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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-7/+28
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-0/+8
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* Fix building with clang 8.0 (#4346)Bond-0092019-08-111-1/+1
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* Broadcast refactor (#4264)peterbell102018-07-241-32/+2
| | | | | | | | | | | | | | | | | | | | | | | * Move Broadcast functions from cChunkMap to cBroadcaster - Remove cBroadcastInterface in favour of cBroadcaster. - cChunk: Remove broadcast functions. * resurect broadcast interface * Absorb cBroadcaster into cWorld. Removes the need for forwarding the function calls. * Improve const-correctness * Use Int8 instead of char + Comment `ForClients` functions * Improve comments * Broadcaster: Rename ForClients functions
* Optimise chunk set (#4260)peterbell102018-07-231-1/+1
| | | | | | | | | | | | | | | | | Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
* cChunk and cChunkData: Use vectors for block get and set functions (#4172)peterbell102018-02-041-20/+45
| | | | | * cChunkData: Change interface to use Vector3i * cChunk: Add Vector3i overloads for bounded block get and set functions.
* BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0092017-09-251-3/+3
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* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-3/+3
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-38/+26
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-27/+39
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-39/+27
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* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-0/+2
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* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-5/+10
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-2/+0
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* Remove double includes part 2 (#3890)peterbell102017-08-031-1/+0
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* Removed unused forward declarations (#3888)Lukas Pioch2017-08-031-11/+0
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* Added bed entity (#3823)Lukas Pioch2017-07-071-0/+5
| | | | | | | | | | * Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
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* Store cChunk::m_BlockEntities in a map (#3717)peterbell102017-05-221-2/+17
| | | | | | * Store block entities in a map from block index * Cleanup ForEachBlockEntity * Cleanup DoWithBlockEntityAt
* Initial support for the 1.11 protocol.Mattes D2016-12-161-1/+1
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* Spectators added (#2852)bibo382016-10-121-0/+1
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* cChunk::SetAlwaysTicked implies cChunk::stay (#3361)LogicParrot2016-10-091-1/+1
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* Configurable dirty unused chunk cap to avoid RAM overuse (#3359)LogicParrot2016-09-031-0/+3
| | | Configurable dirty unused chunk cap to avoid RAM overuse
* Updated API documentation.Mattes D2016-07-181-2/+2
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* Makes tall grass and large flowers bonemealableQUSpilPrgm2016-06-031-0/+3
| | | | Adds the bonemeal particle effect to some more places
* Update Dispensers and let them act more like in VanillaQUSpilPrgm2016-06-031-6/+6
| | | | | | | | - Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers - Dispensers are now able to place TNT if the block is transparent but not air - Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions - Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow - Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* Reduced unnecessary block updatesLogicParrot2016-04-221-7/+0
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* Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usageLogicParrot2016-04-161-4/+13
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* Improved player freeze codeLogicParrot2016-04-051-1/+0
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* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-3/+0
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* Fixed cChunk::m_Entities corruption upon world travelLogicParrot2016-02-021-1/+4
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* Spiders now friendly at daylight, new cChunk functionsLogicParrot2016-01-211-60/+89
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* Reorganised the redstone simulatorTiger Wang2015-12-181-13/+1
| | | | | | -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+3
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* Add enum for Sound and Particle EffectsDave Tucker2015-11-241-1/+1
| | | | | | Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
* Implemented brewingLukas Pioch2015-11-031-0/+8
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* Fixed wrong assumtion regarding RemoveClienttycho2015-09-191-3/+1
| | | | Remove client can be called with a client that is not present in the chunk
* Removed a significant performance issue.tycho2015-09-181-4/+9
| | | | | | Iterating through the list of clients in chunks was taking up a significant amount of time with larger numbers of clients due to processor stalls. Changing the data structure to a vector fixed the issue.
* Reinstate "Chunk queue collapsing"Tiger Wang2015-06-101-1/+0
| | | | | This reinstates commit f36acb683594daff5af3971dcbe3c3a171628b78 and reverts commit adfbc42c021e1bcfcb355933c0fd784306ce0e18.
