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-rw-r--r--src/Bindings/ManualBindings.cpp5
-rw-r--r--src/Bindings/PluginLua.cpp2
-rw-r--r--src/BlockArea.cpp382
-rw-r--r--src/BlockArea.h5
-rw-r--r--src/BlockEntities/CMakeLists.txt1
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp3
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp2
-rw-r--r--src/BlockID.cpp5
-rw-r--r--src/Blocks/CMakeLists.txt1
-rw-r--r--src/ByteBuffer.cpp2
-rw-r--r--src/CMakeLists.txt9
-rw-r--r--src/Chunk.cpp130
-rw-r--r--src/Chunk.h14
-rw-r--r--src/ChunkDef.h89
-rw-r--r--src/ChunkMap.cpp11
-rw-r--r--src/ClientHandle.cpp133
-rw-r--r--src/ClientHandle.h5
-rw-r--r--src/Entities/ArrowEntity.cpp193
-rw-r--r--src/Entities/ArrowEntity.h96
-rw-r--r--src/Entities/Boat.cpp8
-rw-r--r--src/Entities/Boat.h2
-rw-r--r--src/Entities/CMakeLists.txt1
-rw-r--r--src/Entities/Entity.cpp96
-rw-r--r--src/Entities/Entity.h35
-rw-r--r--src/Entities/ExpBottleEntity.cpp27
-rw-r--r--src/Entities/ExpBottleEntity.h33
-rw-r--r--src/Entities/FallingBlock.cpp4
-rw-r--r--src/Entities/FireChargeEntity.cpp50
-rw-r--r--src/Entities/FireChargeEntity.h36
-rw-r--r--src/Entities/FireworkEntity.cpp73
-rw-r--r--src/Entities/FireworkEntity.h40
-rw-r--r--src/Entities/GhastFireballEntity.cpp44
-rw-r--r--src/Entities/GhastFireballEntity.h38
-rw-r--r--src/Entities/Minecart.cpp14
-rw-r--r--src/Entities/Minecart.h2
-rw-r--r--src/Entities/Player.cpp21
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/Entities/ProjectileEntity.cpp503
-rw-r--r--src/Entities/ProjectileEntity.h298
-rw-r--r--src/Entities/ThrownEggEntity.cpp59
-rw-r--r--src/Entities/ThrownEggEntity.h37
-rw-r--r--src/Entities/ThrownEnderPearlEntity.cpp54
-rw-r--r--src/Entities/ThrownEnderPearlEntity.h37
-rw-r--r--src/Entities/ThrownSnowballEntity.cpp48
-rw-r--r--src/Entities/ThrownSnowballEntity.h34
-rw-r--r--src/FastRandom.cpp3
-rw-r--r--src/Generating/CMakeLists.txt1
-rw-r--r--src/Generating/Prefab.cpp2
-rw-r--r--src/Generating/Prefabs/CMakeLists.txt1
-rw-r--r--src/HTTPServer/CMakeLists.txt1
-rw-r--r--src/Items/CMakeLists.txt7
-rw-r--r--src/Items/ItemArmor.h67
-rw-r--r--src/Items/ItemBow.h2
-rw-r--r--src/Items/ItemHandler.cpp26
-rw-r--r--src/Items/ItemHandler.h30
-rw-r--r--src/LineBlockTracer.cpp1
-rw-r--r--src/MCLogger.cpp14
-rw-r--r--src/MCLogger.h1
-rw-r--r--src/Mobs/AggressiveMonster.cpp17
-rw-r--r--src/Mobs/AggressiveMonster.h4
-rw-r--r--src/Mobs/Blaze.cpp1
-rw-r--r--src/Mobs/CMakeLists.txt1
-rw-r--r--src/Mobs/CaveSpider.cpp (renamed from src/Mobs/Cavespider.cpp)11
-rw-r--r--src/Mobs/CaveSpider.h (renamed from src/Mobs/Cavespider.h)5
-rw-r--r--src/Mobs/Creeper.cpp8
-rw-r--r--src/Mobs/Creeper.h2
-rw-r--r--src/Mobs/Ghast.cpp1
-rw-r--r--src/Mobs/IncludeAllMonsters.h6
-rw-r--r--src/Mobs/MagmaCube.cpp (renamed from src/Mobs/Magmacube.cpp)3
-rw-r--r--src/Mobs/MagmaCube.h (renamed from src/Mobs/Magmacube.h)1
-rw-r--r--src/Mobs/Monster.cpp32
-rw-r--r--src/Mobs/Monster.h5
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp8
-rw-r--r--src/Mobs/PassiveAggressiveMonster.h2
-rw-r--r--src/Mobs/PassiveMonster.cpp8
-rw-r--r--src/Mobs/PassiveMonster.h2
-rw-r--r--src/Mobs/Skeleton.cpp1
-rw-r--r--src/Mobs/Villager.cpp9
-rw-r--r--src/Mobs/Villager.h2
-rw-r--r--src/Mobs/Wither.cpp20
-rw-r--r--src/Mobs/Wither.h8
-rw-r--r--src/Mobs/Wolf.cpp9
-rw-r--r--src/Mobs/Wolf.h2
-rw-r--r--src/Mobs/ZombiePigman.cpp (renamed from src/Mobs/Zombiepigman.cpp)3
-rw-r--r--src/Mobs/ZombiePigman.h (renamed from src/Mobs/Zombiepigman.h)1
-rw-r--r--src/Noise.cpp4
-rw-r--r--src/OSSupport/CMakeLists.txt1
-rw-r--r--src/OSSupport/File.cpp14
-rw-r--r--src/OSSupport/File.h4
-rw-r--r--src/OSSupport/GZipFile.cpp2
-rw-r--r--src/Protocol/CMakeLists.txt1
-rw-r--r--src/Protocol/Protocol125.cpp4
-rw-r--r--src/Protocol/Protocol17x.cpp12
-rw-r--r--src/Simulator/CMakeLists.txt1
-rw-r--r--src/Statistics.cpp139
-rw-r--r--src/Statistics.h116
-rw-r--r--src/UI/CMakeLists.txt1
-rw-r--r--src/UI/SlotArea.cpp74
-rw-r--r--src/UI/SlotArea.h7
-rw-r--r--src/WebAdmin.cpp5
-rw-r--r--src/World.cpp80
-rw-r--r--src/World.h5
-rw-r--r--src/WorldStorage/CMakeLists.txt1
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp14
-rw-r--r--src/WorldStorage/WSSAnvil.cpp12
-rw-r--r--src/WorldStorage/WSSCompact.cpp11
106 files changed, 2177 insertions, 1343 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 92b410481..b3f75aff1 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -1750,7 +1750,6 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
{
return 0;
}
- cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
// Read the params:
cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
@@ -1760,8 +1759,12 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
L.LogStackTrace();
return 0;
}
+
+ cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
+
if (!ChunkStay->AddChunks(2))
{
+ delete ChunkStay;
return 0;
}
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index dcc816839..cb55715a6 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -1042,7 +1042,7 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message);
+ m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res);
if (res)
{
return true;
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 40cca8882..f03fc6042 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -13,18 +13,20 @@
-
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
-template<typename Combinator> void InternalMergeBlocks(
+
+typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta);
+
+template<bool MetasValid, CombinatorFunc Combinator>
+void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
int a_SizeX, int a_SizeY, int a_SizeZ,
int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
int a_DstOffX, int a_DstOffY, int a_DstOffZ,
int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ,
- int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ,
- Combinator a_Combinator
+ int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ
)
{
UNUSED(a_SrcSizeY);
@@ -41,7 +43,15 @@ template<typename Combinator> void InternalMergeBlocks(
int DstIdx = DstBaseZ + a_DstOffX;
for (int x = 0; x < a_SizeX; x++)
{
- a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
+ if (MetasValid)
+ {
+ Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
+ }
+ else
+ {
+ BLOCKTYPE FakeDestMeta = 0;
+ Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
+ }
++DstIdx;
++SrcIdx;
} // for x
@@ -51,13 +61,15 @@ template<typename Combinator> void InternalMergeBlocks(
-
-
/// Combinator used for cBlockArea::msOverwrite merging
-static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
@@ -65,12 +77,16 @@ static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_S
/// Combinator used for cBlockArea::msFillAir merging
-static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_DstType == E_BLOCK_AIR)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
// "else" is the default, already in place
}
@@ -80,12 +96,16 @@ static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msImprint merging
-static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_SrcType != E_BLOCK_AIR)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
// "else" is the default, already in place
}
@@ -95,7 +115,8 @@ static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msLake merging
-static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge is the NOP block
if (a_SrcType == E_BLOCK_SPONGE)
@@ -107,7 +128,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
if (a_SrcType == E_BLOCK_AIR)
{
a_DstType = E_BLOCK_AIR;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
return;
}
@@ -132,7 +156,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_STATIONARY_LAVA:
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
return;
}
}
@@ -146,7 +173,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_MYCELIUM:
{
a_DstType = E_BLOCK_STONE;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
return;
}
}
@@ -159,13 +189,17 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
/** Combinator used for cBlockArea::msSpongePrint merging */
-static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge overwrites nothing, everything else overwrites anything
if (a_SrcType != E_BLOCK_SPONGE)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
}
@@ -174,17 +208,24 @@ static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a
/** Combinator used for cBlockArea::msDifference merging */
-static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
- if ((a_DstType == a_SrcType) && (a_DstMeta == a_SrcMeta))
+ if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
{
a_DstType = E_BLOCK_AIR;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
}
else
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
}
@@ -193,13 +234,17 @@ static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_
/** Combinator used for cBlockArea::msMask merging */
-static inline void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// If the blocks are the same, keep the dest; otherwise replace with air
- if ((a_SrcType != a_DstType) || (a_SrcMeta != a_DstMeta))
+ if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta))
{
a_DstType = E_BLOCK_AIR;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
}
}
@@ -484,7 +529,7 @@ void cBlockArea::CopyTo(cBlockArea & a_Into) const
a_Into.Clear();
a_Into.SetSize(m_Size.x, m_Size.y, m_Size.z, GetDataTypes());
a_Into.m_Origin = m_Origin;
- int BlockCount = GetBlockCount();
+ size_t BlockCount = GetBlockCount();
if (HasBlockTypes())
{
memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE));
@@ -532,7 +577,7 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName)
f.Write(&SizeZ, 4);
unsigned char DataTypes = (unsigned char)GetDataTypes();
f.Write(&DataTypes, 1);
- int NumBlocks = GetBlockCount();
+ size_t NumBlocks = GetBlockCount();
if (HasBlockTypes())
{
f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE));
@@ -637,155 +682,19 @@ void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMa
void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy)
{
- // Block types are compulsory, block metas are voluntary
- if (!HasBlockTypes() || !a_Src.HasBlockTypes())
- {
- LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
- return;
- }
-
- // Dst is *this, Src is a_Src
- int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
- int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
- int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
-
- int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
- int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
- int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
-
- int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
- int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
- int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
NIBBLETYPE * DstMetas = m_BlockMetas;
+
bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
if (IsDummyMetas)
{
- SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()];
- DstMetas = new NIBBLETYPE[GetBlockCount()];
+ MergeByStrategy<true>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
-
- switch (a_Strategy)
- {
- case msOverwrite:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorOverwrite
- );
- break;
- } // case msOverwrite
-
- case msFillAir:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorFillAir
- );
- break;
- } // case msFillAir
-
- case msImprint:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorImprint
- );
- break;
- } // case msImprint
-
- case msLake:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorLake
- );
- break;
- } // case msLake
-
- case msSpongePrint:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorSpongePrint
- );
- break;
- } // case msSpongePrint
-
- case msDifference:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorDifference
- );
- break;
- } // case msDifference
-
- case msMask:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorMask
- );
- break;
- } // case msMask
-
- default:
- {
- LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
- ASSERT(!"Unknown block area merge strategy");
- break;
- }
- } // switch (a_Strategy)
-
- if (IsDummyMetas)
+ else
{
- delete[] SrcMetas;
- delete[] DstMetas;
+ MergeByStrategy<false>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
}
@@ -2079,7 +1988,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
- int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
+ size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ;
BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount];
memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE));
int OldIndex = 0;
@@ -2109,7 +2018,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
- int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
+ size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ;
NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount];
memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE));
int OldIndex = 0;
@@ -2161,4 +2070,137 @@ void cBlockArea::RelSetData(
+template<bool MetasValid>
+void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
+{
+ // Block types are compulsory, block metas are voluntary
+ if (!HasBlockTypes() || !a_Src.HasBlockTypes())
+ {
+ LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
+ return;
+ }
+
+ // Dst is *this, Src is a_Src
+ int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
+ int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
+ int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
+
+ int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
+ int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
+ int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
+
+ int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
+ int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
+ int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
+
+ switch (a_Strategy)
+ {
+ case cBlockArea::msOverwrite:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorOverwrite<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msOverwrite
+
+ case cBlockArea::msFillAir:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorFillAir<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msFillAir
+
+ case cBlockArea::msImprint:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorImprint<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msImprint
+
+ case cBlockArea::msLake:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorLake<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msLake
