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path: root/src/BlockEntities/DispenserEntity.cpp (follow)
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* Using Super.Mattes D2020-04-161-1/+1
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-3/+3
* Don't remove items twice (#4524)Mat2020-03-221-1/+1
* Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D2019-10-281-1/+1
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-54/+46
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+2
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-2/+2
* BlockEntities: Support cloning self.Mattes D2017-06-161-4/+5
* Exported boatLukas Pioch2017-05-241-1/+6
* Fireworks can be fired from a dispenserBond-0092017-03-221-1/+4
* - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm2016-06-151-1/+1
* Update Dispensers and let them act more like in VanillaQUSpilPrgm2016-06-031-9/+80
* Spawn baby mobshallucino2015-07-161-1/+1
* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-11/+24
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
* convert old style casts to fix warningsSteven Riehl2014-10-121-5/+2
* Merge remote-tracking branch 'origin/master' into chestcartsTiger Wang2014-09-271-5/+2
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| * Removed more unessicary includesTycho2014-09-261-3/+0
| * Merge pull request #1419 from mc-server/redstoneTestsworktycho2014-09-261-1/+1
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| | * Added first test to show the object can be createdTycho2014-09-171-1/+1
| * | Fixed dispender direction bugHowaner2014-09-251-1/+1
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* / Implemented Chest MinecartsTiger Wang2014-09-131-1/+0
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* DispenserEntity code cleanup after PR merge.madmaxoft2014-06-111-23/+18
* - Fixed a lot of alignmentJoannisO2014-06-051-7/+7
* - Removed the code that removed fireworks from a dispenser even thoughtJoannisO2014-06-041-3/+0
* - Fixed variable names in a function.JoannisO2014-06-041-2/+2
* - Fixed a lot of astethicsJoannisO2014-06-041-13/+13
* - Fixed an issue where there were 2 "DispChunk"-s in the same function.JoannisO2014-06-031-16/+5
* - Fixed a bug where I didn't return anything in the GetShootVectorJoannisO2014-06-031-0/+2
* - Fixed a bug where I used the FireCharge ITEM instead of the ProjectileJoannisO2014-06-031-1/+1
* - Cleaned up the code massivelyJoannisO2014-06-031-84/+29
* - Added doxy comments and exported to luaJoannis2014-06-031-16/+58
* - Changed the name of the ProjectileLookVector method.JoannisO2014-05-311-2/+2
* - Prefixed all args with "a_"JoannisO2014-05-291-5/+9
* - Removed breaks. I thought it wouldn't compile without them but theJoannisO2014-05-281-2/+0
* - Fixed an issue where dispensers would only shoot arrows (appearantlyJoannisO2014-05-281-33/+24
* - Implemented vertical dispensing for projectiles.Joannis2014-05-281-15/+39
* - Fixed the ampersands and asterisks to fit the format.Joannis2014-05-271-7/+7
* - Added support for more types of projectiles in the DispenserJoannisO2014-05-261-38/+44
* Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO2014-05-261-19/+88
* Fixed Flint and Steel, reverted Minecart change, renamed a parameter namejfhumann2014-04-191-5/+5
* Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-181-1/+2
* Add fireball interactHowaner2014-03-141-0/+6
* Change TNT Fuse to ticksHowaner2014-03-081-1/+1
* Moved source to srcAlexander Harkness2013-11-241-0/+215