diff options
Diffstat (limited to 'src')
30 files changed, 371 insertions, 279 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 66eb9130c..02cdd58c7 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -6,7 +6,7 @@ void cBlockBedHandler::OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta @@ -15,7 +15,7 @@ void cBlockBedHandler::OnPlacedByPlayer( if (a_BlockMeta < 8) { Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); + a_ChunkInterface->SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); } } @@ -23,26 +23,26 @@ void cBlockBedHandler::OnPlacedByPlayer( -void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockBedHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE OldMeta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); if (OldMeta & 0x8) { // Was pillow - if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED) + if (a_ChunkInterface->GetBlock(ThisPos - Direction) == E_BLOCK_BED) { - a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); + a_ChunkInterface->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); } } else { // Was foot end - if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED) + if (a_ChunkInterface->GetBlock(ThisPos + Direction) == E_BLOCK_BED) { - a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); + a_ChunkInterface->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); } } } @@ -51,30 +51,30 @@ void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, -void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +void cBlockBedHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - if (a_World->GetDimension() != dimOverworld) + if (a_WorldInterface->GetDimension() != dimOverworld) { Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ); - a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); + a_WorldInterface->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); } else { - if (a_World->GetTimeOfDay() > 13000) + if (a_WorldInterface->GetTimeOfDay() > 13000) { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { // Is pillow - a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface->GetBroadcastManager()->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { // Is foot end Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); - if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + if (a_ChunkInterface->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { - a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); + a_WorldInterface->GetBroadcastManager()->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); } } } else { diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 8a289b22c..8c2063443 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -2,7 +2,8 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" +#include "ChunkInterface.h" +#include "WorldInterface.h" #include "../Entities/Player.h" @@ -19,9 +20,9 @@ public: } - virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual void OnPlacedByPlayer(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool IsUseable(void) override diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index c898a0466..53c905576 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -16,16 +16,16 @@ public: } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { // Set p the ON bit to on - NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); + NIBBLETYPE Meta = (a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_ChunkInterface->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface->GetBroadcastManager()->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) - a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType); + a_ChunkInterface->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface); } @@ -43,7 +43,7 @@ public: virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface * a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h index 5eafd8c21..22fd97710 100644 --- a/src/Blocks/BlockCarpet.h +++ b/src/Blocks/BlockCarpet.h @@ -31,7 +31,7 @@ public: virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface * a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index b0e00f869..09d5c3cbb 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -21,14 +21,14 @@ public: a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0)); } - void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) + void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { - char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); + char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); switch( a_Player->GetEquippedItem().m_ItemType ) { case E_ITEM_WATER_BUCKET: { - a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 ); + a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 ); a_Player->GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_BUCKET, 1); a_Player->GetInventory().AddItem(NewItem); @@ -38,7 +38,7 @@ public: { if( Meta > 0 ) { - a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta); + a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta); a_Player->GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_POTIONS, 1, 0); a_Player->GetInventory().AddItem(NewItem); diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index 88f7c4b32..23f969dbe 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -21,7 +21,7 @@ public: virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface * a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -30,7 +30,7 @@ public: a_BlockType = m_BlockType; // Is there a doublechest already next to this block? - if (!CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ)) + if (!CanBeAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)) { // Yup, cannot form a triple-chest, refuse: return false; @@ -38,7 +38,7 @@ public: // Check if this forms a doublechest, if so, need to adjust the meta: cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) + if (!Area.Read(a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) { return false; } @@ -67,7 +67,7 @@ public: virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface * a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta @@ -75,7 +75,7 @@ public: { // Check if this forms a doublechest, if so, need to adjust the meta: cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) + if (!Area.Read(a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) { return; } @@ -84,8 +84,8 @@ public: // Choose meta from player rotation, choose only between 2 or 3 NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; if ( - CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) || - CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta) + CheckAndAdjustNeighbor(a_ChunkInterface, Area, 0, 1, NewMeta) || + CheckAndAdjustNeighbor(a_ChunkInterface, Area, 2, 1, NewMeta) ) { // Forming a double chest in the X direction @@ -94,8 +94,8 @@ public: // Choose meta from player rotation, choose only between 4 or 5 NewMeta = (rot < 0) ? 