+
+ case cBlockArea::msSpongePrint:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorSpongePrint<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msSpongePrint
+
+ case cBlockArea::msDifference:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorDifference<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msDifference
+
+ case cBlockArea::msMask:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorMask<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msMask
+
+ default:
+ {
+ LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
+ ASSERT(!"Unknown block area merge strategy");
+ break;
+ }
+ } // switch (a_Strategy)
+}
+
+
diff --git a/src/BlockArea.h b/src/BlockArea.h
index c48175b8c..4c4dfb8ff 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -294,7 +294,7 @@ public:
NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
- int GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
+ size_t GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
protected:
@@ -363,6 +363,9 @@ protected:
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
+
+ template<bool MetasValid>
+ void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
// tolua_begin
} ;
// tolua_end
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index 920767f5c..3e3d17f86 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(BlockEntities ${SOURCE})
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 96ca0ac37..146ad915b 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -21,7 +21,8 @@
cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
m_ShouldExecute(false),
- m_IsPowered(false)
+ m_IsPowered(false),
+ m_Result(0)
{}
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
index c0a1781f6..dc9c18d58 100644
--- a/src/BlockEntities/MobHeadEntity.cpp
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -14,6 +14,8 @@
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Type(SKULL_TYPE_SKELETON),
+ m_Rotation(SKULL_ROTATION_NORTH),
m_Owner("")
{
}
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 79e122032..bf95d0798 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -324,7 +324,7 @@ eDimension StringToDimension(const AString & a_DimensionString)
{ dimOverworld, "Normal"},
{ dimOverworld, "World"},
{ dimNether, "Nether"},
- { dimNether, "Hell"}, // Alternate name for End
+ { dimNether, "Hell"}, // Alternate name for Nether
{ dimEnd, "End"},
{ dimEnd, "Sky"}, // Old name for End
} ;
@@ -337,7 +337,8 @@ eDimension StringToDimension(const AString & a_DimensionString)
} // for i - DimensionMap[]
// Not found
- return (eDimension)-1000;
+ LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", a_DimensionString.c_str());
+ return dimOverworld;
}
diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt
index 082ff41ac..4b8c745ad 100644
--- a/src/Blocks/CMakeLists.txt
+++ b/src/Blocks/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Blocks ${SOURCE})
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index ad753118b..c27bc4cad 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -888,9 +888,7 @@ void cByteBuffer::AdvanceReadPos(size_t a_Count)
void cByteBuffer::CheckValid(void) const
{
- ASSERT(m_ReadPos >= 0);
ASSERT(m_ReadPos < m_BufferSize);
- ASSERT(m_WritePos >= 0);
ASSERT(m_WritePos < m_BufferSize);
}
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 67bb299db..900577526 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -57,6 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
+ Entities/ArrowEntity.h
+ Entities/ThrownEggEntity.h
+ Entities/ThrownEnderPearlEntity.h
+ Entities/ExpBottleEntity.h
+ Entities/ThrownSnowballEntity.h
+ Entities/FireChargeEntity.h
+ Entities/FireworkEntity.h
+ Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h
@@ -123,6 +131,7 @@ if (NOT MSVC)
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 8bd0985e9..cd3bceda2 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -240,11 +240,24 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
- a_Callback.BlockMeta (m_BlockMeta);
+
+ COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
+ Blocks.resize(NumBlocks);
+ a_Callback.BlockTypes (&Blocks[0]);
+
+ COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
+ Metas.resize(NumBlocks / 2);
+ a_Callback.BlockMeta (&Metas[0]);
+
a_Callback.LightIsValid (m_IsLightValid);
- a_Callback.BlockLight (m_BlockLight);
- a_Callback.BlockSkyLight(m_BlockSkyLight);
+
+ COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
+ BlockLights.resize(NumBlocks / 2);
+ a_Callback.BlockLight (&BlockLights[0]);
+
+ COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
+ BlockSkyLights.resize(NumBlocks / 2, 0xff);
+ a_Callback.BlockSkyLight(&BlockSkyLights[0]);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
@@ -262,7 +275,7 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
@@ -272,29 +285,61 @@ void cChunk::SetAllData(
)
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
+
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
+
+ if (a_HeightMap == NULL)
+ {
+ CalculateHeightmap(a_BlockTypes);
+ }
+
+ int IdxWhereNonEmptyStarts = 0;
+ { // Blocktype compression
+ unsigned char Highest = 0;
+ int X = 0, Z = 0;
+ m_BlockTypes.clear();
+
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ unsigned char Height = m_HeightMap[x + z * Width];
+ if (Height > Highest)
+ {
+ Highest = Height;
+ X = x; Z = z;
+ }
+ }
+ }
+
+ IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
+
+ m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
+ }
+
+ { // Blockmeta compression
+ m_BlockMeta.clear();
+ m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
+ }
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
if (a_BlockLight != NULL)
{
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ // Compress blocklight
+ m_BlockLight.clear();
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
}
+
if (a_BlockSkyLight != NULL)
{
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ // Compress skylight
+ m_BlockSkyLight.clear();
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
}
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
-
- if (a_HeightMap == NULL)
- {
- CalculateHeightmap();
- }
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
@@ -332,8 +377,17 @@ void cChunk::SetLight(
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
+
+ { // Compress blocklight
+ m_BlockLight.clear();
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size()]);
+ }
+
+ { // Compress skylight
+ m_BlockSkyLight.clear();
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size()]);
+ }
+
m_IsLightValid = true;
}
@@ -343,7 +397,8 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
+ std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
+ std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
}
@@ -630,7 +685,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@@ -751,7 +806,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks()
{
- if (m_ToTickBlocks.size() == 0)
+ if (m_ToTickBlocks.empty())
{
return;
}
@@ -811,7 +866,7 @@ void cChunk::TickBlocks(void)
}
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@@ -1296,7 +1351,7 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
- BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
case E_BLOCK_BEACON:
@@ -1349,7 +1404,7 @@ void cChunk::WakeUpSimulators(void)
int BlockZ = z + BaseZ;
for (int y = GetHeight(x, z); y >= 0; y--)
{
- BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE Block = GetBlock(x, y, z);
// The redstone sim takes multiple blocks, use the inbuilt checker
if (RedstoneSimulator->IsAllowedBlock(Block))
@@ -1384,7 +1439,7 @@ void cChunk::WakeUpSimulators(void)
-void cChunk::CalculateHeightmap()
+void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int x = 0; x < Width; x++)
{
@@ -1393,7 +1448,7 @@ void cChunk::CalculateHeightmap()
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
+ if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
break;
@@ -1517,7 +1572,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
ASSERT(IsValid());
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockType = GetBlock(index);
const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
@@ -1525,7 +1580,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
}
MarkDirty();
-
+
+ if ((size_t)index >= m_BlockTypes.size())
+ {
+ m_BlockTypes.resize(index + 1);
+ }
m_BlockTypes[index] = a_BlockType;
// The client doesn't need to distinguish between stationary and nonstationary fluids:
@@ -1565,7 +1624,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
- if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
+ if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@@ -2452,7 +2511,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
- return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
+ return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
@@ -2466,8 +2525,13 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
ASSERT(!"GetBlock(idx) out of bounds!");
return 0;
}
-
- return m_BlockTypes[ a_BlockIdx ];
+
+ if ((size_t)a_BlockIdx >= m_BlockTypes.size())
+ {
+ return E_BLOCK_AIR;
+ }
+
+ return m_BlockTypes[a_BlockIdx];
}
@@ -2477,7 +2541,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
@@ -2488,7 +2552,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
diff --git a/src/Chunk.h b/src/Chunk.h
index f20134e66..a15d43e00 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -267,7 +267,7 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateLighting(); // Recalculate right now
- void CalculateHeightmap();
+ void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
@@ -326,9 +326,9 @@ public:
inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
- inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); }
+ inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
@@ -421,10 +421,10 @@ private:
cChunkMap * m_ChunkMap;
// TODO: Make these pointers and don't allocate what isn't needed
- BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
- NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
+ COMPRESSED_BLOCKTYPE m_BlockTypes;
+ COMPRESSED_NIBBLETYPE m_BlockMeta;
+ COMPRESSED_NIBBLETYPE m_BlockLight;
+ COMPRESSED_NIBBLETYPE m_BlockSkyLight;
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 9c7753820..054168bdd 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -77,13 +77,19 @@ public:
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
typedef EMCSBiome BiomeMap[Width * Width];
-
+
/// The type used for block type operations and storage, AXIS_ORDER ordering
typedef BLOCKTYPE BlockTypes[NumBlocks];
-
+
/// The type used for block data in nibble format, AXIS_ORDER ordering
typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
+ /** The storage wrapper used for compressed blockdata residing in RAMz */
+ typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
+
+ /** The storage wrapper used for compressed nibbledata residing in RAMz */
+ typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
+
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
@@ -219,46 +225,67 @@ public:
ASSERT((a_Z >= 0) && (a_Z <= Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
-
-
- static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
+
+
+ static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
{
- return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
+ if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
+ {
+ return (a_IsSkyLightNibble ? 0xff : 0);
+ }
+ return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
return 0;
}
-
-
+
+
+ static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
+ {
+ if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+ if ((size_t)(Index / 2) >= a_Buffer.size())
+ {
+ return (a_IsSkyLightNibble ? 0xff : 0);
+ }
+ return ExpandNibble(a_Buffer, Index);
+ }
+ ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
+ return 0;
+ }
+
+
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
- return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
- static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
+ static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
{
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
- a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>(
- (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
- );
+ if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
+ {
+ a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1));
+ }
+ a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, a_BlockIdx, a_Nibble);
}
-
-
- static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
+
+
+ static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
{
if (
(x >= Width) || (x < 0) ||
@@ -271,24 +298,32 @@ public:
}
int Index = MakeIndexNoCheck(x, y, z);
- a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
- (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
- );
+ if ((size_t)(Index / 2) >= a_Buffer.size())
+ {
+ a_Buffer.resize((size_t)((Index / 2) + 1));
+ }
+ a_Buffer[(size_t)(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
}
- inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
+private:
+
+
+ inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index, NIBBLETYPE a_Nibble)
{
- return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+ return static_cast<NIBBLETYPE>(
+ (a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
+ );
}
-
-
- inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value )
+
+
+ inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index)
{
- SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
+ return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
}
+
} ;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index ed9103174..537d491c9 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -346,9 +346,8 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity *
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- int x, y, z, ChunkX, ChunkZ;
+ int x, z, ChunkX, ChunkZ;
x = a_BlockX;
- y = a_BlockY;
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -1146,9 +1145,8 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
// First check if it isn't queued in the m_FastSetBlockQueue:
{
int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- int ChunkX, ChunkY, ChunkZ;
+ int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
- ChunkY = 0;
cCSLock Lock(m_CSFastSetBlock);
for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
{
@@ -1656,7 +1654,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if (
