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2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-7/+17
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-1/+7
2012-03-01Chunks are successfully streamed to clients (in a bad a slow way, but whatever)faketruth1-0/+2
2012-02-29Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo.madmaxoft@gmail.com1-1/+7
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-10/+6
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-28/+37
2012-02-16cPlayer empty-handed spawn fixmadmaxoft@gmail.com1-1/+2
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-1/+1
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-26/+26
2012-02-15New players no longer cause an assertfaketruth1-3/+3
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-83/+117
2012-02-02cClientHandle: gotten rid of the obnoxious m_pState, now using direct members insteadmadmaxoft@gmail.com1-7/+10
2012-02-02cSocket API fix (possible invalid pointer)madmaxoft@gmail.com1-1/+19
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-6/+14
2012-02-01AString logging fix 2madmaxoft@gmail.com1-4/+4
2012-02-01sprintf() begone! Replaced with StringUtils' Printf()madmaxoft@gmail.com1-8/+8
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com1-9/+15
2012-01-31Can now receive POST data in WebPlugins!faketruth1-2/+1
2012-01-30Replaced most FILE operations with a cFile objectmadmaxoft@gmail.com1-58/+66
2012-01-30Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth1-1/+22
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-4/+3
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-18/+38
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-5/+12
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+21
2011-12-29 - Chests open and close on clients when opened/closedmtilden@gmail.com1-2/+19
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+10
2011-12-28 - Fixed ping displaying same for everyone, knew it was something I messed up with itr :(mtilden@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-79/+26
2011-12-27Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.faketruth1-0/+1
2011-12-27 - Added basic ping handling.mtilden@gmail.com1-4/+4
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-0/+27
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-3/+5
2011-12-26 - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queuemtilden@gmail.com1-7/+14
2011-12-26 - Default Notchian Ping (static until ping implemented through keepalive send/receive)mtilden@gmail.com1-2/+2
2011-12-26 - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)mtilden@gmail.com1-5/+2
2011-12-26 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com1-2/+17
2011-12-25Hold item is now dropped when inventory is closedlapayo94@gmail.com1-3/+25
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-0/+2
2011-12-22Fixes:lapayo94@gmail.com1-1/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-6/+4
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+15
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-0/+6
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-0/+5
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-18/+28
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+10
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-24/+14
2011-11-01forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com1-1/+1
2011-11-01Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com1-7/+23
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-18/+63
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-22/+21
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-2/+7
2011-10-26Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com1-5/+7
2011-10-21Compiles for linuxfaketruth1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+713