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-rw-r--r--src/Blocks/BlockPumpkin.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h
index 79b3f3a54..78a38fd02 100644
--- a/src/Blocks/BlockPumpkin.h
+++ b/src/Blocks/BlockPumpkin.h
@@ -16,12 +16,14 @@ public:
virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
- if (a_BlockY > 1)
+ if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0)
{
+ int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);// We don't need to check this blocks more than 1 time
if
(
- a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_SNOW_BLOCK &&
- a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_SNOW_BLOCK
+ (BlockY1 == E_BLOCK_SNOW_BLOCK) &&
+ (BlockY2 == E_BLOCK_SNOW_BLOCK)
)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -31,10 +33,10 @@ public:
}
if
(
- (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) &&
+ (BlockY1 == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) &&
- (a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_IRON_BLOCK)
+ (BlockY2 == E_BLOCK_IRON_BLOCK)
)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);