+ (Chunk == NULL) || // Chunk not present at all
+ (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
+ )
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 0f26d41e7..f3588c253 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -186,6 +186,51 @@ void cClientHandle::GenerateOfflineUUID(void)
+AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2)
+{
+ if (ShouldAppendChatPrefixes)
+ return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str());
+ else
+ return Printf("%s", m_Color1.c_str());
+}
+
+
+
+
+
+AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString &a_AdditionalData)
+{
+ switch (a_ChatPrefix)
+ {
+ case mtCustom: return AString();
+ case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Rose, cChatColor::White);
+ case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Yellow, cChatColor::White);
+ case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Green, cChatColor::White);
+ case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "WARN", cChatColor::Rose, cChatColor::White);
+ case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "FATAL", cChatColor::Red, cChatColor::White);
+ case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "DEATH", cChatColor::Gray, cChatColor::White);
+ case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "JOIN", cChatColor::Yellow, cChatColor::White);
+ case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "LEAVE", cChatColor::Yellow, cChatColor::White);
+ case mtPrivateMessage:
+ {
+ if (ShouldAppendChatPrefixes)
+ {
+ return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
+ }
+ else
+ {
+ return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
+ }
+ }
+ }
+ ASSERT(!"Unhandled chat prefix type!");
+ return AString();
+}
+
+
+
+
+
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
{
// Proper format for a version 3 UUID is:
@@ -1037,7 +1082,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
- else if (ItemHandler->IsFood())
+ else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
{
if (m_Player->IsSatiated())
{
@@ -1849,7 +1894,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
-
+
if (GetPlayer()->GetWorld() == NULL)
{
cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
@@ -1868,89 +1913,9 @@ void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefi
ShouldAppendChatPrefixes = false;
}
- AString Message;
-
- switch (a_ChatPrefix)
- {
- case mtCustom: break;
- case mtFailure:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Rose.c_str());
- break;
- }
- case mtInformation:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Yellow.c_str());
- break;
- }
- case mtSuccess:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Green.c_str());
- break;
- }
- case mtWarning:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Rose.c_str());
- break;
- }
- case mtFatal:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Red.c_str());
- break;
- }
- case mtDeath:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Gray.c_str());
- break;
- }
- case mtPrivateMessage:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
- else
- Message = Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
- break;
- }
- case mtJoin:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Yellow.c_str());
- break;
- }
- case mtLeave:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Yellow.c_str());
- break;
- }
- default: ASSERT(!"Unhandled chat prefix type!"); return;
- }
-
- Message.append(a_Message);
+ AString Message = FormatMessageType(ShouldAppendChatPrefixes, a_ChatPrefix, a_AdditionalData);
- m_Protocol->SendChat(Message);
+ m_Protocol->SendChat(Message.append(a_Message));
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 3d01d8034..9f8d44129 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -77,6 +77,11 @@ public:
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+
+ /** Formats the type of message with the proper color and prefix for sending to the client. **/
+ AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
+
+ AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
new file mode 100644
index 000000000..847b39bbc
--- /dev/null
+++ b/src/Entities/ArrowEntity.cpp
@@ -0,0 +1,193 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Player.h"
+#include "ArrowEntity.h"
+#include "../Chunk.h"
+
+
+
+
+
+cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
+ m_PickupState(psNoPickup),
+ m_DamageCoeff(2),
+ m_IsCritical(false),
+ m_Timer(0),
+ m_HitGroundTimer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(Vector3i(0, 0, 0))
+{
+ SetSpeed(a_Speed);
+ SetMass(0.1);
+ SetYawFromSpeed();
+ SetPitchFromSpeed();
+ LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
+ m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetYaw(), GetPitch()
+ );
+}
+
+
+
+
+
+cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
+ super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
+ m_PickupState(psInSurvivalOrCreative),
+ m_DamageCoeff(2),
+ m_IsCritical((a_Force >= 1)),
+ m_Timer(0),
+ m_HitGroundTimer(0),
+ m_HasTeleported(false),
+ m_bIsCollected(false),
+ m_HitBlockPos(0, 0, 0)
+{
+}
+
+
+
+
+
+bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
+{
+ switch (m_PickupState)
+ {
+ case psNoPickup: return false;
+ case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
+ case psInCreative: return a_Player.IsGameModeCreative();
+ }
+ ASSERT(!"Unhandled pickup state");
+ return false;
+}
+
+
+
+
+
+void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ if (a_HitFace == BLOCK_FACE_NONE) { return; }
+
+ super::OnHitSolidBlock(a_HitPos, a_HitFace);
+ int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
+
+ switch (a_HitFace)
+ {
+ case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
+ case BLOCK_FACE_YM:
+ {
+ break;
+ }
+ default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
+ }
+
+ m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ // Broadcast arrow hit sound
+ m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+}
+
+
+
+
+
+void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
+ {
+ // Not an entity that interacts with an arrow
+ return;
+ }
+
+ int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
+ if (m_IsCritical)
+ {
+ Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
+ }
+ a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+
+ // Broadcast successful hit sound
+ m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ Destroy();
+}
+
+
+
+
+
+void cArrowEntity::CollectedBy(cPlayer * a_Dest)
+{
+ if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ {
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded > 0) // Only play effects if there was space in inventory
+ {
+ m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsCollected = true;
+ }
+ }
+}
+
+
+
+
+
+void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ m_Timer += a_Dt;
+
+ if (m_bIsCollected)
+ {
+ if (m_Timer > 500.f) // 0.5 seconds
+ {
+ Destroy();
+ return;
+ }
+ }
+ else if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy();
+ return;
+ }
+
+ if (m_IsInGround)
+ {
+ // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
+ // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
+ // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
+ // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
+
+ if (!m_HasTeleported) // Sent a teleport already, don't do again
+ {
+ if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
+ {
+ m_World->BroadcastTeleportEntity(*this);
+ m_HasTeleported = true;
+ }
+ else
+ {
+ m_HitGroundTimer += a_Dt;
+ }
+ }
+
+ int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+
+ if (Chunk == NULL)
+ {
+ // Inside an unloaded chunk, abort
+ return;
+ }
+
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ {
+ m_IsInGround = false; // Yes, begin simulating physics again
+ }
+ }
+}
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
new file mode 100644
index 000000000..1fe3032ee
--- /dev/null
+++ b/src/Entities/ArrowEntity.h
@@ -0,0 +1,96 @@
+//
+// ArrowEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cArrowEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+ /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
+ enum ePickupState
+ {
+ psNoPickup = 0,
+ psInSurvivalOrCreative = 1,
+ psInCreative = 2,
+ } ;
+
+ // tolua_end
+
+ CLASS_PROTODEF(cArrowEntity);
+
+ /// Creates a new arrow with psNoPickup state and default damage modifier coeff
+ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+ /// Creates a new arrow as shot by a player, initializes it from the player object
+ cArrowEntity(cPlayer & a_Player, double a_Force);
+
+ // tolua_begin
+
+ /// Returns whether the arrow can be picked up by players
+ ePickupState GetPickupState(void) const { return m_PickupState; }
+
+ /// Sets a new pickup state
+ void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
+
+ /// Returns the damage modifier coeff.
+ double GetDamageCoeff(void) const { return m_DamageCoeff; }
+
+ /// Sets the damage modifier coeff
+ void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
+
+ /// Returns true if the specified player can pick the arrow up
+ bool CanPickup(const cPlayer & a_Player) const;
+
+ /// Returns true if the arrow is set as critical
+ bool IsCritical(void) const { return m_IsCritical; }
+
+ /// Sets the IsCritical flag
+ void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
+
+ // tolua_end
+
+protected:
+
+ /// Determines when the arrow can be picked up by players
+ ePickupState m_PickupState;
+
+ /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
+ double m_DamageCoeff;
+
+ /// If true, the arrow deals more damage
+ bool m_IsCritical;
+
+ /// Timer for pickup collection animation or five minute timeout
+ float m_Timer;
+
+ /// Timer for client arrow position confirmation via TeleportEntity
+ float m_HitGroundTimer;
+
+ // Whether the arrow has already been teleported into the proper position in the ground.
+ bool m_HasTeleported;
+
+ /// If true, the arrow is in the process of being collected - don't go to anyone else
+ bool m_bIsCollected;
+
+ /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
+ Vector3i m_HitBlockPos;
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void CollectedBy(cPlayer * a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+}; // tolua_export
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 921252253..31bfe3dc3 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
-void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
+bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
{
- super::DoTakeDamage(TDI);
+ if (!super::DoTakeDamage(TDI))
+ {
+ return false;
+ }
if (GetHealth() == 0)
{
@@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
}
Destroy(true);
}
+ return true;
}
diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h
index c4c9afe7a..0fcfbd602 100644
--- a/src/Entities/Boat.h
+++ b/src/Entities/Boat.h
@@ -26,7 +26,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt
index 85cc45494..c9ca44d38 100644
--- a/src/Entities/CMakeLists.txt
+++ b/src/Entities/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Entities ${SOURCE})
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 6da6da54e..5c675a387 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -53,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
+ , m_AirLevel(0)
+ , m_AirTickTimer(0)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@@ -60,6 +62,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_InvulnerableTicks(0)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -294,17 +297,23 @@ void cEntity::SetPitchFromSpeed(void)
-void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
- return;
+ return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
- return;
+ return false;
+ }
+
+ if (m_InvulnerableTicks > 0)
+ {
+ // Entity is invulnerable
+ return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@@ -326,17 +335,49 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- if (IsMob() || IsPlayer()) // Knockback for only players and mobs
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- AddSpeed(a_TDI.Knockback * 2);
+ int KnockbackLevel = 0;
+ if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
+ }
+ else
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
+ }
+
+ Vector3d additionalSpeed(0, 0, 0);
+ switch (KnockbackLevel)
+ {
+ case 1:
+ {
+ additionalSpeed.Set(5, .3, 5);
+ break;
+ }
+ case 2:
+ {
+ additionalSpeed.Set(8, .3, 8);
+ break;
+ }
+ default:
+ {
+ additionalSpeed.Set(2, .3, 2);
+ break;
+ }
+ }
+ AddSpeed(a_TDI.Knockback * additionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);
+ m_InvulnerableTicks = 10;
+
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
+ return true;
}
@@ -381,11 +422,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
-int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
-
- // Filter out damage types that are not protected by armor:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
@@ -400,9 +438,34 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case dtLightning:
case dtPlugin:
{
- return 0;
+ return false;
+ }
+
+ case dtAttack:
+ case dtArrowAttack:
+ case dtCactusContact:
+ case dtLavaContact:
+ case dtFireContact:
+ case dtEnderPearl:
+ case dtExplosion:
+ {
+ return true;
}
}
+ ASSERT(!"Invalid damage type!");
+ return false;
+}
+
+
+
+
+
+int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+{
+ // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+
+ // Filter out damage types that are not protected by armor:
+ if (!ArmorCoversAgainst(a_DamageType)) return 0;
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@@ -511,6 +574,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ if (m_InvulnerableTicks > 0)
+ {
+ m_InvulnerableTicks--;
+ }
+
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
@@ -773,14 +841,12 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
- if (GetWorld()->GetWeather() == eWeather_Rain)
+ if (m_World->IsWeatherWet())
{
- if (HasBeenBurning)
+ if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
m_TicksLeftBurning = 0;
- OnFinishedBurning();
- }
- return;
+ }
}
// Do the burning damage:
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 86efc5a98..a682701de 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -262,14 +262,19 @@ public:
// tolua_end
- /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+ /** Makes this entity take damage specified in the a_TDI.
