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* Shooting a bow kinda works.madmaxoft2013-08-304-0/+109
* Implemented basic physics for projectiles.madmaxoft2013-08-272-21/+135
* Entities fall 3x slower in watermadmaxoft2013-08-272-2/+2
* Debug logging for arrows improvedmadmaxoft2013-08-261-1/+8
* Debug: arrow log their position in each tickmadmaxoft2013-08-263-19/+39
* Added a few API accessors to cArrowEntity.madmaxoft2013-08-252-0/+25
* Moved entity spawning into cEntity::Initialize().madmaxoft2013-08-259-61/+4
* Merged branch 'master' into Projectiles.madmaxoft2013-08-251-3/+4
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| * Fixed pickup behavior outside the world.madmaxoft2013-08-241-3/+4
| * Removed unwanted VirtualHooks remnants.madmaxoft2013-08-221-2/+1
* | Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft2013-08-222-4/+73
* | Arrows can spawn on the client.madmaxoft2013-08-221-1/+2
* | Added skeleton code for projectile spawning.madmaxoft2013-08-223-6/+105
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* Hotfix for #83.madmaxoft2013-08-201-0/+6
* Started work on the cProjectileEntity class.madmaxoft2013-08-201-0/+69
* Debuggers: Added continuous hunger reporting.madmaxoft2013-08-192-4/+7
* Added cPickup:IsCollected() to the Lua API.madmaxoft2013-08-191-0/+3
* Added cPickup:GetAge() the the Lua API.madmaxoft2013-08-191-3/+2
* Moved entities into the Entities subfolder.madmaxoft2013-08-1914-0/+4480