diff options
Diffstat (limited to '')
-rw-r--r-- | tests/Generating/BasicGeneratorTest.cpp | 134 |
1 files changed, 111 insertions, 23 deletions
diff --git a/tests/Generating/BasicGeneratorTest.cpp b/tests/Generating/BasicGeneratorTest.cpp index 0f807038c..fca94404d 100644 --- a/tests/Generating/BasicGeneratorTest.cpp +++ b/tests/Generating/BasicGeneratorTest.cpp @@ -3,6 +3,7 @@ #include "Generating/ChunkDesc.h" #include "../TestHelpers.h" #include "IniFile.h" +#include "mbedTLS++/Sha1Checksum.h" @@ -33,6 +34,21 @@ static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc) +static AString chunkSHA1(const cChunkDesc & a_ChunkDesc) +{ + cSha1Checksum cs; + cs.Update(a_ChunkDesc.GetBlockTypes(), cChunkDef::Width * cChunkDef::Width * cChunkDef::Height); + cSha1Checksum::Checksum digest; + cs.Finalize(digest); + AString res; + cSha1Checksum::DigestToJava(digest, res); + return res; +} + + + + + /** Prints out the entire column from the chunk, one block type per line. */ static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z) { @@ -67,23 +83,15 @@ static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z) - air at their top, unless the height at that point is equal to full chunk height. - valid heightmap Multiple chunks are tested. */ -static void testGenerateOverworld() +static void testGenerateOverworld(cChunkGenerator & aDefaultOverworldGen) { LOG("Testing Overworld generator..."); - // Create a default Overworld generator: - cIniFile ini; - ini.AddValue("General", "Dimension", "Overworld"); - ini.AddValueI("Seed", "Seed", 1); - ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes - auto gen = cChunkGenerator::CreateFromIniFile(ini); - TEST_NOTEQUAL(gen, nullptr); - for (int chunkX = 0; chunkX < 50; ++chunkX) { // Generate a chunk: cChunkDesc chd({chunkX, 0}); - gen->Generate(chunkX, 0, chd); + aDefaultOverworldGen.Generate(chunkX, 0, chd); verifyChunkDescHeightmap(chd); // Check that it has bedrock at the bottom: @@ -136,25 +144,18 @@ static void testGenerateOverworld() /** Tests that the default Nether generator generates a chunk that has the Nether look: - bedrock at the bottom - bedrock at the height's top -- netherrack, lava or soulsand anywhere in the middle +- at least one Nether-native block in each column - valid heightmap Multiple chunks are tested. */ -static void testGenerateNether() +static void testGenerateNether(cChunkGenerator & aDefaultNetherGen) { LOG("Testing Nether generator..."); - // Create a default Nether generator: - cIniFile ini; - ini.AddValue("General", "Dimension", "Nether"); - ini.AddValueI("Seed", "Seed", 1); - auto gen = cChunkGenerator::CreateFromIniFile(ini); - TEST_NOTEQUAL(gen, nullptr); - for (int chunkX = 0; chunkX < 50; ++chunkX) { // Generate a chunk: cChunkDesc chd({chunkX, 0}); - gen->Generate(chunkX, 0, chd); + aDefaultNetherGen.Generate(chunkX, 0, chd); verifyChunkDescHeightmap(chd); // Check that the biome is Nether everywhere: @@ -182,7 +183,7 @@ static void testGenerateNether() } } - // Check that the blocks on the top are valid Overworld blocks: + // Check that each column contains at least one Nether-native block: for (int x = 0; x < cChunkDef::Width; ++x) { for (int z = 0; z < cChunkDef::Width; ++z) @@ -217,7 +218,94 @@ static void testGenerateNether() +/** Storage for checksums with chunk coords. */ +struct CoordsWithChecksum +{ + cChunkCoords mCoords; + AString mChecksum; + CoordsWithChecksum(int aChunkX, int aChunkZ, const AString & aChecksum): + mCoords(aChunkX, aChunkZ), + mChecksum(aChecksum) + {} +}; + + + + + +/** Checks that the specified generator generates chunk that match the specified checksums. */ +static void checkChunkChecksums( + cChunkGenerator & aGenerator, + const std::vector<CoordsWithChecksum> & aCoordsWithChecksum, + const AString & aDimension +) +{ + LOG("Testing the repeatability of the %s generator", aDimension); + for (const auto & coords: aCoordsWithChecksum) + { + cChunkDesc chd(coords.mCoords); + aGenerator.Generate(coords.mCoords.m_ChunkX, coords.mCoords.m_ChunkZ, chd); + auto checksum = chunkSHA1(chd); + TEST_EQUAL_MSG(checksum, coords.mChecksum, + Printf("%s chunk %s SHA1: expected %s, got %s", aDimension, coords.mCoords.ToString(), coords.mChecksum, checksum) + ); + } +} + + + + + +/** Checks that the generated chunks look the same across all builds on all platforms. +This is done by SHA1-ing the blocks for known chunks and comparing against known values. +If the generator defaults change, this test will likely break, just update the SHA1s. */ +static void testRepeatability(cChunkGenerator & aDefaultOverworldGenerator, cChunkGenerator & aDefaultNetherGenerator) +{ + + // Test the default Overworld generator: + std::vector<CoordsWithChecksum> overworldChecksums = + { + {0, 0, "-380dace6af9e653a2c68a51779cf5b8ff521cde1"}, + {1, 0, "-651dfec5a64b7adccf6bf2845396e27f53c6c4c0"}, + {1, 1, "-621454452edeb0ac369fea520fee3d80a5ecae49"}, + {8, 1024, "5ed38ba7ffee6b29f774ad24820ad3ca1ff058bf"}, + }; + checkChunkChecksums(aDefaultOverworldGenerator, overworldChecksums, "Overworld"); + + // Test the default Nether generator: + std::vector<CoordsWithChecksum> netherChecksums = + { + { 0, 0, "-25231a9ce4bc57eaeaf1f4ad01c32ddd5b2293e5"}, + { 1, 0, "-61ef8824b6b241b4f0e28c09505bad5d7898a8a4"}, + { 1, 1, "6b3ba6dcb18568e21b3a5aae9ea58368079fbaf8"}, + {17, 0, "1acc3a28eb1be66b3e4a256f0712a48f96085a39"}, + { 8, 1024, "6f9b96e0613ca2fd879dbb53634b511e5649627a"}, + }; + checkChunkChecksums(aDefaultNetherGenerator, netherChecksums, "Nether"); +} + + + + + IMPLEMENT_TEST_MAIN("BasicGeneratorTest", - testGenerateOverworld(); - testGenerateNether(); + // Create a default Overworld generator: + cIniFile iniOverworld; + iniOverworld.AddValue("General", "Dimension", "Overworld"); + iniOverworld.AddValueI("Seed", "Seed", 1); + iniOverworld.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes + auto defaultOverworldGen = cChunkGenerator::CreateFromIniFile(iniOverworld); + TEST_NOTEQUAL(defaultOverworldGen, nullptr); + + // Create a default Nether generator: + cIniFile iniNether; + iniNether.AddValue("General", "Dimension", "Nether"); + iniNether.AddValueI("Seed", "Seed", 1); + auto defaultNetherGen = cChunkGenerator::CreateFromIniFile(iniNether); + TEST_NOTEQUAL(defaultNetherGen, nullptr); + + // Run the tests on the generators: + testGenerateOverworld(*defaultOverworldGen); + testGenerateNether(*defaultNetherGen); + testRepeatability(*defaultOverworldGen, *defaultNetherGen); ) |