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anonymous/cuberite
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5588-resources-encoding
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A lightweight, fast and extensible game server for Minecraft
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Noise.h
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2013-05-12
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
madmaxoft@gmail.com
1
-59
/
+0
2013-04-24
Noise: Removed the reference to Noise.inc
madmaxoft@gmail.com
1
-8
/
+0
2013-04-22
Noise: Implemented 2D Perlin noise, removed unused parameters.
madmaxoft@gmail.com
1
-14
/
+50
2013-04-17
Noise: removed the unused SSE branches and unused interpolation methods. Removed the Noise.inc file.
madmaxoft@gmail.com
1
-46
/
+132
2013-04-17
Making float the default datatype for noise calculation (it's faster on ARM and same-speed on x86)
madmaxoft@gmail.com
1
-1
/
+1
2013-04-16
Implemented the new cCubicNoise in 2D
madmaxoft@gmail.com
1
-5
/
+106
2013-03-24
Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289.
madmaxoft@gmail.com
1
-0
/
+48
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-07-29
DistortedVoronoi BiomeGen now uses 4x4 linear interpolation for distortion, 50 % speed increase in the chunk generator with a hardly noticeable change in biome shapes.
madmaxoft@gmail.com
1
-0
/
+11
2012-07-22
Noise: made interpolation methods public static, so that they can be used by the outside world as well
madmaxoft@gmail.com
1
-3
/
+5
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-81
/
+81
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-0
/
+5
2012-02-22
Noise function optimization (chunk generation now about 1.5x faster :)
madmaxoft@gmail.com
1
-2
/
+18
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-7
/
+29
2011-10-25
Using SSE instructions for noise (terrain generation)
faketruth
1
-0
/
+5
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+33