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2013-03-19Optimized BioGen-MultiStepMap's performance by using linear interpolation, about 25 % increase in total chunk generation speed.madmaxoft@gmail.com2-6/+11
2013-03-19Lakes: added a limiter, better height distributionmadmaxoft@gmail.com3-11/+22
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com9-170/+225
2013-03-19Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)madmaxoft@gmail.com1-1/+1
2013-03-18Fixed a copypasta error in cChunkDesc's BlockArea writermadmaxoft@gmail.com1-2/+2
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com14-658/+305
2013-03-17Fixed zero-probability height distribution in FluidSprings finishermadmaxoft@gmail.com1-4/+11
2013-03-14Added water and lava springs.madmaxoft@gmail.com3-3/+229
2013-03-11Initial nether composition generatormadmaxoft@gmail.com3-0/+130
2013-03-03FinishGen: Fixed sand collapsing and fluid stationarizingmadmaxoft@gmail.com1-3/+14
2013-03-02Presimulator finisher now drops sand and gravel through fire blocks as wellmadmaxoft@gmail.com1-0/+1
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2-2/+2
2013-02-08cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com3-5/+216
2013-02-08Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com6-170/+276
2013-02-05Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature.madmaxoft@gmail.com1-5/+4
2013-02-02Moved BioGen parameter reading from cComposableGenrator into each BioGen itselfmadmaxoft@gmail.com4-48/+96
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com12-522/+903
2013-01-25Adjusted Biomal height generator to have less hills in the rivers.madmaxoft@gmail.com1-21/+21
2013-01-24A brand new biome generator: cBioGenMultiStepMap.madmaxoft@gmail.com3-0/+359
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-12-22PreSimulator finisher should now drop blocks through water and lava (untested)madmaxoft@gmail.com1-0/+4
2012-12-16Made WormNest caves generate smaller.madmaxoft@gmail.com1-3/+29
2012-11-20Adjusted the default for chunk generator structures.madmaxoft@gmail.com1-1/+1
2012-11-20Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging.madmaxoft@gmail.com2-2/+25
2012-11-15More valgrind fixesmadmaxoft@gmail.com2-4/+4
2012-11-11Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)madmaxoft@gmail.com3-19/+125
2012-10-23Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)madmaxoft@gmail.com1-10/+10
2012-10-21cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water.madmaxoft@gmail.com2-2/+94
2012-10-21Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.madmaxoft@gmail.com3-0/+112
2012-10-19Ravines: Drill only through specific blocks (FS #259)madmaxoft@gmail.com1-1/+23
2012-10-19WormNestCaves: drills only through specific blocks (FS #259)madmaxoft@gmail.com1-1/+23
2012-10-14Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.madmaxoft@gmail.com2-3/+3
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com10-13/+13
2012-09-23Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com18-0/+5790