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path: root/source/Entities/ProjectileEntity.h (unfollow)
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2013-09-07Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft1-1/+1
2013-09-03Implemented exact block hit position.madmaxoft1-5/+5
2013-09-03Added cArrowEntity's criticalness to the API.madmaxoft1-0/+6
2013-09-03Arrows deal damage based on their speed.madmaxoft1-0/+3
2013-09-01Arrows deal damage.madmaxoft1-0/+4
2013-08-30Basic support for thrown items - eggs, snowballs and ender pearls.madmaxoft1-2/+91
2013-08-30Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft1-6/+0
2013-08-30Shooting a bow kinda works.madmaxoft1-0/+9
2013-08-27Implemented basic physics for projectiles.madmaxoft1-3/+6
2013-08-26Debug: arrow log their position in each tickmadmaxoft1-0/+1
2013-08-25Added a few API accessors to cArrowEntity.madmaxoft1-0/+8
2013-08-22Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft1-3/+44
2013-08-22Added skeleton code for projectile spawning.madmaxoft1-3/+23
2013-08-20Started work on the cProjectileEntity class.madmaxoft1-0/+69