
+ // Failed to create IPv6 socket, create an IPv4 one instead:
+ m_IsMainSockIPv6 = false;
+ err = EVUTIL_SOCKET_ERROR();
+ LOGD("Failed to create IPv6 MainSock: %d (%s)", err, evutil_socket_error_to_string(err));
+ m_MainSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+ if (!IsValidSocket(m_MainSock))
+ {
+ err = EVUTIL_SOCKET_ERROR();
+ m_Callbacks.OnError(err, Printf("Cannot create UDP socket for port %d: %s", a_Port, evutil_socket_error_to_string(err)));
+ return;
+ }
+
+ // Allow the port to be reused right after the socket closes:
+ if (evutil_make_listen_socket_reuseable(m_MainSock) != 0)
+ {
+ err = EVUTIL_SOCKET_ERROR();
+ LOG("UDP Port %d cannot be made reusable: %d (%s). Restarting the server might not work.",
+ a_Port, err, evutil_socket_error_to_string(err)
+ );
+ }
+
+ // Bind to all interfaces:
+ sockaddr_in name;
+ memset(&name, 0, sizeof(name));
+ name.sin_family = AF_INET;
+ name.sin_port = ntohs(a_Port);
+ if (bind(m_MainSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
+ {
+ err = EVUTIL_SOCKET_ERROR();
+ m_Callbacks.OnError(err, Printf("Cannot bind UDP port %d: %s", a_Port, evutil_socket_error_to_string(err)));
+ evutil_closesocket(m_MainSock);
+ return;
+ }
+ }
+ else
+ {
+ // IPv6 socket created, switch it into "dualstack" mode:
+ UInt32 Zero = 0;
+ #ifdef _WIN32
+ // WinXP doesn't support this feature, so if the setting fails, create another socket later on:
+ int res = setsockopt(m_MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
+ err = EVUTIL_SOCKET_ERROR();
+ NeedsTwoSockets = ((res == SOCKET_ERROR) && (err == WSAENOPROTOOPT));
+ #else
+ setsockopt(m_MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
+ #endif
+
+ // Allow the port to be reused right after the socket closes:
+ if (evutil_make_listen_socket_reuseable(m_MainSock) != 0)
+ {
+ err = EVUTIL_SOCKET_ERROR();
+ LOG("UDP Port %d cannot be made reusable: %d (%s). Restarting the server might not work.",
+ a_Port, err, evutil_socket_error_to_string(err)
+ );
+ }
+
+ // Bind to all interfaces:
+ sockaddr_in6 name;
+ memset(&name, 0, sizeof(name));
+ name.sin6_family = AF_INET6;
+ name.sin6_port = ntohs(a_Port);
+ if (bind(m_MainSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
+ {
+ err = EVUTIL_SOCKET_ERROR();
+ m_Callbacks.OnError(err, Printf("Cannot bind to UDP port %d: %s", a_Port, evutil_socket_error_to_string(err)));
+ evutil_closesocket(m_MainSock);
+ return;
+ }
+ }
+ if (evutil_make_socket_nonblocking(m_MainSock) != 0)
+ {
+ err = EVUTIL_SOCKET_ERROR();
+ m_Callbacks.OnError(err, Printf("Cannot make socket on UDP port %d nonblocking: %s", a_Port, evutil_socket_error_to_string(err)));
+ evutil_closesocket(m_MainSock);
+ return;
+ }
+ m_MainEvent = event_new(cNetworkSingleton::Get().GetEventBase(), m_MainSock, EV_READ | EV_PERSIST, RawCallback, this);
+ event_add(m_MainEvent, nullptr);
+
+ // Read the actual port number on which the socket is listening:
+ {
+ sockaddr_storage name;
+ socklen_t namelen = static_cast<socklen_t>(sizeof(name));
+ getsockname(m_MainSock, reinterpret_cast<sockaddr *>(&name), &namelen);
+ switch (name.ss_family)
+ {
+ case AF_INET:
+ {
+ sockaddr_in * sin = reinterpret_cast<sockaddr_in *>(&name);
+ m_Port = ntohs(sin->sin_port);
+ break;
+ }
+ case AF_INET6:
+ {
+ sockaddr_in6 * sin6 = reinterpret_cast<sockaddr_in6 *>(&name);
+ m_Port = ntohs(sin6->sin6_port);
+ break;
+ }
+ }
+ }
+
+ // If we don't need to create another socket, bail out now:
+ if (!NeedsTwoSockets)
+ {
+ return;
+ }
+
+ // If a secondary socket is required (WinXP dual-stack), create it here:
+ LOGD("Creating a second UDP socket for IPv4");
+ m_SecondarySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+
+ if (!IsValidSocket(m_SecondarySock))
+ {
+ // Don't report as an error, the primary socket is working
+ err = EVUTIL_SOCKET_ERROR();
+ LOGD("Socket creation failed for secondary UDP socket for port %d: %d, %s", m_Port, err, evutil_socket_error_to_string(err));
+ return;
+ }
+
+ // Allow the port to be reused right after the socket closes:
+ if (evutil_make_listen_socket_reuseable(m_SecondarySock) != 0)
+ {
+ // Don't report as an error, the primary socket is working
+ err = EVUTIL_SOCKET_ERROR();
+ LOGD("UDP Port %d cannot be made reusable (second socket): %d (%s). Restarting the server might not work.",
+ a_Port, err, evutil_socket_error_to_string(err)
+ );
+ evutil_closesocket(m_SecondarySock);
+ m_SecondarySock = -1;
+ return;
+ }
+
+ // Make the secondary socket nonblocking:
+ if (evutil_make_socket_nonblocking(m_SecondarySock) != 0)
+ {
+ // Don't report as an error, the primary socket is working
+ err = EVUTIL_SOCKET_ERROR();
+ LOGD("evutil_make_socket_nonblocking() failed for secondary UDP socket: %d, %s", err, evutil_socket_error_to_string(err));
+ evutil_closesocket(m_SecondarySock);
+ m_SecondarySock = -1;
+ return;
+ }
+
+ // Bind to all IPv4 interfaces:
+ sockaddr_in name;
+ memset(&name, 0, sizeof(name));
+ name.sin_family = AF_INET;
+ name.sin_port = ntohs(m_Port);
+ if (bind(m_SecondarySock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
+ {
+ // Don't report as an error, the primary socket is working
+ err = EVUTIL_SOCKET_ERROR();
+ LOGD("Cannot bind secondary socket to UDP port %d: %d (%s)", m_Port, err, evutil_socket_error_to_string(err));
+ evutil_closesocket(m_SecondarySock);
+ m_SecondarySock = -1;
+ return;
+ }
+
+ m_SecondaryEvent = event_new(cNetworkSingleton::Get().GetEventBase(), m_SecondarySock, EV_READ | EV_PERSIST, RawCallback, this);
+ event_add(m_SecondaryEvent, nullptr);
+}
+
+
+
+
+
+void cUDPEndpointImpl::RawCallback(evutil_socket_t a_Socket, short a_What, void * a_Self)
+{
+ cUDPEndpointImpl * Self = reinterpret_cast<cUDPEndpointImpl *>(a_Self);
+ Self->Callback(a_Socket, a_What);
+}
+
+
+
+
+
+void cUDPEndpointImpl::Callback(evutil_socket_t a_Socket, short a_What)
+{
+ if ((a_What & EV_READ) != 0)
+ {
+ // Receive datagram from the socket:
+ char buf[64 KiB];
+ socklen_t buflen = static_cast<socklen_t>(sizeof(buf));
+ sockaddr_storage sa;
+ socklen_t salen = static_cast<socklen_t>(sizeof(sa));
+ auto len = recvfrom(a_Socket, buf, buflen, 0, reinterpret_cast<sockaddr *>(&sa), &salen);
+ if (len >= 0)
+ {
+ // Convert the remote IP address to a string:
+ char RemoteHost[128];
+ UInt16 RemotePort;
+ switch (sa.ss_family)
+ {
+ case AF_INET:
+ {
+ auto sin = reinterpret_cast<sockaddr_in *>(&sa);
+ evutil_inet_ntop(sa.ss_family, &sin->sin_addr, RemoteHost, sizeof(RemoteHost));
+ RemotePort = ntohs(sin->sin_port);
+ break;
+ }
+ case AF_INET6:
+ {
+ auto sin = reinterpret_cast<sockaddr_in6 *>(&sa);
+ evutil_inet_ntop(sa.ss_family, &sin->sin6_addr, RemoteHost, sizeof(RemoteHost));
+ RemotePort = ntohs(sin->sin6_port);
+ break;
+ }
+ default:
+ {
+ return;
+ }
+ }
+
+ // Call the callback:
+ m_Callbacks.OnReceivedData(buf, static_cast<size_t>(len), RemoteHost, RemotePort);
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cNetwork API:
+
+cUDPEndpointPtr cNetwork::CreateUDPEndpoint(UInt16 a_Port, cUDPEndpoint::cCallbacks & a_Callbacks)
+{
+ return std::make_shared<cUDPEndpointImpl>(a_Port, a_Callbacks);
+}
+
+
+
+
diff --git a/src/OSSupport/UDPEndpointImpl.h b/src/OSSupport/UDPEndpointImpl.h
new file mode 100644
index 000000000..75942b0cf
--- /dev/null
+++ b/src/OSSupport/UDPEndpointImpl.h
@@ -0,0 +1,81 @@
+
+// UDPEndpointImpl.h
+
+// Declares the cUDPEndpointImpl class representing an implementation of an endpoint in UDP communication
+
+
+
+
+
+#pragma once
+
+#include "Network.h"
+#include <event2/event.h>
+
+
+
+
+
+// fwd:
+class cUDPEndpointImpl;
+typedef SharedPtr<cUDPEndpointImpl> cUDPEndpointImplPtr;
+
+
+
+
+
+class cUDPEndpointImpl:
+ public cUDPEndpoint
+{
+ typedef cUDPEndpoint super;
+
+public:
+ /** Creates a new instance of the endpoint, with the specified callbacks.
