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* Officially added 1.3.2 protocol supportmadmaxoft@gmail.com2012-09-061-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@839 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.madmaxoft@gmail.com2012-09-041-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@832 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed OS dependencies from CryptoPP; Removed unused modules that didn't compile on some platformsmadmaxoft@gmail.com2012-09-041-1/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@827 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented 1.3.2 protocol encryption using CryptoPP, up to Client Status packet (http://wiki.vg/Protocol_FAQ step 14)madmaxoft@gmail.com2012-08-301-0/+18
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@808 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com2012-08-271-18/+0
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* Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com2012-08-241-14/+32
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Chat packet handled in the new way; fixed missing packet sending for inventory slot.madmaxoft@gmail.com2012-08-181-36/+15
| | | | | | Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Console command "chunkstats" now lists each world and also totalsmadmaxoft@gmail.com2012-08-151-26/+1
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* Added a true "all chunks saved" message for the save-all console command (FS #215)madmaxoft@gmail.com2012-08-151-1/+1
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* Fixed a possible crash when restarting / stopping the server.madmaxoft@gmail.com2012-06-191-0/+1
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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-738/+738
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* Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com2012-06-121-1/+0
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* More ini settings save their defaultsmadmaxoft@gmail.com2012-06-091-6/+2
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* Added more statistics to the "chunkstats" server console commandmadmaxoft@gmail.com2012-05-301-1/+19
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* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-64/+79
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* Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core pluginfaketruth2012-04-111-60/+0
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* Added the permission "builtin.regeneratechunk" needed for regenerating chunks using a command.madmaxoft@gmail.com2012-04-101-0/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@455 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com2012-04-101-1/+28
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@454 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added the supported client version to banner; shamelessly added myself to the authors list ;)madmaxoft@gmail.com2012-03-261-3/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@436 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed player heads always pointing north (new EntityHeadLook packet)madmaxoft@gmail.com2012-03-191-3/+7
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* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a few obsoleted functionsmadmaxoft@gmail.com2012-03-101-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@397 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Using references instead of pointers for sending packetsmadmaxoft@gmail.com2012-03-101-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed *nix threading issue;madmaxoft@gmail.com2012-03-101-3/+3
| | | | | | | Thread objects now use variable names consistent with MCS convention; Fixed a few *nix threading cornercases git-svn-id: http://mc-server.googlecode.com/svn/trunk@392 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cClientHandles have a unique ID now to distinguish themfaketruth2012-03-091-5/+5
| | | | | | | | | | | cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a potential deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )madmaxoft@gmail.com2012-03-051-4/+9
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* Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com2012-02-281-3/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@341 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com2012-02-261-0/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)madmaxoft@gmail.com2012-02-261-24/+136
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@328 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)madmaxoft@gmail.com2012-02-261-1/+1
| | | | | | Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed) git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made the viewdistance settable by users and default in settings.ini. The default is 9.madmaxoft@gmail.com2012-02-231-13/+34
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Lots of logging addedmadmaxoft@gmail.com2012-02-171-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@282 0a769ca7-a7f5-676a-18bf-c427514a06d6
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth2012-02-161-1/+1
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* New server command "unload" to manually unload unused chunksmadmaxoft@gmail.com2012-02-161-1/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@280 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed logging in cServermadmaxoft@gmail.com2012-02-161-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@269 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-17/+17
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com2012-02-081-49/+16
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Now showing proper error messages when sockets fail :)faketruth2012-02-051-3/+3
| | | | | | Crossplatform GetLastError function in cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@234 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cSocket API fix (possible invalid pointer)madmaxoft@gmail.com2012-02-021-8/+14
| | | | | | cMCLogger slight change (CS ptr -> member) git-svn-id: http://mc-server.googlecode.com/svn/trunk@222 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-8/+101
| | | | | | | Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com2012-02-011-39/+17
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@209 0a769ca7-a7f5-676a-18bf-c427514a06d6
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-11/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Improved Core's WebAmin interface a bit.faketruth2012-01-221-3/+9
| | | | | | | | | Can now kick players through WebAdmin Can now enable/disable whitelist through WebAdmin Tick speed is limited in a better way now, instead of always sleeping 50ms before each tick, it now add only sleeps additional time when the tick time was faster than 50ms. Server should run slightly faster because of this (and use more cpu%) git-svn-id: http://mc-server.googlecode.com/svn/trunk@167 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixedfaketruth2012-01-211-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@166 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Terrain generation is synchronous again, async generation has bugs.faketruth2012-01-191-2/+1
| | | | | | | | | Made some funky smart pointer things for chunks. Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need. Fixed some compiler warnings in cPickup.cpp git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed the numchunks console command.faketruth2012-01-011-1/+1
| | | | | | | Added some form of reference counting to cChunk to make sure it's not referenced when deleting it. Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-10/+0
| | | | | | Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Code improvementslapayo94@gmail.com2011-12-251-1/+18
| | | | | | | | | Fixed authentication (Can be activated now) Added MersenneTwister.h Thanks to mtilden ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 and http://forum.mc-server.org/showthread.php?tid=183&pid=1418#pid1418 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@106 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@100 0a769ca7-a7f5-676a-18bf-c427514a06d6
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-19/+19
| | | | | | | | | | | Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-3/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-231-58/+24
| | | | | | | MCSocket.h should soon be deprecated and deleted Do a full rebuild (mine bugged out when I didn't) git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Compiles for linuxfaketruth2011-10-211-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MCServer c++ source filesfaketruth2011-10-031-0/+553
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6