4 : 5; if ( - CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) || - CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta) + CheckAndAdjustNeighbor(a_ChunkInterface, Area, 1, 0, NewMeta) || + CheckAndAdjustNeighbor(a_ChunkInterface, Area, 2, 2, NewMeta) ) { // Forming a double chest in the Z direction @@ -112,10 +112,10 @@ public: } - virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + virtual bool CanBeAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) + if (!Area.Read(a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) { // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow. return false; @@ -207,13 +207,13 @@ public: /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. - bool CheckAndAdjustNeighbor(cWorld * a_World, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) + bool CheckAndAdjustNeighbor(cChunkInterface * a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) override { if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) { return false; } - a_World->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta); + a_ChunkInterface->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta); return true; } } ; diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index 5a8e54eda..732afd9f6 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -18,7 +18,7 @@ public: } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index e91211559..20b0a6324 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -44,7 +44,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY -void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +void cBlockDoorHandler::OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 1e86446dd..cf0572284 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -16,7 +16,7 @@ public: cBlockDoorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual const char * GetStepSound(void) override; diff --git a/src/Blocks/BlockEntity.h b/src/Blocks/BlockEntity.h index 9c6b23665..513659194 100644 --- a/src/Blocks/BlockEntity.h +++ b/src/Blocks/BlockEntity.h @@ -15,9 +15,9 @@ public: { } - virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { - a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); + a_ChunkInterface->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } virtual bool IsUseable() override diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index 779f12ee1..ff4f80c3c 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -30,7 +30,7 @@ public: } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw()); diff --git a/src/Blocks/BlockFlowerPot.h b/src/Blocks/BlockFlowerPot.h index b0faf5218..4de85f629 100644 --- a/src/Blocks/BlockFlowerPot.h +++ b/src/Blocks/BlockFlowerPot.h @@ -44,7 +44,7 @@ public: } - void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) + void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); if (Meta != 0) diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index b9c0887ce..5d74ee5c6 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -284,41 +284,41 @@ void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int -void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cBlockHandler::OnPlaced(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { // Notify the neighbors - NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1); + NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1); } -void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { // Notify the neighbors - NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1); + NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1); } -void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::NeighborChanged(cChunkInterface *a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)) { - GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ); + GetBlockHandler(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); } } @@ -326,7 +326,7 @@ void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, -void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnNeighborChanged(cChunkInterface *a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { } @@ -342,7 +342,7 @@ void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, -void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +void cBlockHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { } diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index a732aa797..83087f27e 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -4,13 +4,14 @@ #include "../Defines.h" #include "../Item.h" #include "../Chunk.h" +#include "WorldInterface.h" +#include "ChunkInterface.h" // fwd: -class cWorld; class cPlayer; @@ -39,7 +40,7 @@ public: ); /// Called by cWorld::SetBlock() after the block has been set - virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual void OnPlaced(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). virtual void OnPlacedByPlayer( @@ -53,19 +54,19 @@ public: virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called before a block gets destroyed / replaced with air - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnNeighborChanged(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Notifies all neighbors of the given block about a change - static void NeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + static void NeighborChanged(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called while the player diggs the block. virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called if the user right clicks the block and the block is useable - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 539d12a49..730906bee 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -53,19 +53,19 @@ public: } - void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { - cBlockHandler::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ); + cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); //0.5% chance of dropping an apple - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); //check if Oak (0x1 and 0x2 bit not set) MTRand rand; if(!