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2013-11-24Moved source to srcAlexander Harkness1-951/+0
2013-05-15Moved noise debugging into the Noise.* filesmadmaxoft@gmail.com1-0/+83
2013-05-15Fixed 2D linear upscale to compile on Linux, added a test for it.madmaxoft@gmail.com1-1/+1
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-50/+0
2013-05-11Noise: Fixed optimized Cubic noise calculationmadmaxoft@gmail.com1-1/+64
2013-05-09Noise: Added an efficient 3D cubic noise generationmadmaxoft@gmail.com1-0/+252
2013-04-22Noise: Implemented 2D Perlin noise, removed unused parameters.madmaxoft@gmail.com1-7/+138
2013-04-17Noise: removed the unused SSE branches and unused interpolation methods. Removed the Noise.inc file.madmaxoft@gmail.com1-307/+115
2013-04-16Implemented the new cCubicNoise in 2Dmadmaxoft@gmail.com1-9/+296
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-07-29DistortedVoronoi BiomeGen now uses 4x4 linear interpolation for distortion, 50 % speed increase in the chunk generator with a hardly noticeable change in biome shapes.madmaxoft@gmail.com1-1/+73
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-304/+304
2012-02-22Noise function optimization (chunk generation now about 1.5x faster :)madmaxoft@gmail.com1-7/+14
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-43/+11
2011-10-25Using SSE instructions for noise (terrain generation)faketruth1-0/+70
2011-10-03MCServer c++ source filesfaketruth1-0/+253