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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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WorldStorage.cpp
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2012-02-28
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
madmaxoft@gmail.com
1
-12
/
+20
2012-02-28
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
madmaxoft@gmail.com
1
-0
/
+3
2012-02-28
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
1
-5
/
+10
2012-02-26
Implemented chunk loading without generating on load-failure
madmaxoft@gmail.com
1
-10
/
+34
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-18
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
1
-7
/
+45
2012-02-17
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
1
-14
/
+14
2012-02-16
Chunks are now marked as saved
madmaxoft@gmail.com
1
-2
/
+10
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-45
/
+136
2012-02-15
Fixed a deadlock in WorldStorage
faketruth
1
-3
/
+5
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+256