(Meta & 3) && rand.randInt(200) == 100) { cItems Drops; Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); - a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); } } diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index da3783d08..30a8bc10c 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -31,58 +31,58 @@ public: } virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface * a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; - a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ); + a_BlockMeta = FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); return true; } - virtual void OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + virtual void OnPlaced(cChunkInterface *a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { - super::OnPlaced(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + super::OnPlaced(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); // Alert diagonal rails - OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1); - OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1); - - OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1); - OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1); + + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1); } - virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { - super::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ); + super::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); // Alert diagonal rails - OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1); - OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1); - - OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1); - OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1); + + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1); } - virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnNeighborChanged(cChunkInterface *a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ))) + NIBBLETYPE Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ))) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)); + a_ChunkInterface->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)); } } @@ -137,27 +137,27 @@ public: return true; } - NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + NIBBLETYPE FindMeta(cChunkInterface *a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = 0; char RailsCnt = 0; bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP memset(Neighbors, false, sizeof(Neighbors)); - Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); - Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); - Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN)); - Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)); - Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE)); - Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE)); - Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE)); - Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE)); - if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST)) + Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); + Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); + Neighbors[2] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN)); + Neighbors[3] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)); + Neighbors[4] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE)); + Neighbors[5] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE)); + Neighbors[6] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE)); + Neighbors[7] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE)); + if (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST)) Neighbors[0] = true; - if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST)) + if (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST)) Neighbors[1] = true; - if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH)) + if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH)) Neighbors[2] = true; - if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH)) + if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH)) Neighbors[3] = true; for (int i = 0; i < 8; i++) { @@ -212,20 +212,20 @@ public: } - bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + bool IsUnstable(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))) + if (!IsBlockRail(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { return false; } - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); switch (Meta) { case E_META_RAIL_ZM_ZP: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) ) { return true; @@ -236,8 +236,8 @@ public: case E_META_RAIL_XM_XP: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) ) { return true; @@ -248,8 +248,8 @@ public: case E_META_RAIL_ASCEND_XP: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; @@ -260,8 +260,8 @@ public: case E_META_RAIL_ASCEND_XM: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) ) { return true; @@ -272,8 +272,8 @@ public: case E_META_RAIL_ASCEND_ZM: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ) { return true; @@ -284,8 +284,8 @@ public: case E_META_RAIL_ASCEND_ZP: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) ) { return true; @@ -296,8 +296,8 @@ public: case E_META_RAIL_CURVED_ZP_XP: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { return true; @@ -308,8 +308,8 @@ public: case E_META_RAIL_CURVED_ZP_XM: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; @@ -320,8 +320,8 @@ public: case E_META_RAIL_CURVED_ZM_XM: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; @@ -332,8 +332,8 @@ public: case E_META_RAIL_CURVED_ZM_XP: { if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { return true; @@ -345,31 +345,31 @@ public: } - bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0) + bool IsNotConnected(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); NIBBLETYPE Meta; - if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))) + if (!IsBlockRail(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { - if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) || (a_Pure != E_PURE_UPDOWN)) + if (!IsBlockRail(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) || (a_Pure != E_PURE_UPDOWN)) { - if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)) || (a_Pure == E_PURE_NONE)) + if (!IsBlockRail(a_ChunkInterface->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)) || (a_Pure == E_PURE_NONE)) { return true; } else { - Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); + Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); } } else { - Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); + Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); } } else { - Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); } switch (a_BlockFace) diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 713664659..18aa765a6 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -30,7 +30,7 @@ public: } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); } diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index 57718b45f..1843c1221 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -32,7 +32,7 @@ public: return true; } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h index a2cc6119c..5c60f1ef1 100644 --- a/src/Blocks/BlockWorkbench.h +++ b/src/Blocks/BlockWorkbench.h @@ -19,7 +19,7 @@ public: } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ); a_Player->OpenWindow(Window); diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h new file mode 100644 index 000000000..f6ccd580b --- /dev/null +++ b/src/Blocks/BroadcastInterface.h @@ -0,0 +1,10 @@ + +#pragma once + +class cBroadcastInterface +{ +public: + + virtual