+ The TDI is sent through plugins first, then applied.
+ If it returns false, the entity hasn't receive any damage. */
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
// tolua_begin
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
+ /** Returns whether armor will protect against the passed damage type **/
+ virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
+
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
@@ -391,6 +396,12 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
+
+ /** Gets the invulnerable ticks from the entity */
+ int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+
+ /** Set the invulnerable ticks from the entity */
+ void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
// tolua_end
@@ -475,29 +486,33 @@ protected:
int m_AirTickTimer;
private:
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
double m_HeadYaw;
- // Measured in meter/second (m/s)
+ /** Measured in meter/second (m/s) */
Vector3d m_Speed;
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
- /// Position of the entity's XZ center and Y bottom
+ /** Position of the entity's XZ center and Y bottom */
Vector3d m_Pos;
- // Measured in meter / second
+ /** Measured in meter / second */
Vector3d m_WaterSpeed;
- // Measured in Kilograms (Kg)
+ /** Measured in Kilograms (Kg) */
double m_Mass;
- /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
+ /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
double m_Width;
- /// Height of the entity (Y axis)
+ /** Height of the entity (Y axis) */
double m_Height;
+
+ /** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
+ While this ticks, a player can't hit this entity. */
+ int m_InvulnerableTicks;
} ; // tolua_export
typedef std::list<cEntity *> cEntityList;
diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp
new file mode 100644
index 000000000..202dde942
--- /dev/null
+++ b/src/Entities/ExpBottleEntity.cpp
@@ -0,0 +1,27 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ExpBottleEntity.h"
+#include "../World.h"
+
+
+
+
+
+cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ // Spawn an experience orb with a reward between 3 and 11.
+ m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
+ m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
+
+ Destroy();
+}
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
new file mode 100644
index 000000000..b2043d8f1
--- /dev/null
+++ b/src/Entities/ExpBottleEntity.h
@@ -0,0 +1,33 @@
+//
+// ExpBottleEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cExpBottleEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cExpBottleEntity);
+
+ cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+
+}; // tolua_export
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index a66c7e4ae..bcdac0291 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -87,7 +87,9 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedY(MilliDt * -9.8f);
AddPosition(GetSpeed() * MilliDt);
- if ((GetSpeedX() != 0) || (GetSpeedZ() != 0))
+ // If not static (One billionth precision) broadcast movement.
+ static const float epsilon = 0.000000001;
+ if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon))
{
BroadcastMovementUpdate();
}
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
new file mode 100644
index 000000000..aba32602f
--- /dev/null
+++ b/src/Entities/FireChargeEntity.cpp
@@ -0,0 +1,50 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FireChargeEntity.h"
+#include "../World.h"
+
+
+
+
+
+cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ {
+ m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
+ }
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+
+ // TODO: Some entities are immune to hits
+ a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+}
diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h
new file mode 100644
index 000000000..3924c337c
--- /dev/null
+++ b/src/Entities/FireChargeEntity.h
@@ -0,0 +1,36 @@
+//
+// FireChargeEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cFireChargeEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cFireChargeEntity);
+
+ cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+} ; // tolua_export
diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp
new file mode 100644
index 000000000..403a53c84
--- /dev/null
+++ b/src/Entities/FireworkEntity.cpp
@@ -0,0 +1,73 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FireworkEntity.h"
+#include "../World.h"
+#include "../Chunk.h"
+
+
+
+
+
+cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
+ super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_ExplodeTimer(0),
+ m_FireworkItem(a_Item)
+{
+}
+
+
+
+
+
+void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int PosY = POSY_TOINT;
+
+ if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ {
+ goto setspeed;
+ }
+
+ if (m_IsInGround)
+ {
+ if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
+ {
+ m_IsInGround = false;
+ }
+ else
+ {
+ return;
+ }
+ }
+ else
+ {
+ if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
+ {
+ OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
+ return;
+ }
+ }
+
+setspeed:
+ AddSpeedY(1);
+ AddPosition(GetSpeed() * (a_Dt / 1000));
+}
+
+
+
+
+
+void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
+ {
+ m_World->BroadcastEntityStatus(*this, esFireworkExploding);
+ Destroy();
+ }
+
+ m_ExplodeTimer++;
+}
diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h
new file mode 100644
index 000000000..c62ca9402
--- /dev/null
+++ b/src/Entities/FireworkEntity.h
@@ -0,0 +1,40 @@
+//
+// FireworkEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cFireworkEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cFireworkEntity);
+
+ cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
+ const cItem & GetItem(void) const { return m_FireworkItem; }
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+private:
+
+ int m_ExplodeTimer;
+ cItem m_FireworkItem;
+
+}; // tolua_export
diff --git a/src/Entities/GhastFireballEntity.cpp b/src/Entities/GhastFireballEntity.cpp
new file mode 100644
index 000000000..9e4cb387e
--- /dev/null
+++ b/src/Entities/GhastFireballEntity.cpp
@@ -0,0 +1,44 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "GhastFireballEntity.h"
+#include "../World.h"
+
+
+
+
+
+cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
+}
+
+
+
+
+
+void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h
new file mode 100644
index 000000000..9e4572c78
--- /dev/null
+++ b/src/Entities/GhastFireballEntity.h
@@ -0,0 +1,38 @@
+//
+// GhastFireballEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cGhastFireballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cGhastFireballEntity);
+
+ cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // TODO: Deflecting the fireballs by arrow- or sword- hits
+
+} ; // tolua_export
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index db55eb058..7bd440d6d 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
-void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
+bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
- super::DoTakeDamage(TDI);
- return; // No drops for creative
+ SetInvulnerableTicks(0);
+ return super::DoTakeDamage(TDI); // No drops for creative
}
m_LastDamage = TDI.FinalDamage;
- super::DoTakeDamage(TDI);
+ if (!super::DoTakeDamage(TDI))
+ {
+ return false;
+ }
m_World->BroadcastEntityMetadata(*this);
@@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
default:
{
ASSERT(!"Unhandled minecart type when spawning pickup!");
- return;
+ return true;
}
}
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
}
+ return true;
}
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index ebdb576e0..1e60f091c 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -36,7 +36,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
int LastDamage(void) const { return m_LastDamage; }
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index fedb62527..08b7d3984 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
-void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
{
// No damage / health in creative mode if not void or plugin damage
- return;
+ return false;
}
}
@@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_Team->AllowsFriendlyFire())
{
// Friendly fire is disabled
- return;
+ return false;
}
}
}
- super::DoTakeDamage(a_TDI);
-
- // Any kind of damage adds food exhaustion
- AddFoodExhaustion(0.3f);
-
- SendHealth();
+ if (super::DoTakeDamage(a_TDI))
+ {
+ // Any kind of damage adds food exhaustion
+ AddFoodExhaustion(0.3f);
+ SendHealth();
+ return true;
+ }
+ return false;
}
@@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
+ SetInvulnerableTicks(20);
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 78d661015..3029abfe0 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -498,7 +498,7 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 96db17ffd..3e48d310c 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -4,15 +4,24 @@
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
#include "Globals.h"
+
#include "../Bindings/PluginManager.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
-#include "Player.h"
#include "../LineBlockTracer.h"
#include "../BoundingBox.h"
#include "../ChunkMap.h"
#include "../Chunk.h"
+#include "ArrowEntity.h"
+#include "ThrownEggEntity.h"
+#include "ThrownEnderPearlEntity.h"
+#include "ExpBottleEntity.h"
+#include "ThrownSnowballEntity.h"
+#include "FireChargeEntity.h"
+#include "FireworkEntity.h"
+#include "GhastFireballEntity.h"
+
@@ -401,495 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
// Overriden in arrow
UNUSED(a_Dest);
}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cArrowEntity:
-
-cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
- m_PickupState(psNoPickup),
- m_DamageCoeff(2),
- m_IsCritical(false),
- m_Timer(0),
- m_HitGroundTimer(0),
- m_bIsCollected(false),
- m_HitBlockPos(Vector3i(0, 0, 0))
-{
- SetSpeed(a_Speed);
- SetMass(0.1);
- SetYawFromSpeed();
- SetPitchFromSpeed();
- LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
- );
-}
-
-
-
-
-
-cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
- super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
- m_PickupState(psInSurvivalOrCreative),
- m_DamageCoeff(2),
- m_IsCritical((a_Force >= 1)),
- m_Timer(0),
- m_HitGroundTimer(0),
- m_bIsCollected(false),
- m_HitBlockPos(0, 0, 0)
-{
-}
-
-
-
-
-
-bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
-{
- switch (m_PickupState)
- {
- case psNoPickup: return false;
- case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
- case psInCreative: return a_Player.IsGameModeCreative();
- }
- ASSERT(!"Unhandled pickup state");
- return false;
-}
-
-
-
-
-
-void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- if (a_HitFace == BLOCK_FACE_NONE) { return; }
-
- super::OnHitSolidBlock(a_HitPos, a_HitFace);
- int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
-
- switch (a_HitFace)
- {
- case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
- case BLOCK_FACE_YM:
- {
- break;
- }
- default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
- }
-
- m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
-
- // Broadcast arrow hit sound
- m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
-}
-
-
-
-
-
-void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
- {
- // Not an entity that interacts with an arrow
- return;
- }
-
- int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
- if (m_IsCritical)
- {
- Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
- }
- a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
-
- // Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
-
- Destroy();
-}
-
-
-
-
-
-void cArrowEntity::CollectedBy(cPlayer * a_Dest)
-{
- if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
- {
- int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
- if (NumAdded > 0) // Only play effects if there was space in inventory
- {
- m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- m_bIsCollected = true;
- }
- }
-}
-
-
-
-
-
-void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- m_Timer += a_Dt;
-
- if (m_bIsCollected)
- {
- if (m_Timer > 500.f) // 0.5 seconds
- {
- Destroy();
- return;
- }
- }
- else if (m_Timer > 1000 * 60 * 5) // 5 minutes
- {
- Destroy();
- return;
- }
-
- if (m_IsInGround)
- {
- // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
- // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
- // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
- // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
-
- if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
- {
- if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
- {
- m_World->BroadcastTeleportEntity(*this);
- m_HitGroundTimer = -1;
- }
- else
- {
- m_HitGroundTimer += a_Dt;
- }
- }
-
- int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
-
- if (Chunk == NULL)
- {
- // Inside an unloaded chunk, abort
- return;
- }
-
- if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
- {
- m_IsInGround = false; // Yes, begin simulating physics again
- }
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEggEntity:
-
-cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- if (m_World->GetTickRandomNumber(7) == 1)
- {
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- }
- else if (m_World->GetTickRandomNumber(32) == 1)
- {
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- }
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEnderPearlEntity :
-
-cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- // Teleport the creator here, make them take 5 damage:
- if (m_Creator != NULL)
- {
- // TODO: The coords might need some tweaking based on the block face
- m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
- m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
- }
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownSnowballEntity :
-
-cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- int TotalDamage = 0;
- if (a_EntityHit.IsMob())
- {
- cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
- if (MobType == cMonster::mtBlaze)
- {
- TotalDamage = 3;
- }
- else if (MobType == cMonster::mtEnderDragon)
- {
- TotalDamage = 1;
- }
- }
- a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
-
- Destroy(true);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBottleOEnchantingEntity :
-
-cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
-super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- // Spawn an experience orb with a reward between 3 and 11.
