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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
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Megumin
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Pickups
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ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
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daylightgrowth
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master
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A lightweight, fast and extensible game server for Minecraft
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ChunkSender.cpp
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2012-03-27
Fixed a possible crash in ChunkSender - a client would be reported as removed but still would be in the internal queue.
madmaxoft@gmail.com
1
-2
/
+15
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-9
/
+0
2012-03-13
Removed an unwarranted assert in cChunkSender
madmaxoft@gmail.com
1
-2
/
+5
2012-03-12
Fixed MapChunk packets to include (fake) biome data, makes clients happy
madmaxoft@gmail.com
1
-1
/
+2
2012-03-11
Stopping the ChunkSender upon server stop
madmaxoft@gmail.com
1
-2
/
+12
2012-03-11
Not sending chunks to the client twice
madmaxoft@gmail.com
1
-0
/
+11
2012-03-10
Fixed *nix threading issue;
madmaxoft@gmail.com
1
-3
/
+3
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-1
/
+4
2012-03-07
ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymore
madmaxoft@gmail.com
1
-12
/
+18
2012-03-06
ChunkSender won't send NULL packets anymore
madmaxoft@gmail.com
1
-1
/
+5
2012-03-06
Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkLists
madmaxoft@gmail.com
1
-22
/
+91
2012-03-05
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
1
-0
/
+133