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* Small optimizations in the SetNibble() and GetNibble() functions; removed unused lighting functions from cChunkmadmaxoft@gmail.com2012-03-131-93/+22
* Was using "#else if" which is not valid apparently, now using "#elif"faketruth2012-03-101-2/+2
* You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth2012-03-101-0/+8
* Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering nowfaketruth2012-03-101-2/+2
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-051-22/+24
* Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth2012-03-031-4/+4
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-0/+39
* Made a couple of functions in cChunk inline, this should speed up several block operations on chunksfaketruth2011-12-311-0/+118