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* Moved source to srcAlexander Harkness2013-11-241-70/+0
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* Fixed indentation.STRWarrior2013-11-051-0/+1
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* Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior2013-11-041-1/+28
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* Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.STRWarrior2013-11-021-3/+0
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* Zombies and Skeletons don't walk into the sun anymore.STRWarrior2013-11-021-0/+15
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* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+1
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* Initial Metadata Commit [SEE DESC]Tiger Wang2013-10-081-2/+3
| | | | | | | + Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned
* Moved daylight burning directly into cMonster.madmaxoft2013-09-051-18/+1
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* Zomb-ee and Skellingtons burning improvementsTiger Wang2013-08-271-5/+6
| | | | | They don't burn unless they are in direct view of the sun god or are protected by the sands of the souls of the underworld.
* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-161-0/+1
| | | | Also slightly improved the spawning algorithm.
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-4/+5
| | | | | | | | | Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-5/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-9/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-18/+5
| | | | | | http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored the world time.madmaxoft@gmail.com2012-11-011-3/+4
| | | | | | Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+65
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6