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2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-1/+2
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-3/+17
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-146/+146
2012-05-29Refactored item-eating from cClientHandle into cPlayermadmaxoft@gmail.com1-2/+7
2012-03-16Got rid of cPlayer::sPlayerStatefaketruth1-6/+13
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-12/+15
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-4/+8
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-3/+3
2012-01-31Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth1-1/+1
2012-01-30Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth1-0/+3
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-2/+4
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-2/+1
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-2/+8
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+1
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+2
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-19/+12
2011-12-27 - Added basic ping handling.mtilden@gmail.com1-1/+1
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-0/+2
2011-12-26 - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queuemtilden@gmail.com1-0/+3
2011-12-26 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com1-1/+1
2011-12-25Hold item is now dropped when inventory is closedlapayo94@gmail.com1-1/+1
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-0/+1
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-3/+6
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-1/+4
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+3
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-0/+2
2011-11-01Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com1-2/+10
2011-10-21Compiles for linuxfaketruth1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+96