Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add Lua Bindings for FlowerPotEntity.h and add documentation. | Howaner | 2014-03-07 | 1 | -2/+2 |
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* | Add Flower Pots | Howaner | 2014-03-07 | 1 | -1/+6 |
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* | Removed an unused member variable from cChunk. | madmaxoft | 2014-02-24 | 1 | -1/+0 |
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* | Merge pull request #697 from Howaner/Skull | Mattes D | 2014-02-19 | 1 | -1/+6 |
|\ | | | | | Add Skulls/Heads to MCServer | ||||
| * | Rename SkullEntity to MobHeadEntity | Howaner | 2014-02-19 | 1 | -4/+4 |
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| * | Add Heads completely | Howaner | 2014-02-18 | 1 | -1/+6 |
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* | | Added cWorld:SetAreaBiome() API function. | madmaxoft | 2014-02-18 | 1 | -0/+8 |
|/ | | | | Fixes #675. | ||||
* | Sizeable speed improvements to redstone | Tiger Wang | 2014-02-15 | 1 | -2/+12 |
| | | | | | | | | | | | | | + Moved all simulator data into individual chunks * Cleaned up parameters for functions and some code * Fixed repeaters powering off faster than they power on The main issue before was that, although the redstone simulator stored blocks to be simulated in individual cChunks, other data, such as powered lists, and etcetera, were global regardless of which chunk was being simulated. Therefore, with worlds with lots of redstone, each tick saw the ticking of chunks, which themselves iterated through the entire dataset needlessly, creating LOTS of lag. Should be better now :) | ||||
* | Initial ChunkStay code. | madmaxoft | 2014-02-08 | 1 | -54/+56 |
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* | Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). | STRWarrior | 2014-02-07 | 1 | -1/+1 |
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* | Changed signitures of Several BLockHandler Methods | Tycho | 2014-02-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check | ||||
* | Basic command block implementation | andrew | 2014-01-18 | 1 | -6/+10 |
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* | Fixed compilation in VC2008. | madmaxoft | 2013-12-30 | 1 | -23/+0 |
| | | | | Also removed an unused inline header file (yuck). | ||||
* | Implented BroadcastParticleEffect | STRWarrior | 2013-12-22 | 1 | -0/+1 |
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* | This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. | STRWarrior | 2013-12-15 | 1 | -0/+2 |
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* | Implemented note block playing and fixed wire | Tiger Wang | 2013-12-14 | 1 | -1/+5 |
| | | | | Game of Thrones music in Minecraft, here I come! | ||||
* | Renamed animation function | Tiger Wang | 2013-12-07 | 1 | -1/+1 |
| | | | | | Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. | ||||
* | Fixed duplication glitch with QueueSetBlock | Tiger Wang | 2013-12-06 | 1 | -3/+4 |
| | | | | | | | If a coordinate was queued, and then the block there was broken, it would reappear: double items! Also now just sets meta if previous and current blocktypes matched. | ||||
* | Changed cBlockHandler->OnUpdate() to use cChunk directly. | madmaxoft | 2013-11-30 | 1 | -3/+3 |
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* | Merge remote-tracking branch 'origin/master' into foldermove2 | Alexander Harkness | 2013-11-24 | 1 | -0/+9 |
| | | | | | Conflicts: GNUmakefile | ||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+475 |