- m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
- m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireworkEntity :
-
-cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
-super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
- m_ExplodeTimer(0),
- m_FireworkItem(a_Item)
-{
-}
-
-
-
-
-
-void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
-{
- int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
- int PosY = POSY_TOINT;
-
- if ((PosY < 0) || (PosY >= cChunkDef::Height))
- {
- goto setspeed;
- }
-
- if (m_IsInGround)
- {
- if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
- {
- m_IsInGround = false;
- }
- else
- {
- return;
- }
- }
- else
- {
- if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
- {
- OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
- return;
- }
- }
-
-setspeed:
- AddSpeedY(1);
- AddPosition(GetSpeed() * (a_Dt / 1000));
-}
-
-
-
-
-
-void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
- {
- m_World->BroadcastEntityStatus(*this, esFireworkExploding);
- Destroy();
- }
-
- m_ExplodeTimer++;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cGhastFireballEntity :
-
-cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireChargeEntity :
-
-cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
- {
- m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
- }
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-
- // TODO: Some entities are immune to hits
- a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
-}
-
-
-
-
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index efb7ae783..ae06b072f 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -94,300 +94,4 @@ protected:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
- // tolua_begin
-} ;
-
-
-
-
-
-class cArrowEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
- /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
- enum ePickupState
- {
- psNoPickup = 0,
- psInSurvivalOrCreative = 1,
- psInCreative = 2,
- } ;
-
- // tolua_end
-
- CLASS_PROTODEF(cArrowEntity);
-
- /// Creates a new arrow with psNoPickup state and default damage modifier coeff
- cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
- /// Creates a new arrow as shot by a player, initializes it from the player object
- cArrowEntity(cPlayer & a_Player, double a_Force);
-
- // tolua_begin
-
- /// Returns whether the arrow can be picked up by players
- ePickupState GetPickupState(void) const { return m_PickupState; }
-
- /// Sets a new pickup state
- void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
-
- /// Returns the damage modifier coeff.
- double GetDamageCoeff(void) const { return m_DamageCoeff; }
-
- /// Sets the damage modifier coeff
- void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
-
- /// Returns true if the specified player can pick the arrow up
- bool CanPickup(const cPlayer & a_Player) const;
-
- /// Returns true if the arrow is set as critical
- bool IsCritical(void) const { return m_IsCritical; }
-
- /// Sets the IsCritical flag
- void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
-
- // tolua_end
-
-protected:
-
- /// Determines when the arrow can be picked up by players
- ePickupState m_PickupState;
-
- /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
- double m_DamageCoeff;
-
- /// If true, the arrow deals more damage
- bool m_IsCritical;
-
- /// Timer for pickup collection animation or five minute timeout
- float m_Timer;
-
- /// Timer for client arrow position confirmation via TeleportEntity
- float m_HitGroundTimer;
-
- /// If true, the arrow is in the process of being collected - don't go to anyone else
- bool m_bIsCollected;
-
- /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
- Vector3i m_HitBlockPos;
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void CollectedBy(cPlayer * a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- // tolua_begin
-} ;
-
-
-
-
-
-class cThrownEggEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownEggEntity);
-
- cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // tolua_end
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cThrownEnderPearlEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownEnderPearlEntity);
-
- cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // tolua_end
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cThrownSnowballEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownSnowballEntity);
-
- cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cExpBottleEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cExpBottleEntity);
-
- cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
- // tolua_begin
-
-};
-
-
-
-
-
-class cFireworkEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cFireworkEntity);
-
- cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
- const cItem & GetItem(void) const { return m_FireworkItem; }
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
-private:
-
- int m_ExplodeTimer;
- cItem m_FireworkItem;
-
- // tolua_begin
-
-};
-
-
-
-
-
-class cGhastFireballEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cGhastFireballEntity);
-
- cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // TODO: Deflecting the fireballs by arrow- or sword- hits
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cFireChargeEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cFireChargeEntity);
-
- cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-// tolua_end
-
-
-
+} ; // tolua_export
diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp
new file mode 100644
index 000000000..224019091
--- /dev/null
+++ b/src/Entities/ThrownEggEntity.cpp
@@ -0,0 +1,59 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ThrownEggEntity.h"
+#include "../World.h"
+
+
+
+
+
+cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ TrySpawnChicken(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TrySpawnChicken(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
+{
+ if (m_World->GetTickRandomNumber(7) == 1)
+ {
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ }
+ else if (m_World->GetTickRandomNumber(32) == 1)
+ {
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ }
+}
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
new file mode 100644
index 000000000..5ba8f051b
--- /dev/null
+++ b/src/Entities/ThrownEggEntity.h
@@ -0,0 +1,37 @@
+//
+// ThrownEggEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cThrownEggEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEggEntity);
+
+ cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // Randomly decides whether to spawn a chicken where the egg lands.
+ void TrySpawnChicken(const Vector3d & a_HitPos);
+
+} ; // tolua_export
diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp
new file mode 100644
index 000000000..c37161145
--- /dev/null
+++ b/src/Entities/ThrownEnderPearlEntity.cpp
@@ -0,0 +1,54 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ThrownEnderPearlEntity.h"
+
+
+
+
+
+cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ // TODO: Tweak a_HitPos based on block face.
+ TeleportCreator(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TeleportCreator(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
+{
+ // Teleport the creator here, make them take 5 damage:
+ if (m_Creator != NULL)
+ {
+ m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
+ m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
+ }
+}
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
new file mode 100644
index 000000000..ddee5babe
--- /dev/null
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -0,0 +1,37 @@
+//
+// ThrownEnderPearlEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cThrownEnderPearlEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEnderPearlEntity);
+
+ cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // Teleports the creator where the ender pearl lands.
+ void TeleportCreator(const Vector3d & a_HitPos);
+
+} ; // tolua_export
diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp
new file mode 100644
index 000000000..427f630f7
--- /dev/null
+++ b/src/Entities/ThrownSnowballEntity.cpp
@@ -0,0 +1,48 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ThrownSnowballEntity.h"
+#include "../World.h"
+
+
+
+
+
+cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+}
+
+
+
+
+
+void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ if (a_EntityHit.IsMob())
+ {
+ cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
+ if (MobType == cMonster::mtBlaze)
+ {
+ TotalDamage = 3;
+ }
+ else if (MobType == cMonster::mtEnderDragon)
+ {
+ TotalDamage = 1;
+ }
+ }
+ // TODO: If entity is Ender Crystal, destroy it
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
new file mode 100644
index 000000000..a09512e37
--- /dev/null
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -0,0 +1,34 @@
+//
+// ThrownSnowballEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cThrownSnowballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownSnowballEntity);
+
+ cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+} ; // tolua_export
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index c45261947..42bf5f3f9 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -91,7 +91,8 @@ int cFastRandom::m_SeedCounter = 0;
cFastRandom::cFastRandom(void) :
- m_Seed(m_SeedCounter++)
+ m_Seed(m_SeedCounter++),
+ m_Counter(0)
{
}
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index 1147744c0..3dacb5066 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Generating ${SOURCE})
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index c0c9e8a13..44d5097de 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -283,7 +283,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
if ((NumElements >= 3) && !CharDef[2].empty())
{
BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
- ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
+ ASSERT((BlockMeta <= 15));
}
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
} // for itr - Lines[]
diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt
index 1e60447e7..a1f09112d 100644
--- a/src/Generating/Prefabs/CMakeLists.txt
+++ b/src/Generating/Prefabs/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Generating_Prefabs ${SOURCE})
diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt
index 3badc669f..dc894368d 100644
--- a/src/HTTPServer/CMakeLists.txt
+++ b/src/HTTPServer/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(HTTPServer ${SOURCE})
diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt
index 44a9f594f..a6fe6ea70 100644
--- a/src/Items/CMakeLists.txt
+++ b/src/Items/CMakeLists.txt
@@ -4,4 +4,9 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
-add_library(Items ItemHandler)
+file(GLOB SOURCE
+ "*.cpp"
+ "*.h"
+)
+
+add_library(Items ${SOURCE})
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
new file mode 100644
index 000000000..08cddb1ad
--- /dev/null
+++ b/src/Items/ItemArmor.h
@@ -0,0 +1,67 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemArmorHandler :
+ public cItemHandler
+{
+public:
+ cItemArmorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ /** Move the armor to the armor slot of the player's inventory */
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ int SlotNum;
+ if (ItemCategory::IsHelmet(a_Item.m_ItemType))
+ {
+ SlotNum = 0;
+ }
+ else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
+ {
+ SlotNum = 1;
+ }
+ else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
+ {
+ SlotNum = 2;
+ }
+ else if (ItemCategory::IsBoots(a_Item.m_ItemType))
+ {
+ SlotNum = 3;
+ }
+ else
+ {
+ LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
+ return false;
+ }
+
+ if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
+ {
+ return false;
+ }
+
+ a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
+
+ cItem Item(a_Item);
+ Item.m_ItemCount--;
+ if (Item.m_ItemCount <= 0)
+ {
+ Item.Empty();
+ }
+ a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index 410c5f512..8c0b3a0a3 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -9,7 +9,7 @@
#pragma once
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 5151eac38..ce9593a70 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
#include "../BlockInServerPluginInterface.h"
// Handlers:
+#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBoat.h"
#include "ItemBow.h"
@@ -222,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
return new cItemFoodHandler(a_ItemType);
}
+
+ // Armor:
+ case E_ITEM_LEATHER_CAP:
+ case E_ITEM_GOLD_HELMET:
+ case E_ITEM_CHAIN_HELMET:
+ case E_ITEM_IRON_HELMET:
+ case E_ITEM_DIAMOND_HELMET:
+ case E_ITEM_LEATHER_TUNIC:
+ case E_ITEM_GOLD_CHESTPLATE:
+ case E_ITEM_CHAIN_CHESTPLATE:
+ case E_ITEM_IRON_CHESTPLATE:
+ case E_ITEM_DIAMOND_CHESTPLATE:
+ case E_ITEM_LEATHER_PANTS:
+ case E_ITEM_GOLD_LEGGINGS:
+ case E_ITEM_CHAIN_LEGGINGS:
+ case E_ITEM_IRON_LEGGINGS:
+ case E_ITEM_DIAMOND_LEGGINGS:
+ case E_ITEM_LEATHER_BOOTS:
+ case E_ITEM_GOLD_BOOTS:
+ case E_ITEM_CHAIN_BOOTS:
+ case E_ITEM_IRON_BOOTS:
+ case E_ITEM_DIAMOND_BOOTS:
+ {
+ return new cItemArmorHandler(a_ItemType);
+ }
}
}
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index f3d78335e..4993eac85 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,13 +21,13 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
- // Force virtual destructor
+ /** Force virtual destructor */
virtual ~cItemHandler() {}
- /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
+ /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
- /// Called when the client sends the SHOOT status in the lclk packet
+ /** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
@@ -36,7 +36,7 @@ public:
UNUSED(a_BlockFace);
}
- /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ /** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
UNUSED(a_World);
@@ -44,16 +44,16 @@ public:
UNUSED(a_Item);
}
- /// Called while the player diggs a block using this item
+ /** Called while the player diggs a block using this item */
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
- /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
- /// Called after the player has eaten this item.
