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* Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft2013-09-071-0/+33
* Entities fall 3x slower in watermadmaxoft2013-08-271-1/+1
* Debug: arrow log their position in each tickmadmaxoft2013-08-261-19/+26
* Moved entity spawning into cEntity::Initialize().madmaxoft2013-08-251-0/+4
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-0/+1292