index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
cEntity.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-02-20
Removed some more cChunkPtr usage
madmaxoft@gmail.com
1
-30
/
+53
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-15
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
1
-21
/
+18
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-113
/
+163
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+3
2012-01-19
Terrain generation is synchronous again, async generation has bugs.
faketruth
1
-1
/
+1
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-14
/
+3
2011-12-25
- fixed the code from the last commit :)
lapayo94@gmail.com
1
-4
/
+6
2011-12-25
- Fixed a critical bug, which caused players to not getting spawned on the others client
lapayo94@gmail.com
1
-0
/
+5
2011-11-02
Fixed some "Entity was not found in any chunk!" warnings
faketruth
1
-10
/
+29
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-0
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-11
/
+15
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+283