+ /** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
- /// Returns the maximum stack size for a given item
+ /** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
struct FoodInfo
@@ -70,22 +70,22 @@ public:
}
} ;
- /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ /** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */
virtual FoodInfo GetFoodInfo();
- /// Lets the player eat a selected item. Returns true if the player ate the item
+ /** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
- /// Indicates if this item is a tool
+ /** Indicates if this item is a tool */
virtual bool IsTool(void);
- /// Indicates if this item is food
+ /** Indicates if this item is food */
virtual bool IsFood(void);
- /// Blocks simply get placed
+ /** Blocks simply get placed */
virtual bool IsPlaceable(void);
- /** Called before a block is placed into a world.
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
@@ -96,7 +96,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
+ /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index f4f29e833..b03652bab 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -171,7 +171,6 @@ bool cLineBlockTracer::MoveToNextBlock(void)
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
if (CoeffZ < Coeff)
{
- Coeff = CoeffZ;
Direction = dirZ;
}
}
diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp
index 80fa7b173..583438d65 100644
--- a/src/MCLogger.cpp
+++ b/src/MCLogger.cpp
@@ -9,7 +9,6 @@
cMCLogger * cMCLogger::s_MCLogger = NULL;
-bool g_ShouldColorOutput = false;
#ifdef _WIN32
#include <io.h> // Needed for _isatty(), not available on Linux
@@ -33,7 +32,8 @@ cMCLogger * cMCLogger::GetInstance(void)
-cMCLogger::cMCLogger(void)
+cMCLogger::cMCLogger(void):
+ m_ShouldColorOutput(false)
{
AString FileName;
Printf(FileName, "LOG_%d.txt", (int)time(NULL));
@@ -76,15 +76,15 @@ void cMCLogger::InitLog(const AString & a_FileName)
#ifdef _WIN32
// See whether we are writing to a console the default console attrib:
- g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
- if (g_ShouldColorOutput)
+ m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
+ if (m_ShouldColorOutput)
{
CONSOLE_SCREEN_BUFFER_INFO sbi;
GetConsoleScreenBufferInfo(g_Console, &sbi);
g_DefaultConsoleAttrib = sbi.wAttributes;
}
#elif defined (__linux) && !defined(ANDROID_NDK)
- g_ShouldColorOutput = isatty(fileno(stdout));
+ m_ShouldColorOutput = isatty(fileno(stdout));
// TODO: Check if the terminal supports colors, somehow?
#endif
}
@@ -178,7 +178,7 @@ void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
void cMCLogger::SetColor(eColorScheme a_Scheme)
{
- if (!g_ShouldColorOutput)
+ if (!m_ShouldColorOutput)
{
return;
}
@@ -211,7 +211,7 @@ void cMCLogger::SetColor(eColorScheme a_Scheme)
void cMCLogger::ResetColor(void)
{
- if (!g_ShouldColorOutput)
+ if (!m_ShouldColorOutput)
{
return;
}
diff --git a/src/MCLogger.h b/src/MCLogger.h
index c0150c124..114210f63 100644
--- a/src/MCLogger.h
+++ b/src/MCLogger.h
@@ -52,6 +52,7 @@ private:
cCriticalSection m_CriticalSection;
cLog * m_Log;
static cMCLogger * s_MCLogger;
+ bool m_ShouldColorOutput;
/// Sets the specified color scheme in the terminal (TODO: if coloring available)
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 0901f85a9..447bf3549 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -37,7 +37,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
}
}
- if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ()))
+ if (!IsMovingToTargetPosition())
{
MoveToPosition(m_Target->GetPosition());
}
@@ -106,3 +106,18 @@ void cAggressiveMonster::Attack(float a_Dt)
+bool cAggressiveMonster::IsMovingToTargetPosition()
+{
+ static const float epsilon = 0.000000000001f;
+ // Difference between destination x and target x is negligible (to 10^-12 precision)
+ if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon)
+ {
+ return false;
+ }
+ // Difference between destination z and target z is negligible (to 10^-12 precision)
+ else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon)
+ {
+ return false;
+ }
+ return true;
+}
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 152260f95..d70ff04a3 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -22,6 +22,10 @@ public:
virtual void EventSeePlayer(cEntity *) override;
virtual void Attack(float a_Dt);
+protected:
+ /** Whether this mob's destination is the same as its target's position. */
+ bool IsMovingToTargetPosition();
+
} ;
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 84ff8929b..326b42f07 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -3,6 +3,7 @@
#include "Blaze.h"
#include "../World.h"
+#include "../Entities/FireChargeEntity.h"
diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt
index 87fbfd2fc..53c265803 100644
--- a/src/Mobs/CMakeLists.txt
+++ b/src/Mobs/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Mobs ${SOURCE})
diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/CaveSpider.cpp
index 94e93283d..56ecd2d28 100644
--- a/src/Mobs/Cavespider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -1,15 +1,14 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Cavespider.h"
+#include "CaveSpider.h"
#include "../World.h"
-cCavespider::cCavespider(void) :
- super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
+cCaveSpider::cCaveSpider(void) :
+ super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
{
}
@@ -17,7 +16,7 @@ cCavespider::cCavespider(void) :
-void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
+void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
@@ -29,7 +28,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
-void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
diff --git a/src/Mobs/Cavespider.h b/src/Mobs/CaveSpider.h
index 10ea03f7b..be9f174f9 100644
--- a/src/Mobs/Cavespider.h
+++ b/src/Mobs/CaveSpider.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "AggressiveMonster.h"
@@ -7,13 +6,13 @@
-class cCavespider :
+class cCaveSpider :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
- cCavespider(void);
+ cCaveSpider(void);
CLASS_PROTODEF(cCaveSpider);
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 3471b4cf1..9cf539427 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if (a_TDI.DamageType == dtLightning)
{
@@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
}
m_World->BroadcastEntityMetadata(*this);
+ return true;
}
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index 9abca369b..fc7db6716 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cCreeper);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index fe18f5e76..d8a7663f8 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -3,6 +3,7 @@
#include "Ghast.h"
#include "../World.h"
+#include "../Entities/GhastFireballEntity.h"
diff --git a/src/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h
index 1b436a11f..3460db993 100644
--- a/src/Mobs/IncludeAllMonsters.h
+++ b/src/Mobs/IncludeAllMonsters.h
@@ -1,6 +1,6 @@
#include "Bat.h"
#include "Blaze.h"
-#include "Cavespider.h"
+#include "CaveSpider.h"
#include "Chicken.h"
#include "Cow.h"
#include "Creeper.h"
@@ -10,7 +10,7 @@
#include "Giant.h"
#include "Horse.h"
#include "IronGolem.h"
-#include "Magmacube.h"
+#include "MagmaCube.h"
#include "Mooshroom.h"
#include "Ocelot.h"
#include "Pig.h"
@@ -26,4 +26,4 @@
#include "Wither.h"
#include "Wolf.h"
#include "Zombie.h"
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/MagmaCube.cpp
index 05405f082..3e9abc108 100644
--- a/src/Mobs/Magmacube.cpp
+++ b/src/Mobs/MagmaCube.cpp
@@ -1,7 +1,6 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Magmacube.h"
+#include "MagmaCube.h"
diff --git a/src/Mobs/Magmacube.h b/src/Mobs/MagmaCube.h
index 130952970..43065cae5 100644
--- a/src/Mobs/Magmacube.h
+++ b/src/Mobs/MagmaCube.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "AggressiveMonster.h"
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 248e88f5d..c66ab4e04 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -457,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
-void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if((m_SoundHurt != "") && (m_Health > 0))
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
@@ -468,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
m_Target = a_TDI.Attacker;
}
+ return true;
}
@@ -761,8 +765,10 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtChicken: return mfPassive;
case mtCow: return mfPassive;
case mtCreeper: return mfHostile;
+ case mtEnderDragon: return mfNoSpawn;
case mtEnderman: return mfHostile;
case mtGhast: return mfHostile;
+ case mtGiant: return mfNoSpawn;
case mtHorse: return mfPassive;
case mtIronGolem: return mfPassive;
case mtMagmaCube: return mfHostile;
@@ -773,17 +779,20 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtSilverfish: return mfHostile;
case mtSkeleton: return mfHostile;
case mtSlime: return mfHostile;
+ case mtSnowGolem: return mfNoSpawn;
case mtSpider: return mfHostile;
case mtSquid: return mfWater;
case mtVillager: return mfPassive;
case mtWitch: return mfHostile;
- case mtWither: return mfHostile;
+ case mtWither: return mfNoSpawn;
case mtWolf: return mfHostile;
case mtZombie: return mfHostile;
case mtZombiePigman: return mfHostile;
- } ;
+
+ case mtInvalidType: break;
+ }
ASSERT(!"Unhandled mob type");
- return mfMaxplusone;
+ return mfUnhandled;
}
@@ -794,10 +803,12 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
- case mfHostile: return 40;
- case mfPassive: return 40;
- case mfAmbient: return 40;
- case mfWater: return 400;
+ case mfHostile: return 40;
+ case mfPassive: return 40;
+ case mfAmbient: return 40;
+ case mfWater: return 400;
+ case mfNoSpawn: return -1;
+ case mfUnhandled: break;
}
ASSERT(!"Unhandled mob family");
return -1;
@@ -859,13 +870,14 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtBat: toReturn = new cBat(); break;
case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtCaveSpider: toReturn = new cCaveSpider(); break;
case mtChicken: toReturn = new cChicken(); break;
case mtCow: toReturn = new cCow(); break;
case mtCreeper: toReturn = new cCreeper(); break;
case mtEnderDragon: toReturn = new cEnderDragon(); break;
case mtEnderman: toReturn = new cEnderman(); break;
case mtGhast: toReturn = new cGhast(); break;
+ case mtGiant: toReturn = new cGiant(); break;
case mtIronGolem: toReturn = new cIronGolem(); break;
case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 70b3783fc..7d7e90eb2 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -66,7 +66,8 @@ public:
mfAmbient = 2, // Bats
mfWater = 3, // Squid
- mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
+ mfNoSpawn,
+ mfUnhandled, // Nothing. Be sure this is the last and the others are in order
} ;
// tolua_end
@@ -87,7 +88,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(cEntity * a_Killer) override;
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index 4b45f9a2a..24501b1ba 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
-void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
@@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_EMState = CHASING;
}
}
+ return true;
}
diff --git a/src/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h
index 2c5ef30b1..a0da50e8e 100644
--- a/src/Mobs/PassiveAggressiveMonster.h
+++ b/src/Mobs/PassiveAggressiveMonster.h
@@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 904cd63cc..2861d7314 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType,
