| Commit message (Expand) | Author | Files | Lines |
2013-05-05 | Re-worked generator subobject ownership, added a cache for the CompositionGen | madmaxoft@gmail.com | 1 | -0/+5 |
2013-04-27 | New terrain generator - Noise3D. | madmaxoft@gmail.com | 1 | -2/+3 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -4/+4 |
2013-03-19 | The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. | madmaxoft@gmail.com | 1 | -1/+4 |
2013-02-08 | cChunkDesc can now read and write cBlockAreas. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-02-08 | Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities. | madmaxoft@gmail.com | 1 | -12/+5 |
2013-02-05 | Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature. | madmaxoft@gmail.com | 1 | -5/+4 |
2013-01-25 | Merged the usable portion of the "gens" branch. | madmaxoft@gmail.com | 1 | -365/+85 |
2013-01-24 | A brand new biome generator: cBioGenMultiStepMap. | madmaxoft@gmail.com | 1 | -0/+5 |
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -1/+1 |
2012-11-20 | Adjusted the default for chunk generator structures. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-11-11 | Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!) | madmaxoft@gmail.com | 1 | -10/+15 |
2012-10-21 | Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground. | madmaxoft@gmail.com | 1 | -0/+4 |
2012-10-14 | Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-09-23 | Source files cleanup: Generating-related files in a separate subfolder | madmaxoft@gmail.com | 1 | -6/+6 |
2012-09-01 | Quick fix for generator crash upon server stop. | madmaxoft@gmail.com | 1 | -1/+4 |
2012-07-29 | Chunk generator outputs its performance in chunks per second | madmaxoft@gmail.com | 1 | -0/+28 |
2012-07-27 | Removed bottom lava from caves generator, added a new finish generator BottomLava for that. Also fixed a slight error in SameBlock composition generator cfg | madmaxoft@gmail.com | 1 | -8/+7 |
2012-07-27 | Initial WormNestCaves commit. Won't generate caves, only the schematic for caves' centers. | madmaxoft@gmail.com | 1 | -3/+3 |
2012-07-22 | Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ ) | madmaxoft@gmail.com | 1 | -0/+13 |
2012-07-19 | Ravines: initial implementation, randomized shapes are working, but still needs some work | madmaxoft@gmail.com | 1 | -0/+5 |
2012-07-03 | Added a lilypad finisher | madmaxoft@gmail.com | 1 | -1/+5 |
2012-06-14 | Added a world parameter to HOOK_CHUNK_GENERATING. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -544/+544 |
2012-06-13 | I think the chunk generation hooks for Lua are pretty good now, though it might still need some tweaking | faketruth | 1 | -3/+23 |
2012-06-11 | Added implementation of E_PLUGIN_CHUNK_GENERATING lua hook | faketruth | 1 | -10/+21 |
2012-06-09 | More ini settings save their defaults | madmaxoft@gmail.com | 1 | -4/+4 |
2012-06-09 | World generator uses the new Ini interface; also set new defaults for the generator to match the best generation we currently have | madmaxoft@gmail.com | 1 | -63/+57 |
2012-06-08 | Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGen | madmaxoft@gmail.com | 1 | -15/+21 |
2012-06-08 | Configurable classic composition generator | cedeel@gmail.com | 1 | -1/+19 |
2012-06-05 | New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld) | madmaxoft@gmail.com | 1 | -0/+4 |
2012-06-02 | Added the Biomal composition generator. | madmaxoft@gmail.com | 1 | -7/+12 |
2012-06-02 | Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :) | madmaxoft@gmail.com | 1 | -0/+17 |
2012-06-02 | Added a cBioGenCache object for caching generated biomes | madmaxoft@gmail.com | 1 | -0/+18 |
2012-06-02 | Added the Biomal height generator, made it the default height generator. | madmaxoft@gmail.com | 1 | -5/+10 |
2012-05-31 | DistortedVoronoi biome generator | madmaxoft@gmail.com | 1 | -1/+3 |
2012-05-27 | Added a voronoi biome generator (#180) | madmaxoft@gmail.com | 1 | -0/+6 |
2012-05-27 | ConstantBiome parsing now uses the string-to-biome conversion (#183) | madmaxoft@gmail.com | 1 | -2/+7 |
2012-05-27 | Added the CheckerBoardBiomes parameter for setting biomes that CheckerBoard generates (#179). Added string-to-biome conversion (#183). Added OreNests to default Structures configuration. | madmaxoft@gmail.com | 1 | -2/+3 |
2012-05-25 | Merged the composable_generator branch into the trunk | madmaxoft@gmail.com | 1 | -31/+258 |
2012-04-10 | Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks! | madmaxoft@gmail.com | 1 | -2/+4 |
2012-03-14 | Unified the chunk data to use the BLOCKDATA datatype. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -2/+12 |
2012-03-12 | Added a flat terrain generator with settable terrain height | madmaxoft@gmail.com | 1 | -8/+6 |
2012-03-10 | Fixed *nix threading issue; | madmaxoft@gmail.com | 1 | -4/+4 |
2012-02-28 | Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set) | madmaxoft@gmail.com | 1 | -14/+16 |
2012-02-28 | ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player) | madmaxoft@gmail.com | 1 | -6/+9 |
2012-02-18 | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-02-18 | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 1 | -4/+32 |
2012-02-17 | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 1 | -10/+18 |
2012-02-16 | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 1 | -7/+12 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -88/+74 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -7/+3 |
2012-01-29 | ChunkGenerator: rewritten thread-locking using the new RAII CSLock class | madmaxoft@gmail.com | 1 | -75/+69 |
2011-12-25 | The missing file! cChunkGenerator.h/cpp | faketruth | 1 | -0/+172 |