+ Tries to open on the specified port; if it fails, the endpoint is left in the "closed" state.
+ If a_Port is 0, the OS is free to assign any port number it likes to the endpoint. */
+ cUDPEndpointImpl(UInt16 a_Port, cUDPEndpoint::cCallbacks & a_Callbacks);
+
+ // cUDPEndpoint overrides:
+ virtual void Close(void) override;
+ virtual bool IsOpen(void) const override;
+ virtual UInt16 GetPort(void) const override;
+ virtual bool Send(const AString & a_Payload, const AString & a_Host, UInt16 a_Port) override;
+ virtual void EnableBroadcasts(void) override;
+
+protected:
+ /** The local port on which the endpoint is open.
+ If this is zero, it means the endpoint is closed - either opening has failed, or it has been closed explicitly. */
+ UInt16 m_Port;
+
+ /** The primary underlying OS socket. */
+ evutil_socket_t m_MainSock;
+
+ /** True if m_MainSock is in the IPv6 namespace (needs IPv6 addresses for sending). */
+ bool m_IsMainSockIPv6;
+
+ /** The secondary OS socket (if primary doesn't support dualstack). */
+ evutil_socket_t m_SecondarySock;
+
+ /** The LibEvent handle for the primary socket. */
+ event * m_MainEvent;
+
+ /** The LibEvent handle for the secondary socket. */
+ event * m_SecondaryEvent;
+
+
+ /** Creates and opens the socket on the specified port.
+ If a_Port is 0, the OS is free to assign any port number it likes to the endpoint.
+ If the opening fails, the OnError() callback is called and the endpoint is left "closed" (IsOpen() returns false). */
+ void Open(UInt16 a_Port);
+
+ /** The callback that LibEvent calls when an event occurs on one of the sockets.
+ Calls Callback() on a_Self. */
+ static void RawCallback(evutil_socket_t a_Socket, short a_What, void * a_Self);
+
+ /** The callback that is called when an event occurs on one of the sockets. */
+ void Callback(evutil_socket_t a_Socket, short a_What);
+};
+
+
+
+
diff --git a/src/PolarSSL++/BlockingSslClientSocket.cpp b/src/PolarSSL++/BlockingSslClientSocket.cpp
index 59e1281ac..821125b31 100644
--- a/src/PolarSSL++/BlockingSslClientSocket.cpp
+++ b/src/PolarSSL++/BlockingSslClientSocket.cpp
@@ -10,6 +10,80 @@
+////////////////////////////////////////////////////////////////////////////////
+// cBlockingSslClientSocketConnectCallbacks:
+
+class cBlockingSslClientSocketConnectCallbacks:
+ public cNetwork::cConnectCallbacks
+{
+ /** The socket object that is using this instance of the callbacks. */
+ cBlockingSslClientSocket & m_Socket;
+
+ virtual void OnConnected(cTCPLink & a_Link) override
+ {
+ m_Socket.OnConnected();
+ }
+
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
+ {
+ m_Socket.OnConnectError(a_ErrorMsg);
+ }
+
+public:
+ cBlockingSslClientSocketConnectCallbacks(cBlockingSslClientSocket & a_Socket):
+ m_Socket(a_Socket)
+ {
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cBlockingSslClientSocketLinkCallbacks:
+
+class cBlockingSslClientSocketLinkCallbacks:
+ public cTCPLink::cCallbacks
+{
+ cBlockingSslClientSocket & m_Socket;
+
+ virtual void OnLinkCreated(cTCPLinkPtr a_Link) override
+ {
+ m_Socket.SetLink(a_Link);
+ }
+
+
+ virtual void OnReceivedData(const char * a_Data, size_t a_Length)
+ {
+ m_Socket.OnReceivedData(a_Data, a_Length);
+ }
+
+
+ virtual void OnRemoteClosed(void)
+ {
+ m_Socket.OnDisconnected();
+ }
+
+
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+ {
+ m_Socket.OnDisconnected();
+ }
+public:
+ cBlockingSslClientSocketLinkCallbacks(cBlockingSslClientSocket & a_Socket):
+ m_Socket(a_Socket)
+ {
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cBlockingSslClientSocket:
+
cBlockingSslClientSocket::cBlockingSslClientSocket(void) :
m_Ssl(*this),
m_IsConnected(false)
@@ -32,10 +106,19 @@ bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Po
}
// Connect the underlying socket:
- m_Socket.CreateSocket(cSocket::IPv4);
- if (!m_Socket.ConnectIPv4(a_ServerName.c_str(), a_Port))
+ m_ServerName = a_ServerName;
+ if (!cNetwork::Connect(a_ServerName, a_Port,
+ std::make_shared<cBlockingSslClientSocketConnectCallbacks>(*this),
+ std::make_shared<cBlockingSslClientSocketLinkCallbacks>(*this))
+ )
+ {
+ return false;
+ }
+
+ // Wait for the connection to succeed or fail:
+ m_Event.Wait();
+ if (!m_IsConnected)
{
- Printf(m_LastErrorText, "Socket connect failed: %s", m_Socket.GetLastErrorString().c_str());
return false;
}
@@ -102,7 +185,7 @@ bool cBlockingSslClientSocket::Send(const void * a_Data, size_t a_NumBytes)
ASSERT(m_IsConnected);
// Keep sending the data until all of it is sent:
- const char * Data = (const char *)a_Data;
+ const char * Data = reinterpret_cast<const char *>(a_Data);
size_t NumBytes = a_NumBytes;
for (;;)
{
@@ -156,7 +239,8 @@ void cBlockingSslClientSocket::Disconnect(void)
}
m_Ssl.NotifyClose();
- m_Socket.CloseSocket();
+ m_Socket->Close();
+ m_Socket.reset();
m_IsConnected = false;
}
@@ -166,13 +250,25 @@ void cBlockingSslClientSocket::Disconnect(void)
int cBlockingSslClientSocket::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
{
- int res = m_Socket.Receive((char *)a_Buffer, a_NumBytes, 0);
- if (res < 0)
+ // Wait for any incoming data, if there is none:
+ cCSLock Lock(m_CSIncomingData);
+ while (m_IsConnected && m_IncomingData.empty())
+ {
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ }
+
+ // If we got disconnected, report an error after processing all data:
+ if (!m_IsConnected && m_IncomingData.empty())
{
- // PolarSSL's net routines distinguish between connection reset and general failure, we don't need to
return POLARSSL_ERR_NET_RECV_FAILED;
}
- return res;
+
+ // Copy the data from the incoming buffer into the specified space:
+ size_t NumToCopy = std::min(a_NumBytes, m_IncomingData.size());
+ memcpy(a_Buffer, m_IncomingData.data(), NumToCopy);
+ m_IncomingData.erase(0, NumToCopy);
+ return static_cast<int>(NumToCopy);
}
@@ -181,13 +277,69 @@ int cBlockingSslClientSocket::ReceiveEncrypted(unsigned char * a_Buffer, size_t
int cBlockingSslClientSocket::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
{
- int res = m_Socket.Send((const char *)a_Buffer, a_NumBytes);
- if (res < 0)
+ cTCPLinkPtr Socket(m_Socket); // Make a copy so that multiple threads don't race on deleting the socket.
