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2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-2/+2
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-2/+3
2013-04-25Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com1-1/+48
2013-04-24Added the initial version of DirectOverhangsmadmaxoft@gmail.com1-0/+114
2013-03-19Lakes: added a limiter, better height distributionmadmaxoft@gmail.com1-7/+14
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-50/+151
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-49/+39
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-10-23Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)madmaxoft@gmail.com1-10/+10
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-1/+11
2012-07-22Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com1-66/+0
2012-07-19Ravines: initial implementation, randomized shapes are working, but still needs some workmadmaxoft@gmail.com1-0/+1
2012-07-15Basic jungle trees with vines, efficient trees handling.madmaxoft@gmail.com1-57/+63
2012-07-02Patch from STR_Warrior, OreNest counts adjustmentmadmaxoft@gmail.com1-5/+5
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-464/+464
2012-06-02Added the Biomal composition generator.madmaxoft@gmail.com1-3/+4
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+463