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path: root/source/Mobs/Monster.cpp (follow)
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* Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-0/+6
* Fixed a missing initialization in cMonster.madmaxoft2013-09-071-2/+3
* Moved daylight burning directly into cMonster.madmaxoft2013-09-051-0/+36
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-1/+1
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-4/+7
* Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com2013-06-251-2/+7
* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-221-121/+5
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-28/+23
* Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com2013-04-021-0/+1
* Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com2013-03-231-5/+5
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-42/+44
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-2/+2
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-42/+54
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-18/+11
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+4
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-1/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-19/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-9/+12
* Refactored the world time.madmaxoft@gmail.com2012-11-011-2/+2
* Removed a few debugging messages from the release builds.madmaxoft@gmail.com2012-10-061-4/+5
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-7/+7
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+590