+ if (Socket == nullptr)
+ {
+ return POLARSSL_ERR_NET_SEND_FAILED;
+ }
+ if (!Socket->Send(a_Buffer, a_NumBytes))
{
// PolarSSL's net routines distinguish between connection reset and general failure, we don't need to
return POLARSSL_ERR_NET_SEND_FAILED;
}
- return res;
+ return static_cast<int>(a_NumBytes);
+}
+
+
+
+
+void cBlockingSslClientSocket::OnConnected(void)
+{
+ m_IsConnected = true;
+ m_Event.Set();
+}
+
+
+
+
+
+void cBlockingSslClientSocket::OnConnectError(const AString & a_ErrorMsg)
+{
+ LOG("Cannot connect to %s: %s", m_ServerName.c_str(), a_ErrorMsg.c_str());
+ m_Event.Set();
+}
+
+
+
+
+
+void cBlockingSslClientSocket::OnReceivedData(const char * a_Data, size_t a_Size)
+{
+ {
+ cCSLock Lock(m_CSIncomingData);
+ m_IncomingData.append(a_Data, a_Size);
+ }
+ m_Event.Set();
+}
+
+
+
+
+
+void cBlockingSslClientSocket::SetLink(cTCPLinkPtr a_Link)
+{
+ m_Socket = a_Link;
+}
+
+
+
+
+
+void cBlockingSslClientSocket::OnDisconnected(void)
+{
+ m_Socket.reset();
+ m_IsConnected = false;
+ m_Event.Set();
}
diff --git a/src/PolarSSL++/BlockingSslClientSocket.h b/src/PolarSSL++/BlockingSslClientSocket.h
index 7af897582..319e82bf2 100644
--- a/src/PolarSSL++/BlockingSslClientSocket.h
+++ b/src/PolarSSL++/BlockingSslClientSocket.h
@@ -9,8 +9,8 @@
#pragma once
+#include "OSSupport/Network.h"
#include "CallbackSslContext.h"
-#include "../OSSupport/Socket.h"
@@ -51,25 +51,56 @@ public:
const AString & GetLastErrorText(void) const { return m_LastErrorText; }
protected:
+ friend class cBlockingSslClientSocketConnectCallbacks;
+ friend class cBlockingSslClientSocketLinkCallbacks;
+
/** The SSL context used for the socket */
cCallbackSslContext m_Ssl;
/** The underlying socket to the SSL server */
- cSocket m_Socket;
+ cTCPLinkPtr m_Socket;
+
+ /** The object used to signal state changes in the socket (the cause of the blocking). */
+ cEvent m_Event;
/** The trusted CA root cert store, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */
cX509CertPtr m_CACerts;
/** The expected SSL peer's name, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */
AString m_ExpectedPeerName;
+
+ /** The hostname to which the socket is connecting (stored for error reporting). */
+ AString m_ServerName;
/** Text of the last error that has occurred. */
AString m_LastErrorText;
/** Set to true if the connection established successfully. */
bool m_IsConnected;
+
+ /** Protects m_IncomingData against multithreaded access. */
+ cCriticalSection m_CSIncomingData;
+
+ /** Buffer for the data incoming on the network socket.
+ Protected by m_CSIncomingData. */
+ AString m_IncomingData;
+ /** Called when the connection is established successfully. */
+ void OnConnected(void);
+
+ /** Called when an error occurs while connecting the socket. */
+ void OnConnectError(const AString & a_ErrorMsg);
+
+ /** Called when there's incoming data from the socket. */
+ void OnReceivedData(const char * a_Data, size_t a_Size);
+
+ /** Called when the link for the connection is created. */
+ void SetLink(cTCPLinkPtr a_Link);
+
+ /** Called when the link is disconnected, either gracefully or by an error. */
+ void OnDisconnected(void);
+
// cCallbackSslContext::cDataCallbacks overrides:
virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
diff --git a/src/PolarSSL++/CryptoKey.cpp b/src/PolarSSL++/CryptoKey.cpp
index 7c4f021b3..9354ddf50 100644
--- a/src/PolarSSL++/CryptoKey.cpp
+++ b/src/PolarSSL++/CryptoKey.cpp
@@ -45,7 +45,7 @@ cCryptoKey::cCryptoKey(const AString & a_PrivateKeyData, const AString & a_Passw
if (res != 0)
{
LOGWARNING("Failed to parse private key: -0x%x", res);
- ASSERT(!"Cannot parse PubKey");
+ ASSERT(!"Cannot parse PrivKey");
return;
}
}
diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp
index 902267f90..5ac4bc227 100644
--- a/src/PolarSSL++/SslContext.cpp
+++ b/src/PolarSSL++/SslContext.cpp
@@ -7,6 +7,7 @@
#include "SslContext.h"
#include "EntropyContext.h"
#include "CtrDrbgContext.h"
+#include "polarssl/debug.h"
@@ -69,8 +70,10 @@ int cSslContext::Initialize(bool a_IsClient, const SharedPtr<cCtrDrbgContext> &
// These functions allow us to debug SSL and certificate problems, but produce way too much output,
// so they're disabled until someone needs them
ssl_set_dbg(&m_Ssl, &SSLDebugMessage, this);
+ debug_set_threshold(2);
+
ssl_set_verify(&m_Ssl, &SSLVerifyCert, this);
- */
+ //*/
/*
// Set ciphersuite to the easiest one to decode, so that the connection can be wireshark-decoded:
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 169367949..f78c2e54b 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -679,8 +679,8 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
{
- ASSERT((it->GetPixelX() >= 0) && (it->GetPixelX() < 256));
- ASSERT((it->GetPixelZ() >= 0) && (it->GetPixelZ() < 256));
+ ASSERT(it->GetPixelX() < 256);
+ ASSERT(it->GetPixelZ() < 256);
Pkt.WriteByte(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf)));
Pkt.WriteByte(static_cast<Byte>(it->GetPixelX()));
Pkt.WriteByte(static_cast<Byte>(it->GetPixelZ()));
@@ -694,7 +694,7 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
{
ASSERT(m_State == 3); // In game mode?
- ASSERT((a_Scale >= 0) && (a_Scale < 256));
+ ASSERT(a_Scale < 256);
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(static_cast<UInt32>(a_ID));
@@ -1757,7 +1757,10 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
short EncKeyLength, EncNonceLength;
- a_ByteBuffer.ReadBEShort(EncKeyLength);
+ if (!a_ByteBuffer.ReadBEShort(EncKeyLength))
+ {
+ return;
+ }
if ((EncKeyLength < 0) || (EncKeyLength > MAX_ENC_LEN))
{
LOGD("Invalid Encryption Key length: %d. Kicking client.", EncKeyLength);
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 3c4e049bd..22280f800 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -108,8 +108,17 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
{
static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(nullptr), sCounter++, a_Client->GetIPString().c_str());
- m_CommLogFile.Open(FileName, cFile::fmWrite);
+ AString IP(a_Client->GetIPString());
+ ReplaceString(IP, ":", "_");
+ AString FileName = Printf("CommLogs/%x_%d__%s.log",
+ static_cast<unsigned>(time(nullptr)),
+ sCounter++,
+ IP.c_str()
+ );
+ if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
+ {
+ LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
+ }
}
}
@@ -377,7 +386,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -420,7 +429,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
Pkt.WriteByte(a_RelX);
Pkt.WriteByte(a_RelY);
Pkt.WriteByte(a_RelZ);
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -438,7 +447,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
Pkt.WriteByte(a_RelZ);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -865,11 +874,15 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt(2);
- Pkt.WriteVarInt(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+ auto ClientHandle = a_Player.GetClientHandlePtr();
+ if (ClientHandle != nullptr)
+ {
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt(static_cast<UInt32>(ClientHandle->GetPing()));
+ }
}
@@ -938,7 +951,7 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteDouble(Player->GetPosX());
// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteDouble(Player->GetStance() + 0.001);
+ Pkt.WriteDouble(Player->GetPosY() + 0.001);
Pkt.WriteDouble(Player->GetPosZ());
Pkt.WriteFloat((float)Player->GetYaw());
@@ -967,7 +980,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteFPInt(a_Player.GetPosZ());
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
@@ -1296,7 +1309,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
Pkt.WriteFPInt(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -1659,7 +1672,7 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub
void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn)
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
{
if (m_ReceivedData.GetReadableSpace() > 0)
{
@@ -1764,7 +1777,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
bb.Write("\0", 1);
// Log the packet info into the comm log file:
- if (g_ShouldLogCommIn)
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
{
AString PacketData;
bb.ReadAll(PacketData);
@@ -1796,7 +1809,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
#endif // _DEBUG
// Put a message in the comm log:
- if (g_ShouldLogCommIn)
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
{
m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
}
@@ -1813,7 +1826,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
);
// Put a message in the comm log:
- if (g_ShouldLogCommIn)
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
{
m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
1, bb.GetReadableSpace()
@@ -1827,7 +1840,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
} // for (ever)
// Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
+ if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
{
AString AllData;
size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
@@ -2798,7 +2811,7 @@ cProtocol180::cPacketizer::~cPacketizer()
}
// Log the comm into logfile:
- if (g_ShouldLogCommOut)
+ if (g_ShouldLogCommOut && m_Protocol.m_CommLogFile.IsOpen())
{
AString Hex;
ASSERT(PacketData.size() > 0);
diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp
index 49ca4fc61..685bd92f5 100644
--- a/src/RCONServer.cpp
+++ b/src/RCONServer.cpp
@@ -39,13 +39,50 @@ enum
////////////////////////////////////////////////////////////////////////////////
+// cRCONListenCallbacks:
+
+class cRCONListenCallbacks:
+ public cNetwork::cListenCallbacks
+{
+public:
+ cRCONListenCallbacks(cRCONServer & a_RCONServer, UInt16 a_Port):
+ m_RCONServer(a_RCONServer),
+ m_Port(a_Port)
+ {
+ }
+
+protected:
+ /** The RCON server instance that we're attached to. */
+ cRCONServer & m_RCONServer;
+
+ /** The port for which this instance is responsible. */
+ UInt16 m_Port;
+
+ // cNetwork::cListenCallbacks overrides:
+ virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override
+ {
+ LOG("RCON Client \"%s\" connected!", a_RemoteIPAddress.c_str());
+ return std::make_shared<cRCONServer::cConnection>(m_RCONServer, a_RemoteIPAddress);
+ }
+ virtual void OnAccepted(cTCPLink & a_Link) override {}
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
+ {
+ LOGWARNING("RCON server error on port %d: %d (%s)", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cRCONCommandOutput:
class cRCONCommandOutput :
public cCommandOutputCallback
{
public:
- cRCONCommandOutput(cRCONServer::cConnection & a_Connection, int a_RequestID) :
+ cRCONCommandOutput(cRCONServer::cConnection & a_Connection, UInt32 a_RequestID) :
m_Connection(a_Connection),
m_RequestID(a_RequestID)
{
@@ -59,13 +96,13 @@ public:
virtual void Finished(void) override
{
- m_Connection.SendResponse(m_RequestID, RCON_PACKET_RESPONSE, (int)m_Buffer.size(), m_Buffer.c_str());
+ m_Connection.SendResponse(m_RequestID, RCON_PACKET_RESPONSE, static_cast<UInt32>(m_Buffer.size()), m_Buffer.c_str());
delete this;
}
protected:
cRCONServer::cConnection & m_Connection;
- int m_RequestID;
+ UInt32 m_RequestID;
AString m_Buffer;
} ;
@@ -77,9 +114,7 @@ protected:
// cRCONServer:
cRCONServer::cRCONServer(cServer & a_Server) :
- m_Server(a_Server),
- m_ListenThread4(*this, cSocket::IPv4, "RCON"),
- m_ListenThread6(*this, cSocket::IPv6, "RCON")
+ m_Server(a_Server)
{
}
@@ -89,8 +124,10 @@ cRCONServer::cRCONServer(cServer & a_Server) :
cRCONServer::~cRCONServer()
{
- m_ListenThread4.Stop();
- m_ListenThread6.Stop();
+ for (auto srv: m_ListenServers)
+ {
+ srv->Close();
+ }
}
@@ -112,24 +149,28 @@ void cRCONServer::Initialize(cIniFile & a_IniFile)
return;
}
- // Read and initialize both IPv4 and IPv6 ports for RCON
- bool HasAnyPorts = false;
- AString Ports4 = a_IniFile.GetValueSet("RCON", "PortsIPv4", "25575");
- if (m_ListenThread4.Initialize(Ports4))
- {
- HasAnyPorts = true;
- m_ListenThread4.Start();
- }
- AString Ports6 = a_IniFile.GetValueSet("RCON", "PortsIPv6", "25575");
- if (m_ListenThread6.Initialize(Ports6))
+ // Read the listening ports for RCON from config:
+ AStringVector Ports = ReadUpgradeIniPorts(a_IniFile, "RCON", "Ports", "PortsIPv4", "PortsIPv6", "25575");
+
+ // Start listening on each specified port:
+ for (auto port: Ports)
{
- HasAnyPorts = true;
- m_ListenThread6.Start();
+ UInt16 PortNum;
+ if (!StringToInteger(port, PortNum))
+ {
+ LOGINFO("Invalid RCON port value: \"%s\". Ignoring.", port.c_str());
+ continue;
+ }
+ auto Handle = cNetwork::Listen(PortNum, std::make_shared<cRCONListenCallbacks>(*this, PortNum));
+ if (Handle->IsListening())
+ {
+ m_ListenServers.push_back(Handle);
+ }
}
- if (!HasAnyPorts)
+
+ if (m_ListenServers.empty())
{
- LOGWARNING("RCON is requested, but no ports are specified. Specify at least one port in PortsIPv4 or PortsIPv6. RCON is now disabled.");
- return;
+ LOGWARNING("RCON is enabled but no valid ports were found. RCON is not accessible.");
}
}
@@ -137,103 +178,92 @@ void cRCONServer::Initialize(cIniFile & a_IniFile)
-void cRCONServer::OnConnectionAccepted(cSocket & a_Socket)
-{
- if (!a_Socket.IsValid())
- {
- return;
- }
+////////////////////////////////////////////////////////////////////////////////
+// cRCONServer::cConnection:
- LOG("RCON Client \"%s\" connected!", a_Socket.GetIPString().c_str());
-
- // Create a new cConnection object, it will be deleted when the connection is closed
- m_SocketThreads.AddClient(a_Socket, new cConnection(*this, a_Socket));
+cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, const AString & a_IPAddress) :
+ m_IsAuthenticated(false),
+ m_RCONServer(a_RCONServer),
+ m_IPAddress(a_IPAddress)
+{
}
-////////////////////////////////////////////////////////////////////////////////
-// cRCONServer::cConnection:
-
-cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket) :
- m_IsAuthenticated(false),
- m_RCONServer(a_RCONServer),
- m_Socket(a_Socket),
- m_IPAddress(a_Socket.GetIPString())
+void cRCONServer::cConnection::OnLinkCreated(cTCPLinkPtr a_Link)
{
+ m_Link = a_Link;
}
-bool cRCONServer::cConnection::DataReceived(const char * a_Data, size_t a_Size)
+void cRCONServer::cConnection::OnReceivedData(const char * a_Data, size_t a_Size)
{
+ ASSERT(m_Link != nullptr);
+
// Append data to the buffer:
m_Buffer.append(a_Data, a_Size);
// Process the packets in the buffer:
while (m_Buffer.size() >= 14)
{
- int Length = IntFromBuffer(m_Buffer.data());
+ UInt32 Length = UIntFromBuffer(m_Buffer.data());
if (Length > 1500)
{
// Too long, drop the connection
LOGWARNING("Received an invalid RCON packet length (%d), dropping RCON connection to %s.",
Length, m_IPAddress.c_str()
);
- m_RCONServer.m_SocketThreads.RemoveClient(this);
- m_Socket.CloseSocket();
- delete this;
- return false;
+ m_Link->Close();
+ m_Link.reset();
+ return;
}
- if (Length > (int)(m_Buffer.size() + 4))
+ if (Length > static_cast<UInt32>(m_Buffer.size() + 4))
{
// Incomplete packet yet, wait for more data to come
- return false;
+ return;
}
- int RequestID = IntFromBuffer(m_Buffer.data() + 4);
- int PacketType = IntFromBuffer(m_Buffer.data() + 8);
+ UInt32 RequestID = UIntFromBuffer(m_Buffer.data() + 4);
+ UInt32 PacketType = UIntFromBuffer(m_Buffer.data() + 8);
if (!ProcessPacket(RequestID, PacketType, Length - 10, m_Buffer.data() + 12))
{
- m_RCONServer.m_SocketThreads.RemoveClient(this);
- m_Socket.CloseSocket();
- delete this;
- return false;
+ m_Link->Close();
+ m_Link.reset();
+ return;
}
m_Buffer.erase(0, Length + 4);
} // while (m_Buffer.size() >= 14)
- return false;
}
-void cRCONServer::cConnection::GetOutgoingData(AString & a_Data)
+void cRCONServer::cConnection::OnRemoteClosed(void)
{
- a_Data.assign(m_Outgoing);
- m_Outgoing.clear();
+ m_Link.reset();
}
-void cRCONServer::cConnection::SocketClosed(void)
+void cRCONServer::cConnection::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
{
- m_RCONServer.m_SocketThreads.RemoveClient(this);
- delete this;
+ LOGD("Error in RCON connection %s: %d (%s)", m_IPAddress.c_str(), a_ErrorCode, a_ErrorMsg.c_str());
+ m_Link.reset();
}
-bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
+bool cRCONServer::cConnection::ProcessPacket(UInt32 a_RequestID, UInt32 a_PacketType, UInt32 a_PayloadLength, const char * a_Payload)
{
switch (a_PacketType)
{
@@ -242,7 +272,7 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType,
if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0)
{
LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str());
- SendResponse(-1, RCON_PACKET_RESPONSE, 0, nullptr);
+ SendResponse(0xffffffffU, RCON_PACKET_RESPONSE, 0, nullptr);
return false;
}
m_IsAuthenticated = true;
@@ -284,23 +314,22 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType,
-/// Reads 4 bytes from a_Buffer and returns the int they represent
-int cRCONServer::cConnection::IntFromBuffer(const char * a_Buffer)
+UInt32 cRCONServer::cConnection::UIntFromBuffer(const char * a_Buffer)
{
- return ((unsigned char)a_Buffer[3] << 24) | ((unsigned char)a_Buffer[2] << 16) | ((unsigned char)a_Buffer[1] << 8) | (unsigned char)a_Buffer[0];
+ const Byte * Buffer = reinterpret_cast<const Byte *>(a_Buffer);
+ return (Buffer[3] << 24) | (Buffer[2] << 16) | (Buffer[1] << 8) | Buffer[0];
}
-/// Puts 4 bytes representing the int into the buffer
-void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer)
+void cRCONServer::cConnection::UIntToBuffer(UInt32 a_Value, char * a_Buffer)
{
- a_Buffer[0] = a_Value & 0xff;
- a_Buffer[1] = (a_Value >> 8) & 0xff;
- a_Buffer[2] = (a_Value >> 16) & 0xff;
- a_Buffer[3] = (a_Value >> 24) & 0xff;
+ a_Buffer[0] = static_cast<char>(a_Value & 0xff);
+ a_Buffer[1] = static_cast<char>((a_Value >> 8) & 0xff);
+ a_Buffer[2] = static_cast<char>((a_Value >> 16) & 0xff);
+ a_Buffer[3] = static_cast<char>((a_Value >> 24) & 0xff);
}
@@ -308,25 +337,22 @@ void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer)
/// Sends a RCON packet back to the client
-void cRCONServer::cConnection::SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
+void cRCONServer::cConnection::SendResponse(UInt32 a_RequestID, UInt32 a_PacketType, UInt32 a_PayloadLength, const char * a_Payload)
{
ASSERT((a_PayloadLength == 0) || (a_Payload != nullptr)); // Either zero data to send, or a valid payload ptr
+ ASSERT(m_Link != nullptr);
- char Buffer[4];
- int Length = a_PayloadLength + 10;
- IntToBuffer(Length, Buffer);
- m_Outgoing.append(Buffer, 4);
- IntToBuffer(a_RequestID, Buffer);
- m_Outgoing.append(Buffer, 4);
- IntToBuffer(a_PacketType, Buffer);
- m_Outgoing.append(Buffer, 4);
+ char Buffer[12];
+ UInt32 Length = a_PayloadLength + 10;
+ UIntToBuffer(Length, Buffer);
+ UIntToBuffer(a_RequestID, Buffer + 4);
+ UIntToBuffer(a_PacketType, Buffer + 8);
+ m_Link->Send(Buffer, 12);
if (a_PayloadLength > 0)
{
- m_Outgoing.append(a_Payload, a_PayloadLength);
+ m_Link->Send(a_Payload, a_PayloadLength);
}
- m_Outgoing.push_back(0);
- m_Outgoing.push_back(0);
- m_RCONServer.m_SocketThreads.NotifyWrite(this);
+ m_Link->Send("\0", 2); // Send two zero chars as the padding
}
diff --git a/src/RCONServer.h b/src/RCONServer.h
index 47c746736..352fa7b50 100644
--- a/src/RCONServer.h
+++ b/src/RCONServer.h
@@ -9,8 +9,7 @@
#pragma once
-#include "OSSupport/SocketThreads.h"
-#include "OSSupport/ListenThread.h"
+#include "OSSupport/Network.h"
@@ -24,8 +23,7 @@ class cIniFile;
-class cRCONServer :
- public cListenThread::cCallback
+class cRCONServer
{
public:
cRCONServer(cServer & a_Server);
@@ -35,72 +33,61 @@ public:
protected:
friend class cRCONCommandOutput;
+ friend class cRCONListenCallbacks;
class cConnection :
- public cSocketThreads::cCallback
+ public cTCPLink::cCallbacks
{
public:
- cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket);
+ cConnection(cRCONServer & a_RCONServer, const AString & a_IPAddress);
protected:
friend class cRCONCommandOutput;
- /// Set to true if the client has successfully authenticated
+ /** Set to true if the client has successfully authenticated */
bool m_IsAuthenticated;
- /// Buffer for the incoming data
+ /** Buffer for the incoming data */
AString m_Buffer;
- /// Buffer for the outgoing data
- AString m_Outgoing;
-
- /// Server that owns this connection and processes requests
+ /** Server that owns this connection and processes requests */
cRCONServer & m_RCONServer;
- /// The socket belonging to the client
- cSocket & m_Socket;
+ /** The TCP link to the client */
+ cTCPLinkPtr m_Link;
- /// Address of the client
+ /** Address of the client */
AString m_IPAddress;
- // cSocketThreads::cCallback overrides:
- virtual bool DataReceived(const char * a_Data, size_t a_Size) override;
- virtual void GetOutgoingData(AString & a_Data) override;
- virtual void SocketClosed(void) override;
+ // cTCPLink::cCallbacks overrides:
+ virtual void OnLinkCreated(cTCPLinkPtr a_Link);
+ virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
+ virtual void OnRemoteClosed(void) override;
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
- /// Processes the given packet and sends the response; returns true if successful, false if the connection is to be dropped
- bool ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
+ /** Processes the given packet and sends the response; returns true if successful, false if the connection is to be dropped */
+ bool ProcessPacket(UInt32 a_RequestID, UInt32 a_PacketType, UInt32 a_PayloadLength, const char * a_Payload);
- /// Reads 4 bytes from a_Buffer and returns the int they represent
- int IntFromBuffer(const char * a_Buffer);
+ /** Reads 4 bytes from a_Buffer and returns the LE UInt32 they represent */
+ UInt32 UIntFromBuffer(const char * a_Buffer);
- /// Puts 4 bytes representing the int into the buffer
- void IntToBuffer(int a_Value, char * a_Buffer);
+ /** Puts 4 bytes representing the int into the buffer */
+ void UIntToBuffer(UInt32 a_Value, char * a_Buffer);
- /// Sends a RCON packet back to the client
- void SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
+ /** Sends a RCON packet back to the client */
+ void SendResponse(UInt32 a_RequestID, UInt32 a_PacketType, UInt32 a_PayloadLength, const char * a_Payload);
} ;
- /// The server object that will process the commands received
+ /** The server object that will process the commands received */
cServer & m_Server;
- /// The thread(s) that take care of all the traffic on the RCON ports
- cSocketThreads m_SocketThreads;
-
- /// The thread for accepting IPv4 RCON connections
- cListenThread m_ListenThread4;
-
- /// The thread for accepting IPv6 RCON connections
- cListenThread m_ListenThread6;
+ /** The sockets for accepting RCON connections (one socket per port). */
+ cServerHandlePtrs m_ListenServers;
- /// Password for authentication
+ /** Password for authentication */
AString m_Password;
-
-
- // cListenThread::cCallback overrides:
- virtual void OnConnectionAccepted(cSocket & a_Socket) override;
} ;
diff --git a/src/Root.cpp b/src/Root.cpp
index eaacf3608..27d87c717 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -181,43 +181,49 @@ void cRoot::Start(void)
IniFile.WriteFile("settings.ini");
LOGD("Finalising startup...");
- m_Server->Start();
-
- m_WebAdmin->Start();
-
- #if !defined(ANDROID_NDK)
- LOGD("Starting InputThread...");
- try
+ if (m_Server->Start())
{
- m_InputThread = std::thread(InputThread, std::ref(*this));
- m_InputThread.detach();
- }
- catch (std::system_error & a_Exception)
- {
- LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
- }
- #endif
+ m_WebAdmin->Start();
- LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));
- #ifdef _WIN32
- EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
- #endif
+ #if !defined(ANDROID_NDK)
+ LOGD("Starting InputThread...");
+ try
+ {
+ m_InputThread = std::thread(InputThread, std::ref(*this));
+ m_InputThread.detach();
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
+ }
+ #endif
- while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
- {
- std::this_thread::sleep_for(std::chrono::seconds(1));
- }
+ LOG("Startup complete, took %ldms!", static_cast<long int>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()));
+ #ifdef _WIN32
+ EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
+ #endif
- if (m_TerminateEventRaised)
+ while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
+ {
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+ }
+
+ if (m_TerminateEventRaised)
+ {
+ m_bStop = true;
+ }
+
+ // Stop the server:
+ m_WebAdmin->Stop();
+
+ LOG("Shutting down server...");
+ m_Server->Shutdown();
+ } // if (m_Server->Start())
+ else
{
m_bStop = true;
}
- // Stop the server:
- m_WebAdmin->Stop();
-
- LOG("Shutting down server...");
- m_Server->Shutdown();
delete m_MojangAPI; m_MojangAPI = nullptr;
LOGD("Shutting down deadlock detector...");
diff --git a/src/Server.cpp b/src/Server.cpp
index 4dbe59ac6..3f61be378 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -5,7 +5,6 @@
#include "Server.h"
#include "ClientHandle.h"
#include "Mobs/Monster.h"
-#include "OSSupport/Socket.h"
#include "Root.h"
#include "World.h"
#include "ChunkDef.h"
@@ -58,6 +57,39 @@ typedef std::list< cClientHandle* > ClientList;
////////////////////////////////////////////////////////////////////////////////
+// cServerListenCallbacks:
+
+class cServerListenCallbacks:
+ public cNetwork::cListenCallbacks
+{
+ cServer & m_Server;
+ UInt16 m_Port;
+
+ virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override
+ {
+ return m_Server.OnConnectionAccepted(a_RemoteIPAddress);
+ }
+
+ virtual void OnAccepted(cTCPLink & a_Link) override {}
+
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+ {
+ LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
+ }
+
+public:
+ cServerListenCallbacks(cServer & a_Server, UInt16 a_Port):
+ m_Server(a_Server),
+ m_Port(a_Port)
+ {
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cServer::cTickThread:
cServer::cTickThread::cTickThread(cServer & a_Server) :
@@ -100,8 +132,6 @@ void cServer::cTickThread::Execute(void)
// cServer:
cServer::cServer(void) :
- m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"),
- m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"),
m_PlayerCount(0),
m_PlayerCountDiff(0),
m_ClientViewDistance(0),
@@ -121,42 +151,6 @@ cServer::cServer(void) :