* Revert "Chunk queue collapsing"worktycho2015-06-071-0/+1
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* Moved Chunk Broadcasts over to the regular queuetycho2015-06-051-1/+0
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* CheckBasicStyle: checks spaces around * and &.Mattes D2015-05-091-2/+2
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* Added support for additional data in the ParticleEffect Packettycho2015-05-071-3/+3
| | | | Also started refactoring how broadcasts are handled
* Fixed signedness warnings in Protocol.Mattes D2015-03-211-1/+1
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* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-2/+2
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-24/+24
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* Fixed error with non-const functionJulian Laubstein2014-10-191-1/+1
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* Merge pull request #1502 from mc-server/furnacesTiger Wang2014-10-181-1/+1
|\ | | | | Improved furnaces
| * Improved furnacesTiger Wang2014-10-031-1/+1
| | | | | | | | | | | | | | | | * Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
* | Functions in cPluginManager get references instead of pointers.Mattes D2014-10-151-1/+1
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* Add data accessor.worktycho2014-09-271-0/+1
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* Merge branch 'master' of https://github.com/mc-server/MCServerTycho2014-09-261-2/+2
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| * Fixed issue with castingtycho2014-09-261-2/+2
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* | Removed more unessicary includesTycho2014-09-261-1/+5
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* Merge branch 'master' into redstoneTestsTycho2014-09-251-1/+1
|\ | | | | | | | | Conflicts: src/Mobs/Monster.h
| * 1.8: Added ParticleEffect packet.Howaner2014-09-111-1/+1
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* | IncrementalRedstoneSimulator now has no dependencies on cChunkTycho2014-09-161-10/+1
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* | Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho2014-09-111-8/+10
|/ | | | THis wil hopefully allow for unit testing
* Removed chunk's unused Y coord.Mattes D2014-09-061-2/+1
| | | | This fixes the second issue of #1313.
* Rewritten chunk status to specify whether the chunk is in queue.Mattes D2014-09-051-7/+37
| | | | This fixes #1370.
* Merge remote-tracking branch 'origin/master' into EntitiesInBoxmadmaxoft2014-09-041-1/+1
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| * Merge pull request #1351 from LO1ZB/remove-a_RelYMattes D2014-09-031-1/+1
| |\ | | | | | | remove y-coord from chunks
| | * remove y-coord from chunksLO1ZB2014-08-281-1/+1
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* | | Added cWorld::ForEachEntityInBox()madmaxoft2014-09-031-0/+4
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* | cChunk: Fixed the Coords param.Mattes D2014-08-291-1/+1
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* | Rewritten block entity loading.Mattes D2014-08-291-1/+1
|/ | | | | | Block entities are now loaded based on the blocktype at the coords they specify; before loading, their type ("id" NBT tag) is checked. The chunk now expects that all block entities given to it via cChunk::SetAllData() have their valid blocktype; asserts if they don't. Fixes #1354.
* CheckBasicStyle checks the src folder as well.madmaxoft2014-08-141-1/+1
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* Refactored Redstone simulator not to depend on TNTEntity or DropSpenserENtity DirectlyTycho2014-08-051-1/+5
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* Exported the beacon.Howaner2014-07-301-0/+5
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* Removed redundant semicolons and re-added warningarchshift2014-07-241-3/+3
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* Added a queue for setting chunk data.madmaxoft2014-07-241-10/+4
| | | | Fixes #1196.
* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-6/+6
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* Fixed spaces around single-line comments.madmaxoft2014-07-171-1/+0
| | | | There should be at least two spaces in front and one space after //-style comments.
* Fixed basic whitespace problems.madmaxoft2014-07-171-2/+2
| | | | Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
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* Fixed style consistency.madmaxoft2014-07-101-2/+2
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* Implemented support for forced chunk ticking.madmaxoft2014-07-101-4/+26
| | | | Fixes #1160.
* Added generic entity-collecting.Mattes D2014-06-271-1/+1
| | | | | Now any cEntity can be collected, not only cPickups. This should help PR #1098.
