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path: root/source/Simulator/FireSimulator.h (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-75/+0
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-1/+1
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+2
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-16/+52
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-1/+1
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-1/+1
2012-10-14Initial Floody fluid simulator.madmaxoft@gmail.com1-1/+0
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-9/+2
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-4/+4
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-6/+6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-47/+47
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-2/+16
2012-02-14Apparently the Fire plugin is depreciated since it's implemented in C++ :Pfaketruth1-2/+2
2012-02-14Fixed the same leak in FireSimulatorfaketruth1-3/+4
2012-02-02Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com1-6/+6
2011-12-29- water slacks fire nowlapayo94@gmail.com1-1/+2
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+31