-void cServer::ClientDestroying(const cClientHandle * a_Client)
-{
- m_SocketThreads.RemoveClient(a_Client);
-}
-
-
-
-
-
-void cServer::NotifyClientWrite(const cClientHandle * a_Client)
-{
- m_NotifyWriteThread.NotifyClientWrite(a_Client);
-}
-
-
-
-
-
-void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data)
-{
- m_SocketThreads.Write(a_Client, a_Data);
-}
-
-
-
-
-
-void cServer::RemoveClient(const cClientHandle * a_Client)
-{
- m_SocketThreads.RemoveClient(a_Client);
-}
-
-
-
-
-
void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
{
cCSLock Lock(m_CSClients);
@@ -211,33 +205,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);
- if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
- {
- LOGERROR("WSAStartup() != 0");
- return false;
- }
-
- bool HasAnyPorts = false;
- AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
- m_ListenThreadIPv4.SetReuseAddr(true);
- if (m_ListenThreadIPv4.Initialize(Ports))
- {
- HasAnyPorts = true;
- }
-
- Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
- m_ListenThreadIPv6.SetReuseAddr(true);
- if (m_ListenThreadIPv6.Initialize(Ports))
- {
- HasAnyPorts = true;
- }
+ m_Ports = ReadUpgradeIniPorts(a_SettingsIni, "Server", "Ports", "Port", "PortsIPv6", "25565");
- if (!HasAnyPorts)
- {
- LOGERROR("Couldn't open any ports. Aborting the server");
- return false;
- }
-
m_RCONServer.Initialize(a_SettingsIni);
m_bIsConnected = true;
@@ -278,8 +247,6 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
- m_NotifyWriteThread.Start(this);
-
PrepareKeys();
return true;
@@ -327,36 +294,14 @@ void cServer::PrepareKeys(void)
-void cServer::OnConnectionAccepted(cSocket & a_Socket)
+cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIPAddress)
{
- if (!a_Socket.IsValid())
- {
- return;
- }
-
- const AString & ClientIP = a_Socket.GetIPString();
- if (ClientIP.empty())
- {
- LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
- a_Socket.CloseSocket();
- return;
- }
-
- LOGD("Client \"%s\" connected!", ClientIP.c_str());
-
- cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
- if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
- {
- // For some reason SocketThreads have rejected the handle, clean it up
- LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
- a_Socket.CloseSocket();
- delete NewHandle;
- NewHandle = nullptr;
- return;
- }
-
+ LOGD("Client \"%s\" connected!", a_RemoteIPAddress.c_str());
+ cClientHandlePtr NewHandle = std::make_shared<cClientHandle>(a_RemoteIPAddress, m_ClientViewDistance);
+ NewHandle->SetSelf(NewHandle);
cCSLock Lock(m_CSClients);
m_Clients.push_back(NewHandle);
+ return NewHandle;
}
@@ -403,23 +348,30 @@ bool cServer::Tick(float a_Dt)
void cServer::TickClients(float a_Dt)
{
- cClientHandleList RemoveClients;
+ cClientHandlePtrs RemoveClients;
{
cCSLock Lock(m_CSClients);
// Remove clients that have moved to a world (the world will be ticking them from now on)
- for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
+ for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
{
- m_Clients.remove(*itr);
+ for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC)
+ {
+ if (itrC->get() == *itr)
+ {
+ m_Clients.erase(itrC);
+ break;
+ }
+ }
} // for itr - m_ClientsToRemove[]
m_ClientsToRemove.clear();
// Tick the remaining clients, take out those that have been destroyed into RemoveClients
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
- // Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
+ // Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;
@@ -430,10 +382,7 @@ void cServer::TickClients(float a_Dt)
}
// Delete the clients that have been destroyed
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
+ RemoveClients.clear();
}
@@ -442,12 +391,23 @@ void cServer::TickClients(float a_Dt)
bool cServer::Start(void)
{
- if (!m_ListenThreadIPv4.Start())
+ for (auto port: m_Ports)
{
- return false;
- }
- if (!m_ListenThreadIPv6.Start())
+ UInt16 PortNum;
+ if (!StringToInteger(port, PortNum))
+ {
+ LOGWARNING("Invalid port specified for server: \"%s\". Ignoring.", port.c_str());
+ continue;
+ }
+ auto Handle = cNetwork::Listen(PortNum, std::make_shared<cServerListenCallbacks>(*this, PortNum));
+ if (Handle->IsListening())
+ {
+ m_ServerHandles.push_back(Handle);
+ }
+ } // for port - Ports[]
+ if (m_ServerHandles.empty())
{
+ LOGERROR("Couldn't open any ports. Aborting the server");
return false;
}
if (!m_TickThread.Start())
@@ -640,7 +600,6 @@ void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback &
const AStringPair & cmd = *itr;
a_Output.Out(Printf("%-*s%s\n", static_cast<int>(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str()));
} // for itr - Callback.m_Commands[]
- a_Output.Finished();
}
@@ -670,19 +629,24 @@ void cServer::BindBuiltInConsoleCommands(void)
void cServer::Shutdown(void)
{
- m_ListenThreadIPv4.Stop();
- m_ListenThreadIPv6.Stop();
+ // Stop listening on all sockets:
+ for (auto srv: m_ServerHandles)
+ {
+ srv->Close();
+ }
+ m_ServerHandles.clear();
+ // Notify the tick thread and wait for it to terminate:
m_bRestarting = true;
m_RestartEvent.Wait();
cRoot::Get()->SaveAllChunks();
+ // Remove all clients:
cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
(*itr)->Destroy();
- delete *itr;
}
m_Clients.clear();
}
@@ -694,7 +658,7 @@ void cServer::Shutdown(void)
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
{
cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
@@ -710,7 +674,7 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
@@ -724,82 +688,3 @@ void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const ASt
-////////////////////////////////////////////////////////////////////////////////
-// cServer::cNotifyWriteThread:
-
-cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
- super("ClientPacketThread"),
- m_Server(nullptr)
-{
-}
-
-
-
-
-
-cServer::cNotifyWriteThread::~cNotifyWriteThread()
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- Wait();
-}
-
-
-
-
-
-bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
-{
- m_Server = a_Server;
- return super::Start();
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::Execute(void)
-{
- cClientHandleList Clients;
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Clients.empty())
- {
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- }
-
- // Copy the clients to notify and unlock the CS:
- Clients.splice(Clients.begin(), m_Clients);
- Lock.Unlock();
-
- for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
- {
- m_Server->m_SocketThreads.NotifyWrite(*itr);
- } // for itr - Clients[]
- Clients.clear();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
- m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
- }
- m_Event.Set();
-}
-
-
-
-
diff --git a/src/Server.h b/src/Server.h
index aab47987f..1f30295b7 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -9,10 +9,9 @@
#pragma once
-#include "OSSupport/SocketThreads.h"
-#include "OSSupport/ListenThread.h"
-
#include "RCONServer.h"
+#include "OSSupport/IsThread.h"
+#include "OSSupport/Network.h"
#ifdef _MSC_VER
#pragma warning(push)
@@ -36,10 +35,12 @@
// fwd:
class cPlayer;
class cClientHandle;
+typedef SharedPtr<cClientHandle> cClientHandlePtr;
+typedef std::list<cClientHandlePtr> cClientHandlePtrs;
+typedef std::list<cClientHandle *> cClientHandles;
class cIniFile;
class cCommandOutputCallback;
-typedef std::list<cClientHandle *> cClientHandleList;
namespace Json
{
@@ -50,10 +51,11 @@ namespace Json
-class cServer // tolua_export
- : public cListenThread::cCallback
-{ // tolua_export
-public: // tolua_export
+// tolua_begin
+class cServer
+{
+public:
+ // tolua_end
virtual ~cServer() {}
bool InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth);
@@ -105,13 +107,6 @@ public: // tolua_export
/** Called by cClientHandle's destructor; stop m_SocketThreads from calling back into a_Client */
void ClientDestroying(const cClientHandle * a_Client);
- /** Notifies m_SocketThreads that client has something to be written */
- void NotifyClientWrite(const cClientHandle * a_Client);
-
- void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads
-
- void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads
-
/** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */
void ClientMovedToWorld(const cClientHandle * a_Client);
@@ -147,30 +142,7 @@ public: // tolua_export
private:
friend class cRoot; // so cRoot can create and destroy cServer
-
- /** When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) */
- class cNotifyWriteThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- cEvent m_Event; // Set when m_Clients gets appended
- cServer * m_Server;
-
- cCriticalSection m_CS;
- cClientHandleList m_Clients;
-
- virtual void Execute(void);
-
- public:
-
- cNotifyWriteThread(void);