* Merge branch 'master' of github.com:mc-server/MCServerTycho2014-06-161-1/+2
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* Redstone fixes and improvements [SEE DESC]Tiger Wang2014-06-051-1/+8
| | | | | | | | Haha, see desc. * Improved redstone speed through a marking dirty system. Only a select few devices are still continuously simulated * Fixed redstone crashing with recent piston changes
* Merge remote-tracking branch 'origin/pistonfixes'Tiger Wang2014-06-021-2/+2
|\ | | | | | | | | Conflicts: src/Chunk.cpp
| * Hopefully fixed piston duplication issuesTiger Wang2014-05-251-2/+2
| | | | | | | | | | * Fixes #879 * Fixes #714
| * Redstone simulator now directly accesses cChunkTiger Wang2014-04-271-5/+4
| | | | | | | | | | | | * Redstone simulator performance improvements * Added return values to some functions * Minor fixes
* | Implemented style changesTycho2014-05-241-2/+2
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* | Changed cChunkData::SetMeta to return a bool indicating whether the value changedTycho2014-05-211-3/+3
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* | Renamed cChunkBuffer to cChunkDataTycho2014-05-211-6/+6
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* | Fixed stupid errorTycho2014-05-101-1/+1
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* | Fixed bug in setting metasTycho2014-05-101-1/+7
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* | Merge branch 'master' into chunksparsing/structsTycho2014-04-271-2/+2
|\| | | | | | | | | | | Conflicts: src/Chunk.cpp src/Chunk.h
| * Merge pull request #863 from mc-server/chunkysparsingMattes D2014-04-261-7/+7
| |\ | | | | | | Chunky sparsing
| | * Implemented commentsTiger Wang2014-04-251-4/+4
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| * | Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does.jfhumann2014-04-181-1/+1
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| * | Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-181-1/+1
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* | | Implemented Chunk Sparsing with segmentsTycho2014-04-261-16/+16
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* | Maybe speed improvements?Tiger Wang2014-04-071-1/+1
| | | | | | | | | | * Use a single index to determine from when to begin copying data * Use heightmap to determine first nonair block
* | Blocklight and skylight now compressedTiger Wang2014-04-071-4/+4
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* | Nibbletypes are compressedTiger Wang2014-04-051-1/+1
| | | | | | | | | | + Added nibble compression * Fixed an off by one
* | Speed and memory improvementsTiger Wang2014-04-041-1/+1
| | | | | | | | * Changed array to be continuous, so no more layer splitting
* | Sort of implementation of chunk sparsingTiger Wang2014-03-231-1/+1
|/ | | | | | | Issues: * Chunks are flipped * Slow/inefficient/badly coded * Only blocktypes are 'compressed'
* Add Lua Bindings for FlowerPotEntity.h and add documentation.Howaner2014-03-071-2/+2
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* Add Flower PotsHowaner2014-03-071-1/+6
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* Removed an unused member variable from cChunk.madmaxoft2014-02-241-1/+0
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* Merge pull request #697 from Howaner/SkullMattes D2014-02-191-1/+6
|\ | | | | Add Skulls/Heads to MCServer
| * Rename SkullEntity to MobHeadEntityHowaner2014-02-191-4/+4
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| * Add Heads completelyHowaner2014-02-181-1/+6
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* | Added cWorld:SetAreaBiome() API function.madmaxoft2014-02-181-0/+8
|/ | | | Fixes #675.
* Sizeable speed improvements to redstoneTiger Wang2014-02-151-2/+12
| | | | | | | | | | | | | + Moved all simulator data into individual chunks * Cleaned up parameters for functions and some code * Fixed repeaters powering off faster than they power on The main issue before was that, although the redstone simulator stored blocks to be simulated in individual cChunks, other data, such as powered lists, and etcetera, were global regardless of which chunk was being simulated. Therefore, with worlds with lots of redstone, each tick saw the ticking of chunks, which themselves iterated through the entire dataset needlessly, creating LOTS of lag. Should be better now :)
* Initial ChunkStay code.madmaxoft2014-02-081-54/+56
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* Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later).STRWarrior2014-02-071-1/+1
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* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-1/+1
| | | | | | | | | | | | | Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
* Basic command block implementationandrew2014-01-181-6/+10
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* Fixed compilation in VC2008.madmaxoft2013-12-301-23/+0
| | | | Also removed an unused inline header file (yuck).
* Implented BroadcastParticleEffectSTRWarrior2013-12-221-0/+1
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* This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.STRWarrior2013-12-151-0/+2
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* Implemented note block playing and fixed wireTiger Wang2013-12-141-1/+5
| | | | Game of Thrones music in Minecraft, here I come!
* Renamed animation functionTiger Wang2013-12-071-1/+1
| | | | | Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
* Fixed duplication glitch with QueueSetBlockTiger Wang2013-12-061-3/+4
| | | | | | | If a coordinate was queued, and then the block there was broken, it would reappear: double items! Also now just sets meta if previous and current blocktypes matched.
* Changed cBlockHandler->OnUpdate() to use cChunk directly.madmaxoft2013-11-301-3/+3
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* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-0/+9
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-241-0/+475