Commit message (Collapse) | Author | Files | Lines | ||
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2013-09-07 | Implemented loading more projectiles from MCA. | madmaxoft | 1 | -2/+5 | |
2013-09-07 | Implemented ghast fireball and firecharge projectiles | madmaxoft | 1 | -2/+59 | |
2013-09-07 | Arrows have proper yaw and pitch when shot, and stop when they hit a block. | madmaxoft | 1 | -1/+1 | |
2013-09-03 | Implemented exact block hit position. | madmaxoft | 1 | -5/+5 | |
Arrows now stick out of blocks at the exact position where they hit. | |||||
2013-09-03 | Added cArrowEntity's criticalness to the API. | madmaxoft | 1 | -0/+6 | |
2013-09-03 | Arrows deal damage based on their speed. | madmaxoft | 1 | -0/+3 | |
2013-09-01 | Arrows deal damage. | madmaxoft | 1 | -0/+4 | |
Still needs some tweaks, they hit the shooter most of the time. | |||||
2013-08-30 | Basic support for thrown items - eggs, snowballs and ender pearls. | madmaxoft | 1 | -2/+91 | |
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA. | |||||
2013-08-30 | Moved throw pos and speed calculation from cProjectileEntity into cPlayer. | madmaxoft | 1 | -6/+0 | |
2013-08-30 | Shooting a bow kinda works. | madmaxoft | 1 | -0/+9 | |
The arrow is released, but sometimes hits wrong blocks or disappears completely. | |||||
2013-08-27 | Implemented basic physics for projectiles. | madmaxoft | 1 | -3/+6 | |
2013-08-26 | Debug: arrow log their position in each tick | madmaxoft | 1 | -0/+1 | |
2013-08-25 | Added a few API accessors to cArrowEntity. | madmaxoft | 1 | -0/+8 | |
2013-08-22 | Added a few basic fields to cProjectileEntity and cArrowEntity. | madmaxoft | 1 | -3/+44 | |
2013-08-22 | Added skeleton code for projectile spawning. | madmaxoft | 1 | -3/+23 | |
2013-08-20 | Started work on the cProjectileEntity class. | madmaxoft | 1 | -0/+69 | |