-void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
{
m_EMState = ESCAPING;
}
+ return true;
}
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 0b3c155da..70574585a 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 1685f40c5..1e62d7987 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -3,6 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
+#include "../Entities/ArrowEntity.h"
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index d049acc1e..41283acf4 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -23,9 +23,13 @@ cVillager::cVillager(eVillagerType VillagerType) :
-void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
@@ -33,6 +37,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
+ return true;
}
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
index 5bba4d4ba..abde48407 100644
--- a/src/Mobs/Villager.h
+++ b/src/Mobs/Villager.h
@@ -30,7 +30,7 @@ public:
CLASS_PROTODEF(cVillager);
// cEntity overrides
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 8f5d28b68..5b6e895e1 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -10,7 +10,7 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
- m_InvulnerableTicks(220)
+ m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
}
@@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World)
-void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
- return;
+ return false;
}
- if (m_InvulnerableTicks > 0)
+ if (m_WitherInvulnerableTicks > 0)
{
- return;
+ return false;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
- return;
+ return false;
}
- super::DoTakeDamage(a_TDI);
+ return super::DoTakeDamage(a_TDI);
}
@@ -68,16 +68,16 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (m_InvulnerableTicks > 0)
+ if (m_WitherInvulnerableTicks > 0)
{
- unsigned int NewTicks = m_InvulnerableTicks - 1;
+ unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
- m_InvulnerableTicks = NewTicks;
+ m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index bc78bfaad..08b460009 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -17,9 +17,9 @@ public:
CLASS_PROTODEF(cWither);
- unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+ unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
- void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
+ void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
@@ -27,13 +27,13 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
- unsigned int m_InvulnerableTicks;
+ unsigned int m_WitherInvulnerableTicks;
} ;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index f02b8a4fc..e6268abc7 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -25,14 +25,19 @@ cWolf::cWolf(void) :
-void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
if (!m_IsTame)
{
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
+ return true;
}
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 5925373e1..fb8a7c995 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cWolf);
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/ZombiePigman.cpp
index a0142b566..c9d94face 100644
--- a/src/Mobs/Zombiepigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -1,7 +1,6 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
#include "../World.h"
diff --git a/src/Mobs/Zombiepigman.h b/src/Mobs/ZombiePigman.h
index 67991d56a..ab3cebf6d 100644
--- a/src/Mobs/Zombiepigman.h
+++ b/src/Mobs/ZombiePigman.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "PassiveAggressiveMonster.h"
diff --git a/src/Noise.cpp b/src/Noise.cpp
index efbb128c3..13a194938 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -608,6 +608,8 @@ void cCubicNoise::Generate2D(
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const
{
+ ASSERT(a_SizeX > 0);
+ ASSERT(a_SizeY > 0);
ASSERT(a_SizeX < MAX_SIZE);
ASSERT(a_SizeY < MAX_SIZE);
ASSERT(a_StartX < a_EndX);
@@ -744,6 +746,8 @@ void cCubicNoise::CalcFloorFrac(
int * a_Same, int & a_NumSame
) const
{
+ ASSERT(a_Size > 0);
+
NOISE_DATATYPE val = a_Start;
NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1);
for (int i = 0; i < a_Size; i++)
diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt
index 497cd0ba3..dee60b450 100644
--- a/src/OSSupport/CMakeLists.txt
+++ b/src/OSSupport/CMakeLists.txt
@@ -5,6 +5,7 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(OSSupport ${SOURCE})
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index 7f0f0ad2f..33b9cfc3f 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -67,11 +67,11 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
case fmRead: Mode = "rb"; break;
case fmWrite: Mode = "wb"; break;
case fmReadWrite: Mode = "rb+"; break;
- default:
- {
- ASSERT(!"Unhandled file mode");
- return false;
- }
+ }
+ if (Mode == NULL)
+ {
+ ASSERT(!"Unhandled file mode");
+ return false;
}
#ifdef _WIN32
@@ -143,7 +143,7 @@ bool cFile::IsEOF(void) const
-int cFile::Read (void * iBuffer, int iNumBytes)
+int cFile::Read (void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());
@@ -159,7 +159,7 @@ int cFile::Read (void * iBuffer, int iNumBytes)
-int cFile::Write(const void * iBuffer, int iNumBytes)
+int cFile::Write(const void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index b394c5cb9..2a7ecf0ed 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -80,10 +80,10 @@ public:
bool IsEOF(void) const;
/** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
- int Read (void * iBuffer, int iNumBytes);
+ int Read (void * iBuffer, size_t iNumBytes);
/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
- int Write(const void * iBuffer, int iNumBytes);
+ int Write(const void * iBuffer, size_t iNumBytes);
/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
int Seek (int iPosition);
diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp
index 7a8433f4f..22d887783 100644
--- a/src/OSSupport/GZipFile.cpp
+++ b/src/OSSupport/GZipFile.cpp
@@ -11,7 +11,7 @@
cGZipFile::cGZipFile(void) :
- m_File(NULL)
+ m_File(NULL), m_Mode(fmRead)
{
}
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt
index 107b79627..849ec27ca 100644
--- a/src/Protocol/CMakeLists.txt
+++ b/src/Protocol/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Protocol ${SOURCE})
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 3282a827f..35ab72bfc 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -26,7 +26,7 @@ Documentation:
#include "../Root.h"
#include "../Server.h"
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@@ -2013,7 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
- WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks());
+ WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index e57b551cb..a04d8ac3c 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -31,6 +31,8 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../CompositeChat.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireworkEntity.h"
@@ -637,9 +639,11 @@ void cProtocol172::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(m_Client->GetUUID());
- Pkt.WriteString(m_Client->GetUsername());
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(m_Client->GetUUID());
+ Pkt.WriteString(m_Client->GetUsername());
+ }
m_State = 3; // State = Game
}
@@ -2820,7 +2824,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
- WriteInt(((const cWither &)a_Mob).GetNumInvulnerableTicks());
+ WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;
diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt
index 4f3f1ad0e..b2a29d45c 100644
--- a/src/Simulator/CMakeLists.txt
+++ b/src/Simulator/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Simulator ${SOURCE})
diff --git a/src/Statistics.cpp b/src/Statistics.cpp
new file mode 100644
index 000000000..2c980d98e
--- /dev/null
+++ b/src/Statistics.cpp
@@ -0,0 +1,139 @@
+
+// Statistics.cpp
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Statistics.h"
+
+
+
+cStatInfo cStatInfo::ms_Info[statCount] = {
+ // The order must match the order of enum eStatistic
+
+ // http://minecraft.gamepedia.com/Achievements
+
+ /* Type | Name | Prerequisite */
+ cStatInfo(achOpenInv, "openInventory"),
+ cStatInfo(achMineWood, "mineWood", achOpenInv),
+ cStatInfo(achCraftWorkbench, "buildWorkBench", achMineWood),
+ cStatInfo(achCraftPickaxe, "buildPickaxe", achCraftWorkbench),
+ cStatInfo(achCraftFurnace, "buildFurnace", achCraftPickaxe),
+ cStatInfo(achAcquireIron, "acquireIron", achCraftFurnace),
+ cStatInfo(achCraftHoe, "buildHoe", achCraftWorkbench),
+ cStatInfo(achMakeBread, "makeBread", achCraftHoe),
+ cStatInfo(achBakeCake, "bakeCake", achCraftHoe),
+ cStatInfo(achCraftBetterPick, "buildBetterPickaxe", achCraftPickaxe),
+ cStatInfo(achCookFish, "cookFish", achAcquireIron),
+ cStatInfo(achOnARail, "onARail", achAcquireIron),
+ cStatInfo(achCraftSword, "buildSword", achCraftWorkbench),
+ cStatInfo(achKillMonster, "killEnemy", achCraftSword),
+ cStatInfo(achKillCow, "killCow", achCraftSword),
+ cStatInfo(achFlyPig, "flyPig", achKillCow),
+ cStatInfo(achSnipeSkeleton, "snipeSkeleton", achKillMonster),
+ cStatInfo(achDiamonds, "diamonds", achAcquireIron),
+ cStatInfo(achEnterPortal, "portal", achDiamonds),
+ cStatInfo(achReturnToSender, "ghast", achEnterPortal),
+ cStatInfo(achBlazeRod, "blazeRod", achEnterPortal),
+ cStatInfo(achBrewPotion, "potion", achBlazeRod),
+ cStatInfo(achEnterTheEnd, "theEnd", achBlazeRod),
+ cStatInfo(achDefeatDragon, "theEnd2", achEnterTheEnd),
+ cStatInfo(achCraftEnchantTable, "enchantments", achDiamonds),
+ cStatInfo(achOverkill, "overkill", achCraftEnchantTable),
+ cStatInfo(achBookshelf, "bookcase", achCraftEnchantTable),
+ cStatInfo(achExploreAllBiomes, "exploreAllBiomes", achEnterTheEnd),
+ cStatInfo(achSpawnWither, "spawnWither", achDefeatDragon),
+ cStatInfo(achKillWither, "killWither", achSpawnWither),
+ cStatInfo(achFullBeacon, "fullBeacon", achKillWither),
+ cStatInfo(achBreedCow, "breedCow", achKillCow),
+ cStatInfo(achThrowDiamonds, "diamondsToYou", achDiamonds),
+
+ // http://minecraft.gamepedia.com/Statistics
+
+ /* Type | Name */
+ cStatInfo(statGamesQuit, "stat.leaveGame"),
+ cStatInfo(statMinutesPlayed, "stat.playOneMinute"),
+ cStatInfo(statDistWalked, "stat.walkOnCm"),
+ cStatInfo(statDistSwum, "stat.swimOneCm"),
+ cStatInfo(statDistFallen, "stat.fallOneCm"),
+ cStatInfo(statDistClimbed, "stat.climbOneCm"),
+ cStatInfo(statDistFlown, "stat.flyOneCm"),
+ cStatInfo(statDistMinecart, "stat.minecartOneCm"),
+ cStatInfo(statDistBoat, "stat.boatOneCm"),
+ cStatInfo(statDistPig, "stat.pigOneCm"),
+ cStatInfo(statDistHorse, "stat.horseOneCm"),
+ cStatInfo(statJumps, "stat.jump"),
+ cStatInfo(statItemsDropped, "stat.drop"),
+ cStatInfo(statDamageDealt, "stat.damageDealth"),
+ cStatInfo(statDamageTaken, "stat.damageTaken"),
+ cStatInfo(statDeaths, "stat.deaths"),
+ cStatInfo(statMobKills, "stat.mobKills"),
+ cStatInfo(statAnimalsBred, "stat.animalsBred"),
+ cStatInfo(statPlayerKills, "stat.playerKills"),
+ cStatInfo(statFishCaught, "stat.fishCaught"),
+ cStatInfo(statJunkFished, "stat.junkFished"),
+ cStatInfo(statTreasureFished, "stat.treasureFished")
+};
+
+
+
+
+
+
+cStatInfo::cStatInfo()
+ : m_Type(statInvalid)
+ , m_Depends(statInvalid)
+{}
+
+
+
+
+
+cStatInfo::cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends)
+ : m_Type(a_Type)
+ , m_Name(a_Name)
+ , m_Depends(a_Depends)
+{}
+
+
+
+
+
+const AString & cStatInfo::GetName(const eStatistic a_Type)
+{
+ ASSERT((a_Type > statInvalid) && (a_Type < statCount));
+
