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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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2012-02-20
Removed some more cChunkPtr usage
madmaxoft@gmail.com
1
-20
/
+16
2012-02-15
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
1
-44
/
+40
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-51
/
+82
2012-02-01
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
1
-1
/
+1
2012-01-31
Slight code cleanup, no big changes
madmaxoft@gmail.com
1
-3
/
+3
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-5
/
+7
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-68
/
+7
2011-12-26
- improved ClosestPlayerDetection (Really the closest now ;))
lapayo94@gmail.com
1
-29
/
+45
2011-12-26
- Linux compatible fixes including updated makefile
mtilden@gmail.com
1
-5
/
+9
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-76
/
+35
2011-12-22
Fixes:
lapayo94@gmail.com
1
-1
/
+1
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-0
/
+17
2011-11-06
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
1
-9
/
+9
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-13
/
+13
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+609