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path: root/src/Blocks/BlockEnderchest.h (follow)
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* Unify block entity pickup conversionTiger Wang2020-09-251-7/+5
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-8/+3
* Fix enderchest placement rotationion2322020-08-091-2/+2
* Using Super.Mattes D2020-04-161-2/+2
* Add mixins for blocks that rotate based on player yaw at placementAlexander Harkness2020-04-101-44/+3
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-5/+32
* Drop enderchest when broken by a silk touck pick (#3986)Bond-0092017-08-311-1/+0
* cBlockHandler: take player by refpeterbell102017-08-011-2/+2
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
* Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy982014-09-091-5/+0
* Normalized comments.madmaxoft2014-07-171-1/+1
* Fixed spelling; Rotater to Rotator.narroo2014-03-251-3/+3
* ReformattedTycho2014-03-021-2/+2
* Implemented RotationsTycho2014-03-011-1/+1
* Added some Metadate rotaters using templated MixinTycho2014-02-271-2/+2
* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
* Changed pointers to referencesTycho2014-02-011-1/+1
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-1/+1
* Removed internal cEntity::GetRot() usage.madmaxoft2014-01-171-1/+1
* Removed obsoleted functionsTiger Wang2014-01-161-1/+1
* Added basic ender chestsTiger Wang2013-12-071-3/+46
* Moved source to srcAlexander Harkness2013-11-241-0/+28