- ~cNotifyWriteThread();
-
- bool Start(cServer * a_Server);
-
- void NotifyClientWrite(const cClientHandle * a_Client);
- } ;
+ friend class cServerListenCallbacks; // Accessing OnConnectionAccepted()
/** The server tick thread takes care of the players who aren't yet spawned in a world */
class cTickThread :
@@ -189,21 +161,29 @@ private:
} ;
- cNotifyWriteThread m_NotifyWriteThread;
-
- cListenThread m_ListenThreadIPv4;
- cListenThread m_ListenThreadIPv6;
-
- cCriticalSection m_CSClients; ///< Locks client lists
- cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
- cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
-
- mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
- int m_PlayerCount; ///< Number of players currently playing in the server
- cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
- int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread
+ /** The network sockets listening for client connections. */
+ cServerHandlePtrs m_ServerHandles;
+
+ /** Protects m_Clients and m_ClientsToRemove against multithreaded access. */
+ cCriticalSection m_CSClients;
+
+ /** Clients that are connected to the server and not yet assigned to a cWorld. */
+ cClientHandlePtrs m_Clients;
+
+ /** Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick(). */
+ cClientHandles m_ClientsToRemove;
- cSocketThreads m_SocketThreads;
+ /** Protects m_PlayerCount against multithreaded access. */
+ mutable cCriticalSection m_CSPlayerCount;
+
+ /** Number of players currently playing in the server. */
+ int m_PlayerCount;
+
+ /** Protects m_PlayerCountDiff against multithreaded access. */
+ cCriticalSection m_CSPlayerCountDiff;
+
+ /** Adjustment to m_PlayerCount to be applied in the Tick thread. */
+ int m_PlayerCountDiff;
int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
@@ -250,19 +230,24 @@ private:
/** True if BungeeCord handshake packets (with player UUID) should be accepted. */
bool m_ShouldAllowBungeeCord;
+ /** The list of ports on which the server should listen for connections.
+ Initialized in InitServer(), used in Start(). */
+ AStringVector m_Ports;
+
cServer(void);
/** Loads, or generates, if missing, RSA keys for protocol encryption */
void PrepareKeys(void);
+
+ /** Creates a new cClientHandle instance and adds it to the list of clients.
+ Returns the cClientHandle reinterpreted as cTCPLink callbacks. */
+ cTCPLink::cCallbacksPtr OnConnectionAccepted(const AString & a_RemoteIPAddress);
bool Tick(float a_Dt);
/** Ticks the clients in m_Clients, manages the list in respect to removing clients */
void TickClients(float a_Dt);
-
- // cListenThread::cCallback overrides:
- virtual void OnConnectionAccepted(cSocket & a_Socket) override;
}; // tolua_export
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index a63525356..4eb2d48b6 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -905,3 +905,47 @@ bool SplitZeroTerminatedStrings(const AString & a_Strings, AStringVector & a_Out
+
+AStringVector MergeStringVectors(const AStringVector & a_Strings1, const AStringVector & a_Strings2)
+{
+ // Initialize the resulting vector by the first vector:
+ AStringVector res = a_Strings1;
+
+ // Add each item from strings2 that is not already present:
+ for (auto item : a_Strings2)
+ {
+ if (std::find(res.begin(), res.end(), item) == res.end())
+ {
+ res.push_back(item);
+ }
+ } // for item - a_Strings2[]
+
+ return res;
+}
+
+
+
+
+
+AString StringsConcat(const AStringVector & a_Strings, char a_Separator)
+{
+ // If the vector is empty, return an empty string:
+ if (a_Strings.empty())
+ {
+ return "";
+ }
+
+ // Concatenate the strings in the vector:
+ AString res;
+ res.append(a_Strings[0]);
+ for (auto itr = a_Strings.cbegin() + 1, end = a_Strings.cend(); itr != end; ++itr)
+ {
+ res.push_back(a_Separator);
+ res.append(*itr);
+ }
+ return res;
+}
+
+
+
+
diff --git a/src/StringUtils.h b/src/StringUtils.h
index bfe2a41fa..bc3bb7a2c 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -115,7 +115,16 @@ a_Output is first cleared and then each separate string is pushed back into a_Ou
Returns true if there are at least two strings in a_Output (there was at least one \0 separator). */
extern bool SplitZeroTerminatedStrings(const AString & a_Strings, AStringVector & a_Output);
-/// Parses any integer type. Checks bounds and returns errors out of band.
+/** Merges the two vectors of strings, removing duplicate entries from the second vector.
+The resulting vector contains items from a_Strings1 first, then from a_Strings2.
+The order of items doesn't change, only the duplicates are removed.
+If a_Strings1 contains duplicates, the result will still contain those duplicates. */
+extern AStringVector MergeStringVectors(const AStringVector & a_Strings1, const AStringVector & a_Strings2);
+
+/** Concatenates the specified strings into a single string, separated by the specified separator. */
+extern AString StringsConcat(const AStringVector & a_Strings, char a_Separator);
+
+/** Parses any integer type. Checks bounds and returns errors out of band. */
template <class T>
bool StringToInteger(const AString & a_str, T & a_Num)
{
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index dbf600c25..13cf3cc41 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -19,7 +19,16 @@
-/// Helper class - appends all player names together in a HTML list
+static const char DEFAULT_WEBADMIN_PORTS[] = "8080";
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cPlayerAccum:
+
+/** Helper class - appends all player names together in an HTML list */
class cPlayerAccum :
public cPlayerListCallback
{
@@ -40,11 +49,12 @@ public:
+////////////////////////////////////////////////////////////////////////////////
+// cWebAdmin:
+
cWebAdmin::cWebAdmin(void) :
m_IsInitialized(false),
m_IsRunning(false),
- m_PortsIPv4("8080"),
- m_PortsIPv6(""),
m_TemplateScript("<webadmin_template>")
{
}
@@ -91,8 +101,7 @@ bool cWebAdmin::Init(void)
m_IniFile.AddHeaderComment(" Password format: Password=*password*; for example:");
m_IniFile.AddHeaderComment(" [User:admin]");
m_IniFile.AddHeaderComment(" Password=admin");
- m_IniFile.SetValue("WebAdmin", "Port", m_PortsIPv4);
- m_IniFile.SetValue("WebAdmin", "PortsIPv6", m_PortsIPv6);
+ m_IniFile.SetValue("WebAdmin", "Ports", DEFAULT_WEBADMIN_PORTS);
m_IniFile.WriteFile("webadmin.ini");
}
@@ -104,32 +113,6 @@ bool cWebAdmin::Init(void)
LOGD("Initialising WebAdmin...");
- m_PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", m_PortsIPv4);
- m_PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", m_PortsIPv6);
-
- if (!m_HTTPServer.Initialize(m_PortsIPv4, m_PortsIPv6))
- {
- return false;
- }
- m_IsInitialized = true;
- m_IniFile.WriteFile("webadmin.ini");
- return true;
-}
-
-
-
-
-
-bool cWebAdmin::Start(void)
-{
- if (!m_IsInitialized)
- {
- // Not initialized
- return false;
- }
-
- LOGD("Starting WebAdmin...");
-
// Initialize the WebAdmin template script and load the file
m_TemplateScript.Create();
m_TemplateScript.RegisterAPILibs();
@@ -141,6 +124,7 @@ bool cWebAdmin::Start(void)
return false;
}
+ // Load the login template, provide a fallback default if not found:
if (!LoadLoginTemplate())
{
LOGWARN("Could not load WebAdmin login template \"%s\", using fallback template.", FILE_IO_PREFIX "webadmin/login_template.html");
@@ -155,7 +139,34 @@ bool cWebAdmin::Start(void)
"</center>";
}
- m_IsRunning = m_HTTPServer.Start(*this);
+ // Read the ports to be used:
+ // Note that historically the ports were stored in the "Port" and "PortsIPv6" values
+ m_Ports = ReadUpgradeIniPorts(m_IniFile, "WebAdmin", "Ports", "Port", "PortsIPv6", DEFAULT_WEBADMIN_PORTS);
+
+ if (!m_HTTPServer.Initialize())
+ {
+ return false;
+ }
+ m_IsInitialized = true;
+ m_IniFile.WriteFile("webadmin.ini");
+ return true;
+}
+
+
+
+
+
+bool cWebAdmin::Start(void)
+{
+ if (!m_IsInitialized)
+ {
+ // Not initialized
+ return false;
+ }
+
+ LOGD("Starting WebAdmin...");
+
+ m_IsRunning = m_HTTPServer.Start(*this, m_Ports);
return m_IsRunning;
}
diff --git a/src/WebAdmin.h b/src/WebAdmin.h
index a85fb1f0c..86a8a9a4b 100644
--- a/src/WebAdmin.h
+++ b/src/WebAdmin.h
@@ -5,7 +5,6 @@
#pragma once
-#include "OSSupport/Socket.h"
#include "Bindings/LuaState.h"
#include "IniFile.h"
#include "HTTPServer/HTTPServer.h"
@@ -135,8 +134,16 @@ public:
/** Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) */
AString GetBaseURL(const AString & a_URL);
- AString GetIPv4Ports(void) const { return m_PortsIPv4; }
- AString GetIPv6Ports(void) const { return m_PortsIPv6; }
+ /** Returns the list of ports used for the webadmin. */
+ AString GetPorts(void) const { return StringsConcat(m_Ports, ','); }
+
+ /** OBSOLETE: Returns the list of IPv4 ports used for the webadmin.
