index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Author
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2012-07-15
A new Block handling system :o
lapayo94@gmail.com
1
-10
/
+0
2012-07-08
Squirrel Plugins
lapayo94@gmail.com
1
-3
/
+4
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-204
/
+204
2012-03-09
Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
madmaxoft@gmail.com
1
-2
/
+2
2012-02-23
Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"
madmaxoft@gmail.com
1
-2
/
+17
2012-02-22
Restricted windows crash dump generating code to 32-bit platforms only due to inline assembly
madmaxoft@gmail.com
1
-5
/
+6
2012-02-21
Added code to produce dump files on Windows builds to aid with debugging server crashes
madmaxoft@gmail.com
1
-0
/
+85
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-1
/
+5
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-10
/
+45
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-7
/
+9
2011-11-08
It's a Squirrel!!
faketruth
1
-0
/
+12
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-0
/
+2
2011-10-22
Found something that calls a function when a segfault happens, might be useful.
faketruth
1
-4
/
+16
2011-10-21
Compiles for linux
faketruth
1
-2
/
+2
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+36