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* small issues addressed in #4817 fixed because was merged to fast12xx122020-08-101-1/+1
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* Adding Emeralds to generation (#4817)12xx122020-08-091-0/+3
| | | | | | | | | | | | | * Adding Emeralds to generation * fixed crash * fixed documentation and changed function name to match others * forgot to change the name in the doc * removed debug output - sorry build servers Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Remove double includes part 2 (#3890)peterbell102017-08-031-1/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-4/+4
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* Namechange to CuberiteMattes D2015-09-251-1/+1
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* Unified the doxy-comment format.Mattes D2015-07-311-1/+1
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* Added basic support for loading village prefabs from files.Mattes D2015-06-201-0/+22
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* GetSnowStartHeight returns an intSTRWarrior2015-02-281-1/+1
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* changed int to unsignedSTRWarrior2015-02-261-1/+1
| | | | And return 0 instead of -1
* Added GetSnowStartHeightSTRWarrior2015-02-251-0/+3
| | | | returns the height of a biome where it starts snowing
* Added new biomegen: GrownMattes D2014-10-261-0/+6
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* Added IsBiomeVeryCold() and IsBiomeCold() functions.Mattes D2014-10-261-0/+9
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* cCHunkBuffer that compiles with TestGlobals.hTycho2014-05-031-1/+1
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* Added BiomeToString() API function.madmaxoft2014-04-291-2/+5
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* Fixed Compile errorsTycho2014-02-031-3/+3
| | | | c++11 introduces scoped enums, so the code didn't fail in clang
* Increased Type safety of BiomesTycho2014-02-031-1/+8
| | | | | Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
* Added newlines at ends of filesBill Derouin2014-01-101-1/+1
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* Move biome definition to separate filesBill Derouin2014-01-091-0/+107