+ Currently there is no distinction between IPv4 and IPv6; use GetPorts() instead. */
+ AString GetIPv4Ports(void) const { return GetPorts(); }
+
+ /** OBSOLETE: Returns the list of IPv6 ports used for the webadmin.
+ Currently there is no distinction between IPv4 and IPv6; use GetPorts() instead. */
+ AString GetIPv6Ports(void) const { return GetPorts(); }
// tolua_end
@@ -205,8 +212,8 @@ protected:
PluginList m_Plugins;
- AString m_PortsIPv4;
- AString m_PortsIPv6;
+ /** The ports on which the webadmin is running. */
+ AStringVector m_Ports;
/** The Lua template script to provide templates: */
cLuaState m_TemplateScript;
diff --git a/src/World.cpp b/src/World.cpp
index 24b1a9b40..474f77b81 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -815,10 +815,9 @@ void cWorld::Stop(void)
// Delete the clients that have been in this world:
{
cCSLock Lock(m_CSClients);
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
(*itr)->Destroy();
- delete *itr;
} // for itr - m_Clients[]
m_Clients.clear();
}
@@ -1093,19 +1092,26 @@ void cWorld::TickScheduledTasks(void)
void cWorld::TickClients(float a_Dt)
{
- cClientHandleList RemoveClients;
+ cClientHandlePtrs RemoveClients;
{
cCSLock Lock(m_CSClients);
// Remove clients scheduled for removal:
- for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
+ for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
{
- m_Clients.remove(*itr);
+ for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC)
+ {
+ if (itrC->get() == *itr)
+ {
+ m_Clients.erase(itrC);
+ break;
+ }
+ }
} // for itr - m_ClientsToRemove[]
m_ClientsToRemove.clear();
// Add clients scheduled for adding:
- for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
+ for (auto itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
{
ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end());
m_Clients.push_back(*itr);
@@ -1113,7 +1119,7 @@ void cWorld::TickClients(float a_Dt)
m_ClientsToAdd.clear();
// Tick the clients, take out those that have been destroyed into RemoveClients
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
@@ -1126,12 +1132,9 @@ void cWorld::TickClients(float a_Dt)
++itr;
} // for itr - m_Clients[]
}
-
- // Delete the clients that have been destroyed
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
+
+ // Delete the clients queued for removal:
+ RemoveClients.clear();
}
@@ -3525,7 +3528,7 @@ void cWorld::AddQueuedPlayers(void)
cCSLock Lock(m_CSClients);
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
- cClientHandle * Client = (*itr)->GetClientHandle();
+ cClientHandlePtr Client = (*itr)->GetClientHandlePtr();
if (Client != nullptr)
{
m_Clients.push_back(Client);
diff --git a/src/World.h b/src/World.h
index e7519dab8..3cac71a36 100644
--- a/src/World.h
+++ b/src/World.h
@@ -38,6 +38,9 @@ class cRedstoneSimulator;
class cItem;
class cPlayer;
class cClientHandle;
+typedef SharedPtr<cClientHandle> cClientHandlePtr;
+typedef std::list<cClientHandlePtr> cClientHandlePtrs;
+typedef std::list<cClientHandle *> cClientHandles;
class cEntity;
class cBlockEntity;
class cWorldGenerator; // The generator that actually generates the chunks for a single world
@@ -1019,13 +1022,13 @@ private:
cCriticalSection m_CSClients;
/** List of clients in this world, these will be ticked by this world */
- cClientHandleList m_Clients;
+ cClientHandlePtrs m_Clients;
/** Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them */
- cClientHandleList m_ClientsToRemove;
+ cClientHandles m_ClientsToRemove;
/** Clients that are scheduled for adding, waiting for TickClients to add them */
- cClientHandleList m_ClientsToAdd;
+ cClientHandlePtrs m_ClientsToAdd;
/** Guards m_EntitiesToAdd */
cCriticalSection m_CSEntitiesToAdd;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index a76e9461a..cc8b8d3f5 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1007,21 +1007,28 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
}
std::unique_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
- short ItemType = 0, ItemData = 0;
+ cItem Item;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
if (currentLine >= 0)
{
- ItemType = (short) a_NBT.GetInt(currentLine);
+ if (a_NBT.GetType(currentLine) == TAG_String)
+ {
+ StringToItem(a_NBT.GetString(currentLine), Item);
+ }
+ else if (a_NBT.GetType(currentLine) == TAG_Int)
+ {
+ Item.m_ItemType = (short) a_NBT.GetInt(currentLine);
+ }
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "Data");
- if (currentLine >= 0)
+ if ((currentLine >= 0) && (a_NBT.GetType(currentLine) == TAG_Int))
{
- ItemData = (short) a_NBT.GetInt(currentLine);
+ Item.m_ItemDamage = (short) a_NBT.GetInt(currentLine);
}
- FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
+ FlowerPot->SetItem(Item);
return FlowerPot.release();
}
@@ -3136,8 +3143,11 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
// Add padding to 4K boundary:
size_t BytesWritten = a_Data.size() + MCA_CHUNK_HEADER_LENGTH;
- static const char Padding[4095] = {0};
- m_File.Write(Padding, 4096 - (BytesWritten % 4096));
+ if (BytesWritten % 4096 != 0)
+ {
+ static const char Padding[4095] = {0};
+ m_File.Write(Padding, 4096 - (BytesWritten % 4096));
+ }
// Store the header:
ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
diff --git a/src/main.cpp b/src/main.cpp
index d4adc1ed9..20609a2f8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -11,13 +11,17 @@
#include <dbghelp.h>
#endif // _MSC_VER
+#include "OSSupport/NetworkSingleton.h"
-bool cRoot::m_TerminateEventRaised = false; // If something has told the server to stop; checked periodically in cRoot
-static bool g_ServerTerminated = false; // Set to true when the server terminates, so our CTRL handler can then tell the OS to close the console
+/** If something has told the server to stop; checked periodically in cRoot */
+bool cRoot::m_TerminateEventRaised = false;
+
+/** Set to true when the server terminates, so our CTRL handler can then tell the OS to close the console. */
+static bool g_ServerTerminated = false;
/** If set to true, the protocols will log each player's incoming (C->S) communication to a per-connection logfile */
bool g_ShouldLogCommIn;
@@ -305,6 +309,9 @@ int main( int argc, char **argv)
g_ServerTerminated = true;
+ // Shutdown all of LibEvent:
+ cNetworkSingleton::Get().Terminate();
+
return EXIT_SUCCESS;
}