void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; +}; diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h new file mode 100644 index 000000000..a16c68013 --- /dev/null +++ b/src/Blocks/ChunkInterface.h @@ -0,0 +1,70 @@ + +#pragma once + +#include "../ChunkMap.h" +#include "../ForEachChunkProvider.h" + +class cChunkInterface : public cForEachChunkProvider +{ +public: + + cChunkInterface(cChunkMap * a_ChunkMap) : m_ChunkMap(a_ChunkMap) {} + + BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ); + } + BLOCKTYPE GetBlock (const Vector3i & a_Pos ) + { + return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); + } + NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + } + + /** Sets the block at the specified coords to the specified value. + Full processing, incl. updating neighbors, is performed. + */ + void SetBlock(cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + m_ChunkMap->SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + } + void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData) + { + m_ChunkMap->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_MetaData); + } + + void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType, cWorldInterface * a_WorldInterface) + { + m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_WorldInterface->GetWorldAge() + a_TickDelay, a_PreviousBlockType); + } + + /** Sets the block at the specified coords to the specified value. + The replacement doesn't trigger block updates. + The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) + */ + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + } + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } + + void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) + { + m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); + } + + virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override + { + return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); + } + + virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override + { + return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); + } + +private: + cChunkMap * m_ChunkMap; +}; diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h new file mode 100644 index 000000000..a29d7a73a --- /dev/null +++ b/src/Blocks/WorldInterface.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "BroadcastInterface.h" + +class cWorldInterface +{ +public: + + virtual Int64 GetTimeOfDay(void) const = 0; + virtual Int64 GetWorldAge(void) const = 0; + + virtual eDimension GetDimension(void) const = 0; + + virtual cBroadcastInterface * GetBroadcastManager() = 0; + + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; + + /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; + + /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0; + +}; diff --git a/src/ChunkDef.h b/src/ChunkDef.h index d1288994c..09bd766da 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -92,7 +92,6 @@ public: /// Converts absolute block coords into relative (chunk + block) coords: inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) { - UNUSED(a_Y); BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); a_X = a_X - a_ChunkX * Width; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 5797eb453..d0bccb837 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1117,6 +1117,21 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) { + // First check if it isn't queued in the m_FastSetBlockQueue: + { + int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; + int ChunkX, ChunkY, ChunkZ; + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); + ChunkY = 0; + cCSLock Lock(m_CSFastSetBlock); + for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) + { + if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) + { + return itr->BlockType; + } + } // for itr - m_FastSetBlockQueue[] + } int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); @@ -1135,6 +1150,17 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) { + // First check if it isn't queued in the m_FastSetBlockQueue: + { + cCSLock Lock(m_CSFastSetBlock); + for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) + { + if ((itr->x == a_BlockX) && (itr->y == a_BlockY) && (itr->z == a_BlockZ)) + { + return itr->BlockMeta; + } + } // for itr - m_FastSetBlockQueue[] + } int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); @@ -1207,8 +1233,14 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP -void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) +void cChunkMap::SetBlock(cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) { + cChunkInterface *ChunkInterface = new cChunkInterface(this); + if (a_BlockType == E_BLOCK_AIR) + { + BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); + } + int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); @@ -1219,6 +1251,8 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta ); m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); } + BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + delete ChunkInterface; } @@ -2692,6 +2726,28 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) +void cChunkMap::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CSFastSetBlock); + m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); +} + +void cChunkMap::FastSetQueuedBlocks() +{ + // Asynchronously set blocks: + sSetBlockList FastSetBlockQueueCopy; + { + cCSLock Lock(m_CSFastSetBlock); + std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue); + } + this->FastSetBlocks(FastSetBlockQueueCopy); + if (!FastSetBlockQueueCopy.empty()) + { + // Some blocks failed, store them for next tick: + cCSLock Lock(m_CSFastSetBlock); + m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); + } +} /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -2801,4 +2857,3 @@ void cChunkStay::Disable(void) - diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e9d8ee30b..59a55dc17 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -12,6 +12,7 @@ class cWorld; +class cWorldInterface; class cItem; class MTRand; class cChunkStay; @@ -136,6 +137,9 @@ public: bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ); int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + void FastSetQueuedBlocks(); void FastSetBlocks (sSetBlockList & a_BlockList); void CollectPickupsByPlayer(cPlayer * a_Player); @@ -144,7 +148,7 @@ public: NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta); - void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); + void SetBlock (cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); @@ -388,6 +392,9 @@ private: cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated() cWorld * m_World; + + cCriticalSection m_CSFastSetBlock; + sSetBlockList m_FastSetBlockQueue; cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index ad3f15adc..60d2efbb2 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -20,6 +20,7 @@ #include "Items/ItemHandler.h" #include "Blocks/BlockHandler.h" #include "Blocks/BlockSlab.h" +#include "Blocks/ChunkInterface.h" #include "Vector3f.h" #include "Vector3d.h" @@ -901,7 +902,9 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c // A plugin doesn't agree with using the block, abort return; } - BlockHandler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + cChunkInterface *ChunkInterface = new cChunkInterface(World->GetChunkMap()); + BlockHandler->OnUse(ChunkInterface, World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + delete ChunkInterface; PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); return; } diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 793f48890..1147744c0 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -10,4 +10,4 @@ file(GLOB SOURCE add_library(Generating ${SOURCE}) -target_link_libraries(Generating OSSupport iniFile) +target_link_libraries(Generating OSSupport iniFile Blocks) diff --git a/src/Globals.h b/src/Globals.h index 7e53da80e..1e90d83e9 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -44,8 +44,10 @@ // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? #define abstract - // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) - #define override + // override is part of c++11 + #if __cplusplus < 201103L + #define override + #endif #define OBSOLETE __attribute__((deprecated)) diff --git a/src/World.cpp b/src/World.cpp index 5205c2616..f5e207520 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -716,19 +716,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) TickWeather(a_Dt); - // Asynchronously set blocks: - sSetBlockList FastSetBlockQueueCopy; - { - cCSLock Lock(m_CSFastSetBlock); - std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue); - } - m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy); - if (!FastSetBlockQueueCopy.empty()) - { - // Some blocks failed, store them for next tick: - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); - } + m_ChunkMap->FastSetQueuedBlocks(); if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes { @@ -1498,84 +1486,11 @@ int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - if (a_BlockType == E_BLOCK_AIR) - { - BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ); - } - m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - - BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); -} - - - - - -void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); -} - - - - - -void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType) -{ - m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType); -} - - - - - -BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - int X = a_X, Y = a_Y, Z = a_Z; - int ChunkX, ChunkY, ChunkZ; - AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ); - - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) - { - return itr->BlockType; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlock(a_X, a_Y, a_Z); + m_ChunkMap->SetBlock(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - - -NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y)) - { - return itr->BlockMeta; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z); -} - - - - - void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) { m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); @@ -1757,7 +1672,9 @@ bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) bool cWorld::DigBlock(int a_X, int a_Y, int a_Z) { cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); - Handler->OnDestroyed(this, a_X, a_Y, a_Z); + cChunkInterface *ChunkInterface = new cChunkInterface(GetChunkMap()); + Handler->OnDestroyed(ChunkInterface, this, a_X, a_Y, a_Z); + delete ChunkInterface; return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); } diff --git a/src/World.h b/src/World.h index d7a7241d1..7b2782421 100644 --- a/src/World.h +++ b/src/World.h @@ -24,7 +24,8 @@ #include "Entities/ProjectileEntity.h" #include "ForEachChunkProvider.h" #include "Scoreboard.h" - +#include "Blocks/WorldInterface.h" +#include "Blocks/BroadcastInterface.h" @@ -62,7 +63,7 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; // tolua_begin -class cWorld : public cForEachChunkProvider +class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface { public: @@ -106,8 +107,8 @@ public: // tolua_begin int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - Int64 GetWorldAge(void) const { return m_WorldAge; } - Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } + virtual Int64 GetWorldAge(void) const { return m_WorldAge; } + virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } void SetTicksUntilWeatherChange(int a_WeatherInterval) { @@ -138,7 +139,7 @@ public: bool ShouldLavaSpawnFire(void) const { return m_ShouldLavaSpawnFire; } - eDimension GetDimension(void) const { return m_Dimension; } + virtual eDimension GetDimension(void) const { return m_Dimension; } /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ int GetHeight(int a_BlockX, int a_BlockZ); @@ -180,9 +181,14 @@ public: void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + virtual cBroadcastInterface * GetBroadcastManager() + { + return this; + } + /** If there is a block entity at the specified coords, sends it to the client specified */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -328,15 +334,28 @@ public: The replacement doesn't trigger block updates. The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) */ - void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + } /** Queues a SetBlock() with the specified parameters after the specified number of ticks. Calls SetBlock(), so performs full processing of the replaced block. */ - void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); + void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR) + { + m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType); + } + + BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + } - BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); + NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + } void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); @@ -366,10 +385,10 @@ public: // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -444,7 +463,7 @@ public: | esWitherBirth | TBD | | esPlugin | void * | */ - void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -521,21 +540,6 @@ public: void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; } // tolua_end - - inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - - a_X = a_X - a_ChunkX*cChunkDef::Width; - a_Y = a_Y - a_ChunkY*cChunkDef::Height; - a_Z = a_Z - a_ChunkZ*cChunkDef::Width; - } inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) { @@ -785,8 +789,6 @@ private: bool m_bCommandBlocksEnabled; - cCriticalSection m_CSFastSetBlock; - sSetBlockList m_FastSetBlockQueue; cChunkGenerator m_Generator; |