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path: root/src/Blocks/BlockPortal.h (unfollow)
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2015-07-16Spawn baby mobshallucino1-1/+1
2015-07-14Improved mapsTiger Wang1-23/+26
2015-03-20Correct world height validations.Tommy Santerre1-1/+1
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2014-09-17Added first test to show the object can be createdTycho1-1/+1
2014-08-19Code formatting fixes.Howaner1-4/+4
2014-07-22Suggestion and failed merge fixTiger Wang1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-2/+2
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-07-17Normalized comments.madmaxoft1-2/+2
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-05-29Very minor code changesTiger Wang1-1/+1
2014-05-10Fixed compile problem.STRWarrior1-1/+1
2014-05-10A portal block now chooses a number between 2000 and 0STRWarrior1-1/+1
2014-05-10Each time a portal block receives a tick it has a 1 in 500 chance of spawning a zombie pigman.STRWarrior1-0/+14
2014-02-04Improved Type safety of eBlockFaceTycho1-1/+1
May Fix #640
2014-02-01Changed pointers to referencesTycho1-2/+2
2014-02-01Changed signitures of Several BLockHandler MethodsTycho1-2/+2
Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-2/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-02Readded BlockPortal.h (portals)Tiger Wang1-0/+108