diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/LuaState.cpp | 11 | ||||
-rw-r--r-- | src/Bindings/LuaState.h | 24 | ||||
-rw-r--r-- | src/Generating/PrefabPiecePool.cpp | 1 |
3 files changed, 23 insertions, 13 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 61d206109..b768b21a3 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -218,7 +218,7 @@ void cLuaState::cTrackedRef::Clear(void) // Free the reference: lua_State * luaState = nullptr; { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs != nullptr) { cCSLock Lock(*cs); @@ -246,7 +246,7 @@ void cLuaState::cTrackedRef::Clear(void) bool cLuaState::cTrackedRef::IsValid(void) { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs == nullptr) { return false; @@ -261,7 +261,7 @@ bool cLuaState::cTrackedRef::IsValid(void) bool cLuaState::cTrackedRef::IsSameLuaState(cLuaState & a_LuaState) { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs == nullptr) { return false; @@ -285,7 +285,7 @@ bool cLuaState::cTrackedRef::IsSameLuaState(cLuaState & a_LuaState) void cLuaState::cTrackedRef::Invalidate(void) { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs == nullptr) { // Already invalid @@ -548,6 +548,7 @@ void cLuaState::Close(void) { r->Invalidate(); } + m_TrackedRefs.clear(); } cCanonLuaStates::Remove(*this); @@ -2357,6 +2358,7 @@ void cLuaState::cRef::RefStack(cLuaState & a_LuaState, int a_StackPos) { UnRef(); } + ASSERT(cCanonLuaStates::GetCanonState(a_LuaState)->m_CS.IsLockedByCurrentThread()); m_LuaState = a_LuaState; lua_pushvalue(a_LuaState, a_StackPos); // Push a copy of the value at a_StackPos onto the stack m_Ref = luaL_ref(a_LuaState, LUA_REGISTRYINDEX); @@ -2370,6 +2372,7 @@ void cLuaState::cRef::UnRef(void) { if (IsValid()) { + ASSERT(cCanonLuaStates::GetCanonState(m_LuaState)->m_CS.IsLockedByCurrentThread()); luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref); } m_LuaState = nullptr; diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 01faf2c26..80f5c3cc6 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -35,6 +35,7 @@ extern "C" #include "lua/src/lauxlib.h" } +#include <atomic> #include "../Vector3.h" #include "../Defines.h" #include "PluginManager.h" @@ -189,24 +190,29 @@ public: } /** Set the contained reference to the object at the specified Lua state's stack position. - If another reference has been previously contained, it is freed first. */ + If another reference has been previously contained, it is Clear()-ed first. */ bool RefStack(cLuaState & a_LuaState, int a_StackPos); - /** Frees the contained reference, if any. */ + /** Frees the contained reference, if any. + Untracks the reference from its canon Lua state. */ void Clear(void); - /** Returns true if the contained reference is valid. */ + /** Returns true if the contained reference is valid. + (Note that depending on this value is not thread-safe, another thread may invalidate the ref in the meantime. It is meant for quick ASSERTs only). */ bool IsValid(void); /** Returns true if the reference resides in the specified Lua state. - Internally, compares the reference's canon Lua state. */ + Internally, compares the reference's canon Lua state. + (Note that depending on this value is not thread-safe, another thread may modify the ref in the meantime. It is meant for quick ASSERTs only). */ bool IsSameLuaState(cLuaState & a_LuaState); protected: friend class cLuaState; - /** The mutex protecting m_Ref against multithreaded access */ - cCriticalSection * m_CS; + /** The mutex protecting m_Ref against multithreaded access. + Actually points to the canon Lua state's m_CriticalSection. + Is nullptr when ref is empty (not bound). */ + std::atomic<cCriticalSection *> m_CS; /** Reference to the Lua callback */ cRef m_Ref; @@ -254,7 +260,7 @@ public: template <typename... Args> bool Call(Args &&... args) { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs == nullptr) { return false; @@ -336,7 +342,7 @@ public: template <typename... Args> bool CallTableFn(const char * a_FnName, Args &&... args) { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs == nullptr) { return false; @@ -356,7 +362,7 @@ public: template <typename... Args> bool CallTableFnWithSelf(const char * a_FnName, Args &&... args) { - auto cs = m_CS; + auto cs = m_CS.load(); if (cs == nullptr) { return false; diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index d6c2c8819..407915e56 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -204,6 +204,7 @@ bool cPrefabPiecePool::LoadFromCubeset(const AString & a_Contents, const AString // Load the file in the Lua interpreter: cLuaState Lua(Printf("LoadablePiecePool %s", a_FileName.c_str())); Lua.Create(); + cLuaState::cLock lock(Lua); if (!Lua.LoadString(a_Contents, a_FileName, a_LogWarnings)) { // Reason for failure has already been logged in LoadFile() |