+ return ms_Info[a_Type].m_Name;
+}
+
+
+
+
+
+eStatistic cStatInfo::GetType(const AString & a_Name)
+{
+ for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i)
+ {
+ if (NoCaseCompare(ms_Info[i].m_Name, a_Name))
+ {
+ return ms_Info[i].m_Type;
+ }
+ }
+
+ return statInvalid;
+}
+
+
+
+
+
+eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type)
+{
+ ASSERT((a_Type > statInvalid) && (a_Type < statCount));
+
+ return ms_Info[a_Type].m_Depends;
+}
+
+
+
+
+
diff --git a/src/Statistics.h b/src/Statistics.h
new file mode 100644
index 000000000..540df38cc
--- /dev/null
+++ b/src/Statistics.h
@@ -0,0 +1,116 @@
+
+// Statistics.h
+
+
+
+
+#pragma once
+
+
+
+
+enum eStatistic
+{
+ // The order must match the order of cStatInfo::ms_Info
+
+ statInvalid = -1,
+
+ /* Achievements */
+ achOpenInv, /* Taking Inventory */
+ achMineWood, /* Getting Wood */
+ achCraftWorkbench, /* Benchmarking */
+ achCraftPickaxe, /* Time to Mine! */
+ achCraftFurnace, /* Hot Topic */
+ achAcquireIron, /* Acquire Hardware */
+ achCraftHoe, /* Time to Farm! */
+ achMakeBread, /* Bake Bread */
+ achBakeCake, /* The Lie */
+ achCraftBetterPick, /* Getting an Upgrade */
+ achCookFish, /* Delicious Fish */
+ achOnARail, /* On A Rail */
+ achCraftSword, /* Time to Strike! */
+ achKillMonster, /* Monster Hunter */
+ achKillCow, /* Cow Tipper */
+ achFlyPig, /* When Pigs Fly */
+ achSnipeSkeleton, /* Sniper Duel */
+ achDiamonds, /* DIAMONDS! */
+ achEnterPortal, /* We Need to Go Deeper */
+ achReturnToSender, /* Return to Sender */
+ achBlazeRod, /* Into Fire */
+ achBrewPotion, /* Local Brewery */
+ achEnterTheEnd, /* The End? */
+ achDefeatDragon, /* The End. */
+ achCraftEnchantTable, /* Enchanter */
+ achOverkill, /* Overkill */
+ achBookshelf, /* Librarian */
+ achExploreAllBiomes, /* Adventuring Time */
+ achSpawnWither, /* The Beginning? */
+ achKillWither, /* The Beginning. */
+ achFullBeacon, /* Beaconator */
+ achBreedCow, /* Repopulation */
+ achThrowDiamonds, /* Diamonds to you! */
+
+ /* Statistics */
+ statGamesQuit,
+ statMinutesPlayed,
+ statDistWalked,
+ statDistSwum,
+ statDistFallen,
+ statDistClimbed,
+ statDistFlown,
+ statDistDove,
+ statDistMinecart,
+ statDistBoat,
+ statDistPig,
+ statDistHorse,
+ statJumps,
+ statItemsDropped,
+ statDamageDealt,
+ statDamageTaken,
+ statDeaths,
+ statMobKills,
+ statAnimalsBred,
+ statPlayerKills,
+ statFishCaught,
+ statJunkFished,
+ statTreasureFished,
+
+ statCount
+};
+
+
+
+
+
+
+/** Class used to store and query statistic-related information. */
+class cStatInfo
+{
+public:
+
+ cStatInfo();
+
+ cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends = statInvalid);
+
+ /** Type -> Name */
+ static const AString & GetName(const eStatistic a_Type);
+
+ /** Name -> Type */
+ static eStatistic GetType(const AString & a_Name);
+
+ /** Returns stat prerequisite. (Used for achievements) */
+ static eStatistic GetPrerequisite(const eStatistic a_Type);
+
+private:
+
+ eStatistic m_Type;
+
+ AString m_Name;
+
+ eStatistic m_Depends;
+
+ static cStatInfo ms_Info[statCount];
+};
+
+
+
diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt
index cef2a9f35..5b5b8cc18 100644
--- a/src/UI/CMakeLists.txt
+++ b/src/UI/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(UI ${SOURCE})
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 2d58388b1..87b4032e0 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1091,6 +1091,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
+void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ // Armors haven't a dbl click
+ if (a_ClickAction == caDblClick)
+ {
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick))
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+
+ if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
+{
+ switch (a_SlotNum)
+ {
+ case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
+ case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
+ case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
+ case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
+ }
+ return false;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaItemGrid:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index bab1098bb..254722822 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -145,8 +145,13 @@ public:
{
}
- // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
+ /** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ /** Called when a player clicks in the window. Parameters taken from the click packet. */
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+
+ bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
} ;
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index a3b3cc5be..737705d7c 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -285,11 +285,6 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
Content = GetDefaultPage();
}
- if (ShouldWrapInTemplate && (URL.size() > 1))
- {
- Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
- }
-
int MemUsageKiB = cRoot::GetPhysicalRAMUsage();
if (MemUsageKiB > 0)
{
diff --git a/src/World.cpp b/src/World.cpp
index 25ac9b021..5ac8e0a6e 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -316,12 +316,9 @@ int cWorld::GetDefaultWeatherInterval(eWeather a_Weather)
{
return 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
}
- default:
- {
- LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather);
- return -1;
- }
- } // switch (Weather)
+ }
+ LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather);
+ return -1;
}
@@ -521,21 +518,6 @@ void cWorld::Start(void)
}
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
m_Dimension = StringToDimension(Dimension);
- switch (m_Dimension)
- {
- case dimNether:
- case dimOverworld:
- case dimEnd:
- {
- break;
- }
- default:
- {
- LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
- m_Dimension = dimOverworld;
- break;
- }
- } // switch (m_Dimension)
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
@@ -592,12 +574,6 @@ void cWorld::Start(void)
case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
case dimEnd: DefaultMonsters = "enderman"; break;
- default:
- {
- ASSERT(!"Unhandled world dimension");
- DefaultMonsters = "wither";
- break;
- }
}
m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
@@ -687,6 +663,30 @@ void cWorld::GenerateRandomSpawn(void)
+eWeather cWorld::ChooseNewWeather()
+{
+ // Pick a new weather. Only reasonable transitions allowed:
+ switch (m_Weather)
+ {
+ case eWeather_Sunny:
+ case eWeather_ThunderStorm: return eWeather_Rain;
+
+ case eWeather_Rain:
+ {
+ // 1/8 chance of turning into a thunderstorm
+ return ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
+ }
+ }
+
+ LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
+ ASSERT(!"Unknown weather");
+ return eWeather_Sunny;
+}
+
+
+
+
+
void cWorld::Stop(void)
{
// Delete the clients that have been in this world:
@@ -786,30 +786,8 @@ void cWorld::TickWeather(float a_Dt)
else
{
// Change weather:
-
- // Pick a new weather. Only reasonable transitions allowed:
- eWeather NewWeather = m_Weather;
- switch (m_Weather)
- {
- case eWeather_Sunny: NewWeather = eWeather_Rain; break;
- case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break;
- case eWeather_Rain:
- {
- // 1/8 chance of turning into a thunderstorm
- NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
- break;
- }
-
- default:
- {
- LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
- ASSERT(!"Unknown weather");
- NewWeather = eWeather_Sunny;
- }
- }
-
- SetWeather(NewWeather);
- } // else (m_WeatherInterval > 0)
+ SetWeather(ChooseNewWeather());
+ }
if (m_Weather == eWeather_ThunderStorm)
{
diff --git a/src/World.h b/src/World.h
index e2be4cd35..f789916df 100644
--- a/src/World.h
+++ b/src/World.h
@@ -938,7 +938,10 @@ private:
/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
void GenerateRandomSpawn(void);
-
+
+ /** Chooses a reasonable transition from the current weather to a new weather **/
+ eWeather ChooseNewWeather(void);
+
/** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt
index 2c83c4662..2844f7fe5 100644
--- a/src/WorldStorage/CMakeLists.txt
+++ b/src/WorldStorage/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(WorldStorage ${SOURCE})
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 415693ae2..fd356c7de 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -28,7 +28,7 @@
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
@@ -39,7 +39,7 @@
#include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h"
-#include "../Mobs/Magmacube.h"
+#include "../Mobs/MagmaCube.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
@@ -516,7 +516,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
case cMonster::mtWither:
{
- m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetNumInvulnerableTicks());
+ m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks());
break;
}
case cMonster::mtWolf:
@@ -621,10 +621,10 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
m_Writer.AddInt("TileZ", a_Hanging->GetTileZ());
switch (a_Hanging->GetDirection())
{
- case 0: m_Writer.AddByte("Dir", (unsigned char)2); break;
- case 1: m_Writer.AddByte("Dir", (unsigned char)1); break;
- case 2: m_Writer.AddByte("Dir", (unsigned char)0); break;
- case 3: m_Writer.AddByte("Dir", (unsigned char)3); break;
+ case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break;
+ case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break;
+ case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break;
+ case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break;
}
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 48934d074..33f34728e 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -27,7 +27,6 @@
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
-
#include "../Mobs/Monster.h"
#include "../Mobs/IncludeAllMonsters.h"
@@ -36,7 +35,12 @@
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/ThrownEggEntity.h"
+#include "../Entities/ThrownEnderPearlEntity.h"
+#include "../Entities/ThrownSnowballEntity.h"
+#include "../Entities/FireChargeEntity.h"
+#include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
@@ -1757,7 +1761,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cCavespider> Monster(new cCavespider());
+ std::auto_ptr<cCaveSpider> Monster(new cCaveSpider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2272,7 +2276,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul");
if (CurrLine > 0)
{
- Monster->SetNumInvulnerableTicks(a_NBT.GetInt(CurrLine));
+ Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine));
}
a_Entities.push_back(Monster.release());
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index 5435e6d5a..359bac4a8 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -468,7 +468,15 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
for (int i = 0; i < NumChunks; i++)
{
sChunkHeader * Header = new sChunkHeader;
- READ(*Header);
+
+ // Here we do not use the READ macro, as it does not free the resources
+ // allocated with new in case of error.
+ if (f.Read(Header, sizeof(*Header)) != sizeof(*Header))
+ {
+ LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell());
+ delete Header;
+ return;
+ }
m_ChunkHeaders.push_back(Header);
} // for i - chunk headers
@@ -797,7 +805,6 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
++index2;
}
InChunkOffset += index2 / 2;
- index2 = 0;
AString Converted(ConvertedData, ExpectedSize);