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2021-03-28Unify DoWithBlockEntity (#5168)Tiger Wang1-8/+0
+ DoWith calls now broadcast the block entity and mark the chunk dirty + Add block entity change queue to synchronise BE updates with block updates * Fixed a few incorrect assertions about BE type - Remove manual overloads
2020-09-25Unify block entity pickup conversionTiger Wang1-0/+9
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
2020-04-16Using Super.Mattes D1-2/+2
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-3/+7
2018-05-02Prefer static_cast to reinterpret_cast (#4223)peterbell101-1/+1
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2017-09-25BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0091-5/+3
2017-07-07Added bed entity (#3823)Lukas Pioch1-0/+56
* Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds