Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-08 | cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties. | madmaxoft@gmail.com | 1 | -0/+38 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-07 | Slight cleanup | madmaxoft@gmail.com | 1 | -3/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@238 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -1/+4 | |
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 1 | -1/+0 | |
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+53 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6 |